List of E.G.O Gifts/Enhance

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A list of all enhanceable E.G.O Gifts, and their effects post-enhance.

Enhance Costs

Tier Cost (Base → +) Cost (+ → ++)
I 80 160
II 100 200
III 125 250
IV 160 320

List of Enhanceable E.G.O Gifts

Gift Tier Base Effect + ++
Hellterfly’s Dream Gift.png
Hellterfly’s Dream
II When applying Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency or 'Unique Burn' to an enemy with Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
or 'Unique Burn', randomly inflict a total of 3 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency between all enemies.

When activating Wrath Absolute Resonance, randomly inflict a total of 5 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency between all enemies at Combat Start.
When applying Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency or 'Unique Burn' to an enemy with Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
or 'Unique Burn', randomly inflict a total of 4 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency between all enemies.

When activating Wrath Absolute Resonance, randomly inflict a total of 6 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency between all enemies at Combat Start.
When applying Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency or 'Unique Burn' to an enemy with Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
or 'Unique Burn', randomly inflict a total of 5 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
between all enemies.

When activating Wrath Resonance, randomly inflict a total of 8 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency between all enemies at Combat Start.
Ashes to Ashes Gift.png
Ashes to Ashes
I Combat Start: if all enemies (or all Abnormality parts) have Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
or 'Unique Burn', inflict 2 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency on all enemies (or all Abnormality parts).
Combat Start: inflict 2 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency on all enemies (or all Abnormality parts) with Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
or 'Unique Burn'.
Combat Start: inflict 3 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency on all enemies (or all Abnormality parts).
Wound Clerid Gift.png
Wound Clerid
II When hitting an enemy with a Skill that inflicts Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency or 'Unique Bleed', inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency.
When hitting an enemy with a Skill that inflicts Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency or 'Unique Bleed', or with a Wrath Affinity Skill, inflict 5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency.
When hitting an enemy with a Skill that inflicts Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency or 'Unique Bleed', or with a Wrath Affinity Skill, inflict 5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count.
Fiery Down Gift.png
Fiery Down
II When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency or 'Unique Burn', inflict 3 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency.

Turn Start: If the enemy has 20+ Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency, (Current Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency on enemy) x2
When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency or 'Unique Burn', inflict 4 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency.

Turn Start: If the enemy has 20+ Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency, (Current Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency on enemy) x2
When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency or 'Unique Burn', inflict 4 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency.

Turn Start: If the enemy has 20+ Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency, (Current Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency on enemy) x2.5
Bloody Gadget Gift.png
Bloody Gadget
I Turn Start: apply 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
to a random ally.

Prioritizes allies with Lust Affinity Attack skills; apply 1 additional Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
to the said ally.
Turn Start: apply 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
to a random ally.

Prioritizes allies with Lust Affinity Attack skills; apply 2 additional Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
to the said ally.
Turn Start: apply 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
to 2 random allies.

Prioritizes allies with Lust Affinity Attack skills; apply 2 additional Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
to the said allies.
Talisman Bundle Gift.png
Talisman Bundle
I Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency on target.

When using a Slash Skill, inflict 4 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency instead.
Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency on target.

When using a Slash Skill, inflict 5 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency instead.
Whenever an ally deals 1+ HP damage to an enemy with a Skill, inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency on target.

When using a Slash Skill, inflict 5 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count instead.
Blood, Sweat, and Tears Gift.png
Blood, Sweat, and Tears
II Skills deal +10% damage to Staggered enemies.

If the Skill’s Affinity was Sloth, deal +20% damage instead.
Skills deal +12.5% damage to Staggered enemies.

If the Skill’s Affinity was Sloth, deal +25% damage instead.
Skills deal +15% damage to Staggered enemies.

If the Skill’s Affinity was Sloth, deal +30% damage instead.
Green Spirit Gift.png
Green Spirit
I After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency using Skill effects, randomly inflict a total of 4 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency between all enemies(or all Abnormality parts).
After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency using Skill effects, randomly inflict a total of 6 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency between all enemies(or all Abnormality parts).
After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency using Skill effects, randomly inflict a total of 8 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency between all enemies(or all Abnormality parts).
Crown of Roses Gift.png
Crown of Roses
I Turn Start: inflict 4 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency on a random enemy(or all Abnormality parts).

When activating Gluttony Absolute Resonance, inflict 2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency on all enemies at Combat Start.
Turn Start: inflict 4 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency on 2 random enemies(or all Abnormality parts).

When activating Gluttony Absolute Resonance, inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency on all enemies at Combat Start.
Turn Start: inflict 4 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency on 3 random enemies(or all Abnormality parts).

When activating Gluttony Absolute Resonance, inflict 4 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency on all enemies at Combat Start.
White Gossypium Gift.png
White Gossypium
II Turn Start: If there are Staggered enemies, un-Stagger enemies. Then, inflict (8 + Stagger LV x 4) Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and (8 + Stagger LV x4)/2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.
on them. (Activates once per enemy per Encounter. Does not activate against certain enemies that do not recover from Stagger)
Turn Start: If there are Staggered enemies, un-Stagger enemies. Then, inflict (10 + Stagger LV x 5) Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and (10 + Stagger LV x 5) Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.
. (Activates once per enemy per Encounter. Does not activate against certain enemies that do not recover from Stagger)
Turn Start: If there are Staggered enemies, un-Stagger enemies. Then, inflict (12 + Stagger LV x 6) Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and (12 + Stagger LV x 6) Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.
and Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
on them. (Activates once per enemy per Encounter. Does not activate against certain enemies that do not recover from Stagger)
Thunderbranch Gift.png
Thunderbranch
III When inflicting Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency with Skill effects, Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency Count on target.
When inflicting Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency with Skill effects, Inflict 2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count on target.
When inflicting Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency with Skill effects, Inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count on target.

If the Skill's Affinity was Gloom, inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count instead.
Lowest Star Gift.png
Lowest Star
II When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 2 fixed SP damage on target.

Allies with less than 0 SP deal 10% more damage.
When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 3 fixed SP damage on target.

Allies with less than 0 SP deal 15% more damage.
When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 5 fixed SP damage on target.

Allies with less than 0 SP deal 25% more damage.
Nixie Divergence Gift.png
Nixie Divergence
I First Turn Start of an Encounter: inflict 4 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency and 4 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count to all enemies. (Or all Abnormality parts)

When hitting an enemy with an Envy Affinity Skill, inflict 2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency on target.
First Turn Start of a wave: inflict 4 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency and 4 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count to all enemies. (Or all Abnormality parts)

When hitting an enemy with an Envy Affinity Skill, inflict 2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency on target.
First Turn Start of a wave: inflict 5 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency and 5 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count to all enemies. (Or all Abnormality parts)

When hitting an enemy with an Envy Affinity Skill, inflict 3 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency on target.
Voodoo Doll Gift.png
Voodoo Doll
I Turn Start: deal 3 fixed Envy Affinity damage to all enemies.

Inflict 1 Power Down.pngPower DownPower Down.png Power Down
Skill Final Power -X for this turn.
to enemies with 33% or less HP.
Turn Start: deal 4 fixed Envy Affinity damage to all enemies.

Inflict 1 Power Down.pngPower DownPower Down.png Power Down
Skill Final Power -X for this turn.
to enemies with 50% or less HP.
Turn Start: deal 5 fixed Envy Affinity damage to all enemies.

Inflict 2 Power Down.pngPower DownPower Down.png Power Down
Skill Final Power -X for this turn.
to enemies with 50% or less HP.
Carmilla Gift.png
Carmilla
II At the start of a non-Focused Encounter, all enemies take fixed damage equal to 20% of their Max HP. At the start of a non-Focused Encounter, all enemies take fixed damage equal to 25% of their Max HP. At the start of a non-Focused Encounter, all enemies take fixed damage equal to 30% of their Max HP.
Red Order Gift.png
Red Order
II Whenever an ally inflicts Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, Count or 'Unique Sinking' on enemies with Skill Effects, the ally gains 1 'Offense Level' next turn. (Max 3)

Allies with Wrath Affinity Attack Skills, upon inflicting Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency or Count on enemies with Skill Effects, gain 2 'Offense Level' next turn instead. (Max 4)
Whenever an ally inflicts Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, Count or 'Unique Sinking' on enemies with Skill Effects, the ally gains 1 'Offense Level' next turn. (Max 4)

Allies with Wrath Affinity Attack Skills, upon inflicting Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency or Count on enemies with Skill Effects, gain 2 'Offense Level' next turn instead. (Max 5)
Whenever an ally inflicts Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, Count or 'Unique Sinking' on enemies with Skill Effects, the ally gains 2 'Offense Level' next turn. (Max 4)

Allies with Wrath Affinity Attack Skills, upon inflicting Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency or Count on enemies with Skill Effects, gain 3 'Offense Level' next turn instead. (Max 6)
Smokes and Wires Gift.png
Smokes and Wires
III Allies inflict x2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency with Skill effects.

Turn End: enemies with Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
or 'Unique Bleed' lose 2 Speed next turn.
Allies inflict x2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency with Skill effects.

Turn End: enemies with Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
or 'Unique Bleed' lose 3 Speed next turn.
Allies inflict x2.5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency with Skill effects.

Turn End: enemies with Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
or 'Unique Bleed' lose 3 Speed next turn.
Employee Card Gift.png
Employee Card
II When activating Wrath Absolute Resonance or using a Skill that gains or applies Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge', all allies gain +3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count at the next Turn Start. (Once per turn)
When activating Wrath Resonance or using a Skill that gains or applies Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge', all allies gain +3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count at the next Turn Start. (Once per turn)
When activating Wrath Resonance or using a Skill that gains or applies Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge', all allies gain +4 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count at the next Turn Start. (Once per turn)
Oscillating Bracelet Gift.png
Oscillating Bracelet
II When hitting an enemy with a Skill, inflict 1 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency next turn.

If the Skill's Affinity was Wrath, inflict 2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency instead.
When hitting an enemy with a Skill, inflict 1 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency next turn.

If the Skill's Affinity was Wrath, inflict 3 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency instead.
When hitting an enemy with a Skill, inflict 2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency next turn.

If the Skill's Affinity was Wrath, inflict 4 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency instead.
Glimpse of Flames Gift.png
Glimpse of Flames
IV Turn End: consume half of Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count on enemies with Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
to deal (Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency x consumed Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count) bonus Wrath damage. Targets lose (Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count consumed by Glimpse of Flames)/2 Defense Levels for the next turn. (Max 3)
Turn End: consume half of Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count on enemies with Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
to deal (Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency x consumed Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count x 1.5) bonus Wrath damage. Targets lose (Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count consumed by Glimpse of Flames)/2 Defense Levels for the next turn. (Max 5)
Turn End: consume half of Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count on enemies with Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
to deal (Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency x consumed Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count x 2) bonus Wrath damage. Targets lose (Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count consumed by Glimpse of Flames)/2 Defense Levels for the next turn. (Max 8)
Barbed Snare Gift.png
Barbed Snare
II Turn End: Inflict Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency on all enemies equal to their current Speed values.

When activating Lust Absolute Resonance, apply 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count to a random enemy at Combat Start.
Turn End: Inflict Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency on all enemies equal to (their current Speed values + 1).

When activating Lust Absolute Resonance, apply 4 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count to a random enemy at Combat Start.
Turn End: Inflict Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency on all enemies equal to (their current Speed values + 2).

When activating Lust Absolute Resonance, apply 5 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +4 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count to a random enemy at Combat Start.
Rusted Cutting Knife Gift.png
Rusted Cutting Knife
III When inflicting Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency or 'Unique Bleed' with Skill effects against non-Staggered enemies, inflict 1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count.

If the Skill's Affinity was Lust, inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count instead.
When inflicting Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency or 'Unique Bleed' with Skill effects, inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count.

If the Skill's Affinity was Lust, inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count instead.
When inflicting Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency or 'Unique Bleed' with Skill effects, inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count.

If the Skill's Affinity was Lust, inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count instead.
Thorny Path Gift.png
Thorny Path
I When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency or 'Unique Sinking', inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count at Turn End. (Once per enemy per turn)

When activating Lust Absolute Resonance, inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count to all enemies(for Abnormalities, a random Part) at Combat Start.
When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency or 'Unique Sinking', inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count at Turn End. (Once per enemy per turn)

When activating Lust Resonance, inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count to all enemies(for Abnormalities, a random Part) at Combat Start.
When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency or 'Unique Sinking', inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count at Turn End. (Once per enemy per turn)

When activating Lust Resonance, inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count to all enemies(for Abnormalities, a random Part) at Combat Start.
Red-stained Gossypium Gift.png
Red-stained Gossypium
IV First Turn Start of an Encounter: inflict 1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and +15 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count to all enemies (or all Abnormality parts).

Turn Start: enemies with Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency lose (Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency/3) 'Offense Level' and 'Defense Level' for the turn. (Maxes out at 30 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency stack)
First Turn Start of a wave: inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and +15 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count to all enemies (or all Abnormality parts).

Turn Start: enemies with Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
lose (Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency/3) 'Offense Level' and 'Defense Level' for the turn. (Maxes out at 30 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency stack)
First Turn Start of a wave: inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and +20 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count to all enemies (or all Abnormality parts).

Turn Start: enemies with Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
lose (Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency/2) 'Offense Level' and 'Defense Level' for the turn. (Maxes out at 30 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency stack)
Stone Tomb Gift.png
Stone Tomb
II Allies gain 1.5x Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency from Skill effects.

When an ally defeats an enemy with a Sloth Affinity Skill, they gain 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count at the next Turn Start. (Once per turn)
Allies gain 1.5x Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency from Skill effects.

When an ally defeats an enemy, they gain 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count at the next Turn Start. (Once per turn)
Allies gain 2x Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency from Skill effects.

When an ally defeats an enemy, they gain 4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count at the next Turn Start. (Once per turn)
Portable Battery Socket Gift.png
Portable Battery Socket
II Turn Start: Two random allies gain +2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count. (Prioritizes Identities with Skills that gain Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge')

When activating Sloth Absolute Resonance, one random ally gains +3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count at Combat Start.
Turn Start: two random allies gain +3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count. (Prioritizes Identities with Skills that gain Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge')

When activating Sloth Resonance, one random ally gains +3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count at Combat Start.
Turn Start: three random allies gain +3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count. (Prioritizes Identities with Skills that gain Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge')

When activating Sloth Resonance, one random ally gains +5 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count at Combat Start.
Dust to Dust Gift.png
Dust to Dust
III First Turn Start of a wave: inflict 5 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency and +3 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count to all enemies. (for Abnormalities, one random Part)

When activating Sloth Absolute Resonance, inflict 3 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency and +2 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count to all enemies (for Abnormalities, one random Part) at Combat Start.
First Turn Start of a wave: inflict 6 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency and +3 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count to all enemies. (for Abnormalities, one Part)

When activating Sloth Absolute Resonance, inflict 4 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency and +2 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count to all enemies (for Abnormalities, one Part) at Combat Start.
First Turn Start of a wave: inflict 8 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency and +3 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count to all enemies. (for Abnormalities, one random Part)

When activating Sloth Resonance, inflict 4 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency and +3 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count to all enemies (for Abnormalities, one random Part) at Combat Start.
Downpour Gift.png
Downpour
IV Turn Start: Inflict (Current Turn Count x 2) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency and +2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count on all enemies (or all Abnormality parts).

Turn End: Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
on all enemies (or all Abnormality parts).
Turn Start: Inflict (3 + Current Turn Count x 2) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency and +3 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count on all enemies (or all Abnormality parts).

Turn End: trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
on all enemies (or all Abnormality parts).
Turn Start: Inflict (5 + Current Turn Count x 2) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency and +3 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count on all enemies (or all Abnormality parts).

Turn End: trigger 2 Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
on all enemies (or all Abnormality parts).
Thrill Gift.png
Thrill
IV Turn Start: inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count on all enemies. (or all Abnormality Parts)

Turn End: Inflict (Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency x Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count) Gluttony damage to all enemies with 3+ Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count (for Abnormalities, each Part is considered individually) then reduce Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count by 2.
Turn Start: inflict 4 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count on all enemies. (or all Abnormality Parts)

Turn End: Inflict (Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency x Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count) Gluttony damage to all enemies with 3+ Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count (for Abnormalities, each Part is considered individually) then reduce Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count by 1.
Turn Start: inflict 6 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count on all enemies. (or all Abnormality Parts)

Turn End: Inflict (Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency x Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count) Gluttony damage to all enemies with 3+ Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count (for Abnormalities, each Part is considered individually).
Curriculum Vitae Gift.png
Curriculum Vitae
I Turn End: allies with 7+ (Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count + 'Unique Charge') gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn.

If the ally has Gloom Affinity Skills, gain 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 1 Power Up.pngPower UpPower Up.png Power Up
Skill Final Power +X for this turn.
next turn instead.
Turn End: allies with 7+ (Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count + 'Unique Charge') gain 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn.

If the ally has Gloom Affinity Skills, gain 3 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 1 Power Up.pngPower UpPower Up.png Power Up
Skill Final Power +X for this turn.
next turn instead.
Turn End: allies with 7+ (Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count + 'Unique Charge') gain 3 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn.

If the ally has Gloom Affinity Skills, gain 4 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 1 Power Up.pngPower UpPower Up.png Power Up
Skill Final Power +X for this turn.
next turn instead.
Pendant of Nostalgia Gift.png
Pendant of Nostalgia
I Combat Start: a random ally gains 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency. (Prioritizes Identities with Attack Skills that gain Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Counts)

Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.
Combat Start: a random ally gains 4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency. (Prioritizes Identities with Attack Skills that gain Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Counts)

Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.
Combat Start: two random allies gains 4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency. (Prioritizes Identities with Attack Skills that gain Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Counts)

Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.
Artistic Sense Gift.png
Artistic Sense
IV Deal +35% damage against enemies suffering negative effects (Low Morale, Panic) from SP loss.

When Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
's effect applies to enemies without Sanity, the Affinity of the damage inflicted changes to whatever is the most effective.
Deal +40% damage against enemies with 0 or less SP.

When Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
's effect applies to enemies without Sanity, the Affinity of the damage inflicted changes to whatever is the most effective.
Deal +50% damage against enemies without Sanity or ones with 0 or less SP.

When Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
's effect applies to enemies without Sanity, the Affinity of the damage inflicted changes to whatever is the most effective.
Nebulizer Gift.png
Nebulizer
II First Turn Start of an Encounter: all allies gain 4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.

When activating Pride Absolute Resonance, all allies gain 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count at Combat Start.
First Turn Start of a wave: All allies gain 5 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.

When activating Pride Absolute Resonance, all allies gain 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count at Combat Start.
First Turn Start of a wave: All allies gain 5 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +5 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.

When activating Pride Resonance, all allies gain 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count at Combat Start.
Wrist Guards Gift.png
Wrist Guards
I Turn Start: allies with 5+ (Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count + 'Unique Charge') gain 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
.

If the ally has Pride Affinity Attack Skills, gain 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
instead.
Turn Start: allies with 3+ (Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count + 'Unique Charge') gain 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
.

If the ally has Pride Affinity Attack Skills, gain 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
instead.
Turn Start: allies with (Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count + 'Unique Charge') gain 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
.

If the ally has Pride Affinity Attack Skills, gain 3 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
instead.
Clear Mirror, Calm Water Gift.png
Clear Mirror, Calm Water
IV Increase the allies' Critical Hit damage multiplier from x1.2 to x1.7.

If a Critical Hit consumed Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count, the ally gains 10 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn. (activates once per Identity, per turn)
Increase the allies' Critical Hit damage multiplier from x1.2 to x2.

If a Critical Hit consumed Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count, the ally gains 12 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn. (activates once per Identity, per turn)
Increase the allies' Critical Hit damage multiplier from x1.2 to x2.5.

If a Critical Hit consumed Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count, the ally gains 15 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn. (activates once per Identity, per turn)
Lightning Rod Gift.png
Lightning Rod
III Encounter Start: all allies gain +3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count.

If two or more participating allies have Envy Affinity Attack Skills, all allies gain +5 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count instead.
Encounter Start: all allies gain +4 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count.

If two or more participating allies have Envy Affinity Attack Skills, all allies gain +6 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count instead.
Encounter Start: all allies gain +5 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count.

If two or more participating allies have Envy Affinity Attack Skills, all allies gain +7 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count instead.
Endorphin Kit Gift.png
Endorphin Kit
III When gaining Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency from Skill effects, gain 1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.

If the Skill's Affinity was Envy, the ally gains 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count instead.
When gaining Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency from Skill effects, gain 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.

If the Skill's Affinity was Envy, the ally gains 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count instead.
When gaining Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency from Skill effects, gain 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.

If the Skill's Affinity was Envy, the ally gains 4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count instead.
Headless Portrait Gift.png
Headless Portrait
I Combat Start: Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on all enemies with less than 0 SP. (for Abnormalities, one random part)

For each Envy Affinity Skill used, randomly inflict 1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency between all enemies next turn. (for Abnormalities, one random part)
Combat Start: Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on all enemies with less than 0 SP. (for Abnormalities, one random part)

For each Envy Affinity Skill used, randomly inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency between all enemies next turn. (for Abnormalities, one random part)
Combat Start: Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and +1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on all enemies with less than 0 SP. (for Abnormalities, one random part)

For each Envy Affinity Skill used, randomly inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency between all enemies next turn. (for Abnormalities, one random part)
Charge-type Gloves Gift.png
Charge-type Gloves
IV Max Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count +10.

Encounter Start: All allies gain +5 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count.

Turn Start: All allies gain +2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count.
Max Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count +10.

Encounter Start: All allies gain +6 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count.

Turn Start: All allies gain +3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count.
Max Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count +10.

Encounter Start: All allies gain +8 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count.

Turn Start: All allies gain +4 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count.
Piece of Relationship Gift.png
Piece of Relationship
IV Upon Acquisition: All Deployed Identities gain 5 Levels. [Cannot Sell] Upon Acquisition: All Deployed Identities gain 7 Levels. [Cannot Sell] Upon Acquisition: All Deployed Identities gain 10 Levels. [Cannot Sell]
Reverberation Gift.png
Reverberation
II Turn End: Inflict 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
to enemies (for Abnormalities, their Parts) with 10+ Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency.

If the target has 20+ Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency, apply 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
and 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
instead.
Turn End: Inflict 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
and 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
to enemies (for Abnormalities, their Parts) with 8+ Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency.

If the target has 15+ Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency, apply 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
, and 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
instead.
Turn End: Inflict 3 Bind.pngBindBind.png Bind
Speed -X for this turn.
and 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
to enemies (for Abnormalities, their Parts) with 5+ Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency.

If the target has 10+ Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency, apply 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
, and 4 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
instead.
Burning Intellect Gift.png
Burning Intellect
I After defeating an enemy with a Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
effect, 2 allies with Skills that inflict Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency gains 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
at the next Turn Start.
After defeating an enemy with a Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
effect, 2 allies with Skills that inflict Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency gains 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
at the next Turn Start.
After defeating an enemy with a Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
effect, 3 allies with Skills that inflict Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency gains 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
at the next Turn Start.
Rusted Muzzle Gift.png
Rusted Muzzle
I When hitting and dealing 12+ HP damage to an enemy with a Skill, inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency.

When using a Slash Skill, inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency instead.
When hitting and dealing 12+ HP damage to an enemy with a Skill, inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency on target.

When using a Slash Skill, inflict 5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency instead.
Whenever an ally deals 1+ HP damage to an enemy with a Skill, inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency on target.

When using a Slash Skill, inflict 5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count instead.
Bell of Truth Gift.png
Bell of Truth
III Inflict 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
this turn to enemies affected by Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
. (Activates once per Attack Skill that triggers Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
)
Inflict 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
this turn and next turn to enemies affected by Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
. (Activates once per Attack Skill that triggers Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
)
Inflict 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
this turn and next turn to enemies affected by Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
. (Activates once per Attack Skill that triggers Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
)
Fluorescent Lamp Gift.png
Fluorescent Lamp
II Turn End: If there are enemies or Abnormality parts with Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, apply 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
or 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
+ 1) times.
Turn End: If there are enemies or Abnormality parts with Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, apply 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
or 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
+ 3) times.
Turn End: If there are enemies or Abnormality parts with Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, apply 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
and 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
+ 3) times.
Broken Compass Gift.png
Broken Compass
III First Turn Start of a wave: randomly inflict (5 + (# of enemies x 3)) Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count between all enemies (or all Abnormality parts).
(For Abnormalities, only the Core counts as an enemy)
First Turn Start of a wave: randomly inflict (10 + (# of enemies x 3)) Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count between all enemies (or all Abnormality parts).
(For Abnormalities, only the Core counts as an enemy)
First Turn Start of a wave: randomly inflict (10 + (# of enemies x 4)) Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count between all enemies (or all Abnormality parts).
(For Abnormalities, only the Core counts as an enemy)
Ornamental Horseshoe Gift.png
Ornamental Horseshoe
I Turn Start: apply 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency to 2 random allies without Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
.

When all allies have Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency, apply 1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count to all allies instead.
Turn Start: apply 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency to a random ally without Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency.

When all allies have Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
, apply 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count to all allies instead.
Turn Start: apply 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency to 2 random allies without Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency.

When all allies have Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
, apply 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count to all allies instead.
Material Interference Force Field Gift.png
Material Interference Force Field
III First Turn Start of a wave: all allies gain 3 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
.
First Turn Start of a wave: all allies gain 5 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
.
First Turn Start of a wave: all allies gain 7 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
.
Melted Paraffin Gift.png
Melted Paraffin
I When winning a Clash with a Skill that inflicts Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency, Count, or 'Unique Burn', inflict (# of remaining Coins/2) Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency on the target.
When winning a Clash with a Skill that inflicts Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency, Count, or 'Unique Burn', inflict (# of remaining Coins/2 + 1) Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency on the target.
When winning a Clash with a Skill that inflicts Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency, Count, or 'Unique Burn', inflict (# of remaining Coins + 1) Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency on the target.
Polarization Gift.png
Polarization
I If the ally has 30 or more SP than the target, deal +7.5% more damage with Skills that inflict Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency, Count, or 'Unique Burn'. (For enemies without SP, their 'SP' counts as 0)
If the ally has 25 or more SP than the target, deal +12.5% more damage with Skills that inflict Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency, Count, or 'Unique Burn'. (For enemies without SP, their 'SP' counts as 0)
If the ally has 15 or more SP than the target, deal +20% more damage with Skills that inflict Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency, Count, or 'Unique Burn'. (For enemies without SP, their 'SP' counts as 0)
Pain of Stifled Rage Gift.png
Pain of Stifled Rage
II [Effects apply only to #1, #2 Deployed Identities]

When inflicting Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
or 'Unique Burn' with a Skill effect to an enemy that has Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
or 'Unique Burn', gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn. (2 times per Skill, 2 times per turn)

If the affected unit already has Haste.pngHasteHaste.png Haste
Speed +X for this turn.
, gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
instead. (once per Skill, 2 times per turn)
[Effects apply only to #1, #2, and #3 Deployed Identities]

When inflicting Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
or 'Unique Burn' with a Skill effect to an enemy that has Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
or 'Unique Burn', gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn. (2 times per Skill, 2 times per turn)

If the affected unit already has Haste.pngHasteHaste.png Haste
Speed +X for this turn.
, gain 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
instead. (once per Skill, 2 times per turn)
[Effects apply only to #1, #2, and #3 Deployed Identities]

When inflicting Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
or 'Unique Burn' with a Skill effect to an enemy that has Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
or 'Unique Burn', gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn. (2 times per Skill, 2 times per turn)

If the affected unit already has Haste.pngHasteHaste.png Haste
Speed +X for this turn.
, gain 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
, 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
, and 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
instead. (once per Skill, 2 times per turn)
Arrested Hymn Gift.png
Arrested Hymn
I Combat Start: if all enemies (or all Abnormality parts) have Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, all allies gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn.
Combat Start: if all enemies (or all Abnormality parts) have Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, all allies gain 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
next turn.
Combat Start: if all enemies (or all Abnormality parts) have Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, all allies gain 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
, 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
, and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn.
Tangled Bundle Gift.png
Tangled Bundle
I When the ally with the fastest Speed deals damage to an enemy with a Skill that inflicts Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency, Count, or 'Unique Bleed', deal +12.5% more damage.
When 2 allies with the fastest Speed deals damage to an enemy with a Skill that inflicts Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency, Count, or 'Unique Bleed', deal +15% more damage.
When 3 allies with the fastest Speed deals damage to an enemy with a Skill that inflicts Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency, Count, or 'Unique Bleed', deal +20% more damage.
Awe Gift.png
Awe
II [Effects apply only to #1, #2 Deployed Identities]

When using a Skill that inflicts Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency, Count, or 'Unique Bleed', and if the main target has 7+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count, deal +10% more damage
[Effects apply only to #1, #2, and #3 Deployed Identities]

When using a Skill that inflicts Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency, Count, or 'Unique Bleed', and if the main target has 5+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count, deal +15% more damage
[Effects apply only to #1, #2, and #3 Deployed Identities]

When using a Skill that inflicts Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency, Count, or 'Unique Bleed', and if the main target has 3+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count, deal +20% more damage
Bio-venom Vial Gift.png
Bio-venom Vial
III If a target with Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency is defeated, inflict 0.5(Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn
If a target with Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency is defeated, inflict 0.75(Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn
If a target with Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency is defeated, inflict 1.25(Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn
Venomous Skin Gift.png
Venomous Skin
I When winning a Clash with a Skill that applies(including on self) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency or Count, inflict (# of remaining Coins/2) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency on the target.
When winning a Clash with a Skill that applies(including on self) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency or Count, inflict (# of remaining Coins) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency on the target.
When winning a Clash with a Skill that applies(including on self) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency or Count, inflict (# of remaining Coins) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency and (# of remaining Coin/2) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count on the target.
Sour Liquor Aroma Gift.png
Sour Liquor Aroma
II [Effects apply only to #1, #2 Deployed Identities]

Skills that apply(including on self) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency or Count gain 'Offense Level' +2

If the main target has Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
and is Staggered, deal +(Stagger Level x 7.5)% more damage with the Skill

When attacking an enemy with a Skill that applies Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency or Count, deal +(Stagger Level x 15)% more damage with the Skill instead
[Effects apply only to #1, #2, and #3 Deployed Identities]

Skills that apply(including on self) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency or Count gain 'Offense Level' +2

If the main target has Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
and is Staggered, deal +(Stagger Level x 10)% more damage with the Skill

When attacking an enemy with a Skill that applies Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency or Count, deal +(Stagger Level x 20)% more damage with the Skill instead
[Effects apply only to #1, #2, and #3 Deployed Identities]

Skills that apply(including on self) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency or Count gain Offense Level +3

If the main target has Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
and is Staggered, deal +(Stagger Level x 12.5)% more damage with the Skill

When attacking an enemy with a Skill that applies Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency or Count, deal +(Stagger Level x 25)% more damage with the Skill instead
Smoking Gunpowder Gift.png
Smoking Gunpowder
II [Effects apply only to #1, #2, and #3 Deployed Identities]

Turn End: If an Attack Skill inflicting Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency or Count has been used at least once this turn, gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn.

If this unit's Speed is at 6+, Attack Skills inflicting Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency or Count deal +12.5% more damage.
[Effects apply only to #1, #2 Deployed Identities]

Turn End: If an Attack Skill inflicting Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency or Count has been used at least once this turn, gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn.

If this unit's Speed is at 5+, Attack Skills inflicting Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency or Count deal +15% more damage.
[Effects apply only to #1, #2 Deployed Identities]

Turn End: If an Attack Skill inflicting Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency or Count has been used at least once this turn, gain 1~2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn.

If this unit's Speed is at 4+, Attack Skills inflicting Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency or Count deal +20% more damage.
Ragged Umbrella Gift.png
Ragged Umbrella
II [Effects apply only to #1, #2 Deployed Identities]

When winning a Clash using a Skill that inflicts Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency or Count, inflict +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count against the target (once per turn per Identity)

If the target doesn't have Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count instead.
[Effects apply only to #1, #2, and #3 Deployed Identities]

When winning a Clash using a Skill that inflicts Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency or Count, inflict 2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count against the target (once per turn per Identity)

If the target doesn't have Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, inflict 4 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count instead.
[Effects apply only to #1, #2, and #3 Deployed Identities]

When winning a Clash using a Skill that inflicts Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency or Count, inflict 4 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count against the target (once per turn per Identity)

If the target doesn't have Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, inflict 6 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count instead.
Eldtree Snare Gift.png
Eldtree Snare
I Attack Skills(Except E.G.O Skills) that inflict Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, Count, or 'Unique Sinking' deal +5% more damage.

For Skills with 2- Coins, gain Clash Power +1 and deal +10% more damage instead.
Attack Skills(Except E.G.O Skills) that inflict Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, Count, or 'Unique Sinking' deal +7.5% more damage.

For Skills with 2- Coins, gain Clash Power +1 and deal +12.5% more damage instead.
Attack Skills(Except E.G.O Skills) that inflict Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, Count, or 'Unique Sinking' deal +10% more damage.

For Skills with 2- Coins, gain Clash Power +1 and deal +15% more damage instead.
Rags Gift.png
Rags
I Allies with Attack Skills that inflict Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, Count, or 'Unique Sinking' heal 5 additional SP(once per turn) upon Clash Win; if at max SP, deal +7.5% more damage.

When the said allies use a minus Coin Skill(not E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% more damage; if already at less than -15 SP, deal +15% more damage.
Allies with Attack Skills that inflict Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, Count, or 'Unique Sinking' heal 6 additional SP(once per turn) upon Clash Win; if at max SP, deal +10% more damage.

When the said allies use a minus Coin Skill(not E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP + 5)% more damage; if already at less than -15 SP, deal +20% more damage.
Allies with Attack Skills that inflict Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, Count, or 'Unique Sinking' heal 7 additional SP(once per turn) upon Clash Win; if at max SP, deal +12.5% more damage.

When the said allies use a minus Coin Skill(not E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP + 10)% more damage; if already at less than -15 SP, deal +25% more damage.
Grandeur Gift.png
Grandeur
II [Effects apply only to #1, #2 Deployed Identities]

When dealing damage with an Attack Skill that inflicts Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, Count, or 'Unique Sinking' against targets with 10+ (Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency + Count), inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count After Attack (2 times per turn per Identity)
In Focused Encounters: inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count instead (once per turn per Identity)
[Effects apply only to #1, #2, and #3 Deployed Identities]

When dealing damage with an Attack Skill that inflicts Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, Count, or 'Unique Sinking' against targets with 8+ (Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency + Count), inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count After Attack (2 times per turn per Identity)
In Focused Encounters: inflict 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count instead (once per turn per Identity)
[Effects apply only to #1, #2, and #3 Deployed Identities]

When dealing damage with an Attack Skill that inflicts Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, Count, or 'Unique Sinking' against targets with 5+ (Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency + Count), inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count After Attack (2 times per turn per Identity)
In Focused Encounters: inflict 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count instead (once per turn per Identity)
Devil's Share Gift.png
Devil's Share
I Turn End: apply 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn to 1 ally with the highest Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and 1 ally with the highest Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count. (both effects can apply on the same Identity)

If the ally has Lust Affinity Attack Skills, apply 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
instead. (not counting E.G.O Skills)
Turn End: apply 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn to 1 ally with the highest Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and 1 ally with the highest Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count. (both effects can apply on the same Identity)

If the ally has Lust Affinity Attack Skills, apply 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
instead. (not counting E.G.O Skills)
Turn End: apply 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
, 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
, and 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
next turn to 1 ally with the highest Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and 1 ally with the highest Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count. (both effects can apply on the same Identity)

If the ally has Lust Affinity Attack Skills, apply 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
, 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
, and 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
instead. (not counting E.G.O Skills)
Emerald Elytra Gift.png
Emerald Elytra
I First Turn Start of a Wave: 1 fastest ally gains 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.

If the ally has Envy Affinity Attack Skills, gain 4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count instead.
First Turn Start of a Wave: 1 fastest ally gains 4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and 4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.

If the ally has Envy Affinity Attack Skills, gain 5 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and 5 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count instead.
Turn Start: 1 fastest ally gains 4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and 4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.

If the ally has Envy Affinity Attack Skills, gain 5 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and 5 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count instead.
Old Wooden Doll Gift.png
Old Wooden Doll
II [Effects apply only to #1, #2 Deployed Identities]

On Crit, inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
next turn. (3 times per turn per Identity)
[Effects apply only to #1, #2 Deployed Identities]

On Crit, inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
next turn. (4 times per turn per Identity)
[Effects apply only to #1, #2 Deployed Identities]

On Crit, inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
next turn. (6 times per turn per Identity)
UPS System Gift.png
UPS System
I Turn End: If at less than 3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, gain +3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count next Turn Start.

Turn End: If at 3+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, gain 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
next Turn Start.
Turn End: If at less than 4 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, gain +3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count next Turn Start.

Turn End: If at 4+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, gain 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
next Turn Start.
Turn End: If at less than 5 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, gain +4 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count next Turn Start.

Turn End: If at 5+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, gain 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
next Turn Start.
Uncapped Defibrilator Gift.png
Uncapped Defibrilator
I Turn End: heal HP and SP equal to the sum of Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count and 'Unique Charge' consumed by Attack Skills this turn.

If this unit has 50%- remaining HP, boost the heal amount by x1.5.
Turn End: heal HP and SP equal to (the sum of Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count and 'Unique Charge' consumed by Attack Skills this turn + 1).

If this unit has 50%- remaining HP, boost the heal amount by x2.
Turn End: heal HP and SP equal to (the sum of Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count and 'Unique Charge' consumed by Attack Skills this turn + 2).

If this unit has 75%- remaining HP, boost the heal amount by x2.
Patrolling Flashlight Gift.png
Patrolling Flashlight
II [Effects apply only to #1, #2 Deployed Identities]

Turn Start: if the affected Identity has a Skill that gains or consumes Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge', the Identity's Skill 1 gains Clash Power +1 and deals +10% more damage while that unit has Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
.

Turn End: if the affected Identity does not have Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
, apply 2 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
next turn.
[Effects apply only to #1, #2, and #3 Deployed Identities]

Turn Start: if the affected Identity has a Skill that gains or consumes Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge', the Identity's Skill 1 gains Clash Power +1 and deals +15% more damage while that unit has Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
.

Turn End: if the affected Identity does not have Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
, apply 3 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
next turn.
[Effects apply only to #1, #2, and #3 Deployed Identities]

Turn Start: if the affected Identity has a Skill that gains or consumes Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge', the Identity's Skill 1 gains Clash Power +1 and deals +25% more damage while that unit has Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
.

Turn End: if the affected Identity does not have Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
, apply 4 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
next turn.
Scalpel Gift.png
Scalpel
I [Effects apply only to the #4 Deployed Identity]

Turn End: Identity with Slash Attack Skills gain (# of Slash Attack Skills they have) Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 3 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn. E.G.O Skills and Counters don't count)
[Effects apply only to the #4 Deployed Identity]

Turn End: Identity with Slash Attack Skills gain (1 + # of Slash Attack Skills they have) Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 4 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn. E.G.O Skills and Counters don't count)
[Effects apply only to the #4, #5 Deployed Identity]

Turn End: Identity with Slash Attack Skills gain (1 + # of Slash Attack Skills they have) Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 4 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn. E.G.O Skills and Counters don't count)
Deceptive Accord Gift.png
Deceptive Accord
I [Effects apply only to #5 Deployed Identity]

If there is a 3+ Speed difference between this unit and the enemy targeted by this unit, deal +15% more damage with Slash Skills.
[Effects apply only to #5 Deployed Identity]

If there is a 3+ Speed difference between this unit and the enemy targeted by this unit, deal +20% more damage with Slash Skills.
[Effects apply only to #5, #6 Deployed Identity]

If there is a 2+ Speed difference between this unit and the enemy targeted by this unit, deal +20% more damage with Slash Skills.
Tailor's Scissors Gift.png
Tailor's Scissors
II [Effects apply only to #6 Deployed Identity]

Slash Skills(Except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +10% more damage.

Single-Coin Skills gain Clash Power +1 and deal +20% more damage instead.
[Effects apply only to #4, #6 Deployed Identity]

Slash Skills(Except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +15% more damage.

Single-Coin Skills gain Clash Power +1 and deal +25% more damage instead.
[Effects apply only to #6 Deployed Identity]

Slash Skills(Except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +20% more damage.

Single-Coin Skills gain Clash Power +1 and deal +30% more damage instead.
Resolution Gift.png
Resolution
II All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
& Clash Power +1 starting from the second turn.

Shi Assoc. faction Identities' HP gets capped to 75% of Max HP. In return, take 50% less damage and receive 50% reduced heal. (activates immediately upon entering an Encounter)
All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
& Clash Power +1 starting from the second turn.

Shi Assoc. faction Identities' HP gets capped to 50% of Max HP. In return, take 75% less damage and receive 75% reduced heal. (activates immediately upon entering an Encounter)
All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
& Final Power +1 starting from the second turn.

Shi Assoc. faction Identities' max heal ceiling gets capped to 49% of Max HP. In return, take 75% less damage and receive 75% reduced heal. (activates immediately upon entering an Encounter)
Moment of Sentencing Gift.png
Moment of Sentencing
III [Effects apply only to #3, #4 Deployed Identities]

Unopposed Slash Skills deal +10% more damage

Clash Win: Slash Skills deal +(40/# of remaining Coins)% more damage
[Effects apply only to #3, #4, and #5 Deployed Identities]

Unopposed Slash Skills deal +10% more damage

Clash Win: Slash Skills deal +(40/# of remaining Coins)% more damage
[Effects apply only to #3, #4, #5, and #6 Deployed Identities]

Unopposed Slash Skills deal +12.5% more damage

Clash Win: Slash Skills deal +(50/# of remaining Coins)% more damage
Carpenter's Nail Gift.png
Carpenter's Nail
I [Effects apply only to #4 Deployed Identity]

If this unit has 2+ Pierce Attack Skills, gain 1 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG Up
Deal +(X*10)% damage with Pierce skills this turn. (Max 100%)
at Turn Start.
[Effects apply only to #4 Deployed Identity]

If this unit has 2+ Pierce Attack Skills, gain 2 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG Up
Deal +(X*10)% damage with Pierce skills this turn. (Max 100%)
at Turn Start.
[Effects apply only to #4, #5 Deployed Identities]

If this unit has 2+ Pierce Attack Skills, gain 2 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG Up
Deal +(X*10)% damage with Pierce skills this turn. (Max 100%)
at Turn Start.
Once, A Blessing Gift.png
Once, A Blessing
II [Effects apply only to #6 Deployed Identity]

When hitting an enemy with a Pierce Skill, gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 1 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG Up
Deal +(X*10)% damage with Pierce skills this turn. (Max 100%)
next turn. (once per turn)

When defeating an enemy with the said Skill, gain 1 additional Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn. (once per turn)
[Effects apply only to #5, #6 Deployed Identities]

When hitting an enemy with a Pierce Skill, gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 1 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG Up
Deal +(X*10)% damage with Pierce skills this turn. (Max 100%)
next turn. (once per turn)

When defeating an enemy with the said Skill, gain 1 additional Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 1 additional Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG Up
Deal +(X*10)% damage with Pierce skills this turn. (Max 100%)
next turn. (once per turn)
[Effects apply only to #5, #6 Deployed Identities]

When hitting an enemy with a Pierce Skill, gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 1 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG Up
Deal +(X*10)% damage with Pierce skills this turn. (Max 100%)
next turn. (2 times per turn)

When defeating an enemy with the said Skill, gain 1 additional Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 2 additional Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG Up
Deal +(X*10)% damage with Pierce skills this turn. (Max 100%)
next turn. (once per turn)
Torn Bandolier Gift.png
Torn Bandolier
II Pierce Skills gain Clash Power +1

Skills that consume Ammo.pngAmmoAmmo.png Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.
deal +(40/# of Coins)% more damage

If the unit is out of Ammo.pngAmmoAmmo.png Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.
, gain 2 Ammo.pngAmmoAmmo.png Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.
at the next Turn Start (once per Encounter)
Pierce Skills gain Clash Power +1 and deal +5% more damage

Skills that consume Ammo.pngAmmoAmmo.png Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.
deal +(50/# of Coins)% more damage

If the unit is out of Ammo.pngAmmoAmmo.png Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.
, gain 2 Ammo.pngAmmoAmmo.png Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.
at the next Turn Start (once per Encounter)
Pierce Skills gain Clash Power +1 and deal +10% more damage

Skills that consume Ammo.pngAmmoAmmo.png Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.
deal +(60/# of Coins)% more damage

If the unit is out of Ammo.pngAmmoAmmo.png Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.
, gain 2 Ammo.pngAmmoAmmo.png Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.
at the next Turn Start (once per Encounter)
Keenbranch Gift.png
Keenbranch
III [Effects apply only to #3, #4 Deployed Identities]

In a Clash, Clash Power +1; Pierce Skills deal +20% more damage.

In an unopposed attack, Pierce Skills deal +10% more damage.
[Effects apply only to #3, #4, and #5 Deployed Identities]

In a Clash, Clash Power +1; Pierce Skills deal +25% more damage.

In an unopposed attack, Pierce Skills deal +12.5% more damage.
[Effects apply only to #3, #4, #5, and #6 Deployed Identities]

In a Clash, Clash Power +1; Pierce Skills deal +20% more damage.

In an unopposed attack, Pierce Skills deal +10% more damage.
Burial Curse Gift.png
Burial Curse
I [Effects apply only to #6 Deployed Identity]

When winning a Clash with a Blunt Skill, gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn (2 times max)

Turn End: If this unit failed to deal any damage to the enemies this turn, gain 3 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn instead.
[Effects apply only to #6 Deployed Identity]

When using a Blunt Skill, gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn (2 times max)

Turn End: If this unit failed to deal any damage to the enemies this turn, gain 3 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn instead.
[Effects apply only to #4, #6 Deployed Identities]

When using a Blunt Skill, gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 1 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
next turn (2 times max)

Turn End: If this unit failed to deal any damage to the enemies this turn, gain 3 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 2 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
next turn instead.
Compression Bandage Gift.png
Compression Bandage
II [Effects apply only to #5 Deployed Identity]

When hitting an enemy with a Blunt Skill, deal 3 bonus Blunt damage.

Gloom Affinity Attack Skill: heal an additional 3 HP as well.
[Effects apply only to #5, #6 Deployed Identities]

When hitting an enemy with a Blunt Skill, deal 3~5 bonus Blunt damage.

Gloom Affinity Attack Skill: heal an additional 4 HP as well.
[Effects apply only to #5, #6 Deployed Identities]

When hitting an enemy with a Blunt Skill, deal 3~7 bonus Blunt damage.

Gloom Affinity Attack Skill: heal an additional 6 HP as well.
Temporal Bridle Gift.png
Temporal Bridle
II Turn Start: units with a Blunt Attack Skill(Except E.G.O Skills) gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
at Turn Start.

Units with 2+ Blunt Attack Skills gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
and 1 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
instead.

Units with 2+ Blunt Attack Skills that use Minus Coins gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
and 2 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
instead.
Turn Start: units with a Blunt Attack Skill(Except E.G.O Skills) gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
at Turn Start.

Units with 2+ Blunt Attack Skills gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
and 1 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
instead.

Units with 2+ Blunt Attack Skills that use Minus Coins gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
and 2 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
instead.
Turn Start: units with a Blunt Attack Skill(Except E.G.O Skills) gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
and 1 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
at Turn Start.

Units with 2+ Blunt Attack Skills gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
and 2 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
instead.

Units with 2+ Blunt Attack Skills that use Minus Coins gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
and 3 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
instead.
Clasped Sculpture Gift.png
Clasped Sculpture
III [Effects apply only to #3, #4 Deployed Identities]

If there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +10% more damage; if there are 3+ remaining Coins, deal +20% more damage; if there are 4+ remaining Coins, deal +40% more damage.
[Effects apply only to #3, #4, and #5 Deployed Identities]

If there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +10% more damage; if there are 3+ remaining Coins, deal +20% more damage; if there are 4+ remaining Coins, deal +40% more damage.
[Effects apply only to #3, #4, #5, and #6 Deployed Identities]

If there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +12.5% more damage; if there are 3+ remaining Coins, deal +25% more damage; if there are 4+ remaining Coins, deal +50% more damage.