List of E.G.O Gifts/Enhance
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A list of all enhanceable E.G.O Gifts, and their effects post-enhance.
Enhance Costs
| Tier | Cost (Base → +) | Cost (+ → ++) |
|---|---|---|
| I | 50 | 100 |
| II | 60 | 120 |
| III | 75 | 150 |
| IV | 100 | 200 |
List of Enhanceable E.G.O Gifts
| Gift | Tier | Base Effect | + | ++ |
|---|---|---|---|---|
Hellterfly’s Dream |
II | When applying When activating Wrath Absolute Resonance, randomly inflict a total of 5 |
When applying When activating Wrath Absolute Resonance, randomly inflict a total of 6 |
When applying When activating Wrath Resonance, randomly inflict a total of 8 |
Ashes to Ashes |
I | Combat Start: if all enemies (or all Abnormality parts) have |
Combat Start: inflict 2 |
Combat Start: inflict 3 |
Wound Clerid |
II | When hitting an enemy with a Skill that inflicts |
When hitting an enemy with a Skill that inflicts |
When hitting an enemy with a Skill that inflicts |
Fiery Down |
II | When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts Turn Start: If the enemy has 20+ |
When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts Turn Start: If the enemy has 20+ |
When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts Turn Start: If the enemy has 20+ |
Bloody Gadget |
I | Turn Start: apply 2 Prioritizes allies with Lust Affinity Attack skills; apply 1 additional |
Turn Start: apply 2 Prioritizes allies with Lust Affinity Attack skills; apply 2 additional |
Turn Start: apply 2 Prioritizes allies with Lust Affinity Attack skills; apply 2 additional |
Talisman Bundle |
I | Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 2 When using a Slash Skill, inflict 4 |
Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 3 When using a Slash Skill, inflict 5 |
Whenever an ally deals 1+ HP damage to an enemy with a Skill, inflict 3 When using a Slash Skill, inflict 5 |
Blood, Sweat, and Tears |
II | Skills deal +10% damage to Staggered enemies. If the Skill inflicts Potency and Count values do not change over the conversion., - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor., or if the Skill's Affinity was Sloth, deal +20% damage instead. |
Skills deal +12.5% damage to Staggered enemies. If the Skill inflicts Potency and Count values do not change over the conversion., - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor., or if the Skill's Affinity was Sloth, deal +25% damage instead. |
Skills deal +15% damage to Staggered enemies. If the Skill inflicts Potency and Count values do not change over the conversion., - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor., or if the Skill's Affinity was Sloth, deal +30% damage instead. |
Green Spirit |
I | After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting |
After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting |
After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting |
Crown of Roses |
I | Turn Start: inflict 4 When activating Gluttony Absolute Resonance, inflict 2 |
Turn Start: inflict 4 When activating Gluttony Absolute Resonance, inflict 3 |
Turn Start: inflict 4 When activating Gluttony Absolute Resonance, inflict 4 |
White Gossypium |
II | Turn Start: If there are Staggered enemies, un-Stagger enemies. Then, inflict (8 + Stagger LV x 4) |
Turn Start: If there are Staggered enemies, un-Stagger enemies. Then, inflict (10 + Stagger LV x 5) |
Turn Start: If there are Staggered enemies, un-Stagger enemies. Then, inflict (12 + Stagger LV x 6) |
Thunderbranch |
III | When inflicting |
When inflicting |
When inflicting If the Skill's Affinity was Gloom, inflict 3 |
Lowest Star |
II | When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 2 fixed SP damage on target. Allies with less than 0 SP deal +10% damage. |
When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 3 fixed SP damage on target. Allies with less than 0 SP deal +15% damage. |
When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 5 fixed SP damage on target. Allies with less than 0 SP deal +25% damage. |
Nixie Divergence |
I | First Turn Start of an Encounter: inflict 4 When hitting an enemy with an Envy Affinity Skill, inflict 2 |
First Turn Start of a wave: inflict 4 When hitting an enemy with an Envy Affinity Skill, inflict 2 |
First Turn Start of a wave: inflict 5 When hitting an enemy with an Envy Affinity Skill, inflict 3 |
Voodoo Doll |
I | Turn Start: deal 3 fixed Envy Affinity damage to all enemies. Inflict 1 |
Turn Start: deal 4 fixed Envy Affinity damage to all enemies. Inflict 1 |
Turn Start: deal 5 fixed Envy Affinity damage to all enemies. Inflict 2 |
Carmilla |
II | At the start of a non-Focused Encounter, all enemies take fixed damage equal to 20% of their Max HP. | At the start of a non-Focused Encounter, all enemies take fixed damage equal to 25% of their Max HP. | At the start of a non-Focused Encounter, all enemies take fixed damage equal to 30% of their Max HP. |
Red Order |
II | Whenever an ally inflicts Allies with Gloom or Wrath Affinity Attack Skills, upon inflicting |
Whenever an ally inflicts Allies with Gloom or Wrath Affinity Attack Skills, upon inflicting |
Whenever an ally inflicts Allies with Gloom or Wrath Affinity Attack Skills, upon inflicting |
Smokes and Wires |
III | Against enemies, allies inflict x2 Turn End: enemies with |
Against enemies, allies inflict x2 Turn End: enemies with |
Against enemies, allies inflict x2.5 Turn End: enemies with |
Employee Card |
II | When activating Wrath Absolute Resonance or using a Skill that gains or applies |
When activating Wrath Resonance or using a Skill that gains or applies |
When activating Wrath Resonance or using a Skill that gains or applies |
Oscillating Bracelet |
II | When hitting an enemy with a Skill, inflict 1 If the Skill's Affinity was Wrath, inflict 2 |
When hitting an enemy with a Skill, inflict 1 If the Skill's Affinity was Wrath, inflict 3 |
When hitting an enemy with a Skill, inflict 2 If the Skill's Affinity was Wrath, inflict 4 |
Glimpse of Flames |
IV | Turn End: consume half of Targets lose ( |
Turn End: consume half of Targets lose ( |
Turn End: consume half of Targets lose ( |
Barbed Lasso |
II | Turn End: Inflict When activating Lust Absolute Resonance, apply 3 |
Turn End: Inflict When activating Lust Absolute Resonance, apply 4 |
Turn End: Inflict When activating Lust Absolute Resonance, apply 5 |
Rusted Cutting Knife |
III | When inflicting If the Skill's Affinity was Lust, inflict 3 |
When inflicting If the Skill's Affinity was Lust, inflict 3 |
When inflicting If the Skill's Affinity was Lust, inflict 3 |
Thorny Path |
I | When hitting and dealing HP damage to an enemy with a Skill that inflicts When activating Gloom or Lust Absolute Resonance, inflict 2 |
When hitting and dealing HP damage to an enemy with a Skill that inflicts When activating Gloom or Lust Resonance, inflict 2 |
When hitting and dealing HP damage to an enemy with a Skill that inflicts When activating Gloom or Lust Resonance, inflict 3 |
Red-stained Gossypium |
IV | First Turn Start of an Encounter: inflict 1 Turn Start: enemies with |
First Turn Start of a wave: inflict 2 Turn Start: enemies with |
First Turn Start of a wave: inflict 4 Turn Start: enemies with |
Stone Tomb |
II | Allies gain 1.5x When an ally defeats an enemy with a Sloth Affinity Skill, they gain 2 |
Allies gain 1.5x When an ally defeats an enemy, they gain 3 |
Allies gain 2x When an ally defeats an enemy, they gain 4 |
Portable Battery Socket |
II | Turn Start: Two random allies gain +2 When activating Sloth Absolute Resonance, one random ally gains +3 |
Turn Start: two random allies gain +3 When activating Sloth Resonance, one random ally gains +3 |
Turn Start: three random allies gain +3 When activating Sloth Resonance, one random ally gains +5 |
Dust to Dust |
III | First Turn Start of a wave: inflict 5 When activating Sloth Absolute Resonance, inflict 3 |
First Turn Start of a wave: inflict 6 When activating Sloth Absolute Resonance, inflict 4 |
First Turn Start of a wave: inflict 8 When activating Sloth Resonance, inflict 4 |
Downpour |
IV | Turn Start: Inflict (Current Turn Count x 2) Turn End: Trigger |
Turn Start: Inflict (3 + Current Turn Count x 2) Turn End: trigger |
Turn Start: Inflict (5 + Current Turn Count x 2) Turn End: trigger 2 |
Thrill |
IV | Turn Start: inflict 3 Turn End: Inflict ( |
Turn Start: inflict 4 Turn End: Inflict ( |
Turn Start: inflict 6 Turn End: Inflict ( |
Curriculum Vitae |
I | Turn End: allies with 7+ ( If the ally has Gloom Affinity Skills, gain 2 |
Turn End: allies with 7+ ( If the ally has Gloom Affinity Skills, gain 3 |
Turn End: allies with 7+ ( If the ally has Gloom Affinity Skills, gain 4 |
Pendant of Nostalgia |
I | Combat Start: a random ally gains 3 Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 3 |
Combat Start: a random ally gains 4 Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 4 |
Combat Start: two random allies gains 4 Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 4 |
Artistic Sense |
IV | Deal +35% damage against enemies suffering negative effects (Low Morale, Panic) from SP loss. When |
Deal +40% damage against enemies with 0 or less SP. When |
Deal +50% damage against enemies without Sanity or ones with 0 or less SP. When |
Nebulizer |
II | First Turn Start of an Encounter: all allies gain 4 When activating Pride Absolute Resonance, all allies gain 2 - [Cannot Stack] When Thoracalgia Ryōshū E.G.O Passive 「Breath」 activates, this effect does not activate |
First Turn Start of a wave: All allies gain 5 When activating Pride Absolute Resonance, all allies gain 3 - [Cannot Stack] When Thoracalgia Ryōshū E.G.O Passive 「Breath」 activates, this effect does not activate |
First Turn Start of a wave: All allies gain 5 When activating Pride Resonance, all allies gain 3 - [Cannot Stack] When Thoracalgia Ryōshū E.G.O Passive 「Breath」 activates, this effect does not activate |
Wrist Guards |
I | Turn Start: allies with 5+ ( If the ally has Pride Affinity Attack Skills, gain 2 |
Turn Start: allies with 3+ ( If the ally has Pride Affinity Attack Skills, gain 2 |
Turn Start: allies with ( If the ally has Pride Affinity Attack Skills, gain 3 |
Clear Mirror, Calm Water |
IV | Increase the allies' Critical Hit damage multiplier from x1.2 to x1.7. If a Critical Hit consumed |
Increase the allies' Critical Hit damage multiplier from x1.2 to x2. If a Critical Hit consumed |
Increase the allies' Critical Hit damage multiplier from x1.2 to x2.5. If a Critical Hit consumed |
Lightning Rod |
III | Encounter Start: all allies gain +3 If two or more participating allies have Envy Affinity Attack Skills, all allies gain +5 |
Encounter Start: all allies gain +4 If two or more participating allies have Envy Affinity Attack Skills, all allies gain +6 |
Encounter Start: all allies gain +5 If two or more participating allies have Envy Affinity Attack Skills, all allies gain +7 |
Endorphin Kit |
III | When gaining If the Skill's Affinity was Envy, the ally gains 2 |
When gaining If the Skill's Affinity was Envy, the ally gains 3 |
When gaining If the Skill's Affinity was Envy, the ally gains 4 |
Headless Portrait |
I | Combat Start: Inflict 2 For each Envy Affinity Skill used, randomly inflict 1 |
Combat Start: Inflict 3 For each Envy Affinity Skill used, randomly inflict 2 |
Combat Start: Inflict 4 For each Envy Affinity Skill used, randomly inflict 3 |
Charge-type Gloves |
IV | Max Encounter Start: All allies gain +5 Turn Start: All allies gain +2 [#1 Deployed Identity Exclusive Effect] Encounter Start: gain 1 - When consuming Charge Count, add the amount consumed to this buff's Stack - Max Charge Count Cap +10 - Gain 1 Charge Count when allies gain Charge Potency or Count - When this unit consumes Charge Count with its Skills, consume the same amount of Charge Count 1 more time (when there isn't enough Charge Count, consume as much as available) - Deal +10% damage for every 10 Stack - Enemies gain +0.1 Resistance against this unit's attacks for every 20 Stack (max +0.5 Resist; does not activate against Staggered enemies) - When the Identity with this effect dies, the buff transfers to the ally who is second earliest to this unit in the Deployment order. The Stack carries over as well. - This effect works on 'Unique Charge' as well. |
Max Encounter Start: All allies gain +6 Turn Start: All allies gain +3 [#1 Deployed Identity Exclusive Effect] Encounter Start: gain 10 - When consuming Charge Count, add the amount consumed to this buff's Stack - Max Charge Count Cap +10 - Gain 1 Charge Count when allies gain Charge Potency or Count - When this unit consumes Charge Count with its Skills, consume the same amount of Charge Count 1 more time (when there isn't enough Charge Count, consume as much as available) - Deal +10% damage for every 10 Stack - Enemies gain +0.1 Resistance against this unit's attacks for every 20 Stack (max +0.5 Resist; does not activate against Staggered enemies) - When the Identity with this effect dies, the buff transfers to the ally who is second earliest to this unit in the Deployment order. The Stack carries over as well. - This effect works on 'Unique Charge' as well. |
Max Encounter Start: All allies gain +8 Turn Start: All allies gain +4 [#1 Deployed Identity Exclusive Effect] Encounter Start: gain 20 - When consuming Charge Count, add the amount consumed to this buff's Stack - Max Charge Count Cap +10 - Gain 1 Charge Count when allies gain Charge Potency or Count - When this unit consumes Charge Count with its Skills, consume the same amount of Charge Count 1 more time (when there isn't enough Charge Count, consume as much as available) - Deal +10% damage for every 10 Stack - Enemies gain +0.1 Resistance against this unit's attacks for every 20 Stack (max +0.5 Resist; does not activate against Staggered enemies) - When the Identity with this effect dies, the buff transfers to the ally who is second earliest to this unit in the Deployment order. The Stack carries over as well. - This effect works on 'Unique Charge' as well. |
Piece of Relationship |
IV | Upon Acquisition: All Deployed Identities gain 5 Levels. | Upon Acquisition: All Deployed Identities gain 7 Levels. | Upon Acquisition: All Deployed Identities gain 10 Levels. |
Reverberation |
II | Turn End: Inflict 2 If the target has 20+ |
Turn End: Inflict 2 If the target has 15+ |
Turn End: Inflict 3 If the target has 10+ |
Burning Intellect |
I | After defeating an enemy with a |
After defeating an enemy with a |
After defeating an enemy with a |
Rusted Muzzle |
I | When hitting and dealing 12+ HP damage to an enemy with a Skill, inflict 2 When using a Slash Skill, inflict 4 |
When hitting and dealing 12+ HP damage to an enemy with a Skill, inflict 3 When using a Slash Skill, inflict 5 |
Whenever an ally deals 1+ HP damage to an enemy with a Skill, inflict 3 When using a Slash Skill, inflict 5 |
Bell of Truth |
III | Inflict 1 |
Inflict 1 |
Inflict 2 |
Fluorescent Lamp |
II | Turn End: If there are enemies or Abnormality parts with |
Turn End: If there are enemies or Abnormality parts with |
Turn End: If there are enemies or Abnormality parts with |
Broken Compass |
III | First Turn Start of a wave: randomly inflict (5 + (# of enemies x 3)) (For Abnormalities, only the Core counts as an enemy) |
First Turn Start of a wave: randomly inflict (10 + (# of enemies x 3)) (For Abnormalities, only the Core counts as an enemy) |
First Turn Start of a wave: randomly inflict (10 + (# of enemies x 4)) (For Abnormalities, only the Core counts as an enemy) |
Ornamental Horseshoe |
I | Turn Start: apply 2 When all allies have |
Turn Start: apply 3 When all allies have |
Turn Start: apply 3 When all allies have |
Material Interference Force Field |
III | First Turn Start of a wave: all allies gain 3 - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. |
First Turn Start of a wave: all allies gain 5 - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. |
First Turn Start of a wave: all allies gain 7 - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. |
Melted Paraffin |
I | When winning a Clash with a Skill that inflicts |
When winning a Clash with a Skill that inflicts |
When winning a Clash with a Skill that inflicts |
Polarization |
I | If the ally has 30 or more SP than the target, deal +7.5% damage with Skills that inflict |
If the ally has 25 or more SP than the target, deal +12.5% damage with Skills that inflict |
If the ally has 15 or more SP than the target, deal +20% damage with Skills that inflict |
Pain of Stifled Rage |
II | [Effects apply only to #1, #2 Deployed Identities] When inflicting If the affected unit already has |
[Effects apply only to #1, #2, and #3 Deployed Identities] When inflicting If the affected unit already has |
[Effects apply only to #1, #2, and #3 Deployed Identities] When inflicting If the affected unit already has |
Arrested Hymn |
I | Combat Start: if all enemies (or all Abnormality parts) have |
Combat Start: if all enemies (or all Abnormality parts) have |
Combat Start: if all enemies (or all Abnormality parts) have |
Tangled Bundle |
I | When the ally with the fastest Speed deals damage to an enemy with a Skill that inflicts |
When 2 allies with the fastest Speed deals damage to an enemy with a Skill that inflicts |
When 3 allies with the fastest Speed deals damage to an enemy with a Skill that inflicts |
Awe |
II | [Effects apply only to #1, #2 Deployed Identities] When using a Skill that inflicts |
[Effects apply only to #1, #2, and #3 Deployed Identities] When using a Skill that inflicts |
[Effects apply only to #1, #2, and #3 Deployed Identities] When using a Skill that inflicts |
Bio-venom Vial |
III | If a target with |
If a target with |
If a target with |
Venomous Skin |
I | When winning a Clash with a Skill that applies(including on self) |
When winning a Clash with a Skill that applies(including on self) |
When winning a Clash with a Skill that applies(including on self) |
Sour Liquor Aroma |
II | [Effects apply only to #1, #2 Deployed Identities] Skills that apply(including on self) If the main target has When attacking an enemy with a Skill that applies |
[Effects apply only to #1, #2, and #3 Deployed Identities] Skills that apply(including on self) If the main target has When attacking an enemy with a Skill that applies |
[Effects apply only to #1, #2, and #3 Deployed Identities] Skills that apply(including on self) If the main target has When attacking an enemy with a Skill that applies |
Smoking Gunpowder |
II | [Effects apply only to #1, #2, and #3 Deployed Identities] Turn End: If an Attack Skill inflicting If this unit's Speed is at 6+, Attack Skills inflicting |
[Effects apply only to #1, #2 Deployed Identities] Turn End: If an Attack Skill inflicting If this unit's Speed is at 5+, Attack Skills inflicting |
[Effects apply only to #1, #2 Deployed Identities] Turn End: If an Attack Skill inflicting If this unit's Speed is at 4+, Attack Skills inflicting |
Ragged Umbrella |
II | [Effects apply only to #1, #2 Deployed Identities] When winning a Clash using a Skill that inflicts If the target doesn't have |
[Effects apply only to #1, #2, and #3 Deployed Identities] When winning a Clash using a Skill that inflicts If the target doesn't have |
[Effects apply only to #1, #2, and #3 Deployed Identities] When winning a Clash using a Skill that inflicts If the target doesn't have |
Eldtree Snare |
I | Attack Skills(except E.G.O Skills) that inflict For Skills with 2- Coins, gain Clash Power +1 and deal +10% damage instead. |
Attack Skills(except E.G.O Skills) that inflict For Skills with 2- Coins, gain Clash Power +1 and deal +12.5% damage instead. |
Attack Skills(except E.G.O Skills) that inflict For Skills with 2- Coins, gain Clash Power +1 and deal +15% damage instead. |
Rags |
I | Allies with Attack Skills that inflict When the said allies use a minus Coin Skill(except E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% damage; if already at less than -15 SP, deal +15% damage. |
Allies with Attack Skills that inflict When the said allies use a minus Coin Skill(except E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP + 5)% damage; if already at less than -15 SP, deal +20% damage. |
Allies with Attack Skills that inflict When the said allies use a minus Coin Skill(except E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP + 10)% damage; if already at less than -15 SP, deal +25% damage. |
Grandeur |
II | [Effects apply only to #1, #2 Deployed Identities] When dealing damage with an Attack Skill that inflicts In Focused Encounters: inflict 4 |
[Effects apply only to #1, #2, and #3 Deployed Identities] When dealing damage with an Attack Skill that inflicts In Focused Encounters: inflict 5 |
[Effects apply only to #1, #2, and #3 Deployed Identities] When dealing damage with an Attack Skill that inflicts In Focused Encounters: inflict 5 |
Devil's Share |
I | Turn End: apply 1 If the ally has Lust Affinity Attack Skills, apply 2 |
Turn End: apply 1 If the ally has Lust Affinity Attack Skills, apply 2 |
Turn End: apply 1 If the ally has Lust Affinity Attack Skills, apply 2 |
Emerald Elytra |
I | First Turn Start of a Wave: 1 fastest ally gains 3 If the ally has Envy Affinity Attack Skills, gain 4 |
First Turn Start of a Wave: 1 fastest ally gains 4 If the ally has Envy Affinity Attack Skills, gain 5 |
Turn Start: 1 fastest ally gains 4 If the ally has Envy Affinity Attack Skills, gain 5 |
Old Wooden Doll |
II | [Effects apply only to #1, #2 Deployed Identities] On Crit, inflict 1 [Cannot Stack] When Red Sheet Don Quixote's E.G.O Passive activates, this effect does not activate. |
[Effects apply only to #1, #2, and #3 Deployed Identities] On Crit, inflict 1 [Cannot Stack] When Red Sheet Don Quixote's E.G.O Passive activates, this effect does not activate. |
[Effects apply only to #1, #2, and #3 Deployed Identities] On Crit, inflict 1 [Cannot Stack] When Red Sheet Don Quixote's E.G.O Passive activates, this effect does not activate. |
UPS System |
I | Turn End: If at less than 3 Turn End: If at 3+ |
Turn End: If at less than 4 Turn End: If at 4+ |
Turn End: If at less than 5 Turn End: If at 5+ |
Uncapped Defibrilator |
I | Turn End: heal HP and SP equal to the sum of If this unit has 50%- remaining HP, boost the heal amount by x1.5. |
Turn End: heal HP and SP equal to (the sum of If this unit has 50%- remaining HP, boost the heal amount by x2. |
Turn End: heal HP and SP equal to (the sum of If this unit has 75%- remaining HP, boost the heal amount by x2. |
Patrolling Flashlight |
II | [Effects apply only to #1, #2 Deployed Identities] Turn Start: if the affected Identity has a Skill that gains or consumes - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. Turn End: if the affected Identity does not have - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn, apply 2 - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn next turn. |
[Effects apply only to #1, #2, and #3 Deployed Identities] Turn Start: if the affected Identity has a Skill that gains or consumes - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. Turn End: if the affected Identity does not have - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn, apply 3 - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn next turn. |
[Effects apply only to #1, #2, and #3 Deployed Identities] Turn Start: if the affected Identity has a Skill that gains or consumes - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. Turn End: if the affected Identity does not have - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn, apply 4 - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn next turn. |
Scalpel |
I | [Effects apply only to the #4 Deployed Identity] Turn End: Identity with Slash Attack Skills gain (# of Slash Attack Skills they have) |
[Effects apply only to the #4 Deployed Identity] Turn End: Identity with Slash Attack Skills gain (1 + # of Slash Attack Skills they have) |
[Effects apply only to the #4, #5 Deployed Identity] Turn End: Identity with Slash Attack Skills gain (1 + # of Slash Attack Skills they have) |
Deceptive Accord |
I | [Effects apply only to #5 Deployed Identity] If there is a 3+ Speed difference between this unit and the enemy targeted by this unit, deal +15% damage with Slash Skills. |
[Effects apply only to #5 Deployed Identity] If there is a 3+ Speed difference between this unit and the enemy targeted by this unit, deal +20% damage with Slash Skills. |
[Effects apply only to #5, #6 Deployed Identity] If there is a 2+ Speed difference between this unit and the enemy targeted by this unit, deal +20% damage with Slash Skills. |
Tailor's Scissors |
II | [Effects apply only to #6 Deployed Identity] Slash Skills(except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +10% damage. Single-Coin Skills gain Clash Power +1 and deal +20% damage instead. |
[Effects apply only to #4, #6 Deployed Identities] Slash Skills(except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +15% damage. Single-Coin Skills gain Clash Power +1 and deal +25% damage instead. |
[Effects apply only to #4, #6 Deployed Identities] Slash Skills(except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +20% damage. Single-Coin Skills gain Clash Power +1 and deal +30% damage instead. |
Resolution |
II | All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 1 Shi Assoc. Identities' HP gets capped to 75% of Max HP. In return, take 50% less damage and receive 50% reduced heal. (activates immediately upon entering an Encounter; except healing from E.G.O Gifts) Shi Assoc. Identities gain 1 |
All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 2 Shi Assoc. Identities' HP gets capped to 50% of Max HP. In return, take 75% less damage and receive 75% reduced heal. (activates immediately upon entering an Encounter; except healing from E.G.O Gifts) Shi Assoc. Identities gain 1 |
All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 2 Shi Assoc. Identities' HP gets capped to 49% of Max HP. In return, take 75% less damage and receive 75% reduced heal. (activates immediately upon entering an Encounter; except healing from E.G.O Gifts) Shi Assoc. Identities gain 1 |
Moment of Sentencing |
III | [Effects apply only to #3, #4 Deployed Identities] Unopposed Slash Skills deal +10% damage Clash Win: Slash Skills deal +(40/# of remaining Coins)% damage |
[Effects apply only to #3, #4, and #5 Deployed Identities] Unopposed Slash Skills deal +10% damage Clash Win: Slash Skills deal +(40/# of remaining Coins)% damage |
[Effects apply only to #3, #4, #5, and #6 Deployed Identities] Unopposed Slash Skills deal +12.5% damage Clash Win: Slash Skills deal +(50/# of remaining Coins)% damage |
Carpenter's Nail |
I | [Effects apply only to #4 Deployed Identity] If this unit has 2+ Pierce Attack Skills, gain 1 |
[Effects apply only to #4 Deployed Identity] If this unit has 2+ Pierce Attack Skills, gain 2 |
[Effects apply only to #4, #5 Deployed Identities] If this unit has 2+ Pierce Attack Skills, gain 2 |
Once, A Blessing |
II | [Effects apply only to #6 Deployed Identity] When hitting an enemy with a Pierce Skill, gain 1 When defeating an enemy with the said Skill, gain 1 additional |
[Effects apply only to #5, #6 Deployed Identities] When hitting an enemy with a Pierce Skill, gain 1 When defeating an enemy with the said Skill, gain 1 additional |
[Effects apply only to #5, #6 Deployed Identities] When hitting an enemy with a Pierce Skill, gain 1 When defeating an enemy with the said Skill, gain 1 additional |
Torn Bandolier |
II | Pierce Skills gain Clash Power +1 Skills that consume If the unit is out of |
Pierce Skills gain Clash Power +1 and deal +5% damage Skills that consume If the unit is out of |
Pierce Skills gain Clash Power +1 and deal +10% damage Skills that consume If the unit is out of |
Keenbranch |
III | [Effects apply only to #3, #4 Deployed Identities] In a Clash, Clash Power +1; Pierce Skills deal +20% damage. In an unopposed attack, Pierce Skills deal +10% damage. |
[Effects apply only to #3, #4, and #5 Deployed Identities] In a Clash, Clash Power +1; Pierce Skills deal +20% damage. In an unopposed attack, Pierce Skills deal +10% damage. |
[Effects apply only to #3, #4, #5, and #6 Deployed Identities] In a Clash, Clash Power +1; Pierce Skills deal +25% damage. In an unopposed attack, Pierce Skills deal +12.5% damage. |
Burial Curse |
I | [Effects apply only to #6 Deployed Identity] When winning a Clash with a Blunt Skill, gain 1 Turn End: If this unit failed to deal any damage to the enemies this turn, gain 3 |
[Effects apply only to #6 Deployed Identity] When using a Blunt Skill, gain 1 Turn End: If this unit failed to deal any damage to the enemies this turn, gain 3 |
[Effects apply only to #4, #6 Deployed Identities] When using a Blunt Skill, gain 1 Turn End: If this unit failed to deal any damage to the enemies this turn, gain 3 |
Compression Bandage |
II | [Effects apply only to #5 Deployed Identity] When hitting an enemy with a Blunt Skill, deal 3 bonus Blunt damage. Gloom Affinity Attack Skill: heal an additional 3 HP as well. |
[Effects apply only to #5, #6 Deployed Identities] When hitting an enemy with a Blunt Skill, deal 3~5 bonus Blunt damage. Gloom Affinity Attack Skill: heal an additional 4 HP as well. |
[Effects apply only to #5, #6 Deployed Identities] When hitting an enemy with a Blunt Skill, deal 3~7 bonus Blunt damage. Gloom Affinity Attack Skill: heal an additional 6 HP as well. |
Temporal Bridle |
II | Turn Start: units with a Blunt Attack Skill(except E.G.O Skills) gain 1 Units with 2+ Blunt Attack Skills gain 1 Units with 2+ Blunt Attack Skills that use Minus Coins gain 2 |
Turn Start: units with a Blunt Attack Skill(except E.G.O Skills) gain 2 Units with 2+ Blunt Attack Skills gain 2 Units with 2+ Blunt Attack Skills that use Minus Coins gain 3 |
Turn Start: units with a Blunt Attack Skill(except E.G.O Skills) gain 2 Units with 2+ Blunt Attack Skills gain 2 Units with 2+ Blunt Attack Skills that use Minus Coins gain 3 |
Clasped Sculpture |
III | [Effects apply only to #3, #4 Deployed Identities] If there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +10% damage; if there are 3+ remaining Coins, deal +20% damage; if there are 4+ remaining Coins, deal +40% damage. |
[Effects apply only to #3, #4, and #5 Deployed Identities] If there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +10% damage; if there are 3+ remaining Coins, deal +20% damage; if there are 4+ remaining Coins, deal +40% damage. |
[Effects apply only to #3, #4, #5, and #6 Deployed Identities] If there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +12.5% damage; if there are 3+ remaining Coins, deal +25% damage; if there are 4+ remaining Coins, deal +50% damage. |
Layered Bandages |
I | Turn End: among allies with |
Turn End: among allies with |
|
Short Cane Sword |
II | When winning a Clash with a Slash Base Attack Skill, inflict 2 - For Seven Association Identities: above effect applies to Pierce and Blunt Base Attack Skills as well Encounter Start: Seven Association Identities gain (# of other Seven Association Identities / 2) Clash Power Up (rounded down; max 2) |
When winning a Clash with a Slash Base Attack Skill, inflict 2 - For Seven Association Identities: above effect applies to Pierce and Blunt Base Attack Skills as well, and inflict 2 Odd-numbered Turn Start: Seven Association Identities gain (# of other Seven Association Identities / 2) Clash Power Up (rounded down; max 2) |
When winning a Clash with a Slash Base Attack Skill, inflict 2 - For Seven Association Identities: above effect applies to Pierce and Blunt Base Attack Skills as well, and inflict 2 Turn Start: Seven Association Identities gain (# of other Seven Association Identities / 2) Clash Power Up. (rounded down; max 2) On Clash Win, deal +20% damage with the Skill. |
Cloudpattern Gourd Bottle |
III | Slash Attack Type Skill 1: Clash Power +1, inflict 2 Offense Level Down On Hit. - For Kurokumo Clan Identities: the above effects apply to all Slash Attack Type Skills instead Turn Start: Kurokumo Clan Identities gain 1 |
Slash Attack Type Skill 1: Clash Power +1, inflict 2 Offense Level Down On Hit. - For Kurokumo Clan Identities: the above effects apply to all Slash Attack Type or Lust Affinity Base Attack Skills instead Turn Start: Kurokumo Clan Identities gain 1 |
Slash Attack Type Skill 1: Clash Power +1, inflict 2 Offense Level Down On Hit. - For Kurokumo Clan Identities: the above effects apply to all Base Attack Skills instead Turn Start: Kurokumo Clan Identities gain 1 |
Plume of Proof |
II | On Hit after winning a Clash with a Pierce Base Attack Skill, inflict 1 - For Cinq Association Identities: gain 1 When a Cinq Association Identity uses a Base Attack Skill to win a Clash against targets(for Abnormalities, Parts) with ' - Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.', ' - The unit that inflicted this Nerve Strike gains the following effects based on the target's(or targeted Part's) Nerve Strike Stack. · 1x Stack: Gain Clash Power +1 · 2x Stack: Gain Base Power +1 · 3x Stack: Gain Clash Power +1 and Base Power +1 - Expires if the unit that inflicted it inflicts this effect against a different target(or a different Part) - Replaced when another unit inflicts Nerve Strike' or ' |
On Hit after winning a Clash with a Pierce Base Attack Skill, inflict 1 - For Cinq Association Identities: gain 1 When a Cinq Association Identity uses a Base Attack Skill to win a Clash against targets(for Abnormalities, Parts) with ' - Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.', ' - The unit that inflicted this Nerve Strike gains the following effects based on the target's(or targeted Part's) Nerve Strike Stack. · 1x Stack: Gain Clash Power +1 · 2x Stack: Gain Base Power +1 · 3x Stack: Gain Clash Power +1 and Base Power +1 - Expires if the unit that inflicted it inflicts this effect against a different target(or a different Part) - Replaced when another unit inflicts Nerve Strike' or ' |
On Hit after winning a Clash with a Pierce Base Attack Skill, inflict 1 - For Cinq Association Identities: gain 1 When a Cinq Association Identity uses a Base Attack Skill to win a Clash against targets(for Abnormalities, Parts) with ' - Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.', ' - The unit that inflicted this Nerve Strike gains the following effects based on the target's(or targeted Part's) Nerve Strike Stack. · 1x Stack: Gain Clash Power +1 · 2x Stack: Gain Base Power +1 · 3x Stack: Gain Clash Power +1 and Base Power +1 - Expires if the unit that inflicted it inflicts this effect against a different target(or a different Part) - Replaced when another unit inflicts Nerve Strike' or ' |
Torn Hems |
III | Pierce Attack Type Skill 2: Offense Level +2; if the Skill has 2 Coins or fewer, Offense Level +2 and Clash Power (2/# of Coins) instead. - For Technology Liberation Alliance Identities: above effect applies to all Pierce Attack Type Base Attack Skills Turn Start: Technology Liberation Alliance Identities gain (# of negative effects on self) |
Pierce Attack Type Skill 2: Offense Level +2; if the Skill has 2 Coins or fewer, Offense Level +2 and Clash Power (2/# of Coins) instead. - For Technology Liberation Alliance Identities: above effect applies to all Pierce Attack Type or Gluttony Affinity Base Attack Skills Turn Start: Technology Liberation Alliance Identities gain (# of negative effects on self + 1) |
Pierce Attack Type Skill 2: Offense Level +2; if the Skill has 2 Coins or fewer, Offense Level +2 and Clash Power (2/# of Coins) instead. - For Technology Liberation Alliance Identities: above effect applies to all Base Attack Skills Turn Start: Technology Liberation Alliance Identities gain 1 Clash Power Up and (value of highest Stack among negative effects on self + 1) |
Pocket Flashcards |
II | When winning a Clash with a Blunt Base Attack Skill, inflict 2 - For Dieci Association Identities: above effect applies to Slash and Pierce Base Attack Skills as well; inflict 1 additional If a Dieci Association Identity - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.ed their own Skill using a Discard Skill, gain (rank of the Discarded Skill) |
When winning a Clash with a Blunt Base Attack Skill, inflict 2 - For Dieci Association Identities: above effect applies to Slash and Pierce Base Attack Skills as well; inflict 1 additional If a Dieci Association Identity - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.ed their own Skill using a Discard Skill, gain (rank of the Discarded Skill + 1) |
When winning a Clash with a Blunt Base Attack Skill, inflict 2 - For Dieci Association Identities: above effect applies to Slash and Pierce Base Attack Skills as well; inflict 1 additional If a Dieci Association Identity - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.ed their own Skill using a Discard Skill, gain (rank of the Discarded Skill + 2) |
Blue Starshard |
III | Enemies in Low Morale or Panic states lose 1 Final Power (against targets without SP, when they have 25+ - When dealing damage against the affected enemies with Skills that apply |
Enemies in Low Morale or Panic states lose 2 Final Power (against targets without SP, when they have 15+ - When dealing damage against the affected enemies with Skills that apply |
Enemies in Low Morale or Panic states lose 3 Final Power (against targets without SP, when they have 10+ - When dealing damage against the affected enemies with Skills that apply |
| Themed Gifts | ||||
Town-protecting Harpoon |
II | [Effects apply only to #6 Deployed Identity] Turn End: At less than 30% HP, gain 1 |
[Effects apply only to #6 Deployed Identity] Turn End: at less than 40% HP, gain 1 Turn End: if there is a Staggered ally, gain +6 |
[Effects apply only to #6 Deployed Identity] Turn End: at less than 50% HP, gain 1 Turn End: if there is a Staggered ally, gain +6 |
Broken Violin |
III | [Effects apply only to #5 and #6 Deployed Identities] At 45%- HP, gain 1 At 20%- HP, gain 1 |
[Effects apply only to #5 and #6 Deployed Identities] At 65%- HP, gain 1 At 40%- HP, gain 1 When winning a Clash after 5+ Clashes, the Skill that won the Clash deals +(# of Clashes x 2)% damage (max 20%) |
[Effects apply only to #5 and #6 Deployed Identities] At 65%- HP, gain 1 At 40%- HP, gain 1 When winning a Clash after 5+ Clashes, the Skill that won the Clash deals +(# of Clashes x 3)% damage (max 30%) |
Butler Style Binding Arts |
II | Turn Start: inflict 1 On Hit from an ally with the highest HP percentage: if the target is Staggered, deal +7.5% damage for every Stagger Level. |
Turn Start: inflict 2 On Hit from an ally with the highest HP percentage: if the target is Staggered, deal +10% damage for every Stagger Level. |
Turn Start: inflict 3 On Hit from an ally with the highest HP percentage: if the target is Staggered, deal +12.5% damage for every Stagger Level. |
Mask of the Parade |
IV | In Encounters where backup enemies appear: when new enemies enter the battle, inflict 3 If there is a <Bloodfiend> among allies: when new enemies enter the battle, activate |
In Encounters where backup enemies appear: when new enemies enter the battle, inflict 5 If there is a <Bloodfiend> among allies: when new enemies enter the battle, activate |
|
Snake Slough |
II | Turn Start: all allies gain 2 Each ally gains ( |
Turn Start: all allies gain 4 Each ally gains ( |
Turn Start: all allies gain 4 Each ally gains ( |
False Halo |
IV | On Hit, gain 1 - Deal +1% damage for every Stack. (2 times per Skill) If this unit was hit by an enemy Skill this turn, gain +1 more - Deal +1% damage for every Stack each time. |
On Hit, gain 1 - Deal +1% damage for every Stack. (3 times per Skill) If this unit was hit by an enemy Skill this turn, gain +1 more - Deal +1% damage for every Stack each time. |
On Hit, gain 2 - Deal +1% damage for every Stack. (3 times per Skill) If this unit was hit by an enemy Skill this turn, gain +1 more - Deal +1% damage for every Stack each time. |
Metronome |
II | In odd-numbered turns, all allies gain 1 |
In odd-numbered turns, all allies gain 1 |
In odd-numbered turns, all allies gain 1 |
Bridle |
IV | Encounter Start: all allies gain (current Floor x 2)% max HP (max 20%) | Encounter Start: all allies gain (current Floor x 3)% max HP (max 30%) | Encounter Start: all allies gain (current Floor x 5)% max HP (max 50%) |
Contempt of the Gaze of Contempt |
II | [Effects apply only to #6 Deployed Identity] Combat Start: deal +10% damage for every enemy Attack Skill targeting this unit (max 20%) Combat Start: when targeted by 2+ Attack Skills, deal (# of Skills targeting this unit) fixed HP & SP damage against all enemies targeting this unit. (max 3; this effect does not hurt allies) |
[Effects apply only to #6 Deployed Identity] Combat Start: deal +10% damage for every enemy Attack Skill targeting this unit (max 20%) Combat Start: when targeted by 2+ Attack Skills, deal (# of Skills targeting this unit x 2) fixed HP & SP damage against all enemies targeting this unit. (max 5; this effect does not hurt allies) |
[Effects apply only to #1 and #6 Deployed Identities] Combat Start: deal +10% damage for every enemy Attack Skill targeting this unit (max 30%) Combat Start: when targeted by 2+ Attack Skills, deal (# of Skills targeting this unit x 2) fixed HP & SP damage against all enemies targeting this unit. (max 10; this effect does not hurt allies) |
Unhatched Embers |
IV | When taking mortal damage, fix HP to 1 for the attack; After Attack, heal 20% of max HP. (once per Encounter) | When taking mortal damage, fix HP to 1 for the attack; After Attack, heal 20% of max HP. (once per Encounter) If the affect unit has |
When taking mortal damage, fix HP to 1 for the attack; After Attack, heal 20% of max HP. (once per Encounter) If the affect unit has |
Anti-Ovine Grounding Plug |
II | When hit during the combat phase, inflict 1 |
When hit during the combat phase, inflict 1 At 5+ Envy A-Reson., at Combat Start: inflict 1 |
|
Interlinked Time |
II | When triggering Potency and Count values do not change over the conversion. or - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor., trigger |
When triggering Potency and Count values do not change over the conversion. or - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor., trigger |
When triggering Potency and Count values do not change over the conversion. or - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor., trigger |
Emergency Investigator Badge |
II | [Effects apply only to #3 Deployed Identity] When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (once per Encounter, rounded up) When the E.G.O Gift activates, starting next turn, gain 2 If the affected unit is a T Corp. employee, gain 1 additional - Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn - If this unit is set to gain more Bind than Haste next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind next turn Turn End: Gain 1 Stack, lose 1 Count when gaining a Stack of it. If the affected unit is a T Corp. employee, if the target has - Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst after dealing (100 + (Stack x 15))% of stored damage as Sloth damage - Turn End: Gain 1 Stack and lose 1 Count - The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit with Time Moratorium., deal +10% damage with Attack Skills. |
[Effects apply only to #2 and #3 Deployed Identities] When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (once per Encounter, rounded up) When the E.G.O Gift activates, starting next turn, gain 2 If the affected unit is a T Corp. employee, gain 1 additional - Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn - If this unit is set to gain more Bind than Haste next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind next turn Turn End: Gain 1 Stack, lose 1 Count when gaining a Stack of it. If the affected unit is a T Corp. employee, if the target has - Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst after dealing (100 + (Stack x 15))% of stored damage as Sloth damage - Turn End: Gain 1 Stack and lose 1 Count - The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit with Time Moratorium., deal +12.5% damage with Attack Skills. |
[Effects apply only to #1, #2, and #3 Deployed Identities] When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (once per Encounter, rounded up) When the E.G.O Gift activates, starting next turn, gain 2 If the affected unit is a T Corp. employee, gain 2 additional - Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn - If this unit is set to gain more Bind than Haste next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind next turn Turn End: Gain 1 Stack, lose 1 Count when gaining a Stack of it. If the affected unit is a T Corp. employee, if the target has - Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst after dealing (100 + (Stack x 15))% of stored damage as Sloth damage - Turn End: Gain 1 Stack and lose 1 Count - The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit with Time Moratorium., deal +15% damage with Attack Skills. |
Entanglement Override Sequencer |
III | At Turn Start, for 1 Identity with the most - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. to convert their - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
At Turn Start, for 2 Identities with the most - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. to convert their - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
At Turn Start, for 3 Identities with the most - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. to convert their - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
Shaoxing Wine |
II | [Effects apply only to #2 Deployed Identity] Deal +1% damage for every 1% missing HP on self (max 10%) |
[Effects apply only to #2 and #4 Deployed Identities] Deal +1% damage for every 1% missing HP on self (max 10%) |
[Effects apply only to #2 ,#4, and #6 Deployed Identities] Deal +1% damage for every 1% missing HP on self (max 10%) |
Discarded Dimensional Gauntlet |
III | When dealing damage against enemies with Skills that consume |
When dealing damage against enemies with Skills that consume - Also, inflict 1 (0.1 per Stack) |
When dealing damage against enemies with Skills that consume - Also, inflict 1 (0.1 per Stack) and 1 (0.1 per Stack) |