Branch K-02/Floor 2
Floor Map
Story Episodes
There are no Story Episodes on this floor.
Story Dungeon Events
A Rotting Corpse’s Memento

“Gehk, what’s this odor…”
The Sinners frowned at the olfactory assault.
Following their eyes, you find an Inquisitor collapsed on the floor.
“Definitely dead…”
The smell must be coming from the rotting corpse.
While everyone was hesitant to approach, you see something sparkle.
There seems to be something amidst the writhing manes…
What will you do?
Examine the dead Inquisitor. Run a Gluttony check. Pass to gain an E.G.O Gift. Fail to lose HP and SP. A Sinner easily enticed by trinkets and baubles would probably be willing to dig through this morbid mess to take the item. On the other hand, someone uninterested in such things will not be happy to do this order.
Who should go in and retrieve the item?
[Sinner] found a bent sigil of N Corp. between the manes. E.G.O Gift N Corp. Seal earned! The Sinner who passed the check healed for 10 SP! [Sinner] rifled and dug through the manes, but ultimately found nothing. |
Leave without touching it. Surely it’s nothing. If we really need it, we can always recover it later. You’d rather not damage the psyches of your Sinners for something so uncertain. Nothing happened. |
Gifts
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N Corp. Seal |
[Hel. P. Me. He. Lp.]

You hear snappy mechanical noises through the closed door.
“Sounds like a cry for help…”
As you focus your attention, you begin to hear footsteps.
“Steel… Those are clangs of steel…”
Sinclair froze.
It looks like an Inquisitor is coming for them.
What will you do?
Free the prosthetic. Sinclair heals SP. Begin a combat encounter. Win to gain an E.G.O Gift.
Success Chance: 50% “…I knew I could count on you.” Sinclair healed for 10 SP! E.G.O Gift A Sign earned! “…I knew I could count on you.” Sinclair healed for 10 SP! Combat Encounter! Win the next battle to gain E.G.O Gift A Sign! |
Leave the prosthetic. Sinclair loses SP. “N—No… How could…” Sinclair seems to be shocked by your answer. As unfortunate as this is, losing manpower while trying to save those people would be a fatal detriment for the coming engagements. [H. He. Help. H. Hel…] We left in a hurry, leaving behind their plaintive cries. Sinclair lost 30 SP! |
Gifts
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A Sign |
Rite of Suppuration

The passage was red-hot.
“Yeesh, that’d melt my shoes.”
The Sinners carefully approached the road, only to retreat from the overwhelming heat.
Something was written on the sign in front of the passage:
Prove your humanity
And through weakness and suppuration
Sear a path with mobilization
It took no time at all to figure out what that meant.
…What will you do?
Present the N Corp. Seal. Only available if the E.G.O Gift N Corp. Seal is in possession. “We’ve proved ourselves already, haven’t we?” A Sinner suggested. It reminded you that you bore proof. “Right… The seal!” Tagging the seal on the sign caused the passage to cool in an instant. We were able to tread without a problem. N Corp. Seal Expired! |
Tread the heated path. Run a Wrath check. Pass to gain an E.G.O Gift. Failing begins a 3-wave combat encounter. “…It won’t work. Too many Inquisitors are guarding the other route.” We had a Sinner scout the perimeter, and it looks like this is the path of least resistance. Someone with a burning will might be able to bear this pain."
Who should be sent to tread the path?
[Sinner] ran across the heated road on bare feet. The Sinner who passed the check took 20 HP damage! The Sinner who passed the check lost 20 SP! E.G.O Gift Token of Innocence earned! [Sinner] ran across the heated road on bare feet. The Sinner who failed the check took 30 HP damage! The Sinner who failed the check lost 30 SP! Combat Encounter! ![]() Don Quixote declares: The Sinner who failed the check took 30 HP damage! The Sinner who failed the check lost 30 SP! Combat Encounter! |
Look for another way. 50% chance for a 3-wave combat encounter.
Success Chance: 50% It seems too dangerous to make any Sinner cross this searing passage. It seems too dangerous to make any Sinner cross this searing passage. |
Gifts
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Token of Innocence |
A Vessel of Zeal

You see a pedestal adorned with the engravings of a nail and hammer.
“Must have something to do with N Corp.”
A Sinner mutters, and you agree.
Should you try to get some info on N Corp? Or…
Examine the book on the pedestal. Gain an E.G.O Gift Upon the pedestal was a tome N Corp. Inquisitors were often seen carrying. You take this chance to peek at a few pages of it… “Ugh…” The indecipherable content only gave you a headache. You decide to hold onto it for now and read it later. E.G.O Gift Nagel und Hammer Scriptures earned! |
Stay away from the noise and leave. We know enough already. It’s not worth snooping around suspicious areas. Nothing happened. |
Gifts
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Nagel und Hammer Scriptures |
Rite of Confrontation

An inscription above the closed gate reads:
Prove your terror and fears
Fill this vessel with tears
Looking around, you find the supposed vessel next to an unpleasant-looking chair.
What will you do?
Gifts
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Token of Tears |
Rite of Penance

A passage is written above the large gate:
Only those who repent may find motion
Thorn yourself, atone through flagellation
It looks like it wants us to impale ourselves on spikes.
What will you do?
Perform the rite. Run a Wrath check. Selected Identity loses HP. Pass to gain an E.G.O Gift. Someone must step on the spikes and impale their own limbs.
Who should be sent to the spikes?
[Sinner] stood on the spike-laden device. The Sinner who passed the check took 20 HP damage! E.G.O Gift Token of Atonement earned! [Sinner] stood on the spike-laden device. The Sinner who failed the check took 20 HP damage! The Sinner who failed the check lost 10 SP! The Sinner who failed the check took 20 HP damage! The Sinner who failed the check lost 10 SP! The Sinner who failed the check took 20 HP damage! The Sinner who failed the check lost 10 SP! |
Leave the room. There’s simply too much risk involved. You don’t see a point in giving the order to fling someone onto the spikes. We left the room. Nothing happened. |
Gifts
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Token of Atonement |
Exhibit of Human Parts

You find a row of glass containers in a corner of the main area.
Inside them are dried organs and pieces of life showing active movement.
“A tragic display…”
The containers can be opened easily. You could take one of the pieces if you want to.
What will you do?
Take the glowing skull. Gain an E.G.O Gift that provides healing at low health. You took the glowing skull. It radiates gently, and you feel a strange warmth from it. The other containers won’t open. It seems that you can take only one. You took your leave with the item you chose. E.G.O Gift Sparkling Skull earned! |
Take the bleeding hand. Gain an E.G.O Gift that provides power-ups at low health. The bloody fingers caught your attention. When you open the container to hold it, you notice that blood continues to drip from the section. You pick it up by a perpetually flinching digit. The other containers won’t open. It seems that you can take only one. You took your leave with the item you chose. E.G.O Gift Hemorrhagic Hand earned! |
Take the wriggling tongue. Gain an E.G.O Gift that provides benefits after winning a Clash. The slithering tongue attracts your eyes. When you open the container and grab it, it flaps in your palm. You feel as though the tongue is mocking you, so you try to pick another one, but… The other containers won’t open. It seems that you can take only one. You took your leave with the item you chose. E.G.O Gift Sniggering Tongue earned! |
Don’t take anything. You decide not to take anything. You’d rather not bother with touching creepy organs. Like that, we left the place. Nothing happened. |
Gifts
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Sparkling Skull |
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Hemorrhagic Hand ![]() ![]() |
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Sniggering Tongue |
Rite of Conclusion

Hideously transformed N Corp. Inquisitors stood guard at the gate.
You moved to attack, but they don’t appear to be hostile in any capacity.
“Only. Exceptional… ones. Are allowed. In, this place.”
“To… pass. You, will. Prove yourself. Worthy.”
You aren’t exactly sure what they mean by “proving yourself”.
What should you do?
Present proof of passing the rites. Only available if the E.G.O Gift N Corp. Seal or all three Tokens of Innocence, Tears, and Atonement are in possession. You remembered what you’ve been collecting. If the things your group went through were tests, then what you received must be the proof of your “worth”. “…You may, pass.” The Inquisitors opened the gate, wailing in bizarre voices. “Take, this. With… you.” Receiving the item, we walked through the door. E.G.O Gift A Sign earned! E.G.O Gift Ritualist’s Right earned! |
Use words. Run a Lust check. Pass to proceed. Fail to begin a difficult combat encounter. There doesn’t seem to be any other way; conversation is our only option.
Who’s the best speaker among us all?
[Sinner] approached the Inquisitor. The Sinner who passed the check healed for 20 SP! [Sinner] approached the Inquisitor. The Sinner who failed the check lost 10 SP! Combat Encounter! |
Use violence. Gain ‘A Sign’. Begin a difficult combat encounter. It seems violence will be our most straightforward solution. “…Here-tic.” The voice spilling out of that shaking jaw must be one of pure hostility. “Allow me to help… Manager.” Sinclair tightened the grip on his weapon, determination burning quietly in his eyes. Sinclair healed for 10 SP! E.G.O Gift A Sign earned! Combat Encounter! |
Gifts
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A Sign |
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Ritualist’s Right |
Boss
Sacristy
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Slithering Inquisitor
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Gifts
Obtained after defeating the Slithering Inquisitor
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Green Skin (Once per dungeon and expires after activation.) |