Mirror Dungeon
Overview
The Mirror Dungeon is a secondary game mode in which the player traverses a randomly generated dungeon with only a limited group of Sinners at their disposal to reach the end and claim its rewards. There are several Mirror Dungeons available, with more released as time goes on. Each has different E.G.O Gifts, lengths, and number of floors available within them.
Entry to Mirror Dungeons is free. However, redeeming their rewards requires spending Enkephalin Modules. The base version of a Mirror Dungeon requires 5 Enkephalin Modules to claim rewards, while the hard version requires 18.
Sin Resources persist in the Dungeon between Encounters, allowing the player to save up resources that can then be spent on later battles.
The player can obtain Cost in Mirror Dungeons. These can be exchanged for Identity replacement, Sinner healing, E.G.O Gifts, and more whenever they land at Shop marks.
List of Mirror Dungeons
Every Season, starting from Season 3, the previous Mirror Dungeon is replaced with a new Mirror Dungeon based on the current Season and its respective Canto. Any Starlight and progression with Starter Buffs are reset, requiring them to be reobtained with the new Mirror Dungeon.
All Mirror Dungeons from Mirror of the Lake onwards can be accessed upon the completion of Canto II, but completing more Cantos and Intervallos increase the range and type of enemies.
- Mirror of the Beginning
- Requires the completion of Canto II to unlock.
- All enemies encountered have been seen in Canto I, Canto II, and Canto III.
- Sinners start out at level 30.
- A maximum of 5 Sinners can be selected at the start. Total of 3 floors.
- Existed from the start of Limbus Company game until 14th December 2023 update, which is replaced by Mirror of the Lake.
- Mirror of Mirrors
- Requires the completion of Canto IV to unlock.
- Unlocking Hard Mode requires completing this dungeon in Normal Mode.
- All enemies encountered have been seen in Canto I, Canto II, Canto III, and Canto IV.
- Level is fixed at 35 in Normal Mode, and is capped at 35 in Hard Mode.
- Starts with 200 Cost in Hard Mode.
- A maximum of 7 Sinners (Normal Mode) or 5 Sinners (Hard Mode) can be selected at the start. Total of 5 floors.
- Existed after Part 3 of Season 2 until 14th December 2023, which is replaced by Mirror of the Lake.
- Requires the completion of Canto IV to unlock.
- Mirror of the Lake
- Replaces Mirror of the Beginning and Mirror of Mirrors starting from the 14th December 2023 update.
- Unlocking Hard Mode requires completion of Canto IV and beating this dungeon in Normal Mode. (Available after 21st December)
- Level is fixed at 40 for all Sinners and their Identities for Normal Mode.
- Level is capped at 40 in Hard Mode, but certain effects can further increase the level.
- All enemies encountered have been seen from the start until Canto V (barring abnormalities at mentioned Canto), including the previous Mirror Dungeons. What kind of enemy you encounter is based on your completion level of Inferno chapters.
- There are a total of 4 floors in Normal Mode. In Hard Mode, there are a total of 5 floors, the 5th containing previous story and Refraction Railway bosses and abnormalities, along with all pre-boss fights in two waves.
- Starts off with all 12 Sinners at bay, but only 6 Sinners can participate in battle at a time.
- Replaces Mirror of the Beginning and Mirror of Mirrors starting from the 14th December 2023 update.
- Mirror of the Wuthering
- Replaces Mirror of the Lake starting from the 2nd May 2024 update.
- Unlocking Hard Mode requires completion of Canto V and beating this dungeon in Normal Mode.
- There are a total of 4 floors in Normal Mode (Simulation), and 5 floors in Hard Mode (Ritornello). You can select which type of floor to encounter prior to entering each floor.
- Starts off with all 12 Sinners at bay, but only 6 Sinners can participate in battle at a time.
- Level is fixed at 45 for all Sinners and their Identities at the start of Normal Mode runs.
- Level is capped at 45 for all Sinners and their Identities in Hard Mode.
- Ability to pick between different pack themes per floor, some with a specific theme and Canto in mind up to Canto VI, and others focusing on damage attributes and Status Effects. Themes and Floor Bosses available are based on current Canto completed.
- Encounter Reward Cards occasionally drop after Combat Encounters, giving a choice between random E.G.O Gifts, Cost, or occasionally Starlight.
- Replaces Mirror of the Lake starting from the 2nd May 2024 update.
Mechanics
Mirror Dungeons functions differently compared to most other stages.
- Upon beginning a Mirror Dungeon run, the manager must choose 5 Sinners (alongside an Identity and any available E.G.O that the manager owns for each Risk Level) to start out with. This cannot be changed once the decision has been made, but they can be replaced or added at Shop encounters.
- The actual Uptie level for Identities and Threadspin for E.G.Os are used. Moreover, all Identity levels are fixed based on the dungeon max level (Unless the difficulty is higher than Normal)
- In Normal Mode, all Identities and E.G.Os are free of charge. At difficulties past Normal, managers are given a fixed amount of Cost to assemble a team. Currently, only 000 Identities require Cost at starting a run.
Then, the player will need to choose from a series of nodes from a map. It is not possible to backtrack, unlike Story Mode dungeons. These are the current known nodes:
Encounters
Mirror Dungeon enemy encounters are randomly chosen from the various enemy groups from the Story Mode, including bosses.
All combat encounter will have an attack type weakness below them. For Abnormality Encounters/Focused Encounters, Sin type weakness will be next to it. If the Boss encounter is an abnormality, both the attack type and sin type weakness will be displayed.
During certain events, the Mirror Dungeons are modified in some way so as to include Dungeon events and battle encounters related to the ongoing event. During Yield My Flesh to Claim Their Bones, for example, Event-related nodes are dispersed throughout Mirror Dungeons, and the final floor always contains an additional path to fight against the Event-related Boss.
- From Timekilling Time onwards, this feature is replaced with an event-related Theme Pack that is always available on the final Floor.
As of April 25, 2024, the flavor text on all of the encounters no longer exists, only replaced with a single giant text. Additionally, with the release of the Mirror of the Wuthering, the name of all Battle encounters are replaced by the name of the Floor Theme Pack chosen for the current Floor.
Icon | Type | Identity Encounter |
---|---|---|
Single Sword | Normal Encounter | Random Humanoid group of 2-7 |
Heptagonal Coin Icon | Risky Encounter | Random Humanoid/Abnormality group of 2-7, usually at a higher difficulty |
Triangle Icon with Dual Swords | Focused Encounter | Random Abnormality group of 2-7 |
Exclamation Mark | Boss Encounter | Humanoid/Abnormality Boss Encounter. Each Floor Theme Pack has its own pool of potential bosses. |
Question Mark | Random Encounter | Random Abnormality Event (See Below) |
Dispenser Mark | Thick Rumbling Hum——Shop. Coins can be exchanged here for items. | See #Shop Functions |
Chair Mark | Dense Quietness——Rest Zone. Also functions as a semi-shop. | See #Rest Stop Functions |
Shop Nodes will appear at the first node of every even numbered floor (i.e: Floor 2, Floor 4) and the last floor. Another will appear before the final boss node of the last floor. Rest Stop Nodes will appear at the last node of Floors 1 and 5, and at the first node of Floor 3.
Removed Encounters
These encounters no longer exists as of 29th June 2023 update as they became obsolete with changes to the Mirror Dungeon.
Icon | Name | Type | Identity Encounter |
---|---|---|---|
Question mark icon with Heart and a plus at a corner | Health Encounter | HP Recovery | Vending Machine and Oceanic Waves |
Question mark icon with a plus next to an entity at a corner | New Recruit Encounter | Recruiting Sinner | Mirror Room |
Question mark icon with an up arrow next to an entity at a corner | Rank up Encounter | Rank up a Sinner's level by 5. How many depends on the current level of Dungeon | Reinforced Ampoule Exchange |
Cost
Each enemy encounter the player successfully defeats allows the manager to earn some Cost. Normal encounters give 40 Cost on clearance, Focused Encounters give 60, and Risky Encounters give 80. Floor Boss Encounters give a variable amount of Cost upon clearance, ranging from 100 on Floor 1 to 200 on Floor 4. Certain Abnormality Encounters also may give Cost as a result of certain choices.
The 'Updraft' Starter Buff and secondary buffs all increase the amount of Cost gained from Combat Encounters, to a maximum of 20% additional Cost for all Combat Encounters. Certain E.G.O Gifts also increases the Cost gained from Combat Encounters, with varying degrees of efficiency depending on the exact mechanism.
Cost is also gained upon initial entry of the Mirror Dungeon; the exact amount of starting Cost depends on the team the manager assembled, with each 3-Star Identity in the team giving 25 starting Cost, and each 2-Star or 1-Star Identity giving 50. However, if the Identity used has been used in the Mirror Dungeon run immediately prior, the Starting Cost provided is reduced to 0 Cost for 3-Star Identities, and 25 Cost for 1- and 2-Star Identities.
The 'Fair Winds' Starter Buff and its secondary buffs also gives 50 starting Cost each, and the 'Milky Way' one-time Starter Buff gives 250 starting Cost.
Cost can be used for Sinner skill replacement, healing, purchasing or boosting E.G.O Gifts, or Team adjustment at either the Shops or Rest Stops.
Shop Functions
Name | Type | Cost | Additional Details |
---|---|---|---|
Heal Sinner | Heals either all Sinners or one Sinner | 100 | The manager can either choose to heal one Sinner by 50% HP and 45 SP, or to heal all Sinners by 15% HP and 15 SP. |
Team | Adds a new Identity/E.G.O to the team | 200 | Allows the manager to adjust the Identity and/or E.G.O of up to three Sinners. 200 Cost will be spent regardless of the number and nature of replacements, however. |
Skill Replacement | Replaces the active selected Sinner Identity (picked at random) skill coin with a more powerful variant. | 75 (replace Skill 1 with Skill 2) 125 (Replace Skill 2 with Skill 3) 200 (Replace Skill 1 with Skill 3) |
An attack Skill will be replaced once purchased, meaning you are more likely to encounter said skill during battle for the duration of the dungeon. The Skill that got replaced will appear less frequently, however. |
E.G.O Gifts | Adds an E.G.O Gift to the arsenal | Dependent (140 - 600) | Does not show already obtained or stage-exclusive E.G.O Gift inside. Displays 3 Gift per Dispense visit; increases with 'Faint Evenfall' and 'Nightless City' Starter Buffs. |
Refresh | Refresh the pool of E.G.O Gifts being sold, and the Sinner available for Skill Replacement. | 25 Cost; +25 for each refresh 10 Starlight |
Refresh Cost is reduced to 20/+20, then to 16/+16 with each secondary Buff of the 'Faint Evenfall' Starter Buff. |
Keyword Refresh | Identical to Refresh, except that the player may choose a Keyword that the Refresh will more likely produce. | 150 Cost; +25 for each refresh (linked with normal Refresh) | Refresh Cost is reduced to 120/+25, then to 90/+25 with each secondary Buff of the 'Faint Evenfall' Starter Buff. |
Sell E.G.O Gifts | Sell unwanted E.G.O Gifts for Cost | Dependent (+70 - 300) | E.G.O Gift sale price is 50% that of its purchase price; sale price is increased by 20% by secondary Buffs of the 'Nightless City' Starter Buff. |
Rest Stop Functions
Name | Type | Cost | Additional Details |
---|---|---|---|
Heal Sinner | Heals either all Sinners or one Sinner | 100 | Identical to same function in Shops. |
Team | Adds a new Identity/E.G.O to the team | 200 | Identical to same function in Shops. |
Enhance Gifts | Enhances effects of certain E.G.O Gifts. | Depends upon Gift Tier and Enhance Tier (80 - 320) | Not all E.G.O Gifts can be enhanced. For a list of enhanceable E.G.O Gifts and their effects, see List of E.G.O Gifts/Enhance. For exact Cost of enhancing, see table below. |
Fuse Gifts | Fusing multiple E.G.O Gifts to produce a new E.G.O Gift. | Free (save for the fused Gifts) | Fusing multiple E.G.O Gifts of a low tier may produce a Gift of a higher tier. |
Gift Enhance Costs
Tier | Cost (Upgrade Level 1) | Cost (Upgrade Level 2) |
---|---|---|
I | 80 | 160 |
II | 100 | 200 |
III | 125 | 250 |
IV | 160 | 320 |
Note: The 'Sheepback Clouds', 'Katabatic Wind', and 'Path of the West Wind' Starter Buffs reduces the Enhance Costs universally by 20%; their secondary buffs provide for an additional 20% cost reduction to E.G.O Gifts of certain categories. |
Gift Fusion Details
Note: Only gifts of Tier III or lower may participate in Fusion.
The player must choose a Keyword Category they would like to obtain from the Fusion before the Fusion commences. Fusing more E.G.O Gifts produces a higher chance of producing Gifts of the desired Keyword: 2-Gift Fusions have a 60% chance of producing the Keyword chosen, while 3-Gift Fusions have a 90% chance of doing so.
When 2 Gifts are being fused: | |||
---|---|---|---|
Gift A | Gift B | Result | |
Tier I | Tier I | Tier I | |
Tier I | Tier II | Tier I | |
Tier I | Tier III | Tier II | |
Tier II | Tier II | Tier II | |
Tier II | Tier III | Tier II | |
Tier III | Tier III | Tier III |
When 3 Gifts are being fused: | ||||
---|---|---|---|---|
Gift A | Gift B | Gift C | Result | |
Tier I | Tier I | Tier I | Tier I | |
Tier I | Tier I | Tier II | Tier I | |
Tier I | Tier I | Tier III | Tier II | |
Tier I | Tier II | Tier II | Tier II | |
Tier I | Tier II | Tier III | Tier II | |
Tier I | Tier III | Tier III | Tier III | |
Tier II | Tier II | Tier II | Tier III | |
Tier II | Tier II | Tier III | Tier III | |
Tier II | Tier III | Tier III | Tier IV | |
Tier III | Tier III | Tier III | Tier IV |
Certain combinations of E.G.O Gifts would also produce specific Tier IV E.G.O Gifts:
E.G.O. Gifts
There are a total of 161 E.G.O. Gifts that you may encounter during an initial Mirror of the Wuthering run, and a further 31 E.G.O Gifts are unlockable through Starter Buffs. In all difficulties, you will choose 1 Tier 2 E.G.O Gift from one of 11 Categories (7 for the Sin Affinities, 3 for the Physical Attributes, and 1 completely Random; all except the Random Category has to unlocked through Starter Buffs). The E.G.O Gifts offered in all categories except 'Random' are fixed (see #Starting E.G.O Gift Choice)
Battle Encounters has a certain chance of letting you pick another upon beating them: 5% for Normal Encounters, 70% for Abnormality/Focused Encounters, 35% for Risky Encounters, and guaranteed for Boss Encounters. Boss Encounters offers you to pick 1 Gift out of 3 while the rest only offers 1 choice of Gift. Having the Gift 'Tomorrow's Fortune' increase the choices available by 1 in both cases. In addition, you can also reject any E.G.O Gifts offered if they do not suit your current run.
Abnormality Encounters may also give you their relevant E.G.O Gift depending on the chosen decision. Gifts earned in this manner cannot be rejected. You will not encounter these events if you already own their E.G.O Gift.
Mirror of the Beginning
Gift | Description | Tier | Cost | Keyword | Event |
---|---|---|---|---|---|
Hellterfly’s Dream |
When applying Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency or 'Unique Burn' to an enemy with Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn', randomly inflict a total of 3 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency between all enemies. When activating Wrath Absolute Resonance, randomly inflict a total of 5 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency between all enemies at Combat Start. |
II | 198 | Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). |
Ardor Blossom Moth |
Perversion |
After defeating 1 or more enemy using an Attack Skill, gain +1 E.G.O resource of that Attack Skill's Affinity at the next Turn Start. If the Attack Skill's Affinity was Wrath, gain +1 E.G.O resource of all affinities the ally has at the next Turn Start instead. |
I | 157 | - | Spiral of Contempt |
Ashes to Ashes |
Combat Start: if all enemies (or all Abnormality parts) have Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn', inflict 2 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency on all enemies (or all Abnormality parts). |
I | 148 | Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). |
Rising Ashes |
Phlebotomy Pack |
When hitting an enemy with a Skill, heal 12.5% of the character’s missing HP. (Once per character per turn.) If the Skill’s Affinity was Wrath, heal 25% of missing HP instead. |
I | 142 | - | Nymph |
Wound Clerid |
When hitting an enemy with a Skill that inflicts Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or 'Unique Bleed', inflict 4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency. |
II | 202 | Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
Wailing Coffin |
Coffee and Cranes |
Turn Start: Gain +1 E.G.O resource of a random Affinity that does not correspond to any Attack Skill Affinity used last turn. If a Lust Affinity Attack Skill was used last turn: Gain 1 of every Affinity E.G.O resource that does not correspond to any Attack Skill Affinity used last turn instead. |
II | 186 | - | Paper Chairman |
Eclipse of Scarlet Moths |
Turn Start: When dealing damage with an Attack Skill for the first time, deal half its damage as fixed damage to a random enemy. If the Attack Skill's Affinity was Lust, deal said damage to two random enemies instead. |
II | 220 | - | Sunset Wayfarer |
Grimy Iron Stake |
When hitting an enemy using a single-Coin skill, inflict 1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency. Inflict 2 Defense Level Down Defense Level Down Defense Level -X for this turn. until the end of the next turn. If the target already has Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed', inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency instead. |
I | 147 | Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
Hurting Teddy Bear |
Fiery Down |
When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency or 'Unique Burn', inflict 3 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency. Turn Start: If the enemy has 20+ Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency, (Current Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency on enemy) x2 |
II | 203 | Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). |
Skin Prophet |
Bloody Gadget |
Turn Start: apply 2 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) to a random ally. Prioritizes allies with Lust Affinity Attack skills; apply 1 additional Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) to the said ally. |
I | 163 | - | My Form Empties |
Sunshower |
When activating Sloth Absolute Resonance or using a Skill with 2+ Atk Weight: All allies gain +2 Skill Power at Combat Start. |
III | 252 | - | Drifting Fox |
Today’s Expression |
After defeating an enemy by using a Sloth Affinity or Blunt skill, raise the unit's Blunt Skill Power by 2 until the end of next turn. | II | 189 | Blunt | Tomorrow's Expression |
Talisman Bundle |
Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency on target. When using a Slash Skill, inflict 4 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency instead. |
I | 143 | Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
So That No One Will Cry |
Rusty Commemorative Coin |
If the first single-Coin Attack Skill that an ally uses during the combat phase doesn’t defeat any enemies, use the Skill one more time. After defeating an enemy by using a Sloth or single-Coin Skill, the ally gains +1 Skill Power for the next turn. |
III | 270 | - | Brazen Bull |
Blood, Sweat, and Tears |
Skills deal +10% damage to Staggered enemies. If the Skill’s Affinity was Sloth, deal +20% damage instead. |
II | 200 | - | Drunkard |
Green Spirit |
After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency using Skill effects, randomly inflict a total of 4 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency between all enemies(or all Abnormality parts). |
I | 146 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Fairy Gentleman |
Lithograph |
Whenever an enemy is Staggered, the ally with the least HP heals 5% of their Max HP. If said ally has Gluttony Affinity Attack Skills, heal 10% of Max HP instead. |
I | 165 | - | Heavenly Executor's Scribe |
Crown of Roses |
Turn Start: inflict 4 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency on a random enemy(or all Abnormality parts). When activating Gluttony Absolute Resonance, inflict 2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency on all enemies at Combat Start. |
I | 144 | Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
Sign of Roses |
Sticky Muck |
When hitting an enemy with a Pierce Skill or a Gluttony Affinity Skill, inflict 2 Defense Level Down Defense Level Down Defense Level -X for this turn.. |
I | 156 | Pierce | Ambling Pearl |
White Gossypium |
Turn Start: If there are Staggered enemies, un-Stagger enemies. Then, inflict (8 + Stagger LV x 4) Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and (8 + Stagger LV x4)/2 Offense Level Down Offense Level Down Offense Level -X for this turn. on them. (Activates once per enemy per Encounter. Does not activate against certain enemies that do not recover from Stagger) |
II | 201 | Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
Drenched Gossypium |
Blue Zippo Lighter |
Turn Start: gain +1 Gloom E.G.O resource and +1 E.G.O resource of 2 other random Affinities. | I | 163 | - | Wayward Passenger |
Phantom Pain |
Skills with 1 Atk Weight deal +15% damage. When activating Gloom Absolute Resonance, apply 2 Offense Level Up Offense Level Up Offense Level +X for this turn. to all allies at Combat Start. |
III | 266 | - | Wandering Mind |
Thunderbranch |
When inflicting Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency with Skill effects, Inflict 1 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency and +1 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency Count on target. |
III | 252 | Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
Monkey Tree |
Melted Eyeball |
Inflict 5 Offense Level Down Offense Level Down Offense Level -X for this turn. and 5 Defense Level Down Defense Level Down Defense Level -X for this turn. next turn against enemies affected by Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target. (3 times per turn) |
III | 248 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Blubbering Toad |
Grey Coat |
When using a Skill with 2+ Atk Weight, increase its damage by 20%. When hitting an enemy with a Skill with 2+ Atk Weight or a Gloom Affinity Skill, heal by 20% of the damage dealt. |
II | 192 | - | Hole-in-the-Man |
Late-bloomer’s Tattoo |
When hitting an enemy with a single-Coin Skill or a Pride Affinity Skill, gain 2 Offense Level Up Offense Level Up Offense Level +X for this turn. and 2 Defense Level Up Defense Level Up Defense Level +X for this turn. next turn. (Max 5) |
II | 183 | - | Stuck in Heaven |
Lowest Star |
When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 2 fixed SP damage on target. Allies with less than 0 SP deal 10% more damage. |
II | 185 | Blunt | Blue-ish Star |
Prejudice |
First Turn Start of an Encounter: the ally with the least HP heals 15% of their Max HP. When activating Pride Absolute Resonance, the ally with the least HP heals 12.5% of their missing HP at Combat Start. |
I | 152 | - | Spider of Marriage |
Little and To-be-Naughty Plushie |
Deal +10% damage against enemies with Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. at Combat Start Take -20% damage from enemies with Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' at Combat Start Allies with Pride Affinity Attack Skills deal +20% damage against enemies with Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' instead. Allies with Pride Affinity Attack Skills take -30% damage from enemies with Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' instead. |
II | 191 | Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
None |
Gathering Skulls |
After defeating an enemy by using a Pride Affinity or Pierce damage Skill, raise the unit's Pierce Power by 2 for the next 2 turns. | II | 194 | Pierce | Chattering Teeth |
Nixie Divergence |
First Turn Start of an Encounter: inflict 4 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and 4 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to all enemies. (Or all Abnormality parts) When hitting an enemy with an Envy Affinity Skill, inflict 2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target. |
I | 145 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Steam Transport Machine |
Dreaming Electric Sheep |
After defeating an enemy by using an Envy Affinity or Slash damage skill, raise the unit's Slash Skill Power by 2 for the next 2 turns. When activating Envy Absolute Resonance, all allies gain 2 Offense Level Up Offense Level Up Offense Level +X for this turn. and 2 Defense Level Up Defense Level Up Defense Level +X for this turn. at Combat Start. |
II | 198 | Slash | Dreaming Electric Sheep |
Standard-duty Battery |
When hitting an enemy with a Skill, inflict 3 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency on target. If the Skill's Affinity was Envy, inflict 5 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency on target instead. |
III | 269 | Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
Shock Centipede |
Pinpoint Logic Circuit |
When hitting an enemy with an Envy Affinity Skill or a Skill that inflicts Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency or 'Unique Burn', inflict additional Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency by half the Skill's total Coins. (rounded up) |
II | 204 | Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). |
kqe-1j-23 |
Voodoo Doll |
Turn Start: deal 3 fixed Envy Affinity damage to all enemies. Inflict 1 Power Down Power Down Skill Final Power -X for this turn. to enemies with 33% or less HP. |
I | 149 | - | Will You Play? |
Carmilla |
At the start of a non-Focused Encounter, all enemies take fixed damage equal to 20% of their Max HP. | II | 217 | - | Four-hundred Roses |
Child within a Flask |
Encounter Start: gain +1 E.G.O resource for every Sin Affinity. | II | 212 | - | Children in the Flask |
Illusory Hunt |
Focused Encounter Start: Apply 2 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) to all allies. |
III | 264 | - | All-Around Cleaner |
Homeward |
Encounter Start: all participating allies heal 12% of their Max HP. | II | 193 | - | Smokey Old Man |
Tomorrow’s Fortune |
Increase the number of options by 1 when choosing an E.G.O Gift to get. | I | 140 | - | Star Luminary |
Mirror of Mirrors
Gift | Description | Tier | Cost | Keyword | Event |
---|---|---|---|---|---|
Red Order |
Whenever an ally inflicts Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count or 'Unique Sinking' on enemies with Skill Effects, the ally gains 1 'Offense Level' next turn. (Max 3) Allies with Wrath Affinity Attack Skills, upon inflicting Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency or Count on enemies with Skill Effects, gain 2 'Offense Level' next turn instead. (Max 4) |
II | 188 | Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
Centipede Apostle |
Smokes and Wires |
Allies inflict x2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency with Skill effects. Turn End: enemies with Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' lose 2 Speed next turn. |
III | 261 | Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
The 4th Front of the Smoke War |
Employee Card |
When activating Wrath Absolute Resonance or using a Skill that gains or applies Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge', all allies gain +3 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count at the next Turn Start. (Once per turn) |
II | 195 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
Forsaken Employee |
Oscillating Bracelet |
When hitting an enemy with a Skill, inflict 1 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency next turn. If the Skill's Affinity was Wrath, inflict 2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency instead. |
II | 208 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
None |
Glimpse of Flames |
Turn End: consume half of Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Count on enemies with Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). to deal (Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency x consumed Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Count) bonus Wrath damage. Targets lose (Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Count consumed by Glimpse of Flames)/2 Defense Levels for the next turn. (Max 3) |
IV | 379 | Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). |
None |
Cigarette Holder |
Turn Start: allies with Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). gain 1 Power Up Power Up Skill Final Power +X for this turn.. Allies with 5+ Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count gain 2 Power Up Power Up Skill Final Power +X for this turn. instead. |
II | 197 | Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
None |
Barbed Snare |
Turn End: Inflict Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency on all enemies equal to their current Speed values. When activating Lust Absolute Resonance, apply 3 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count to a random enemy at Combat Start. |
II | 187 | Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
Rose Hunter |
Rusted Cutting Knife |
When inflicting Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or 'Unique Bleed' with Skill effects against non-Staggered enemies, inflict 1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. If the Skill's Affinity was Lust, inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count instead. |
III | 244 | Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
None |
Thorny Path |
When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency or 'Unique Sinking', inflict 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count at Turn End. (Once per enemy per turn) When activating Lust Absolute Resonance, inflict 2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count to all enemies(for Abnormalities, a random Part) at Combat Start. |
I | 160 | Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
Heavenly Commander's Throne |
Red-stained Gossypium |
First Turn Start of an Encounter: inflict 1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +15 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count to all enemies (or all Abnormality parts). Turn Start: enemies with Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency lose (Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency/3) 'Offense Level' and 'Defense Level' for the turn. (Maxes out at 30 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency stack) |
IV | 382 | Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
None |
Stone Tomb |
Allies gain 1.5x Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects. When an ally defeats an enemy with a Sloth Affinity Skill, they gain 2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn) |
II | 196 | Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
Pagoda Veneration |
Portable Battery Socket |
Turn Start: Two random allies gain +2 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (Prioritizes Identities with Skills that gain Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge') When activating Sloth Absolute Resonance, one random ally gains +3 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count at Combat Start. |
II | 190 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
None |
Dust to Dust |
At the start of the battle, inflict 2 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). and +2 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Count on all enemies. (For Abnormalities, one random Part.) When activating Sloth Absolute Resonance, inflict 2 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). and +2 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Count on all enemies (for Abnormalities, one random Part) at the start of the combat phase. |
I | 102 | - | None This gift is currently unavailable in Mirror of the Lake |
Melted Spring |
Turn Start: enemies with Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) lose 3 'Offense Level' and 'Defense Level' for the turn. |
II | 206 | Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
Time Duck |
Downpour |
Turn Start: Inflict (Current Turn Count x 2) Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on all enemies (or all Abnormality parts). Turn End: Trigger Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target on all enemies (or all Abnormality parts). |
IV | 381 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
None |
Four-leaf Clover |
When an ally with Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). at Combat Start Critical Hits an enemy, gain 5 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn) If the Skill's Affinity was Gluttony, gain 7 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and +3 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count instead at the next Turn Start. |
III | 260 | Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
Fairy-Long-Legs |
Nightvision Goggles |
This Gift activates when an ally has 15+ Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count at Turn Start. Combat Start: the ally with 15+ Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count loses 3 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and gains 5 'Offense Level' for the turn. |
II | 184 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
Dimensional Oxidation Variant |
Disk Fragment |
Turn Start: gain +1 E.G.O resource of a random Affinity for each non-Gluttony E.G.O skill used last turn. If a Gluttony Affinity E.G.O Skill was used, gain +3 E.G.O resources of a random Affinity for each Gluttony E.G.O Skill used last turn instead. |
III | 265 | - | Dimensional Orbit Stabilizer |
Midwinter Nightmare |
When hitting and dealing HP damage to an enemy with a Skill, inflict 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency. If the Skill's Affinity was Gluttony, inflict 5 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency instead. |
III | 259 | Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
Faelantern |
Thrill |
Turn Start: inflict 3 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count on all enemies. (or all Abnormality Parts) Turn End: Inflict (Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency x Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count) Gluttony damage to all enemies with 3+ Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count (for Abnormalities, each Part is considered individually) then reduce Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count by 2. |
IV | 384 | Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
None |
Skeletal Crumbs |
Deal +12.5% damage and take -12.5% damage against enemies that had Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) at Combat Start. Allies with Gloom Affinity Attack Skills deal +20% damage and take -20% damage instead. |
II | 205 | Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
Tomb of Bone |
Curriculum Vitae |
Turn End: allies with 7+ (Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') gain 1 Haste Haste Speed +X for this turn. next turn. If the ally has Gloom Affinity Skills, gain 2 Haste Haste Speed +X for this turn. and 1 Power Up Power Up Skill Final Power +X for this turn. next turn instead. |
I | 155 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
Funeral of a Dying Butterfly |
Pendant of Nostalgia |
Combat Start: a random ally gains 3 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency. (Prioritizes Identities with Attack Skills that gain Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Counts) Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 3 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count. |
I | 145 | Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
Der Fluchschütze |
Broken Revolver |
Turn Start: enemies(or Abnormality parts) with Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. have their 'Offense Level' and 'Defense Level' reduced by 2 for the turn. |
I | 158 | Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
None |
Artistic Sense |
Deal +35% damage against enemies suffering negative effects (Low Morale, Panic) from SP loss. When Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)'s effect applies to enemies without Sanity, the Affinity of the damage inflicted changes to whatever is the most effective. |
IV | 373 | Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
None |
Nebulizer |
First Turn Start of an Encounter: all allies gain 4 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and +4 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count. When activating Pride Absolute Resonance, all allies gain 2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count at Combat Start. |
II | 218 | Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
Sleeping Bag of Olden Days |
Special Contract |
Enemies Staggered by taking Skill damage also receive fixed damage by 33% of their Max HP (for Abnormalities, the Part's HP), and are inflicted with 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) next turn. (Once per Encounter) |
III | 250 | - | Overdue Assignments |
Grand Welcome |
Encounter Start: gain +5 Pride E.G.O resources. Whenever an enemy dies, gain +2 Pride E.G.O resources and +1 E.G.O resource for 2 other random Affinities. |
III | 267 | - | The King in Binds |
Wrist Guards |
Turn Start: allies with 5+ (Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') gain 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%). If the ally has Pride Affinity Attack Skills, gain 2 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) instead. |
I | 161 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
Handshake of Handshakes |
Clear Mirror, Calm Water |
Increase the allies' Critical Hit damage multiplier from x1.2 to x1.7. If a Critical Hit consumed Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count, the ally gains 10 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn. (activates once per Identity, per turn) |
IV | 390 | Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
None |
Charred Disk |
When an enemy with Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). is defeated (for Abnormalities, when the Core is defeated), inflict half of the Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency on the defeated enemy to an enemy with the least Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency at the next Turn Start. Turn Start: inflict 4 Offense Level Down to enemies with Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). for the turn. |
III | 248 | Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). |
None |
Lightning Rod |
Encounter Start: all allies gain +3 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. If two or more participating allies have Envy Affinity Attack Skills, all allies gain +5 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count instead. |
III | 247 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
None |
Endorphin Kit |
When gaining Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects, gain 1 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and +1 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count. If the Skill's Affinity was Envy, the ally gains 2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count instead. |
III | 251 | Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
Dream-Devouring Siltcurrent |
Headless Portrait |
Combat Start: Inflict 2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on all enemies with less than 0 SP. (for Abnormalities, one random part) For each Envy Affinity Skill used, randomly inflict 1 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency between all enemies next turn. (for Abnormalities, one random part) |
I | 151 | Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
Portrait of a Certain Day |
Charge-type Gloves |
Max Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count +10. Encounter Start: All allies gain +5 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. Turn Start: All allies gain +2 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. |
IV | 394 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
None |
First-aid Kit |
Turn Start: one ally under 50% HP heals 25% of Max HP. (Once per Encounter; does not activate if the ally is dead) | III | 230 | - | Centaur |
Painkiller |
Turn Start: Staggered allies heal by 12.5% of Max HP and gain 3 Protection Protection Take -(X*10)% damage this turn. (Max 100%) for this turn. |
II | 183 | - | Hydra |
Voracious Hammer |
After winning a combat Encounter, gain 3 Cost for each enemy defeated. | II | 213 | - | Sleepyhead |
Golden Urn |
Gain +20% Cost after winning a combat Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) | II | 180 | - | Golden Grip |
Milepost of Survival |
When moving to the next floor, all Identities heal by 10% of Max HP, and gain 100 Cost. | II | 182 | - | Highway Devotee |
Faith |
After using a Plus Coin Skill, fully heal the ally's SP at the next Turn Start. (Unless corroded). | IV | 424 | - | None |
Piece of Relationship |
Upon Acquisition: All Deployed Identities gain 5 Levels. [Cannot Sell] | IV | 422 | - | None |
Lunar Memory |
All type and Affinity resistances of enemies (for Abnormalities, all Parts) change to 'Fatal'. | V | 600 | - | None |
Entry Ticket |
Combat Participant Limit +1 | II | 125 | - | No longer available Obtained on entry of Floor 2 |
Golden Entry Ticket |
Combat Participant Limit +1 | II | 175 | - | No longer available Replaces Entry Ticket on entry of Floor 4 |
Mirror of the Lake
Gift | Description | Tier | Cost | Keyword | Event |
---|---|---|---|---|---|
Ancient Effigy |
Turn Start: select one of the fastest allies and apply 5 Haste Haste Speed +X for this turn. to them next turn. Next Turn Start: select one of the other fastest allies (allies without the Ancient Effigy effect) and re-apply the Gift effect to them. (effect expires if no other allies can be selected) |
IV | 397 | - | Broken Wings |
Non-disclosure Agreement |
Turn Start: A random ally deals +10% damage (effective until Non-disclosure Agreement effect expires). The ally deals additional +10% damage every time it hits with a Skill and deals HP damage to an enemy (Max +40% damage). If the ally takes HP damage, the Gift's effect expires. At the next Turn Start, apply the same Gift effect to another random ally. (effect expires if no other allies can be selected) |
IV | 395 | - | Cyclops |
Reverberation |
Turn End: Inflict 2 Bind Bind Speed -X for this turn. to enemies (for Abnormalities, their Parts) with 10+ Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency. If the target has 20+ Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, apply 2 Bind Bind Speed -X for this turn. and 1 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. instead. |
II | 216 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
None |
Burning Intellect |
After defeating an enemy with a Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). effect, 2 allies with Skills that inflict Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency gains 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) at the next Turn Start. |
I | 141 | Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). |
None |
Soothe the Dead |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) First Turn Start of a wave: inflict 3 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies (or all Abnormality parts); randomly inflict a total of 15 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency between all enemies (or all Abnormality parts). To Skills that inflict Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': Final Power +1, Coin Power +1, inflicted Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency +1, inflicted Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Count +1. |
IV | 421 | Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). |
Fuse E.G.O Gifts |
Rusted Muzzle |
When hitting and dealing 12+ HP damage to an enemy with a Skill, inflict 2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency. When using a Slash Skill, inflict 4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency instead. |
I | 164 | Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
None |
Bloody Mist |
Encounter Start: This Gift Activates when 5 or more Identities have Attack Skills that apply Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) Allies inflict double the amount of Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. Skills that inflict Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed': Coin Power +2, damage dealt +100% |
IV | 418 | Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
Fuse E.G.O Gifts |
Bell of Truth |
Inflict 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) this turn to enemies affected by Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target. (Activates once per Attack Skill that triggers Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target) |
III | 268 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Clockwork-time Roly-poly |
Coupled Oscillation |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) First Turn Start of a wave: Inflict 5 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +5 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to all enemies. (or all Abnormality parts) Apply 5 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) this turn and next turn to enemies affected by Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target. (activates once per Attack Skill that triggers Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target) After triggering 3 Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target to a target, Stagger the target at the next Turn Start and add a new Stagger Threshold at 66% and 33% marks of the target's current HP. (once per Encounter) |
IV | 419 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Fuse E.G.O Gifts |
Fluorescent Lamp |
Turn End: If there are enemies or Abnormality parts with Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., apply 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) or 1 Haste Haste Speed +X for this turn. to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. + 1) times. |
II | 219 | Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
Dream-Devouring Siltcurrent |
Enrapturing Trance |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) When hitting an enemy with a Skill, inflict 5 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency. When Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count on an enemy drops below 1, consume 10 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency instead of Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count. (This effect ends when Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency drops below 10) |
IV | 416 | Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
Fuse E.G.O Gifts |
Broken Compass |
First Turn Start of a wave: randomly inflict (5 + (# of enemies x 3)) Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count between all enemies (or all Abnormality parts). (For Abnormalities, only the Core counts as an enemy) |
III | 263 | Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
Explorer on a Bereaved Road |
Black Sheet Music |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) When hitting an enemy with a Skill, inflict 5 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency. Turn Start: All enemies (or all Abnormality parts) regain Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count equal to (Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count consumed from getting hit last turn)/2 |
IV | 427 | Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
Fuse E.G.O Gifts |
Ornamental Horseshoe |
Turn Start: apply 2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency to 2 random allies without Poise Poise Boost critical hit chance by X*5% for the next Y hit(s).. When all allies have Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency, apply 1 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count to all allies instead. |
I | 154 | Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
None |
Lucky Pouch |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply or gain Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) Combat Start: If a random ally with Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Critical Hits on an enemy with a Skill, all allies gain 7 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and +7 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn) Skill 3 of Identities with Skills that gain Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency: Final Power +3, Coin Power +(12/# of Coins), damage dealt +(50/# of Coins)%. |
IV | 410 | Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
Fuse E.G.O Gifts |
Material Interference Force Field |
First Turn Start of a wave: all allies gain 3 Charge Barrier Charge Barrier - Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. |
III | 262 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
Resident of Metropolaris |
T-1 Perpetual Motion Machine |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) First Turn Start of a wave: all allies gain 7 Charge Barrier Charge Barrier - Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. Turn Start: all allies gain ((Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge')/5 +1) Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%). (max 9, rounded up) Next Turn Start: Each Identity gains ((sum of total Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge' consumed by Skill use in this Encounter)/4) Offense Level Up Offense Level Up Offense Level +X for this turn. (Maxes out when a sum of 40 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') are consumed) |
IV | 406 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
Fuse E.G.O Gifts |
Mirror of the Wuthering
Gift | Description | Tier | Cost | Keyword | Event |
---|---|---|---|---|---|
Melted Paraffin |
When winning a Clash with a Skill that inflicts Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn', inflict (# of remaining Coins/2) Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency on the target. |
I | 150 | Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). |
Skin Prophet |
Polarization |
If the ally has 30 or more SP than the target, deal +7.5% more damage with Skills that inflict Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. (For enemies without SP, their 'SP' counts as 0) |
I | 158 | Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). |
None |
Pain of Stifled Rage |
[Effects apply only to #1, #2 Deployed Identities] When inflicting Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn' with a Skill effect to an enemy that has Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn', gain 1 Haste Haste Speed +X for this turn. next turn. (2 times per Skill, 2 times per turn) If the affected unit already has Haste Haste Speed +X for this turn., gain 1 Haste Haste Speed +X for this turn. and 2 Offense Level Up Offense Level Up Offense Level +X for this turn. instead. (once per Skill, 2 times per turn) |
II | 199 | Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). |
Brazen Bull |
Ardent Flower |
[Effect applies only to #1, #2 Deployed Identities] When an ally attacks an enemy, if the target has (Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency on self)% or less HP (for Abnormalities, Core HP), deal +50% more damage with Attack Skills that inflict Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. |
III | 246 | Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). |
Ardor Blossom Moth |
Fragment of Hellfire |
Activates when using E.G.O Awakening Skills that apply Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. (NOT Corrosion Skills) Gain Final Power equal to (Wrath E.G.O resource + sum of other E.G.O resources/3) consumed. Wrath E.G.O Awakening Skills: Inflict additional Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Count based on E.G.O grades Before Attack (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflict +4 Count, and so on) and deal +(Atk Weight/# of attack targets x 20)% more damage. |
IV | 400 | Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). |
None |
Arrested Hymn |
Combat Start: if all enemies (or all Abnormality parts) have Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., all allies gain 1 Haste Haste Speed +X for this turn. next turn. |
I | 149 | Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
None |
Tangled Bundle |
When the ally with the fastest Speed deals damage to an enemy with a Skill that inflicts Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', deal +12.5% more damage. |
I | 159 | Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
Drenched Gossypium |
Awe |
[Effects apply only to #1, #2 Deployed Identities] When using a Skill that inflicts Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', and if the main target has 7+ Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, deal +10% more damage |
II | 207 | Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
Spiral of Contempt |
Respite |
[Effects apply only to #1, #2 Deployed Identities] Activates upon Clash Win using a Skill that inflicts Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed' Inflict +(# of remaining Coins/2) Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count to the target, and gain Offense Level Up Offense Level Up Offense Level +X for this turn. equal to that value next turn For Skills with 2- Coins, use (# of remaining Coins+3) to calculate instead |
III | 255 | Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
Sign of Roses |
Fragment of Allurement |
Activates when using E.G.O Awakening Skills that inflict Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'. (NOT Corrosion Skills) Gain Final Power equal to (Lust E.G.O resource + sum of other E.G.O resources/3) consumed. Lust E.G.O Awakening Skills: Inflict additional Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal additional Lust damage equal to Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on target |
IV | 400 | Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
None |
Bio-venom Vial |
If a target with Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency is defeated, inflict 0.5(Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn |
III | 259 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Ambling Pearl |
Venomous Skin |
When winning a Clash with a Skill that applies(including on self) Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, inflict (# of remaining Coins/2) Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on the target. |
I | 147 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Blubbering Toad |
Sour Liquor Aroma |
[Effects apply only to #1, #2 Deployed Identities] Skills that apply(including on self) Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count gain 'Offense Level' +2 If the main target has Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). and is Staggered, deal +(Stagger Level x 7.5)% more damage with the Skill When attacking an enemy with a Skill that applies Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, deal +(Stagger Level x 15)% more damage with the Skill instead |
II | 185 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Fairy Gentleman |
Mirror Tactile Synaesthesia |
When an ally Staggers an enemy with an Attack Skill(Except E.G.O Skills) that applies(including on self) Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, randomly apply 1/3 of the Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target between other enemies(or a random Abnormality Part) next turn. If there are no other enemies to apply the above effect to, multiply Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target by 1.5 next turn. |
II | 200 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Wandering Mind |
Clockwork Spring |
[Effects apply only to #1, #2 Deployed Identities] Skills that apply(including on self) Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count gain Clash Power +1 When dealing damage to an enemy that has Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). with Attack Skills(Except E.G.O Skills) that inflict Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, deal +(Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target + 5)% more damage. For Pride Skills: deal +(sum of Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count on target +5)% more damage |
III | 249 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Steam Transport Machine |
Fragment of Inertia |
Activates when using E.G.O Awakening Skills that apply Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (NOT Corrosion Skills) Gain Final Power equal to (Sloth E.G.O resource + sum of other E.G.O resources/3) consumed. Sloth E.G.O Awakening Skills: Inflict additional Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target x 1.5)% more damage |
IV | 400 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
None |
Smoking Gunpowder |
[Effects apply only to #1, #2, and #3 Deployed Identities] Turn End: If an Attack Skill inflicting Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency or Count has been used at least once this turn, gain 1 Haste Haste Speed +X for this turn. next turn. If this unit's Speed is at 6+, Attack Skills inflicting Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency or Count deal +12.5% more damage. |
II | 201 | Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
None |
Bone Stake |
Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. effect deals double damage against enemy Shield. |
I | 152 | Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
Chattering Teeth |
Ragged Umbrella |
[Effects apply only to #1, #2 Deployed Identities] When winning a Clash using a Skill that inflicts Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency or Count, inflict +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count against the target (once per turn per Identity) If the target doesn't have Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., inflict 3 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency and +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count instead. |
II | 211 | Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
Drifting Fox |
Deathseeker |
[Effects apply only to #1, #2 Deployed Identities] Attack Skills(Except E.G.O Skills) that inflict Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency or Count gain Clash Power +1, 'Offense Level' +2, and deal +15% more damage. Single-Coin Skills gain Clash Power +2, 'Offense Level' +2, and deal +40% more damage instead. |
III | 271 | Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
None |
Fragment of Desire |
Activates when using E.G.O Awakening Skills that inflict Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (NOT Corrosion Skills) Gain Final Power equal to (Gluttony E.G.O resource + sum of other E.G.O resources/3) consumed. Gluttony E.G.O Awakening Skills: Inflict additional Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count based on E.G.O grades (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(# of different E.G.O resource used x 15)% more damage |
IV | 400 | Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
None |
Eldtree Snare |
Attack Skills(Except E.G.O Skills) that inflict Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' deal +5% more damage. For Skills with 2- Coins, gain Clash Power +1 and deal +10% more damage instead. |
I | 145 | Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
Faelantern |
Rags |
Allies with Attack Skills that inflict Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' heal 5 additional SP(once per turn) upon Clash Win; if at max SP, deal +7.5% more damage. When the said allies use a minus Coin Skill(not E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% more damage; if already at less than -15 SP, deal +15% more damage. |
I | 155 | Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
None |
Grandeur |
[Effects apply only to #1, #2 Deployed Identities] When dealing damage with an Attack Skill that inflicts Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' against targets with 10+ (Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency + Count), inflict 2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count After Attack (2 times per turn per Identity) In Focused Encounters: inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count instead (once per turn per Identity) |
II | 215 | Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
My Form Empties |
Distant Star |
[Effects apply only to #1, #2 Deployed Identities] For this Encounter, Ally that used Attack Skills that inflict Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' 3 times or more during this Encounter inflicts 1 additional Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency. (this effect applies from the 4th used Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)-applying Skill onward) In Focused Encounters: inflicts 2 additional Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency instead. |
III | 257 | Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
None |
Fragment of Decay |
Activates when using E.G.O Awakening Skills that inflict Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (NOT Corrosion Skills) Gain Final Power equal to (Gloom E.G.O resource + sum of other E.G.O resources/3) consumed. Gloom E.G.O Awakening Skills: Inflict additional Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(SP consumed to activate E.G.O Skill x 2.5)% more damage. |
IV | 400 | Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
None |
Devil's Share |
Turn End: apply 1 Haste Haste Speed +X for this turn. next turn to 1 ally with the highest Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and 1 ally with the highest Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count. (both effects can apply on the same Identity) If the ally has Lust Affinity Attack Skills, apply 2 Haste Haste Speed +X for this turn. instead. (not counting E.G.O Skills) |
I | 144 | Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
None |
Emerald Elytra |
First Turn Start of a Wave: 1 fastest ally gains 3 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and 2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count. If the ally has Envy Affinity Attack Skills, gain 4 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and 3 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count instead. |
I | 160 | Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
Fairy-Long-Legs |
Old Wooden Doll |
[Effects apply only to #1, #2 Deployed Identities] On Crit, inflict 1 Defense Level Down Defense Level Down Defense Level -X for this turn. next turn. (3 times per turn per Identity) |
II | 214 | Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
So That No One Will Cry |
Finifugality |
[Effects apply only to #1, #2 Deployed Identities] Turn Start: allies with 10+ (sum of Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and Count) gain Clash Power +1 and 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%). At 20+ sum, gain Clash Power +1 and 3 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) instead. At 40+ sum, gain Clash Power +2 and 3 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) instead. |
III | 243 | Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
None |
Fragment of Conceit |
Activates when using E.G.O Awakening Skills that apply or gain Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (NOT Corrosion Skills) Gain Final Power equal to (Pride E.G.O resource + sum of other E.G.O resources/3) consumed. Pride E.G.O Awakening Skills: gain additional Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(sum of all E.G.O resources consumed x 8)% more damage. |
IV | 400 | Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
None |
UPS System |
Turn End: If at less than 3 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +3 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count next Turn Start. Turn End: If at 3+ Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) next Turn Start. |
I | 156 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
kqe-1j-23 |
Uncapped Defibrilator |
Turn End: heal HP and SP equal to the sum of Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by Attack Skills this turn. If this unit has 50%- remaining HP, boost the heal amount by x1.5. |
I | 147 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
Shock Centipede |
Patrolling Flashlight |
[Effects apply only to #1, #2 Deployed Identities] Turn Start: if the affected Identity has a Skill that gains or consumes Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge', the Identity's Skill 1 gains Clash Power +1 and deals +10% more damage while that unit has Charge Barrier Charge Barrier - Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. Turn End: if the affected Identity does not have Charge Barrier Charge Barrier - Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn, apply 2 Charge Barrier Charge Barrier - Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn next turn. |
II | 210 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
Wayward Passenger |
Imitative Generator |
[Effects apply only to #1, #2 Deployed Identities] Activates when the unit has 10+ (Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') at Turn Start. Coin Power +1 to Skill 3 that gains or consumes Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. If the said Skill has less than 5 Base Power, deal +25% more damage; if it has 5+ Base Power, gain an additional Coin Power +1. |
III | 254 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
None |
Fragment of Friction |
Activates when using E.G.O Awakening Skills that gain or consume Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (NOT Corrosion Skills) Gain Final Power equal to (Envy E.G.O resource + sum of other E.G.O resources/3) consumed. Envy E.G.O Awakening Skills: gain additional Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +((Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self + 'Unique Charge') x 5)% more damage. (200% max) |
IV | 400 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
None |
Scalpel |
[Effects apply only to the #4 Deployed Identity] Turn End: Identity with Slash Attack Skills gain (# of Slash Attack Skills they have) Haste Haste Speed +X for this turn. next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 3 Haste Haste Speed +X for this turn. next turn. E.G.O Skills and Counters don't count) |
I | 155 | Slash | None |
Deceptive Accord |
[Effects apply only to #5 Deployed Identity] If there is a 3+ Speed difference between this unit and the enemy targeted by this unit, deal +15% more damage with Slash Skills. |
I | 148 | Slash | Broken Wings |
Tailor's Scissors |
[Effects apply only to #6 Deployed Identity] Slash Skills(Except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +10% more damage. Single-Coin Skills gain Clash Power +1 and deal +20% more damage instead. |
II | 199 | Slash | None |
Resolution |
All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 1 Haste Haste Speed +X for this turn. & Clash Power +1 starting from the second turn. Shi Assoc. faction Identities' HP gets capped to 75% of Max HP. In return, take 50% less damage and receive 50% reduced heal. (activates immediately upon entering an Encounter) |
II | 207 | Slash | None |
Moment of Sentencing |
[Effects apply only to #3, #4 Deployed Identities] Unopposed Slash Skills deal +10% more damage Clash Win: Slash Skills deal +(40/# of remaining Coins)% more damage |
III | 256 | Slash | None |
Sundered Memory |
[Effects apply only to #3 Deployed Identity] Slash Attack Skills(Except E.G.O Skills) gain Clash Power +1 and Final Power +1. For Slash Attack Skills with 2- Coins, gain Final Power +3 and deal +20% more damage instead. Turn End: If at less than 50% HP, gain 4 Slash DMG Up Slash DMG Up Deal +(X*10)% damage with Slash skills this turn. (Max 100%) next turn. |
IV | 400 | Slash | None |
Carpenter's Nail |
[Effects apply only to #4 Deployed Identity] If this unit has 2+ Pierce Attack Skills, gain 1 Pierce DMG Up Pierce DMG Up Deal +(X*10)% damage with Pierce skills this turn. (Max 100%) at Turn Start. |
I | 151 | Pierce | None |
Once, A Blessing |
[Effects apply only to #6 Deployed Identity] When hitting an enemy with a Pierce Skill, gain 1 Haste Haste Speed +X for this turn. and 1 Pierce DMG Up Pierce DMG Up Deal +(X*10)% damage with Pierce skills this turn. (Max 100%) next turn. (once per turn) When defeating an enemy with the said Skill, gain 1 additional Haste Haste Speed +X for this turn. next turn. (once per turn) |
II | 213 | Pierce | None |
Torn Bandolier |
Pierce Skills gain Clash Power +1 Skills that consume Ammo Ammo Spent by certain skills. Some attacks cancel if lacking Ammo. deal +(40/# of Coins)% more damage If the unit is out of Ammo Ammo Spent by certain skills. Some attacks cancel if lacking Ammo., gain 2 Ammo Ammo Spent by certain skills. Some attacks cancel if lacking Ammo. at the next Turn Start (once per Encounter) |
II | 190 | Pierce | Der Fluchschütze |
Keenbranch |
[Effects apply only to #3, #4 Deployed Identities] In a Clash, Clash Power +1; Pierce Skills deal +20% more damage. In an unopposed attack, Pierce Skills deal +10% more damage. |
III | 245 | Pierce | None |
Punctured Memory |
[Effects apply only to #3 Deployed Identity] Pierce Attack Skills(Except E.G.O Skills) gain Clash Power +2 and deal +15% more damage. When winning a Clash with a Pierce Attack Skill, deal +(2.5(# of Clashes + # of remaining Coins))% more damage. (max 35%) Turn End: if this unit dealt 15+ HP damage by winning a Clash with a Pierce Attack Skill this turn, gain 4 Pierce DMG Up Pierce DMG Up Deal +(X*10)% damage with Pierce skills this turn. (Max 100%) next turn. |
IV | 400 | Pierce | None |
Burial Curse |
[Effects apply only to #6 Deployed Identity] When winning a Clash with a Blunt Skill, gain 1 Haste Haste Speed +X for this turn. next turn (2 times max) Turn End: If this unit failed to deal any damage to the enemies this turn, gain 3 Haste Haste Speed +X for this turn. next turn instead. |
I | 152 | Blunt | None |
Compression Bandage |
[Effects apply only to #5 Deployed Identity] When hitting an enemy with a Blunt Skill, deal 3 bonus Blunt damage. Gloom Affinity Attack Skill: heal an additional 3 HP as well. |
II | 209 | Blunt | None |
Temporal Bridle |
Turn Start: units with a Blunt Attack Skill(Except E.G.O Skills) gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. at Turn Start. Units with 2+ Blunt Attack Skills gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. and 1 Blunt DMG Up Blunt DMG Up Deal +(X*10)% damage with Blunt skills this turn. (Max 100%) instead. Units with 2+ Blunt Attack Skills that use Minus Coins gain 2 Offense Level Up Offense Level Up Offense Level +X for this turn. and 2 Blunt DMG Up Blunt DMG Up Deal +(X*10)% damage with Blunt skills this turn. (Max 100%) instead. |
II | 212 | Blunt | Cyclops |
Clasped Sculpture |
[Effects apply only to #3, #4 Deployed Identities] If there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +10% more damage; if there are 3+ remaining Coins, deal +20% more damage; if there are 4+ remaining Coins, deal +40% more damage. |
III | 258 | Blunt | None |
Crushed Memory |
[Effects apply only to #3 Deployed Identity] Blunt Attack Skills gain Clash Power +(# of Coins/3): Plus Coins gain additional Coin Power +1, Minus Coins gain additional Coin Power -1. (E.G.O Skills don't count; rounded up) If, in this Encounter, this unit lost even a single Clash using a Blunt Attack Skill, upgrade the above effect to the following: Blunt Attack Skills gain Clash Power +(# of Coins/2): Plus Coins gain additional Coin Power +2, Minus Coins gain additional Coin power -2. Turn End: If this unit used a Blunt Attack Skill with 3+ Coins this turn, gain 4 Blunt DMG Up Blunt DMG Up Deal +(X*10)% damage with Blunt skills this turn. (Max 100%) next turn. |
IV | 400 | Blunt | None |
Oracle |
Turn End: convert 1 most-owned random E.G.O resource into 1 least-owned random E.G.O resource. | II | 181 | - | None |
Imposed Weight |
If there are no other allies remaining at Turn End, consume 5% of the remaining HP next turn to gain 2 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn.. (does not activate at 25%- HP) If this unit has 50%- HP, gain 3 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. instead. |
III | 242 | - | None |
Themed E.G.O Gifts | |||||
Ebony Brooch |
First Turn Start of an Encounter: Inflict 2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency and Count to all enemies. Inflict 2 Bind Bind Speed -X for this turn. next turn at Turn End to all enemies for 3 turns. |
II | 192 | Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
The Outcast |
Contained Maggots |
When using a Gluttony Affinity Skill(Except E.G.O Skills) against an enemy, inflict 2 Maggots Maggots Turn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1. on target. If the said Skill applies Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 3 Maggots Maggots Turn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1. instead. |
III | 246 | Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
The Outcast |
Made-to-Order |
[Effects apply only to #3 Deployed Identity] Encounter Start: gain +3 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count. Turn Start: gain 1 Protection Protection Take -(X*10)% damage this turn. (Max 100%), 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%), and 1 Power Up Power Up Skill Final Power +X for this turn.. |
II | 190 | - | Automated Factory |
Haunted Shoes |
[Effects apply only to #2 Deployed Identity] Encounter Start: gain +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count. Turn Start: gain 1 Protection Protection Take -(X*10)% damage this turn. (Max 100%), 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%), and 1 Power Up Power Up Skill Final Power +X for this turn.. |
II | 193 | - | Automated Factory |
Frozen Cries |
Applies only to 1 Identity with the slowest Speed at Turn Start. If the said ally wins a Clash or is hit by an enemy, inflict 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) against the enemy. |
II | 220 | Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
The Unloving |
Hoarfrost Footprint |
First Turn Start of a wave: all allies gain +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, and inflict all enemies(or all Abnormality parts) 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +8 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count. Enemies with Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) lose 2 Clash Power; when an allied Identity wins a Clash against an affected enemy, inflict 2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency; when an allied Identity is hit by an affected enemy, inflict 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency. |
IV | 424 | Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
Fuse E.G.O Gifts |
Nagel und Hammer Scriptures |
When an ally wins a Clash using a Skill that inflicts Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 1~2 Nails Nails Unique Bleed Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Halve this effect’s Count. (Rounded down). If the said ally is an 'N Corp. Fanatic', gain 1 Fanatic Fanatic Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well) at Turn Start. |
II | 214 | Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
Faith & Erosion |
Blood-red Mane |
Effects apply to all Identities with Wrath or Lust Affinity Attack Skills. Turn End: if this unit did not take any damage from enemy Attack Skills this turn, gain 2 Haste Haste Speed +X for this turn. and 2 Defense Power Up Defense Power Up Defense Skill Final Power +X for this turn.. Turn End: if this unit did take damage from enemy Attack Skills this turn, gain 2 Bind Bind Speed -X for this turn. and Clash Power +2 next turn. |
II | 203 | - | Faith & Erosion |
Squalidity |
When an ally attacks an enemy that has Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. with a Skill that inflicts Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count or 'Unique Bleed', deal +15% more damage against the target. If the target has 33%- HP, inflict +25% more damage against the target instead. |
II | 217 | Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
The Unconfronting |
Wholeness |
If the ally wins a Clash using a Skill that inflicts Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 2~3 Nails Nails Unique Bleed Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Halve this effect’s Count. (Rounded down). If the ally is an 'N Corp. Fanatic'., gain 1 Fanatic Fanatic Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well) at Turn Start, and deal +25% more damage against targets with Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.. Activate a special effect when there are 5+ 'N Corp. Fanatic' Identities(only counts Identities on the field at Encounter Start): - 'N Corp. Fanatic' Identities gain Final Power +1, Plus Coin Power +1, Minus Coin Power -1, and Attack Skills inflict +1 more Nails Nails Unique Bleed Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Halve this effect’s Count. (Rounded down). If an 'N Corp. Fanatic' Identity is at max SP at Turn Start, gain 3 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%). |
IV | 404 | - | Fuse E.G.O Gifts |
Spicebush Branch |
For this Encounter, the following effect activates every time Skill 1, Skill 2, and Skill 3 are all used at least once. Turn Start: gain 1 Haste Haste Speed +X for this turn. and 1 Power Up Power Up Skill Final Power +X for this turn.. (can stack up to 3 times) |
III | 252 | - | Falling Flowers |
Kaleidoscope |
Turn Start: units accompanied by other Identities from the same faction as themselves gain Offense Level Up Offense Level Up Offense Level +X for this turn. equal to the number of other Identities from the same faction. (max 4) Identities from Technology Liberation Alliance gain Clash Power +1. |
III | 261 | - | Falling Flowers |
Broken Glasses |
When an ally Clashes against an enemy with a faster Speed, gain Clash Power +1. When an ally wins a Clash against an enemy with a faster Speed, gain 2 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn (max 4.) |
II | 218 | - | The Unchanging |
Unmailed Letter |
[Effects apply only to #1, #2 Deployed Identities] When winning a Clash with an Attack Skill that inflicts Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency or Count, inflict 5 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count against the target. (once per turn per Identity) When Clashing against an enemy with a slower Speed, gain Final Power +1 and deal +25% more damage. When winning a Clash against an enemy with Offense Level Up Offense Level Up Offense Level +X for this turn. buff, gain 3 Offense Level Up Offense Level Up Offense Level +X for this turn. for the next turn, and inflict 3 Offense Level Down Offense Level Down Offense Level -X for this turn. on the enemy that lost the Clash (absolute value 9) |
IV | 399 | Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
Fuse E.G.O Gifts |
Harpoon Prosthetic Leg |
Turn End: apply 2 Haste Haste Speed +X for this turn., 2 Offense Level Up Offense Level Up Offense Level +X for this turn. and 2 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) next turn to the ally with the highest sum of Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and Count. The Pequod Identities gain Max Speed +1. |
II | 219 | Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
The Evil Defined |
Guiding Gas Lamp |
First Turn Start of a wave: all allies gain 5 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). and +5 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count. Turn End: 1 ally with the highest sum of Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and Count gains 2 Haste Haste Speed +X for this turn., 3 Offense Level Up Offense Level Up Offense Level +X for this turn., and 3 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) next turn. The Pequod Identities gain Skill Power +2 and Max Speed +2. |
IV | 411 | Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
Fuse E.G.O Gifts |
Chief Butler's Secret Arts |
First Turn Start of a wave: select 1 enemy with the slowest Speed(or a random Abnormality part), and inflict 5 Bind Bind Speed -X for this turn. for 5 turns starting next turn. Clash Win: If this unit's Speed is faster than the target's, heal SP equal to the Speed difference, and gain 'Offense Level' equal to the half of that Speed difference. (only applies to the Skill used to win the Skill. Max 'Offense Level' gain: 3) |
III | 212 | - | A Certain World |
Handheld Mirror |
First Turn Start of a wave: select 2 enemies with the slowest Speed(or 2 random Abnormality parts. The effect does not stack if the enemy is singular) and inflict 5 Bind Bind Speed -X for this turn. and 3 Defense Level Down Defense Level Down Defense Level -X for this turn. at Turn Start starting next turn. When the enemy recovers from Stagger, and if they don't have any remaining Stagger Thresholds, create a new Stagger Threshold at 66% mark of the target's current HP (3 times per Encounter). If an ally Staggers an enemy with an Attack Skill(Except E.G.O Skills) that applies Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count(including on self or on ally), randomly inflict Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency equal to half of the Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target between other enemies(or other Abnormality parts), and double the Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on the Staggered target. |
III | 404 | - | Fuse E.G.O Gifts |
Hot ‘n Juicy Drumstick |
When inflicting Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). with a Skill, inflict +3 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Count |
III | 259 | Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). |
Hell's Chicken |
Dry-to-the-Bone Breast |
When inflicting Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. with a Skill, inflict +3 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count |
III | 264 | Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
Hell's Chicken |
Tango Marinade |
If the unit's Speed is faster than the target's, gain +(Speed/3) Clash Power. (max 3) | III | 275 | - | Hell's Chicken |
Contaminated Needle & Thread |
The following effect applies to the first Skill to deal damage to an enemy. Inflict (damage dealt/3) Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency. |
II | 208 | Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
Hell's Chicken |
Sharp Needle & Thread |
Each turn, the first skill to deal damage to an enemy deals bonus fixed damage by half of the damage dealt. | III | 271 | - | Hell's Chicken |
Oil-gunked Spanner |
Blunt Skills deal +10% more damage Final Coin of Blunt Skills inflict 2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency On Hit. (once per turn) |
I | 148 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
S.E.A. |
Twinkling Scrap |
When an ally with Shield is hit by an enemy, reflect 3 fixed damage. (does not reflect damage when the ally did not take any Shield damage) | II | 191 | - | S.E.A. |
Trash Crab Brain Wine |
When an ally attacks an enemy that has Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. with a Skill that inflicts Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency or Count, deal +(Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count x 1.25)% more damage. (max 50%) When an ally recovers from Stagger, heal 20% of max HP. (2 times per Encounter) |
III | 268 | Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
S.E.A. |
Pom-pom Hat |
Turn End: gain 1 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency next turn for every Attack Skill that dealt damage before Turn End. In Focused Encounters: gain 3 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency for every Attack Skill that dealt damage before Turn End instead. |
I | 150 | Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
Miracle in District 20 |
Huge Gift Sack |
Turn Start: apply 2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s)., 2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count, and 2 Protection Protection Take -(X*10)% damage this turn. (Max 100%) to the ally with the least HP. |
II | 198 | Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
Miracle in District 20 |
Sad Plushie |
Deal +(absolute value of SP/1.5)% more damage. (min 0%) When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded) For an ally with all Minus Coin Skills: gain 3 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. at Turn Start. |
III | 250 | - | Miracle in District 20 |
Black Ledger |
First Turn Start of an Encounter: gain random E.G.O resources equal to the number of enemies. If there are 4 or more Blade Lineage or Kurokumo Clan Identities participating in this Encounter(only counts Identities on the field at Encounter Start), gain E.G.O resources for the least-owned E.G.O Affinity instead. |
II | 195 | - | Yield My Flesh to Claim Their Bones |
Rusted Hilt |
Turn Start: all allies gain 1 Slash Power Up Slash Power Up Slash Skill Final Power +X for this turn.. Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power Up Slash Power Up Slash Skill Final Power +X for this turn. instead. |
III | 205 | Slash | Yield My Flesh to Claim Their Bones |
Fractured Blade |
During this Encounter: when inflicting Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or Unique Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. for the first time against an enemy with an Attack Skill effect, inflict an additional +2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. (Once per Encounter) Kurokumo Clan Identities, when inflicting damage against an enemy for the first time, inflict an additional 4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count instead. |
III | 244 | Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
Yield My Flesh to Claim Their Bones |
Broken Blade |
When an ally Critically Hits an enemy, deal an additional (Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency/3) Pride damage. Blade Lineage Identities, when they Critically Hit an enemy, deal an additional (Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency/2) Pride damage instead. |
III | 244 | Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
Yield My Flesh to Claim Their Bones |
Red Tassel |
If the target has 1.5 or lower Slash Resistance, Slash Resistance +0.3. | III | 253 | Slash | Yield My Flesh to Claim Their Bones |
Sublimity |
Encounter Start: activates when there are 3 or more Kurokumo Clan Identities. Turn Start: all allies gain 2 Slash Power Up Slash Power Up Slash Skill Final Power +X for this turn., and deal +35% more Slash damage. Turn Start: when a Kurokumo Clan Identity deals damage for the first time, inflict an additional 4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. (Once per turn) |
IV | 400 | Slash | Fuse E.G.O Gifts |
Unbending |
Encounter Start: activates when there are 3 or more Blade Lineage Identities. Turn Start: all allies gain 2 Slash Power Up Slash Power Up Slash Skill Final Power +X for this turn., and deal +35% more Slash damage. Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency on self. |
IV | 400 | Slash | Fuse E.G.O Gifts |
Ragged Bamboo Hat |
Encounter Start: activates when there are 3 or more Blade Lineage Identities. All allies deal +50% more Slash damage. Blade Lineage Identities: if the ally has Poise Poise Boost critical hit chance by X*5% for the next Y hit(s)., Critical rate is fixed to 100% Blade Lineage Identities: inflict x1.5 more damage on Crit |
IV | 432 | Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
Yield My Flesh to Claim Their Bones |
Old Dopo Robe |
Encounter Start: activates when there are 3 or more Blade Lineage Identities. All allies deal +50% more Slash damage. Blade Lineage Identities: Skill 1 gains Coin Power +1. Single-Coin Skill 1 gains Coin Power +3. [Blade Lineage Mentor Meursault Only] 'Yield My Flesh' Skill Final Clash Power -12; 'To Claim Their Bones Skill deals +50% more damage. |
IV | 432 | Slash | Yield My Flesh to Claim Their Bones |
Silver Watch Case |
When dealing damage to an enemy with Attack Skills(Not counting E.G.O Skills) that inflict Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or Unique Tremor, deal +10% more damage. If the Skill triggered Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target on the enemy for the first time this turn, inflict +2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count next turn (once per turn) |
II | 196 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Timekilling Time |
Faded Watch Case |
When Clashing with a faster enemy, Clash Power +1. When dealing damage to a faster enemy, inflict 3 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count next turn. (once per turn) |
II | 205 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Timekilling Time |
Warning Notice |
Turn End: Inflict 1 Bind Bind Speed -X for this turn. to the fastest enemy next turn. (for Abnormalities, a Part) If the target has Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or 'Unique Tremor', inflict 2 Bind Bind Speed -X for this turn. instead. When an ally attacks targets with Bind Bind Speed -X for this turn., deal +(5 + (2.5 x Bind Bind Speed -X for this turn. value)) more damage. (max 15%) |
II | 198 | - | Timekilling Time |
Etched Clock Hands |
First Turn Start of a wave: inflict (9 - current Speed) Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency to 3 enemies with the slowest Speed. (min. 3) Deal +10% more damage against targets with 12+ Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or 'Unique Tremor' at Turn Start. |
II | 202 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Timekilling Time |
Rusted Clock Hands |
First Turn Start of a wave: inflict (9 - current Speed) Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 3) and (9 - current Speed)/2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part) Take -10% less damage from targets with 12+ Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or 'Unique Tremor' at Turn Start. |
II | 207 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Timekilling Time |
Chalice of Trickle-down |
When an ally with Attack Skills(Not E.G.O Skills) that inflict Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' wins a Clash, inflict 2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count. (2 times per turn) Yurodivy Identities: inflict 3 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +3 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count instead (3 times per turn) If the affected Identity Clashes against targets with higher Offense Levels, Clash Power +2; deal +20% more damage when attacking after winning the Clash. |
III | 245 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Timekilling Time |
Prepaid Time Receipt |
Deal +(5 + (2.5 x Speed difference))% more damage against faster enemies with 2+ Speed difference. (max 15%) Turn End: If an ally dealt damage with an Attack Skill (Not counting E.G.O Skills) this turn against faster enemies with 2+ Speed difference, inflict 2 Bind Bind Speed -X for this turn. and 1 Power Down Power Down Skill Final Power -X for this turn. to the enemy next turn. (once per turn) |
III | 250 | - | Timekilling Time |
Pocket Watch : Type L |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) To allies' Skill 3s that inflict Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage. When an ally that inflicts Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' triggers Amplitude Conversion Amplitude Conversion Converts Tremor or already converted Tremor on target to a different type of Tremor. Potency and Count values do not change over the conversion. on an enemy with Attack Skills(Including E.G.O Skills): multiply the Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count by 1.5(only when actually Converting them into different 'Tremor' types) and inflict 5 Defense Level Down Defense Level Down Defense Level -X for this turn. next turn. (once per turn) First Turn Start of a wave: inflict (12 - current Speed) Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 6) to 3 enemies with the slowest Speed. |
IV | 400 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Fuse E.G.O Gifts |
Pocket Watch : Type E |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) To allies' Skill 3s that inflict Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage. When an ally that inflicts Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' deals damage to a slower enemy with 2+ Speed difference between them: deal +(Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target, max 25)% more damage and inflict 2 Defense Level Down Defense Level Down Defense Level -X for this turn. every time the ally deals damage (max 6) First Turn Start of a wave: inflict (12 - current Speed) Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 6) and (12 -current Speed)/2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part) |
IV | 400 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Fuse E.G.O Gifts |
Pocket Watch : Type Y |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) To allies' Skill 3s that inflict Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage. Yurodivy Identities: Skill 3 gains Coin Power +2 and deal +(25 + (sum of Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count on target))% more damage instead. (max 100%) Yurodivy Identities: gain +3 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count at Turn Start. |
IV | 400 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Fuse E.G.O Gifts |
Pocket Watch : Type P |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) To allies' Skill 3s that inflict Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage. When an ally that inflicts Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' Clashes against a faster enemy with 2+ Speed difference: Clash Power +2 and deal +(Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target)% more damage. (max 50%) Turn Start: from slowest to fastest, the 3 slowest allies gain 5 Offense Level Up Offense Level Up Offense Level +X for this turn., 3 Offense Level Up Offense Level Up Offense Level +X for this turn., and 2 Offense Level Up Offense Level Up Offense Level +X for this turn. respectively. |
IV | 400 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Fuse E.G.O Gifts |
Economy Class Discount Voucher |
Turn End: among Identities with 5- Speed, the one with the slowest Speed gains 1 Haste Haste Speed +X for this turn. next turn. |
I | 151 | - | Murder on the WARP Express |
Canned Ice Cream |
When an ally loses HP due to their own Attack Skill effect, heal half of the HP lost due to the Skill effect at the next Turn Start. (rounded down) When an ally heals HP due to an E.G.O Skill effect, heal +12.5% more HP. (rounded down) |
II | 195 | - | Murder on the WARP Express |
E-Type Dimensional Dagger |
Skill 1s that gain Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain Clash Power +1 and deal +5% more damage. If that Skill 1 was a Single-coin Skill, gain Clash Power +1 and deal +12.5% more damage instead. If a W Corp. Identity dealt damage to an enemy with an Envy Skill(including E.G.O Skills), inflict 2 HP Healing Down HP Healing Down Heal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5). (does not stack) |
III | 250 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
Murder on the WARP Express |
Portable Barrier Battery |
Skill 1s that gain Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain Clash Power +2. When using a Skill 1 that gains Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +2 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 1 Charge Barrier Charge Barrier - Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. (once per turn) If a W Corp. Identity takes HP damage due to any effect other than a direct damage, gain 5 Charge Barrier Charge Barrier - Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. (once per turn) |
III | 250 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
Murder on the WARP Express |
Biogenerative Battery |
Allies with Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain 1 Offense Level with every Clash. (max 6. Resets After Attack) Turn End: Identities with 10+ (Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') gain 1 Haste Haste Speed +X for this turn. next turn. At 18+ (Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge'), gain 3 Offense Level Up Offense Level Up Offense Level +X for this turn. as well. |
II | 203 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
Murder on the WARP Express |
Cardiovascular Reactive Module |
When an ally with Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' loses a Clash, gain Shield equal to (Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge'). (once per turn) When at 50%- HP, gain ((Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') x 2) Shield instead. (once per turn) If a MultiCrack Office Identity received HP damage during this Encounter: next turn, they heal 33% of the HP lost last turn. (rounded down) |
II | 197 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
Murder on the WARP Express |
Prosthetic Joint Servos |
Next turn: allies gain Haste Haste Speed +X for this turn. and Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count equal to the number of Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gaining base Attack Skills they used this turn. (max 2) When a MultiCrack Office Identity gains or consumes Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count with a base Attack Skill, they gain +1 additional Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (max 2) |
II | 207 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
Murder on the WARP Express |
Crystallized Blood |
Turn End: If this unit has Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., halve the Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on self and heal (Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency reduced x Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on self) HP. (rounded down. Can heal up to 10% of max HP at once) |
II | 195 | - | Murder on the WARP Express |
Automated Joints |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) Base Attack Skills that consume Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% more damage (max 40%) Turn End: allies with Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain 1 Haste Haste Speed +X for this turn. (max 2) and 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) (max 3) for every instance they used a base Attack Skill that consumes Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' in this Encounter. If a MultiCrack Office Identity has 5+ Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., they gain Coin Power +1 to base Attack Skills. |
IV | 400 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
Fuse E.G.O Gifts |
Overcharged Battery |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) Base Attack Skills that consume Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% more damage (max 40%) When allies with Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' engage in Clashes with base Attack Skills: Clash Power +2; gain +3 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count upon Clash Win, and lose 6 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count upon Clash Lose. When winning a Clash with an Envy Affinity base Attack Skill, inflict 1 Envy Fragility Envy Fragility Take +(X*10)% damage from Envy skills this turn. (Max 100%). (stacks 3 times) |
IV | 400 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
Fuse E.G.O Gifts |
Perpetual Generator Servos |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) Base Attack Skills that consume Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% more damage (max 40%) When allies with Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' engage in a Clash with base Attack Skills: Clash Power +1; gain 2 Offense Level Up Offense Level Up Offense Level +X for this turn. at Turn Start for every instance of Clash Win in that Clash during this Encounter. (max 6) In this Encounter, when an ally takes damage that would kill them, consume all Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' on self; then, immediately heal (10 + sum of Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed)% HP (once per Encounter); then, gain 3 Protection Protection Take -(X*10)% damage this turn. (Max 100%) until the ally is defeated. |
IV | 400 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
Fuse E.G.O Gifts |
Hearts-powered Jewel |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) Base Attack Skills that consume Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count: gain Coin Power +1 and deal +(sum of Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% more damage (max 40%) When allies have 15+ (Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge'): when they use a Skill 3 that consumes Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge', and if there are remaining Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' After Attack, consume all remaining Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' to deal (sum of Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed x 7.5)% fixed bonus damage. (max 75%) Max Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count +5. |
IV | 400 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
Fuse E.G.O Gifts |
Starting E.G.O Gift Choice
Abnormality Encounters
In Abnormality Encounters, a random Abnormality whose E.G.O. Gifts you have not obtained from the Shop or via other means will appear. Abnormalities that appear in previous dungeons may appear in newer dungeons. Some answers can lead to a Focused Encounter. In addition to the rewards shown before the fight (only E.G.O. Gifts at the moment), you also win 60 Cost like a normal Focused Encounter (Cost increasing E.G.O. Gift and Starter Buff are also applied).
For an idea on what answers leads to what results, check their respective information page or their originated Mirror Dungeon page.
Starlight
Starlight is an unique reward only obtainable in dungeons past Mirror of the Beginning. These are reset for every new Mirror Dungeon that is released, and are used to provide Starter Buffs, enhancing various aspects of the Mirror Dungeon.
Starlight earned from a Mirror Dungeon run depends on several factors: the number of Floors / Nodes / Encounters cleared, the number of E.G.O Gifts owned at the end of the run, the Starting E.G.O Gift choice, the Rest Bonus, and Floor Theme choices. See table:
Starlight | ||
---|---|---|
Factor | Quantity | Notes |
Cleared Floors |
|
|
Cleared Nodes | 0.5 Starlight/Node (rounded up) | |
Encounters | 1 Starlight/Encounter | |
Aquired E.G.O Gifts | 1 Starlight/E.G.O Gift (counted at run end) | |
Starting E.G.O Gift Choice | 12 Starlight for choosing from a Category not chosen in the last run | |
Rest Bonus | 1 Starlight for every Rest Bonus Charge for Identities used in this run (Rest Bonus regenerates by 1 for every Mirror Dungeon run an Identity did not participate in) | |
Floor Theme | 3 Starlight for every Floor Theme chosen that was not chosen in the last run | |
Encounter Reward Cards | Clearing Encounters occasionally gives a choice of Reward Cards; Reward Cards giving Starlight gives approx. 6~25 Starlight depending on level | |
Starlight Cost | -10 Starlight for every Shop Refresh using Starlight; one-time Starter Buff ("Wish of Stars") activation also counts in this category |
Rewards
Depending on the difficulty of the type of Mirror Dungeons, managers who manages to clear them will be able to claim Lunacy and Limbus pass XP for Battle Pass with specific Enkephalin Modules.
Theres a weekly bonus limit of 3 clears before the rewards are reduced. for Mirror Dungeons before MD4, there is only do one weekly bonus limit for Hard Mode.
All Weekly Bonus limits will include 250 Free Lunacy.
Mirror Dungeon Rewards
| |||||
---|---|---|---|---|---|
Floor | Enkephalin Cost for redeeming | Rewards (With Weekly Bonus) | Rewards (Without Weekly Bonus) | ||
Mirror of the Beginning | 3 | Free Lunacy x 250, Battle Pass EXP 15, | Battle Pass EXP 10 | ||
Mirror of Mirrors | 5 | Free Lunacy x250, Battle Pass EXP 45 | Battle Pass EXP 30 | ||
Mirror of Mirrors (Hard) | 18 | NOTE: Hard consumes all bonuses at once. Hard can only be cleared for these bonuses ONCE A WEEK. Only reward claims using the "hard bonus" will count for these numbers. Any runs without the "hard bonus" will give rewards equal to Normal Mirror of Mirrors
|
Battle Pass EXP 150 (30 without Hard Bonus) | ||
Mirror of the Lake | 5 | Free Lunacy x250, Battle Pass EXP 45 | Battle Pass EXP 30 | ||
Mirror of the Lake (Hard) | 18 | NOTE: Hard consumes all bonuses at once. Hard can only be cleared for these bonuses ONCE A WEEK. Only reward claims using the "hard bonus" will count for these numbers. Any runs without the "hard bonus" will give rewards equal to Normal Mirror of the Lake
|
Battle Pass EXP 150 (30 without Hard Bonus) | ||
Mirror of the Wuthering | 5 | Free Lunacy x250, Battle Pass EXP 45 | Battle Pass EXP 30 | ||
Mirror of the Wuthering (Hard) |
- 1 Bonus Used: 6 |
Only reward claims using the Bonus Charges will count for these numbers. Any runs without the Bonus Charges will give rewards equal to Normal Mirror of the Wuthering. The quantity of rewards gained depends on the number of times the player has claimed rewards using Bonus Charges this week.
|
Battle Pass EXP 30 |
Tips:
- It is highly recommended to achieve Uptie 3+ for any Identities you plan on using. Not only can you utilize their Passives, be it Combat or Support, a fully Uptied Identity has access to higher Speed and their Skill 3.
- A team consisting of the default Identities of Heathcliff, Ryōshū, and Hong Lu is a powerful basic team that can carry you through Mirror Dungeon Normal quite easily. All three base Sinners have both high clashing and damage numbers, reliable E.G.O's and no clear drawbacks.
- Be mindful of the ZAYIN E.G.O and Identity picked for each Sinner, especially if there is a section of Sin or damage type that are fatal to them, as those that were not initially picked will not be usable until you buy them from Shop during the run.
- Before tackling Hard Mode Mirror Dungeons, it is advised to cap out the level of Sinners and the Identities you intend to (or later on) bring over to the dungeon, alongside with capping out most Starter Buffs and having all E.G.O and Identities at Uptie/Threadspin level 3+ to their max whereby possible due to the spiked difficulty of the battles.
- Note that unlike most other parts of the game, Support Identities are not available for Mirror Dungeons.
Wiki Navigation
| |
---|---|
Mechanics | Battles - Battle Announcers - E.G.O - Identities - Items - Luxcavation - Mirror Dungeon - Story Dungeon - Theater |
Seasonal Event | Seasons - Limbus Pass - Refraction Railway - Dante's Notes - Walpurgis Night |
Characters | Dante - Vergilius - Charon |
Sinners |
#1 Yi Sang -
#2 Faust -
#3 Don Quixote -
#4 Ryōshū -
#5 Meursault -
#6 Hong Lu |
Terminology | |
Locations | The City (Districts (Nests • Backstreets)) - Outskirts - The Great Lake - Mephistopheles |
Lore | Abnormalities - E.G.O - Distortion - The Sign - Smoke War - Singularity - Golden Bough |
Factions | Limbus Company - Fixers (Offices • Associations) - Syndicates (Five Fingers) - Wings |
Other | |
Songs | "In Hell We Live, Lament" - "Between Two Worlds" - "Fly, My Wings" - "Compass" - "Through Patches of Violet" - "Pass On" |
Media | Lobotomy Corporation - WonderLab - Library Of Ruina - The Distortion Detective - Leviathan - Limbus Company (Game) |