| 317 | 1-4 | 59 | |||
| Stagger Thresholds | |||||
| 50% (159 | |||||
| Destructibility | Slot Weight | ||||
| ⯀ | |||||
| Resistances | |||||
Ineff. [x0.5] |
Endure [x0.75] |
Normal [x1] | |||
Weak [x1.5] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Endure [x0.75] |
Fatal [x2] |
For story-related information about this enemy, see Corroded Inquisitors.
| Info | |||||
|---|---|---|---|---|---|
| Risk Level |
-03
|
Code | O-06-20-TE | ||
| Core |
452 | Traits | N Corp. N Corp. Fanatic Abnormality Corrosion | ||
| 317 | 1-4 | 59 | |||
| Stagger Thresholds | |||||
| 50% (159 | |||||
| Destructibility | Slot Weight | ||||
| ⯀ | |||||
| Resistances | |||||
Ineff. [x0.5] |
Endure [x0.75] |
Normal [x1] | |||
Weak [x1.5] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Endure [x0.75] |
Fatal [x2] |
Eerie Eyes Amt. x1 |
Imperfect Imitation Amt. x1 Copies a skill that hit this unit [On Use] Deal 10 SP damage |
Adjust Shell Amt. x1 |
Bone Blast Amt. x1 |
Everything There of an Inquisitor starts the battle with 4 stacks of
Instincts
InstinctsTurn End: At 4+ Stack, change to an “aggressive” state..
Everything There of an Inquisitor has an attack pattern that changes based on the amount of Instincts that it has.
When it has less than 4 instincts, it rotates between the following two skill patterns:
- Eerie Eyes, Imperfect Imitation
- Adjust Shell, Eerie Eyes
When it has 4 or greater instincts, it uses the following 2 skills every turn until it drops back down below 4 Instincts:
- Bone Blast, Adjust Shell
Everything There of an Inquisitor has just one part, the Body. When this part breaks, all skills are cancelled on that turn, and all weapon weaknesses become Fatal. It can still use skills on the following turns.
Notes
Imperfect Imitation only copies coin number, coin value and start value. Special effects of the skill aren't copied. Coins reused are also not copied.
| Related | ||
|---|---|---|
| Info | |||||
|---|---|---|---|---|---|
| Risk Level |
-03
|
Code | O-06-20-TE | ||
| Core |
692 | Traits | N Corp. N Corp. Fanatic Abnormality Corrosion | ||
| 762 | 2-5 | 34 | |||
| Stagger Thresholds | |||||
| 50% (381 | |||||
| Destructibility | Slot Weight | ||||
| ⯀ | |||||
| Resistances | |||||
Ineff. [x0.5] |
Endure [x0.75] |
Normal [x1] | |||
Weak [x1.5] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Endure [x0.75] |
Fatal [x2] |
Eerie Eyes Amt. x1 |
Imperfect Imitation Amt. x1 Copies a skill that hit this unit [On Use] Deal 10 SP damage |
Adjust Shell Amt. x1 |
Bone Blast Amt. x1 |
Everything There of an Inquisitor starts the battle with 4 stacks of
Instincts
InstinctsTurn End: At 4+ Stack, change to an “aggressive” state..
Everything There of an Inquisitor has a similar attack pattern to the base form based on the amount of Instincts that it has.
When it has less than 4 instincts, it rotates between the following two skill patterns:
- Eerie Eyes, Imperfect Imitation, Imperfect Imitation
- Adjust Shell, Eerie Eyes, Adjust Shell
When it has 4 or greater instincts, it uses the following 3 skills every turn until it drops back down below 4 Instincts:
- Bone Blast, Adjust Shell, Adjust Shell
| Info | |||||
|---|---|---|---|---|---|
| Risk Level |
-03
|
Code | O-06-20-TE | ||
| Core |
692 | Traits | N Corp. N Corp. Fanatic | ||
| 692 | 2~5 | 59 | |||
| Stagger Thresholds | |||||
| 50% (346 | |||||
| Destructibility | Slot Weight | ||||
| ⯀ | |||||
| Resistances | |||||
Ineff. [x0.5] |
Endure [x0.75] |
Normal [x1] | |||
Weak [x1.5] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Endure [x0.75] |
Fatal [x2] |
Eerie Eyes [On Use] If target has less than 0 SP, Base Power +2 [On Use] Gain 1 Turn End: At 4+ Stack, change to an “aggressive” state. |
Imperfect Imitation Copies a Skill that hit this unit [On Use] Deal 10 SP damage [On Use] Gain 2 Turn End: At 4+ Stack, change to an “aggressive” state. |
Adjust Shell [On Use] If target has less than 0 SP, Base Power +2 [On Use] Gain 5 Turn End: At 4+ Stack, change to an “aggressive” state. [Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1 [On Hit] Deal 7 SP damage [On Hit without Cracking] Heal 10% HP |
Bone Blast [On Use] If target has less than 0 SP, Base Power +2 [On Use] Gain 1 Turn End: At 4+ Stack, change to an “aggressive” state. |