Everything There of an Inquisitor

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For story-related information about this enemy, see Corroded Inquisitors.

Everything There of an Inquisitor

LcbSinLust.pngEverything There of an Inquisitor
Everything There of an Inquisitor Idle Sprite.png
Info
Risk Level TETH Label.png Code O-06-20-TE Core HP.png 401
Parts

Abno Part Right Arm.png Status
HP.png 280 SPEED.png 1-4 Defense.png 49
Stagger Thresholds
50% (140HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Endure
[x0.75]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Fatal
[x2]

Skills
Abno Part Right Arm.png Body
Eerie Eyes Mimicry.png
4 Slash.png - 1
Coin.pngCoin.png
Eerie Eyes  
SkillAttack.png 40 (45-5) Atk Weight ⯀
Amt. x1
CoinEffect1.png
[On Hit] Deal 5 SP damage
CoinEffect2.png
[On Hit] Deal 5 SP damage
Abno Part Right Arm.png Body
Imperfect Imitation Mimicry.png
4 Slash.png + 6
Coin.png
Imperfect Imitation  
SkillAttack.png 40 (45-5) Atk Weight ⯀
Amt. x1
Copies a skill that hit this unit
[On Use] Deal 10 SP damage
Abno Part Right Arm.png Body
Adjust Shell Mimicry.png
3 Pierce.png + 10
Coin.png
Adjust Shell  
SkillAttack.png 40 (45-5) Atk Weight ⯀
Amt. x1
CoinEffect1.png
[On Hit] Heal 10% of Max HP; Gain 1 Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.
Abno Part Right Arm.png Body
Bone Blast Mimicry.png
4 Pierce.png + 2
Coin.pngCoin.png
Bone Blast  
SkillAttack.png 40 (45-5) Atk Weight ⯀
Amt. x1
CoinEffect1.png
[On Hit] Heal 10% of Max HP
CoinEffect2.png
[On Hit] Inflict 10 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
next turn
Passives
Pulsating Arms  
At the start of the turn, gain Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
and Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
by the Count of Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.
.
Damaged Arms  
Lose 1 Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.
whenever the unit takes damage from attacks.
Regenerating Shell  
At the end of the turn, if the unit didn’t take any damage from attacks during the turn, heal 5% HP and gain 1 Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.
.
Frantic Eyes  
Behavior depends on the Count of Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.
.
Uses aggressive skills at +4 Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.
, and becomes defensive at 3 or less.


Behavior

Everything There of an Inquisitor starts the battle with 4 stacks of Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.
.

Attack Pattern

Everything There of an Inquisitor has an attack pattern that changes based on the amount of Instincts that it has.

When it has less than 4 instincts, it rotates between the following two skill patterns:
- Eerie Eyes, Imperfect Imitation
- Adjust Shell, Eerie Eyes

When it has 4 or greater instincts, it uses the following 2 skills every turn until it drops back down below 4 Instincts:
- Bone Blast, Adjust Shell

Parts

Everything There of an Inquisitor has just one part, the Body. When this part breaks, all skills are cancelled on that turn, and all weapon weaknesses become Fatal. It can still use skills on the following turns.

Notes

Imperfect Imitation only copies coin number, coin value and start value. Special effects of the skill aren't copied. Coins reused are also not copied.

Related

Refraction Railway

LcbSinLust.pngEverything There of an Inquisitor
Everything There of an Inquisitor Idle Sprite.png
Info
Risk Level TETH Label.png Code O-06-20-TE Core HP.png 692
Parts

Abno Part Right Arm.png Status
HP.png 762 SPEED.png 2-5 Defense.png 34
Stagger Thresholds
50% (381HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Endure
[x0.75]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Fatal
[x2]

Skills
Abno Part Right Arm.png Body
Eerie Eyes Mimicry.png
4 Slash.png - 1
Coin.pngCoin.png
Eerie Eyes  
SkillAttack.png 41 (41+0) Atk Weight ⯀
Amt. x1
CoinEffect1.png
[On Hit] Deal 5 SP damage
CoinEffect2.png
[On Hit] Deal 5 SP damage
Abno Part Right Arm.png Body
Imperfect Imitation Mimicry.png
4 Slash.png + 6
Coin.png
Imperfect Imitation  
SkillAttack.png 41 (41+0) Atk Weight ⯀
Amt. x1
Copies a skill that hit this unit
[On Use] Deal 10 SP damage
Abno Part Right Arm.png Body
Adjust Shell Mimicry.png
3 Pierce.png + 10
Coin.png
Adjust Shell  
SkillAttack.png 41 (41+0) Atk Weight ⯀
Amt. x1
CoinEffect1.png
[On Hit] Heal 10% of Max HP; Gain 1 Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.
Abno Part Right Arm.png Body
Bone Blast Mimicry.png
4 Pierce.png + 2
Coin.pngCoin.png
Bone Blast  
SkillAttack.png 41 (41+0) Atk Weight ⯀
Amt. x1
CoinEffect1.png
[On Hit] Heal 10% of Max HP
CoinEffect2.png
[On Hit] Inflict 10 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
next turn
Passives
Pulsating Arms  
At the start of the turn, gain Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
and Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
by the Count of Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.
.
Damaged Arms  
Lose 1 Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.
whenever the unit takes damage from attacks.
Regenerating Shell  
At the end of the turn, if the unit didn’t take any damage from attacks during the turn, heal 5% HP and gain 1 Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.
.
Frantic Eyes  
Behavior depends on the Count of Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.
.
Uses aggressive skills at +4 Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.
, and becomes defensive at 3 or less.


Behavior

Everything There of an Inquisitor starts the battle with 4 stacks of Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.
.

Attack Pattern

Everything There of an Inquisitor has a similar attack pattern to the base form based on the amount of Instincts that it has.

When it has less than 4 instincts, it rotates between the following two skill patterns:
- Eerie Eyes, Imperfect Imitation, Imperfect Imitation
- Adjust Shell, Eerie Eyes, Adjust Shell

When it has 4 or greater instincts, it uses the following 3 skills every turn until it drops back down below 4 Instincts:
- Bone Blast, Adjust Shell, Adjust Shell

Parts

The one part of this abnormality, the body, actually has more health than the core, and should theoretically never break unless you allow it to keep healing. If it were to break, it would behave the same as the base version.

Potential RR Partners
ZAYIN Blubbering Toad - Fairy Festival
TETH (Doomsday Clay Doll, Burning Clay Doll) - (Become Strong? Genuinely?, Grown Powerful! For Realsies?, You Want To Get Beat? Hurtily?) - Clippity-cloppity? Tap Away! - (Pink Shoes Enchantee, Pink Shoes Possessee) - (Slumber-broken Neighbor, Rearisen Neighbor) - (Freezing Miner Slave, Shivering Miner Slave) - Brazen Bull - Fairy Gentleman - So That No One Will Cry - Fairy-Long-Legs - Faelantern - Skin Prophet - Drenched Gossypium - Portrait of a Certain Day
HE Doomsday Calendar - (Golden Apple, False Apple) - Headless Ichthys - Alleyway Watchdog - kqe-1j-23 - Drifting Fox - Shock Centipede - Steam Transport Machine - Wayward Passenger - Ardor Blossom Moth - Dreaming Electric Sheep
WAW Ebony Queen's Apple - My Form Empties - Sign of Roses - Ambling Pearl - Dream-Devouring Siltcurrent - Spiral of Contempt - The King in Binds
ALEPH N/A
UNDEFINED Have You Become Strong - Pink Shoes - Baba Yaga
Stage 1 LcbSinWrath.png Irae - LcbSinLust.png Luxuriae - LcbSinSloth.png Pigritiae -LcbSinGluttony.png Gulae - LcbSinGloom.png Morositatis - LcbSinPride.png Superbiae - LcbSinEnvy.png Invidiae
Stage 2 LcbSinWrath.png Irae? - LcbSinSloth.png Pigritiae? -LcbSinGluttony.png Gulae? - LcbSinGloom.png Morositatis? - LcbSinEnvy.png Invidiae?
Stage 3 LcbSinWrath.png Irae??
Distortion & E.G.O Corrosion
E.G.O Corrosion (Four-Legged Beast, Crawling Inquisitor) - (Proceeding Inquisitor, Everything There of an Inquisitor) - (Wriggling Beast, Slithering Inquisitor)
Distortion The Dreamer of Human Wholeness (Kromer) - Papa Bongy (Eunbong’s Bar & Fryers Owner), Headchicken a.k.a. Bongy - Who Denies All (Dongrang) - Distorting/Distorted Bamboo-hatted Kim - The Reaved Lamenter (Hindley) - The Heartbroken (Heathcliff) - The Time Ripper (Ex-Yurodivy Memeber)