Guido the Persistent
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When an ally is defeated, gain 1 Attack Power Up Attack Power Up
Attack Skill Final Power +X for this turn. next turn.
After defeating an enemy, gain 2 Damage Up Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%) next turn.
At the start of the turn, all allies heal 10 SP.
When this unit is defeated, all its allies lose 45 SP.
If this unit is Fanatic Fanatic
Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well), deal +50% damage.
When an ally is defeated, gain 1 Attack Power Up Attack Power Up
Attack Skill Final Power +X for this turn. next turn.
After defeating an enemy, gain 2 Damage Up Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%) next turn.
At the start of the turn, all allies heal 10 SP.
When this unit is defeated, all its allies lose 45 SP.
If this unit is Fanatic Fanatic
Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well), deal +50% damage.
When HP drops below 50%, remove all negative status effects next turn, and gain 4 Fanatic Fanatic
Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well), 1 Attack Power Up Attack Power Up
Attack Skill Final Power +X for this turn., and 1 Defense Power Up Defense Power Up
Defense Skill Final Power +X for this turn. each turn.
When an ally is defeated, gain 1 Attack Power Up Attack Power Up
Attack Skill Final Power +X for this turn. next turn.
After defeating an enemy, gain 2 Damage Up Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%) next turn.
At the start of the turn, all allies heal 10 SP.
When this unit is defeated, all its allies lose 45 SP.
If this unit is Fanatic Fanatic
Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well), deal +50% damage.
When HP drops below 50%, remove all negative status effects next turn, and gain 4 Fanatic Fanatic
Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well), 1 Attack Power Up Attack Power Up
Attack Skill Final Power +X for this turn., and 1 Defense Power Up Defense Power Up
Defense Skill Final Power +X for this turn. each turn.
Guido the Persistent (3-13)
This is the version of Guido fought on stage 3-13 or as a mini-boss in Mirror of the Beginning.
Guido the Persistent
Faction | Traits | ||||
---|---|---|---|---|---|
N Corp. Inquisition | N Corp. N Corp. Fanatic | ||||
Status | |||||
493 | 3~5 | 45 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
2 | 3 | 3 | 5 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Agitated | Turn Start: Gain 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) and 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%). |
Turn Start: Gain 2 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) and 5 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%). | |||
Stagger Thresholds | |||||
60% (296) - 30% (148) | |||||
Resistances | |||||
Normal [x1] |
Ineff. [x0.5] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Skills
5 + 1 |
Spike Drive Amt. x3 [On Hit] Inflict 1 N Corp’s Nails N Corp’s Nails Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1. next turn [On Hit] Inflict 1 N Corp’s Nails N Corp’s Nails Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1. next turn [On Hit] Inflict 2 N Corp’s Nails N Corp’s Nails
Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1. next turn |
4 + 3 |
Drive Amt. x2 [On Hit] Inflict 5 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) next turn |
12 + 4 |
Stalwart Faith Amt. x2 [On Use] Gain 2 Protection Protection Take -(X*10)% damage this turn. (Max 100%) |
4 + 6 |
Hammers, Heed Me…! Amt. x1 [Clash Win] Apply 1 Fanatic Fanatic Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well) to all allies next turn [On Hit] Heal 10 SP for 2 allies with the least SP
|
5 + 4 |
You Are Cleansed of Sin Amt. x1 [Heads Hit] Inflict 3 N Corp’s Nails N Corp’s Nails Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1. [On Hit] If target has 5+ N Corp’s Nails N Corp’s Nails
Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1., Stagger them |
Passives
Noble be Thy Sacrifice
Attack Skill Final Power +X for this turn. next turn.
Joy of Execution
Deal +(X*10)% damage with skills this turn. (Max 100%) next turn.
Hammer of the One Who Grips
When this unit is defeated, all its allies lose 45 SP.
Thou Shalt Hammer
Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well), deal +50% damage.
Guido the Persistent (3-18)
This is the version of Guido the Persistent fought on stage 3-18, and as a final boss in Mirror of the Beginning.
Guido the Persistent
Faction | Traits | ||||
---|---|---|---|---|---|
N Corp. Inquisition | N Corp. N Corp. Fanatic | ||||
Status | |||||
493 | 2~5 | 45 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
2 | 3 | 3 | 5 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Agitated | Turn Start: Gain 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) and 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%). |
Turn Start: Gain 2 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) and 5 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%). | |||
Stagger Thresholds | |||||
60% (296) - 30% (148) | |||||
Resistances | |||||
Normal [x1] |
Ineff. [x0.5] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Skills
5 + 1 |
Spike Drive Amt. x3 At less than 50% HP, inflict +1 N Corp’s Nails N Corp’s Nails Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1. [On Hit] Inflict 1 N Corp’s Nails N Corp’s Nails Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1. next turn [On Hit] Inflict 1 N Corp’s Nails N Corp’s Nails Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1. next turn [On Hit] Inflict 2 N Corp’s Nails N Corp’s Nails
Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1. next turn |
4 + 5 |
Drive Amt. x2 [On Hit] Inflict 5 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. next turn |
12 + 4 |
Stalwart Faith Amt. x2 [On Use] Gain 2 Protection Protection Take -(X*10)% damage this turn. (Max 100%) |
8 - 4 |
Foolishness…! [On Hit] Inflict 1 N Corp’s Nails N Corp’s Nails
Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1. next turn |
4 + 6 |
Hammers, Heed Me…! Amt. x1 [Clash Win] Apply 1 Fanatic Fanatic Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well) to all allies next turn [On Hit] Heal 10 SP for 2 allies with the least SP
|
4 + 6 |
The Great Task Will be Done…! Amt. x1 [On Use] Apply 1 Fanatic Fanatic Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well) to all allies next turn |
5 + 5 |
Be Cleansed… of Sin! Amt. x1 [Heads Hit] Inflict 5 N Corp’s Nails N Corp’s Nails Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1. [On Hit] If target has 5+ N Corp’s Nails N Corp’s Nails
Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1., Stagger them |
11 - 4 |
Annihilate Heretics Amt. x1 If the target has N Corp’s Nails N Corp’s Nails Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1., +100% Damage [On Hit] Inflict 10 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. next turn [On Hit] Inflict 5 Fragile Fragile
Take +(X*10)% damage this turn. (Max 100%) next turn |
Passives
Noble be Thy Sacrifice
Attack Skill Final Power +X for this turn. next turn.
Joy of Execution
Deal +(X*10)% damage with skills this turn. (Max 100%) next turn.
Hammer of the One Who Grips
When this unit is defeated, all its allies lose 45 SP.
Thou Shalt Hammer
Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well), deal +50% damage.
Persistence
Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well), 1 Attack Power Up Attack Power Up
Attack Skill Final Power +X for this turn., and 1 Defense Power Up Defense Power Up
Defense Skill Final Power +X for this turn. each turn.
EXP Luxcavation
This enemy was originally present in EXP Luxcavation #3 as part of the now removed Wave 3, and can no longer be encountered.
Guido the Persistent
Faction | Traits | ||||
---|---|---|---|---|---|
N Corp. Inquisition | N Corp. N Corp. Fanatic | ||||
Status | |||||
493 | 2~5 | 45 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
2 | 3 | 3 | 5 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Agitated | Turn Start: Gain 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) and 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%). |
Turn Start: Gain 2 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) and 5 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%). | |||
Stagger Thresholds | |||||
60% (296) - 30% (148) | |||||
Resistances | |||||
Normal [x1] |
Ineff. [x0.5] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Skills
5 + 1 |
Spike Drive Amt. x3 At less than 50% HP, inflict +1 N Corp’s Nails N Corp’s Nails Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1. [On Hit] Inflict 1 N Corp’s Nails N Corp’s Nails Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1. next turn [On Hit] Inflict 1 N Corp’s Nails N Corp’s Nails Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1. next turn [On Hit] Inflict 2 N Corp’s Nails N Corp’s Nails
Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1. next turn |
4 + 5 |
Drive Amt. x2 [On Hit] Inflict 5 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. next turn |
12 + 4 |
Stalwart Faith Amt. x2 [On Use] Gain 2 Protection Protection Take -(X*10)% damage this turn. (Max 100%) |
8 - 4 |
Foolishness…! [On Hit] Inflict 1 N Corp’s Nails N Corp’s Nails
Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1. next turn |
4 + 6 |
Hammers, Heed Me…! Amt. x1 [Clash Win] Apply 1 Fanatic Fanatic Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well) to all allies next turn [On Hit] Heal 10 SP for 2 allies with the least SP
|
4 + 6 |
The Great Task Will be Done…! Amt. x1 [On Use] Apply 1 Fanatic Fanatic Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well) to all allies next turn |
5 + 5 |
Be Cleansed… of Sin! Amt. x1 [Heads Hit] Inflict 5 N Corp’s Nails N Corp’s Nails Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1. [On Hit] If target has 5+ N Corp’s Nails N Corp’s Nails
Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1., Stagger them |
11 - 4 |
Annihilate Heretics Amt. x1 If the target has N Corp’s Nails N Corp’s Nails Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1., +100% Damage [On Hit] Inflict 10 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. next turn [On Hit] Inflict 5 Fragile Fragile
Take +(X*10)% damage this turn. (Max 100%) next turn |
Passives
Noble be Thy Sacrifice
Attack Skill Final Power +X for this turn. next turn.
Joy of Execution
Deal +(X*10)% damage with skills this turn. (Max 100%) next turn.
Hammer of the One Who Grips
When this unit is defeated, all its allies lose 45 SP.
Thou Shalt Hammer
Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well), deal +50% damage.
Persistence
Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well), 1 Attack Power Up Attack Power Up
Attack Skill Final Power +X for this turn., and 1 Defense Power Up Defense Power Up
Defense Skill Final Power +X for this turn. each turn.
Refraction Railway
Guido the Persistent
Faction | Traits | ||||
---|---|---|---|---|---|
N Corp. Inquisition | N Corp. N Corp. Fanatic | ||||
Status | |||||
405 | 1~5 | 29 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 1 | 1 | 1 | ||
Stagger Thresholds | |||||
60% (243) - 30% (122) | |||||
Resistances | |||||
Ineff. [x0.5] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Ineff. [x0.5] |
Fatal [x2] |
Weak [x1.5] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Skills
5 + 1 |
Spike Drive Amt. x3 At less than 50% HP, inflict +1 N Corp’s Nails N Corp’s Nails Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1. [On Hit] Inflict 1 N Corp’s Nails N Corp’s Nails Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1. next turn [On Hit] Inflict 1 N Corp’s Nails N Corp’s Nails Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1. next turn [On Hit] Inflict 2 N Corp’s Nails N Corp’s Nails
Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1. next turn |
4 + 5 |
Drive Amt. x2 [On Hit] Inflict 5 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. next turn |
12 + 4 |
Stalwart Faith Amt. x2 [On Use] Gain 2 Protection Protection Take -(X*10)% damage this turn. (Max 100%) |
4 + 6 |
The Great Task Will be Done…! Amt. x2 [On Use] Apply 1 Fanatic Fanatic Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well) to all allies next turn |
5 + 5 |
Be Cleansed… of Sin! Amt. x1 [Heads Hit] Inflict 5 N Corp’s Nails N Corp’s Nails Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1. [On Hit] If target has 5+ N Corp’s Nails N Corp’s Nails
Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1., Stagger them |
11 - 4 |
Annihilate Heretics Amt. x0 If the target has N Corp’s Nails N Corp’s Nails Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1., +100% Damage [On Hit] Inflict 10 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. next turn [On Hit] Inflict 5 Fragile Fragile
Take +(X*10)% damage this turn. (Max 100%) next turn |
Lured Guido
See: Lured Guido