Status | |||||
---|---|---|---|---|---|
1269 | 1~2 | 45 | |||
Stagger Thresholds | |||||
30% (381) | |||||
Resistances | |||||
Ineff. [x0.5] |
Normal [x1] |
Weak [x1.2] |
Endure [x0.8] |
Weak [x1.25] |
Weak [x1.25] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Endure [x0.8] |
For story-related information about this enemy, see Ordeals.
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | Undef. | Core | 1814 |
Status | |||||
---|---|---|---|---|---|
1269 | 1~2 | 45 | |||
Stagger Thresholds | |||||
30% (381) | |||||
Resistances | |||||
Ineff. [x0.5] |
Normal [x1] |
Weak [x1.2] |
Endure [x0.8] |
Weak [x1.25] |
Weak [x1.25] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Endure [x0.8] |
Status | |||||
---|---|---|---|---|---|
254 | 1~5 | 45 | |||
Stagger Thresholds | |||||
60% (152) - 30% (76) | |||||
Resistances | |||||
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
Endure [x0.8] |
Weak [x1.25] |
Weak [x1.25] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Endure [x0.8] |
Status | |||||
---|---|---|---|---|---|
254 | 1~5 | 45 | |||
Stagger Thresholds | |||||
60% (152) - 30% (76) | |||||
Resistances | |||||
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
Endure [x0.8] |
Weak [x1.25] |
Weak [x1.25] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Endure [x0.8] |
6 + 4 |
Mercy If the target has 20- SP, Clash Power +1 [On Hit] Inflict 1 Envy Fragility Envy Fragility Take +(X*10)% damage from Envy skills this turn. (Max 100%) [On Hit] Inflict 1 Mental Fracture Mental Fracture
SP Loss Efficiency +1 per Stack (max 5) Expires when it reaches 5 Stack, and take 10 SP damage Lose 1 Stack per turn |
6 + 5 |
Love If the target has 20- SP, Clash Power +1 [On Hit] Inflict 1 Envy Fragility Envy Fragility Take +(X*10)% damage from Envy skills this turn. (Max 100%) [On Hit] Inflict 1 Mental Fracture Mental Fracture
SP Loss Efficiency +1 per Stack (max 5) Expires when it reaches 5 Stack, and take 10 SP damage Lose 1 Stack per turn |
5 + 6 |
Flickering Glyphs of Understanding If the target has 20- SP, Clash Power +1 [On Hit] Inflict 2 Envy Fragility Envy Fragility Take +(X*10)% damage from Envy skills this turn. (Max 100%) [On Hit] Inflict 1 Mental Fracture Mental Fracture
SP Loss Efficiency +1 per Stack (max 5) Expires when it reaches 5 Stack, and take 10 SP damage Lose 1 Stack per turn |
10 + 5 |
What is Incomprehensible [On Use] Gain 2 Protection Protection Take -(X*10)% damage this turn. (Max 100%) |
20 + 0 |
Rushing Arms of Rest [Unclashable] [On Hit] Deal 100 HP damage
|
Grant Us Love uses a simple 4-Turn Skill Rotation:
- Love, Love, What is Incomprehensible, Mercy (Left Arm), Mercy (Right Arm)
- Flickering Glyphs of Understanding, What is Incomprehensible, What is Incomprehensible, Mercy (Left Arm), Mercy (Right Arm)
- Love, Love, What is Incomprehensible, Mercy (Left Arm), Mercy (Right Arm)
- What is Incomprehensible, What is Incomprehensible, Rushing Arms of Rest, Mercy (Left Arm), Mercy (Right Arm)
Grant Us Love has 3 Parts: the Body, the Left Arm, and the Right Arm.
Of these, both Arms are both Destructable & Severable, meaning that they are untargetable while destroyed. However, these parts regenerate 2 Turns after they are destroyed (not counting the Turn of destruction).
The Body is Indestructable & Unseverable, so depleting its HP only cancels its Skills for the turn, and the Part regenerates 1 Turn later.
At the start of the 4th Wave of the encounter, before Grant Us Love spawns, an event occurs that heals all Identities for 3 HP and SP at the start of every turn for the rest of the encounter.
Succeeding the event's skill check also provides an option to heal either 30 HP or 30 SP for all Identities.
We returned to the Training Team hallways again.
According to the Work Education manual, we're going to need the Physical Intervention Shield to survive the Noon of Violet's shockwave.
We stood huddled together at the hallway, remembering what Hod, the Sephirah of the Training Team told us. It wasn't long before the same bullets from earlier struck us.
Red barriers began to form around the Sinners who were struck by the bullets.
'Let's see... According to the schedule, we have some time until the next Noon arrives.'
One of the Sinners noticed an Emergency Response manual posted on the hallway walls.
On it were instructions on how to use a console installed in the hallways to activate the Regenerator systems connected to the Safety Team.
'This seems like it'd be worth a try.'
If we hurry, we might be able to activate the Regenerator before the Noon arrives.