Grant Us Love

From Limbus Company Wiki
Jump to navigation Jump to search

For story-related information about this enemy, see Ordeals.

Grant Us Love

LcbSinGluttony.pngGrant Us Love
Grant Us Love Idle Sprite.png
Info
Risk Level Undef Label.png Code Undef. Core HP.png 1814
Parts

Abno Part Body.png Status
HP.png 1269 SPEED.png 1~2 Defense.png 45
Stagger Thresholds
30% (381HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Weak
[x1.2]
LcbSinWrath.png
Endure
[x0.8]
LcbSinLust.png
Weak
[x1.25]
LcbSinSloth.png
Weak
[x1.25]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Endure
[x0.8]

Abno Part Left Arm.png Status
HP.png 254 SPEED.png 1~5 Defense.png 45
Stagger Thresholds
60% (152HP.png) - 30% (76HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Normal
[x1]
LcbSinWrath.png
Endure
[x0.8]
LcbSinLust.png
Weak
[x1.25]
LcbSinSloth.png
Weak
[x1.25]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Endure
[x0.8]

Abno Part Right Arm.png Status
HP.png 254 SPEED.png 1~5 Defense.png 45
Stagger Thresholds
60% (152HP.png) - 30% (76HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Normal
[x1]
LcbSinWrath.png
Endure
[x0.8]
LcbSinLust.png
Weak
[x1.25]
LcbSinSloth.png
Weak
[x1.25]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Endure
[x0.8]

Skills
Abno Part Left Arm.png Left Arm, Abno Part Right Arm.png Right Arm
Mercy Grant Us Love.png
6 Blunt.png + 4
Coin.pngCoin.png
Mercy  
SkillAttack.png 45 (45+0) Atk Weight ⯀
If the target has 20- SP, Clash Power +1
CoinEffect1.png
[On Hit] Inflict 1 Envy Fragility.pngEnvy FragilityEnvy Fragility.png Envy Fragility
Take +(X*10)% damage from Envy skills this turn. (Max 100%)
CoinEffect2.png
[On Hit] Inflict 1 Mental Fracture.pngMental FractureMental Fracture.png Mental Fracture
SP Loss Efficiency +1 per Stack (max 5)
Expires when it reaches 5 Stack, and take 10 SP damage
Lose 1 Stack per turn
Abno Part Body.png Body
Love Grant Us Love.png
6 Blunt.png + 5
Coin.pngCoin.png
Love  
SkillAttack.png 45 (45+0) Atk Weight ⯀⯀⯀
If the target has 20- SP, Clash Power +1
CoinEffect1.png
[On Hit] Inflict 1 Envy Fragility.pngEnvy FragilityEnvy Fragility.png Envy Fragility
Take +(X*10)% damage from Envy skills this turn. (Max 100%)
CoinEffect2.png
[On Hit] Inflict 1 Mental Fracture.pngMental FractureMental Fracture.png Mental Fracture
SP Loss Efficiency +1 per Stack (max 5)
Expires when it reaches 5 Stack, and take 10 SP damage
Lose 1 Stack per turn
Abno Part Body.png Body
Flickering Glyphs of Understanding Grant Us Love.png
5 Blunt.png + 6
Coin.pngCoin.png
Flickering Glyphs of Understanding  
SkillAttack.png 45 (45+0) Atk Weight ⯀⯀⯀⯀⯀⯀
If the target has 20- SP, Clash Power +1
CoinEffect1.png
[On Hit] Inflict 2 Envy Fragility.pngEnvy FragilityEnvy Fragility.png Envy Fragility
Take +(X*10)% damage from Envy skills this turn. (Max 100%)
CoinEffect2.png
[On Hit] Inflict 1 Mental Fracture.pngMental FractureMental Fracture.png Mental Fracture
SP Loss Efficiency +1 per Stack (max 5)
Expires when it reaches 5 Stack, and take 10 SP damage
Lose 1 Stack per turn
Abno Part Body.png Body
What is Incomprehensible Grant Us Love.png
10 Guard.png + 5
Coin.png
What is Incomprehensible  
SkillDefense.png 45 (45+0) Atk Weight ⯀
[On Use] Gain 2 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)

Abno Part Body.png Body
Rushing Arms of Rest Grant Us Love.png
20 Blunt.png + 0
Coin.pngCoin.png
Rushing Arms of Rest  
SkillAttack.png 50 (45+5) Atk Weight ⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀
[Unclashable]
CoinEffect1.png
[On Hit] Deal 100 HP damage
Passives
Corrosion  
Turn End: Deal 3 damage to all enemies
BLACK Damage  
When this unit deals damage, it also deals 1~3 SP damage


Behavior

Attack Pattern

Grant Us Love uses a simple 4-Turn Skill Rotation:
- Love, Love, What is Incomprehensible, Mercy (Left Arm), Mercy (Right Arm)
- Flickering Glyphs of Understanding, What is Incomprehensible, What is Incomprehensible, Mercy (Left Arm), Mercy (Right Arm)
- Love, Love, What is Incomprehensible, Mercy (Left Arm), Mercy (Right Arm)
- What is Incomprehensible, What is Incomprehensible, Rushing Arms of Rest, Mercy (Left Arm), Mercy (Right Arm)

Parts

Grant Us Love has 3 Parts: the Body, the Left Arm, and the Right Arm.
Of these, both Arms are both Destructable & Severable, meaning that they are untargetable while destroyed. However, these parts regenerate 2 Turns after they are destroyed (not counting the Turn of destruction).
The Body is Indestructable & Unseverable, so depleting its HP only cancels its Skills for the turn, and the Part regenerates 1 Turn later.

Event

At the start of the 4th Wave of the encounter, before Grant Us Love spawns, an event occurs that heals all Identities for 3 HP and SP at the start of every turn for the rest of the encounter.

Succeeding the event's skill check also provides an option to heal either 30 HP or 30 SP for all Identities.

Combat Event


We returned to the Training Team hallways again.

According to the Work Education manual, we're going to need the Physical Intervention Shield to survive the Noon of Violet's shockwave.

We stood huddled together at the hallway, remembering what Hod, the Sephirah of the Training Team told us. It wasn't long before the same bullets from earlier struck us.

Red barriers began to form around the Sinners who were struck by the bullets.

'Let's see... According to the schedule, we have some time until the next Noon arrives.'

One of the Sinners noticed an Emergency Response manual posted on the hallway walls.

On it were instructions on how to use a console installed in the hallways to activate the Regenerator systems connected to the Safety Team.

'This seems like it'd be worth a try.'

If we hurry, we might be able to activate the Regenerator before the Noon arrives.

Who will activate the Regenerator?

LcbSinGloom.png Gloom / LcbSinEnvy.png Envy Advantage: CoinIconGlow.png ≥ 16
No Advantage: CoinIconGlow.png ≥ 18
Special Check Identity-Training Team Captain.pngTraining Team CaptainTraining Team Captain.png Training Team Captain
Skill Slot +1
Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1
Turn Start: heal 15 SP
Increase the amount of Burn, Bleed, Rupture, Sinking, or Tremor inflicted by +1 (including 'Unique Status Effects')
Increase the amount of Poise or Charge(including 'Unique Charge') gained by +1
On Kill, Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities
Check Value +5

CoinIconGlow.png Check Passed

[Sinner]'s face lights up as they read the manual.

Soon, an announcement lets us know that the Regenerator Distinguisher has been modified, reactivating most functionalities of the Regenerator.

Physical Intervention Shield Activated
All allies heal 3 HP every turn
All allies heal 3 SP every turn

Looks like we can restore one of the deactivated systems of the Safety Team, apart from the basic functionalities of the Regenerator.

Which one should we reactivate?

Regenerator Mk2
Select to heal HP for all allies.
Regenerator Mk2 reactivated.

I can feel the Sinners' bodies rapidly regenerating.

It didn't just regenerate our wounds; it healed their fatigue or minor injuries as well.

All allies heal 30 HP
Mental Corruption Neutralizing Gas
Select to heal SP for all allies.
The Mental Corruption Neutralizing Gas has been activated.

The Sinners all look noticeably more comfortable, as though their heads have been cleared.

We're now all ready to fight our next battle.

All allies heal 30 SP
CoinIcon.png Check Failed

[Sinner]'s face grows darker as they read and reread the manual.

They must've hit a wall; they kept squinting at the paper for a while...

... and eventually, [Sinner] managed to reactivate the basic functionalities of the Regenerator.

There isn't much time until the next Ordeal.

There isn't any more time for us to struggle with this console. We hurried back to the lobby.

Physical Intervention Shield Activated
All allies heal 3 HP every turn
All allies heal 3 SP every turn