Santata/Enemy

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Santata

LcbSinLust.pngSantata
Santata Idle Sprite.png
Info
Core HP.png 714
Sanity.png Panic Type
Name Low Morale Panic
Agitated
Turn Start: Gain 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
and 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
.


Turn Start: Gain 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
and 5 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
.

Parts

Abno Part Body.png Status
HP.png 571 SPEED.png 2~5 Defense.png 45
Stagger Thresholds
30% (171HP.png) - 0% (0HP.png) - -10% (-57HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Weak
[x1.2]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Ineff.
[x0.5]
LcbSinGluttony.png
Weak
[x1.2]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Abno Part Back.png Status
HP.png 138 SPEED.png 2~5 Defense.png 45
Stagger Thresholds
20% (28HP.png) - 0% (0HP.png) - -10% (-14HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Weak
[x1.2]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Ineff.
[x0.5]
LcbSinGluttony.png
Weak
[x1.2]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Body
Be The Joy Santata.png
5 Blunt.png + 3
Coin.png
Be The Joy  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x1
[On Use] Gain +2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
CoinEffect1.png
[On Hit] Inflict 3 Bind.pngBindBind.png Bind
Speed -X for this turn.
on target next turn
[On Hit] Gain 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Abno Part Body.png Body
Be The Comfort Santata.png
4 Blunt.png + 4
Coin.pngCoin.png
Be The Comfort  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x1
[On Use] Gain +2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
CoinEffect1.png
[On Hit] Gain +3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count
[On Hit] Gain 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
CoinEffect2.png
[On Crit] Gain Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
equal to Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
on self
[On Hit] Gain +3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count
Abno Part Body.png Body
Here's a Gift Santata.png
6 Blunt.png + 8
Coin.png
Here's a Gift  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x1
If target has Bind.pngBindBind.png Bind
Speed -X for this turn.
, and if this unit has a faster Speed, gain Clash Power equal to the Speed difference
CoinEffect1.png
[On Hit] Lose 5 SP
[On Hit] Gain 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
and +3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count
[On Crit] Inflict 3 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
Abno Part Back.png Gift Sack, Abno Part Body.png Body
Let's Get Packing Santata.png
9 Blunt.png + 3
Coin.pngCoin.pngCoin.png
Let's Get Packing  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x1
If this unit has HO! HO! HO!.pngHO! HO! HO!HO! HO! HO!.png HO! HO! HO!
Turn End: Gain (Poise on self/5) Poise Count next turn.
Expires at 0 Charge Count.
, add 'Inflict 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn' to Coin effects
Targets the unit with the lowest Speed
[Turn End] Spend all Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
CoinEffect1.png
[On Hit] Gain 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
.
CoinEffect2.png
[On Hit] Deal bonus damage equal to Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
on self
[On Hit] Gain 1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
and +3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count
CoinEffect3.png
[On Hit] Randomly select 1 of 4 effects (Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
, Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
, Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
, Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
). Inflict or apply 3 of the selected effect.
[On Hit] Target loses SP equal to Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count on this unit
[On Kill] All enemies lose 10 Sp.
[Failed Kill] Gain 2 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn.
Abno Part Body.png Body
Time to Get Boxed Santata.png
80 Guard.png + 20
Coin.png
Time to Get Boxed  
SkillDefense.png 45 (45+0) Atk Weight ⯀
Amt. x1
If Shield HP is completely depleted, get Staggered next turn.
If there is remaining Shield HP, gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
next turn
Passives
Santata's Guffaw  
At 10+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, gain HO! HO! HO!.pngHO! HO! HO!HO! HO! HO!.png HO! HO! HO!
Turn End: Gain (Poise on self/5) Poise Count next turn.
Expires at 0 Charge Count.
next turn.
At 30%- Core HP, gain HO! HO! HO!.pngHO! HO! HO!HO! HO! HO!.png HO! HO! HO!
Turn End: Gain (Poise on self/5) Poise Count next turn.
Expires at 0 Charge Count.
every turn.
Lights Out  
Lose all Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count when this unit is Staggered.
Scattering Breath  
Lose 1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
when hit by an Attack Skill
I CAN'T BAG THE GIFTS!!  
Base Power -2 to 'Let's Get Packing' if the Gift Sack Part is broken.


Behavior

Attack Pattern

Santata has a very simple and straight forward Attack rotation. It will use the following skill rotations in sequence:
- Here's a Gift, Be the Joy, Be the Confort, Be the Joy, Be the Joy
- Time to Get Boxed, Be the Confort, Here's a Gift, Be the Joy, Be the Confort

When it gains HO! HO! HO!.pngHO! HO! HO!HO! HO! HO!.png HO! HO! HO!
Turn End: Gain (Poise on self/5) Poise Count next turn.
Expires at 0 Charge Count.
, it will instead use the following skill rotation:
- Let's Get Packing, Here's a Gift, Here's a Gift, Be the Joy, Be the Confort

Parts

Santata has 2 parts, both of which are functionally identical. When destroyed, the parts will continue to use skills, but have all their weapon weaknesses turn Fatal.