Status | |||||
---|---|---|---|---|---|
571 | 2~5 | 45 | |||
Stagger Thresholds | |||||
30% (171) - 0% (0) - -10% (-57) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.2] |
Normal [x1] |
Weak [x1.5] |
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.2] |
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
Info | |||||
---|---|---|---|---|---|
Core | 714 |
Panic Type | |||||
---|---|---|---|---|---|
Name | Low Morale | Panic | |||
Agitated | Turn Start: Gain 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) and 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%). |
Turn Start: Gain 2 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) and 5 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%). |
Status | |||||
---|---|---|---|---|---|
571 | 2~5 | 45 | |||
Stagger Thresholds | |||||
30% (171) - 0% (0) - -10% (-57) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.2] |
Normal [x1] |
Weak [x1.5] |
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.2] |
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
Status | |||||
---|---|---|---|---|---|
138 | 2~5 | 45 | |||
Stagger Thresholds | |||||
20% (28) - 0% (0) - -10% (-14) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.2] |
Normal [x1] |
Weak [x1.5] |
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.2] |
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
5 + 3 |
Be The Joy Amt. x1 [On Use] Gain +2 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Inflict 3 Bind Bind
Speed -X for this turn. on target next turn [On Hit] Gain 2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
4 + 4 |
Be The Comfort Amt. x1 [On Use] Gain +2 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Gain +3 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count [On Hit] Gain 3 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). [On Crit] Gain Poise Poise
Boost critical hit chance by X*5% for the next Y hit(s). equal to Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). on self [On Hit] Gain +3 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count |
6 + 8 |
Here's a Gift Amt. x1 If target has Bind Bind Speed -X for this turn., and if this unit has a faster Speed, gain Clash Power equal to the Speed difference [On Hit] Lose 5 SP
[On Hit] Gain 2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). and +3 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count [On Crit] Inflict 3 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. next turn |
9 + 3 |
Let's Get Packing Amt. x1 If this unit has HO! HO! HO! HO! HO! HO! Turn End: Gain (Poise on self/5) Poise Count next turn. Expires at 0 Charge Count., add 'Inflict 1 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. next turn' to Coin effects Targets the unit with the lowest Speed [Turn End] Spend all Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Gain 3 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s).. [On Hit] Deal bonus damage equal to Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). on self [On Hit] Gain 1 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). and +3 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count [On Hit] Randomly select 1 of 4 effects (Protection Protection
Take -(X*10)% damage this turn. (Max 100%), Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn., Fragile Fragile Take +(X*10)% damage this turn. (Max 100%), Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn.). Inflict or apply 3 of the selected effect. [On Hit] Target loses SP equal to Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on this unit [On Kill] All enemies lose 10 Sp. [Failed Kill] Gain 2 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. next turn. |
80 + 20 |
Time to Get Boxed Amt. x1 If Shield HP is completely depleted, get Staggered next turn. If there is remaining Shield HP, gain 2 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. next turn |
Santata has a very simple and straight forward Attack rotation. It will use the following skill rotations in sequence:
- Here's a Gift, Be the Joy, Be the Confort, Be the Joy, Be the Joy
- Time to Get Boxed, Be the Confort, Here's a Gift, Be the Joy, Be the Confort
When it gains HO! HO! HO! HO! HO! HO!
Turn End: Gain (Poise on self/5) Poise Count next turn.
Expires at 0 Charge Count., it will instead use the following skill rotation:
- Let's Get Packing, Here's a Gift, Here's a Gift, Be the Joy, Be the Confort
Santata has 2 parts, both of which are functionally identical. When destroyed, the parts will continue to use skills, but have all their weapon weaknesses turn Fatal.