Twinhook Pirates First Mate Smee
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If this unit has Poise Poise
Boost critical hit chance by X*5% for the next Y hit(s)., gain 5 Poise Poise
Boost critical hit chance by X*5% for the next Y hit(s). upon Clash Win.
Every turn, if the first Coin 'Heads Hits', gain 2 Damage Up Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%) and 1 Attack Power Up Attack Power Up
Attack Skill Final Power +X for this turn. next turn.
If the first Coin 'Tails Hits', gain 2 Damage Down Damage Down
Deal -(X*10)% damage with skills this turn. (Max 100%) and 1 Attack Power Down Attack Power Down
Attack Skill Final Power -X for this turn. next turn.
Upon Clash Lose, gain 4 Poise Poise
Boost critical hit chance by X*5% for the next Y hit(s). and 3 Poise Poise
Boost critical hit chance by X*5% for the next Y hit(s). Count.
On Critical Hit, gain 1 Plus Coin Boost Plus Coin Boost
Plus Coin Power +X for this turn. next turn.
Heal 15 SP on self.
All other allies heal 10 SP.
(Activates once per turn)
Being captured in this encounter causes all allies to lose 30 SP
If target has Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. On Hit, regain SP equal to Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target
Twinhook Pirates First Mate Smee
Twinhook Pirates First Mate Smee
Faction | Traits | ||||
---|---|---|---|---|---|
Twinhook Pirates | Twinhook Pirates Syndicate | ||||
Status | |||||
326 | 3~5 | 46 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
3 | 3 | 4 | 5 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Atrophied | Turn Start: Gain 2 Attack Power Down Attack Power Down Attack Skill Final Power -X for this turn.. |
Turn Start: Gain 4 Attack Power Down Attack Power Down Attack Skill Final Power -X for this turn.. | |||
Stagger Thresholds | |||||
45% (147) - 0% (0) | |||||
Resistances | |||||
Ineff. [x0.5] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Skills
5 + 7 |
There, There They Are Amt. x3 [On Hit] Inflict 3 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
4 + 4 |
We've Got Company, Boys Amt. x2 [On Hit] Inflict +2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [Heads Hit] Inflict 2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict +1 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [Heads Hit] Inflict 4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
4 + 5 |
Battle Command Amt. x1 [On Use] Gain 5 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). this turn [On Hit] Apply 2 Protection Protection
Take -(X*10)% damage this turn. (Max 100%), 1 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. to all other allies next turn |
5 + 7 |
Weakness Spotted! Fire! Amt. x1 If target has 5+ Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power +2 [On Hit] Inflict 4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [Heads Hit] Inflict 4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 3 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count Deal bonus damage equal to Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target Spend 1 Ammo Ammo Spent by certain skills. Some attacks cancel if lacking Ammo. |
8 + 5 |
Evade Amt. x1 [On Evade] Gain 5 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). next turn. [On Evade] Apply 2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). to all allies next turn. |
7 + 8 |
Looting Amt. x1 [Clash Win] Copies the target's Skill 3 Coin Power and Coin Count and uses them as its own |
Passives
Easy Breathing
Boost critical hit chance by X*5% for the next Y hit(s)., gain 5 Poise Poise
Boost critical hit chance by X*5% for the next Y hit(s). upon Clash Win.
Two Sides Of a Coin
Deal +(X*10)% damage with skills this turn. (Max 100%) and 1 Attack Power Up Attack Power Up
Attack Skill Final Power +X for this turn. next turn.
If the first Coin 'Tails Hits', gain 2 Damage Down Damage Down
Deal -(X*10)% damage with skills this turn. (Max 100%) and 1 Attack Power Down Attack Power Down
Attack Skill Final Power -X for this turn. next turn.
No... Get Away From Me!
Boost critical hit chance by X*5% for the next Y hit(s). and 3 Poise Poise
Boost critical hit chance by X*5% for the next Y hit(s). Count.
Huzzah, Men!
Plus Coin Power +X for this turn. next turn.
Heal 15 SP on self.
All other allies heal 10 SP.
(Activates once per turn)
What Are You Doing?!
Ain't That a Prick?
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. On Hit, regain SP equal to Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target