Status | |||||
---|---|---|---|---|---|
1279 | 1-3 | 48 | |||
Stagger Thresholds | |||||
60% (767) - 30% (384) - 0% (0) - -10% (-128) | |||||
Resistances | |||||
Ineff. [x0.5] |
Weak [x1.2] |
Normal [x1] |
Weak [x1.2] |
Ineff. [x0.5] |
Weak [x1.5] |
Weak [x1.5] |
Normal [x1] |
Endure [x0.75] |
Normal [x1] |
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | Undef. | Core | 1279 |
Panic Type | |||||
---|---|---|---|---|---|
Name | Low Morale | Panic | |||
Resentment | Turn Start: gain 2 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) and 3 Defense Level Down Defense Level Down Defense Level -X for this turn. |
Turn Start: gain 1 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. and 5 Defense Level Down Defense Level Down Defense Level -X for this turn. |
Status | |||||
---|---|---|---|---|---|
1279 | 1-3 | 48 | |||
Stagger Thresholds | |||||
60% (767) - 30% (384) - 0% (0) - -10% (-128) | |||||
Resistances | |||||
Ineff. [x0.5] |
Weak [x1.2] |
Normal [x1] |
Weak [x1.2] |
Ineff. [x0.5] |
Weak [x1.5] |
Weak [x1.5] |
Normal [x1] |
Endure [x0.75] |
Normal [x1] |
3 + 3 |
Are You Afraid? When in Time Acceleration Time Acceleration - Gain 5 Speed - Enhances this unit's Skills - Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more. state, Clash Power +1 [Clash Lose] At 75%- HP, consume 50 Stolen Time Stolen Time - Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up. - Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down. and gain 1 Protection Protection Take -(X*10)% damage this turn. (Max 100%) (once per turn) [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 3 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
3 + 3 |
Punishment For Time Killers When in Time Acceleration Time Acceleration - Gain 5 Speed - Enhances this unit's Skills - Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more. state, Clash Power +2 [On Use] At 500+ Stolen Time Stolen Time - Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up. - Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down., inflict +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Use] At 300+ Stolen Time Stolen Time - Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up. - Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down., consume 25 Stolen Time Stolen Time - Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up. - Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down. and inflict +1 more Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and Count with this Skill [On Hit] Inflict 4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict +2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict +2 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
3 + 3 |
Extraction When in Time Acceleration Time Acceleration - Gain 5 Speed - Enhances this unit's Skills - Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more. state, Coin Power +1 [Clash Lose] At 75%- HP, consume 50 Stolen Time Stolen Time - Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up. - Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down. and gain Clash Power +2 (once per turn) [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict +2 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
5 + 5 |
Mutilate [Clash Lose] At 75%- HP, consume 75 Stolen Time Stolen Time - Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up. - Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down. and gain Clash Power +2 [Before Attack] When in Time Acceleration Time Acceleration - Gain 5 Speed - Enhances this unit's Skills - Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more. state, gain +1 Atk Weight [On Hit] Inflict +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 8 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
3 + 3 |
Time to be Saved [Unclashable] Inflict Time Relief Entitlement Time Relief Entitlement Targeted by the Time Ripper while Time Acceleration is active. against the target that used an Attack Skill against this unit [Combat Start] Consume 200 Stolen Time Stolen Time - Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up. - Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down. and gain Time Acceleration Time Acceleration - Gain 5 Speed - Enhances this unit's Skills - Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more. next turn |
2 + 6 |
Evade [On Use] Base Power +1 for every 100 Stolen Time Stolen Time - Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up. - Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down. on self |
3 + 3 |
My... [Clash Lose] Gain 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 3 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
3 + 3 |
Running Out of Time [Clash Lose] Gain 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict +2 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
The Time Ripper has nearly identical Sanity Factors compared to the Sinners:
The Time Ripper displays slightly different behavior depending on whether they are encountered in Main Story Episode 6.5-14 or as the Boss in a Mirror Dungeon. In both cases, however, they start out with 1000 Stolen Time Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down., translating to 16 Offense Level Up Offense Level Up
Offense Level +X for this turn. and 16 Defense Level Up Defense Level Up
Defense Level +X for this turn. at the start of the encounter.
The Time Ripper in 6.5-14 follows a simple 5-Turn Skill Rotation for most of the battle, and uses an additional action when under 500 Stolen Time Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.. The Skills in bold denotes the ones used only when under 500 Stolen Time Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down..
- Are You Afraid?, Are You Afraid?, Punishment For Time Killers, Evade
- Are You Afraid?, Punishment For Time Killers, Extraction, Evade
- Time to be Saved, Evade, Evade
- Extraction, Mutilate, Are You Afraid?, Punishment For Time Killers
- Are You Afraid?, Extraction, Punishment For Time Killers, Mutilate
When at 0 Stolen Time Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down., The Time Ripper will use the following Skills for the rest of the battle:
- My…, My…, Running Out of Time, Running Out of Time
When encountered in the Mirror Dungeons, The Time Ripper is initially accompanied by 3 Unfolded Time Rippers.
Minions |
---|
The Time Ripper will first use the following Skills:
- Time to be Saved, Evade, Evade
- Extraction, Mutilate, Are You Afraid?
Then, he will use the following Skill Rotation for the rest of the battle, as long as he is above 75% Max HP (959 HP).
- Are You Afraid?, Are You Afraid?, Punishment For Time Killers
- Are You Afraid?, Punishment For Time Killers, Extraction
- Are You Afraid?, Extraction, Punishment For Time Killers
Immediately after falling below 75% Max HP, The Time Ripper will forcibly end the Turn and convert all remaining Stolen Time Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down. to Shared Time Shared Time
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down., and enter his second Phase.
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | Undef. | Core | 2006 |
Panic Type | |||||
---|---|---|---|---|---|
Name | Low Morale | Panic | |||
Resentment | Turn Start: gain 2 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) and 3 Defense Level Down Defense Level Down Defense Level -X for this turn. |
Turn Start: gain 1 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. and 5 Defense Level Down Defense Level Down Defense Level -X for this turn. |
Status | |||||
---|---|---|---|---|---|
251 | 1-3 | 45 | |||
Stagger Thresholds | |||||
40% (100) - 0% (0) - -10% (-25) | |||||
Resistances | |||||
Ineff. [x0.5] |
Weak [x1.2] |
Normal [x1] |
Weak [x1.2] |
Ineff. [x0.5] |
Weak [x1.5] |
Weak [x1.5] |
Normal [x1] |
Endure [x0.75] |
Normal [x1] |
Status | |||||
---|---|---|---|---|---|
251 | 1-3 | 45 | |||
Stagger Thresholds | |||||
40% (100) - 0% (0) - -10% (-25) | |||||
Resistances | |||||
Ineff. [x0.5] |
Weak [x1.2] |
Normal [x1] |
Weak [x1.2] |
Ineff. [x0.5] |
Weak [x1.5] |
Weak [x1.5] |
Normal [x1] |
Endure [x0.75] |
Normal [x1] |
Status | |||||
---|---|---|---|---|---|
251 | 1-3 | 45 | |||
Stagger Thresholds | |||||
40% (100) - 0% (0) - -10% (-25) | |||||
Resistances | |||||
Ineff. [x0.5] |
Weak [x1.2] |
Normal [x1] |
Weak [x1.2] |
Ineff. [x0.5] |
Weak [x1.5] |
Weak [x1.5] |
Normal [x1] |
Endure [x0.75] |
Normal [x1] |
Status | |||||
---|---|---|---|---|---|
251 | 1-3 | 45 | |||
Stagger Thresholds | |||||
40% (100) - 0% (0) - -10% (-25) | |||||
Resistances | |||||
Ineff. [x0.5] |
Weak [x1.2] |
Normal [x1] |
Weak [x1.2] |
Ineff. [x0.5] |
Weak [x1.5] |
Weak [x1.5] |
Normal [x1] |
Endure [x0.75] |
Normal [x1] |
Status | |||||
---|---|---|---|---|---|
251 | 1-3 | 45 | |||
Stagger Thresholds | |||||
40% (100) - 0% (0) - -10% (-25) | |||||
Resistances | |||||
Ineff. [x0.5] |
Weak [x1.2] |
Normal [x1] |
Weak [x1.2] |
Ineff. [x0.5] |
Weak [x1.5] |
Weak [x1.5] |
Normal [x1] |
Endure [x0.75] |
Normal [x1] |
3 + 4 |
Are You Afraid? When in Time Acceleration Time Acceleration - Gain 5 Speed - Enhances this unit's Skills - Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more. state, Clash Power +1 [Clash Lose] At 75%- HP, consume 50 Shared Time Shared Time - Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up. - Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down. and gain 1 Protection Protection Take -(X*10)% damage this turn. (Max 100%) (once per turn) [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 3 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
4 + 4 |
Punishment For Time Killers When in Time Acceleration Time Acceleration - Gain 5 Speed - Enhances this unit's Skills - Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more. state, Clash Power +2 [On Use] At 500+ sum of Shared Time Shared Time - Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up. - Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down. across all parts, inflict +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Use] At 300+ sum of Shared Time Shared Time - Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up. - Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down. across all parts, consume 25 Stolen Time Stolen Time - Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up. - Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down. and inflict +1 more Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and Count with this Skill [On Hit] Inflict 4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict +2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict +2 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
3 + 3 |
Extraction When in Time Acceleration Time Acceleration - Gain 5 Speed - Enhances this unit's Skills - Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more. state, Coin Power +1 [Clash Lose] At 75%- HP, consume 50 Shared Time Shared Time - Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up. - Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down. and gain Clash Power +2 (once per turn) [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict +2 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
5 + 5 |
Mutilate [Clash Lose] At 75%- HP, consume 75 Shared Time Shared Time - Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up. - Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down. and gain Clash Power +2 [Before Attack] When in Time Acceleration Time Acceleration - Gain 5 Speed - Enhances this unit's Skills - Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more. state, gain +1 Atk Weight [Before Attack] At 60%- HP, consume 10 Shared Time Shared Time - Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up. - Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down. and gain +1 Atk Weight [On Hit] Inflict +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 8 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
3 + 3 |
Time to be Saved [Unclashable] Inflict Time Relief Entitlement Time Relief Entitlement Targeted by the Time Ripper while Time Acceleration is active. against the target that used an Attack Skill against this unit [Combat Start] Consume 200 Shared Time Shared Time - Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up. - Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down. and gain Time Acceleration Time Acceleration - Gain 5 Speed - Enhances this unit's Skills - Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more. next turn) |
3 + 8 |
Evade [On Use] Base Power +1 for every 100 sum of Shared Time Shared Time - Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up. - Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down. across all Parts |
48 + 48 |
Timekilling Time [Unclashable] This unit's Speed is fixed at 12. Cannot be Staggered this turn. [On Use] Consume Shared Time Shared Time - Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up. - Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down. 400. [On Hit] Erase the target's time. Once this unit erases the target's time, all Parts recover Shared Time Shared Time
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up. - Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down. to their max values and gain 10 Haste Haste Speed +X for this turn. and 10 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. next turn. |
5 + 1 |
We Need More Time! |
Upon entering Phase 2, The Time Ripper's HP percentage is inherited from Phase 1, meaning that an overall increase in HP occurrs, though The Time Ripper's Core HP stays at 75%. The quantity of Shared Time Shared Time
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down. is also inherited from the quantity of Stolen Time Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down. that The Time Ripper has at the end of Phase 1. At the beginning of the Phase, The Time Ripper gains Joint Time Expenditure Joint Time Expenditure
When spending Shared Time, the Brains spend an equal amount of time across the board. every Turn.
The Time Ripper (Phase 2) has identical Sanity Factors compared to The Time Ripper in Phase 1.
The Time Ripper has a simple Skill Rotation that he uses for the entirety of the battle:
- Are You Afraid?, Time to be Saved, Time to be Saved, Punishment For Time Killers, Evade, Evade
- Are You Afraid?, Mutilate, Punishment For Time Killers, Punishment For Time Killers, Extraction
- Are You Afraid?, Are You Afraid?, Punishment For Time Killers, Punishment For Time Killers, Evade
- Are You Afraid?, Are You Afraid?, Mutilate, Punishment For Time Killers, Punishment For Time Killers, Extraction
- Are You Afraid?, Mutilate, Punishment For Time Killers, Extraction, Evade
Due to the amount of Parts that The Time Ripper has in this Phase, the Skills may not be displayed in this particular order.
When fought in The Final Problem Story Dungeon, the Time Ripper will forcibly end the Turn once he reaches 60% Max HP (1203 HP), and use the following Skill:
- Timekilling Time
Before forcing Turn End again. After this, Joint Time Expenditure Joint Time Expenditure
When spending Shared Time, the Brains spend an equal amount of time across the board. is converted to Infighting Infighting
When spending Shared Time, the Brains no longer spend an equal amount of time across the board.
Turn Start: all Parts lose Protection equal to the number of Parts with different remaining Time values., and the fight will proceed as normal.
The previous behavior does not occur in Mirror Dungeons, though Joint Time Expenditure Joint Time Expenditure
When spending Shared Time, the Brains spend an equal amount of time across the board. is converted to Infighting Infighting
When spending Shared Time, the Brains no longer spend an equal amount of time across the board.
Turn Start: all Parts lose Protection equal to the number of Parts with different remaining Time values. at the same Core HP percentage.
The Time Ripper's Phase 2 consists of 5 identical Parts. Parts can regenerate at the cost of 100 Shared Time Shared Time
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down. on that Part. However, if the Part is unable to regenerate, it remains targetable. All broken Parts always use the 'We Need More Time!' Skill, replacing any Skill that is to be used by this Part according to the Skill Rotation.
When any Part is Staggered, another Part will use an extra action for the Turn, so the overall actions used by The Time Ripper on any particular Turn remains at 5 at all times.