The Time Ripper/Enemy

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The Time Ripper

LcbSinLust.pngThe Time Ripper
The Time Ripper Idle Sprite.png
Info
Risk Level Undef Label.png Code Undef. Core HP.png 1279
Sanity.png Panic Type
Name Low Morale Panic
Resentment
Turn Start: gain 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
and 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.



Turn Start: gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
and 5 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.


Parts

Abno Part Body.png Status
HP.png 1279 SPEED.png 1-3 Defense.png 48
Stagger Thresholds
60% (767HP.png) - 30% (384HP.png) - 0% (0HP.png) - -10% (-128HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Weak
[x1.2]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.2]
LcbSinLust.png
Ineff.
[x0.5]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Weak
[x1.5]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Body
Are You Afraid Time Ripper.png
3 Slash.png + 3
Coin.pngCoin.png
Are You Afraid?  
SkillAttack.png 41 (45-4) Atk Weight ⯀
When in Time Acceleration.pngTime AccelerationTime Acceleration.png Time Acceleration
- Gain 5 Speed
- Enhances this unit's Skills
- Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more.
state, Clash Power +1
[Clash Lose] At 75%- HP, consume 50 Stolen Time.pngStolen TimeStolen Time.png Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.
and gain 1 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
(once per turn)
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Punishment For Time Killers Time Ripper.png
3 Pierce.png + 3
Coin.pngCoin.pngCoin.png
Punishment For Time Killers  
SkillAttack.png 41 (45-4) Atk Weight ⯀
When in Time Acceleration.pngTime AccelerationTime Acceleration.png Time Acceleration
- Gain 5 Speed
- Enhances this unit's Skills
- Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more.
state, Clash Power +2
[On Use] At 500+ Stolen Time.pngStolen TimeStolen Time.png Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.
, inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
[On Use] At 300+ Stolen Time.pngStolen TimeStolen Time.png Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.
, consume 25 Stolen Time.pngStolen TimeStolen Time.png Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.
and inflict +1 more Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and Count with this Skill
CoinEffect1.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect3.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Body.png Body
Extraction Time Ripper.png
3 Pierce.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Extraction  
SkillAttack.png 42 (45-3) Atk Weight ⯀
When in Time Acceleration.pngTime AccelerationTime Acceleration.png Time Acceleration
- Gain 5 Speed
- Enhances this unit's Skills
- Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more.
state, Coin Power +1
[Clash Lose] At 75%- HP, consume 50 Stolen Time.pngStolen TimeStolen Time.png Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.
and gain Clash Power +2 (once per turn)
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect4.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Body.png Body
Mutilate Time Ripper.png
5 Slash.png + 5
Coin.pngCoin.png
Mutilate  
SkillAttack.png 42 (45-3) Atk Weight ⯀
[Clash Lose] At 75%- HP, consume 75 Stolen Time.pngStolen TimeStolen Time.png Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.
and gain Clash Power +2
[Before Attack] When in Time Acceleration.pngTime AccelerationTime Acceleration.png Time Acceleration
- Gain 5 Speed
- Enhances this unit's Skills
- Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more.
state, gain +1 Atk Weight
CoinEffect1.png
[On Hit] Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect2.png
[On Hit] Inflict 8 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Time to be Saved Time Ripper.png
3 Slash.png + 3
Coin.png
Time to be Saved  
SkillAttack.png 42 (45-3) Atk Weight ⯀
[Unclashable]
Inflict Time Relief Entitlement.pngTime Relief EntitlementTime Relief Entitlement.png Time Relief Entitlement
Targeted by the Time Ripper while Time Acceleration is active.
against the target that used an Attack Skill against this unit
[Combat Start] Consume 200 Stolen Time.pngStolen TimeStolen Time.png Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.
and gain Time Acceleration.pngTime AccelerationTime Acceleration.png Time Acceleration
- Gain 5 Speed
- Enhances this unit's Skills
- Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more.
next turn
Abno Part Body.png Body
Evade Time Ripper.png
2 Evade.png + 6
Coin.png
Evade  
SkillDefense.png 42 (45-3) Atk Weight ⯀
[On Use] Base Power +1 for every 100 Stolen Time.pngStolen TimeStolen Time.png Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.
on self
Abno Part Body.png Body
My... Time Ripper.png
3 Slash.png + 3
Coin.pngCoin.png
My...  
SkillAttack.png 42 (45-3) Atk Weight ⯀
[Clash Lose] Gain 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)

CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Running Out of Time Time Ripper.png
3 Slash.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Running Out of Time  
SkillAttack.png 42 (45-3) Atk Weight ⯀
[Clash Lose] Gain 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)

CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect4.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Passives
Panic Recovery  
Turn End: if in Panic, reset SP to 0.
Fixed Panic  
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
Rescued Time  
Have 1000 Stolen Time.pngStolen TimeStolen Time.png Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.
at the start of the Encounter
Accelerated Regeneration  
Turn End: If a part is broken, spend 100 Time from that Part to recover from Part Broken state next turn.


Behavior

Sanity

The Time Ripper has nearly identical Sanity Factors compared to the Sinners:

  • Increases after winning a Clash based on the Clash count
    (Base Value is 10, raised by 2% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was higher than this unit's
  • Increase by 5 after an ally defeats an enemy whose level was higher than this unit's
  • Decreases after losing a Clash based on the Clash count
    (Base Value is 3, raised by 2% per Clash count after 1)

Attack Pattern

The Time Ripper displays slightly different behavior depending on whether they are encountered in Main Story Episode 6.5-14 or as the Boss in a Mirror Dungeon. In both cases, however, they start out with 1000 Stolen Time.pngStolen TimeStolen Time.png Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.
, translating to 16 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
and 16 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
at the start of the encounter.

Main Story Encounter 6.5-14

The Time Ripper in 6.5-14 follows a simple 5-Turn Skill Rotation for most of the battle, and uses an additional action when under 500 Stolen Time.pngStolen TimeStolen Time.png Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.
. The Skills in bold denotes the ones used only when under 500 Stolen Time.pngStolen TimeStolen Time.png Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.
.
- Are You Afraid?, Are You Afraid?, Punishment For Time Killers, Evade
- Are You Afraid?, Punishment For Time Killers, Extraction, Evade
- Time to be Saved, Evade, Evade
- Extraction, Mutilate, Are You Afraid?, Punishment For Time Killers
- Are You Afraid?, Extraction, Punishment For Time Killers, Mutilate

When at 0 Stolen Time.pngStolen TimeStolen Time.png Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.
, The Time Ripper will use the following Skills for the rest of the battle:
- My…, My…, Running Out of Time, Running Out of Time

Mirror Dungeons

When encountered in the Mirror Dungeons, The Time Ripper is initially accompanied by 3 Unfolded Time Rippers.

Minions

The Time Ripper will first use the following Skills:
- Time to be Saved, Evade, Evade
- Extraction, Mutilate, Are You Afraid?
Then, he will use the following Skill Rotation for the rest of the battle, as long as he is above 75% Max HP (959 HP).
- Are You Afraid?, Are You Afraid?, Punishment For Time Killers
- Are You Afraid?, Punishment For Time Killers, Extraction
- Are You Afraid?, Extraction, Punishment For Time Killers

Immediately after falling below 75% Max HP, The Time Ripper will forcibly end the Turn and convert all remaining Stolen Time.pngStolen TimeStolen Time.png Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.
to Shared Time.pngShared TimeShared Time.png Shared Time
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.
, and enter his second Phase.

Phase 2

LcbSinLust.pngThe Time Ripper
The Time Ripper True Idle Sprite.png
Info
Risk Level Undef Label.png Code Undef. Core HP.png 2006
Sanity.png Panic Type
Name Low Morale Panic
Resentment
Turn Start: gain 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
and 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.



Turn Start: gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
and 5 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.


Parts

Abno Part Head.png Status
HP.png 251 SPEED.png 1-3 Defense.png 45
Stagger Thresholds
40% (100HP.png) - 0% (0HP.png) - -10% (-25HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Weak
[x1.2]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.2]
LcbSinLust.png
Ineff.
[x0.5]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Weak
[x1.5]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Normal
[x1]

Abno Part Head.png Status
HP.png 251 SPEED.png 1-3 Defense.png 45
Stagger Thresholds
40% (100HP.png) - 0% (0HP.png) - -10% (-25HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Weak
[x1.2]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.2]
LcbSinLust.png
Ineff.
[x0.5]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Weak
[x1.5]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Normal
[x1]

Abno Part Head.png Status
HP.png 251 SPEED.png 1-3 Defense.png 45
Stagger Thresholds
40% (100HP.png) - 0% (0HP.png) - -10% (-25HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Weak
[x1.2]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.2]
LcbSinLust.png
Ineff.
[x0.5]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Weak
[x1.5]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Normal
[x1]

Abno Part Head.png Status
HP.png 251 SPEED.png 1-3 Defense.png 45
Stagger Thresholds
40% (100HP.png) - 0% (0HP.png) - -10% (-25HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Weak
[x1.2]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.2]
LcbSinLust.png
Ineff.
[x0.5]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Weak
[x1.5]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Normal
[x1]

Abno Part Head.png Status
HP.png 251 SPEED.png 1-3 Defense.png 45
Stagger Thresholds
40% (100HP.png) - 0% (0HP.png) - -10% (-25HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Weak
[x1.2]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.2]
LcbSinLust.png
Ineff.
[x0.5]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Weak
[x1.5]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Head.png Brain
Are You Afraid Time Ripper True.png
3 Slash.png + 4
Coin.pngCoin.png
Are You Afraid?  
SkillAttack.png 45 (45+0) Atk Weight ⯀
When in Time Acceleration.pngTime AccelerationTime Acceleration.png Time Acceleration
- Gain 5 Speed
- Enhances this unit's Skills
- Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more.
state, Clash Power +1
[Clash Lose] At 75%- HP, consume 50 Shared Time.pngShared TimeShared Time.png Shared Time
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.
and gain 1 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
(once per turn)
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Head.png Brain
Punishment For Time Killers Time Ripper True.png
4 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Punishment For Time Killers  
SkillAttack.png 45 (45+0) Atk Weight ⯀
When in Time Acceleration.pngTime AccelerationTime Acceleration.png Time Acceleration
- Gain 5 Speed
- Enhances this unit's Skills
- Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more.
state, Clash Power +2
[On Use] At 500+ sum of Shared Time.pngShared TimeShared Time.png Shared Time
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.
across all parts, inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
[On Use] At 300+ sum of Shared Time.pngShared TimeShared Time.png Shared Time
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.
across all parts, consume 25 Stolen Time.pngStolen TimeStolen Time.png Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.
and inflict +1 more Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and Count with this Skill
CoinEffect1.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect3.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Head.png Brain
Extraction Time Ripper True.png
3 Slash.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Extraction  
SkillAttack.png 42 (45-3) Atk Weight ⯀
When in Time Acceleration.pngTime AccelerationTime Acceleration.png Time Acceleration
- Gain 5 Speed
- Enhances this unit's Skills
- Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more.
state, Coin Power +1
[Clash Lose] At 75%- HP, consume 50 Shared Time.pngShared TimeShared Time.png Shared Time
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.
and gain Clash Power +2 (once per turn)
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect4.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Head.png Brain
Mutilate Time Ripper True.png
5 Pierce.png + 5
Coin.pngCoin.png
Mutilate  
SkillAttack.png 42 (45-3) Atk Weight ⯀
[Clash Lose] At 75%- HP, consume 75 Shared Time.pngShared TimeShared Time.png Shared Time
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.
and gain Clash Power +2
[Before Attack] When in Time Acceleration.pngTime AccelerationTime Acceleration.png Time Acceleration
- Gain 5 Speed
- Enhances this unit's Skills
- Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more.
state, gain +1 Atk Weight
[Before Attack] At 60%- HP, consume 10 Shared Time.pngShared TimeShared Time.png Shared Time
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.
and gain +1 Atk Weight
CoinEffect1.png
[On Hit] Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect2.png
[On Hit] Inflict 8 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Head.png Brain
Time to be Saved Time Ripper True.png
3 Slash.png + 3
Coin.png
Time to be Saved  
SkillAttack.png 42 (45-3) Atk Weight ⯀
[Unclashable]
Inflict Time Relief Entitlement.pngTime Relief EntitlementTime Relief Entitlement.png Time Relief Entitlement
Targeted by the Time Ripper while Time Acceleration is active.
against the target that used an Attack Skill against this unit
[Combat Start] Consume 200 Shared Time.pngShared TimeShared Time.png Shared Time
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.
and gain Time Acceleration.pngTime AccelerationTime Acceleration.png Time Acceleration
- Gain 5 Speed
- Enhances this unit's Skills
- Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more.
next turn)
Abno Part Head.png Brain
Evade Time Ripper True.png
3 Evade.png + 8
Coin.png
Evade  
SkillDefense.png 42 (45-3) Atk Weight ⯀
[On Use] Base Power +1 for every 100 sum of Shared Time.pngShared TimeShared Time.png Shared Time
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.
across all Parts
Abno Part Head.png Brain
Timekilling Time Time Ripper True.png
48 Pierce.png + 48
Coin.png
Timekilling Time  
SkillAttack.png 45 (45+0) Atk Weight ⯀
[Unclashable]
This unit's Speed is fixed at 12.
Cannot be Staggered this turn.
[On Use] Consume Shared Time.pngShared TimeShared Time.png Shared Time
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.
400.
CoinEffect1.png
[On Hit] Erase the target's time. Once this unit erases the target's time, all Parts recover Shared Time.pngShared TimeShared Time.png Shared Time
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.
to their max values and gain 10 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 10 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
next turn.
Abno Part Head.png Brain
We Need More Time Time Ripper True.png
5 Guard.png + 1
Coin.png
We Need More Time!  
SkillDefense.png 45 (45+0) Atk Weight ⯀
Passives
Panic Recovery  
Turn End: if in Panic, reset SP to 0.
Fixed Panic  
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
Accelerated Regeneration  
Turn End: If a part is broken, spend 100 Time from that Part to recover from Part Broken state next turn.
Everyone's Time  
At 75% HP, enter the second phase. Upon phase change, recover SP up to 30, and divide Stolen Time.pngStolen TimeStolen Time.png Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.
between all Parts as Shared Time.pngShared TimeShared Time.png Shared Time
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.
.
Equal Expense  
Turn End: gain Joint Time Expenditure.pngJoint Time ExpenditureJoint Time Expenditure.png Joint Time Expenditure
When spending Shared Time, the Brains spend an equal amount of time across the board.
.
For the Time Community  
Turn Start: All Parts gain 5 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
.
Take Theirs First!  
At 60%- HP, convert Joint Time Expenditure.pngJoint Time ExpenditureJoint Time Expenditure.png Joint Time Expenditure
When spending Shared Time, the Brains spend an equal amount of time across the board.
into Infighting.pngInfightingInfighting.png Infighting
When spending Shared Time, the Brains no longer spend an equal amount of time across the board.
Turn Start: all Parts lose Protection equal to the number of Parts with different remaining Time values.
.


Behavior

Upon entering Phase 2, The Time Ripper's HP percentage is inherited from Phase 1, meaning that an overall increase in HP occurrs, though The Time Ripper's Core HP stays at 75%. The quantity of Shared Time.pngShared TimeShared Time.png Shared Time
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.
is also inherited from the quantity of Stolen Time.pngStolen TimeStolen Time.png Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.
that The Time Ripper has at the end of Phase 1. At the beginning of the Phase, The Time Ripper gains Joint Time Expenditure.pngJoint Time ExpenditureJoint Time Expenditure.png Joint Time Expenditure
When spending Shared Time, the Brains spend an equal amount of time across the board.
every Turn.

Sanity

The Time Ripper (Phase 2) has identical Sanity Factors compared to The Time Ripper in Phase 1.

Attack Pattern

The Time Ripper has a simple Skill Rotation that he uses for the entirety of the battle:
- Are You Afraid?, Time to be Saved, Time to be Saved, Punishment For Time Killers, Evade, Evade
- Are You Afraid?, Mutilate, Punishment For Time Killers, Punishment For Time Killers, Extraction
- Are You Afraid?, Are You Afraid?, Punishment For Time Killers, Punishment For Time Killers, Evade
- Are You Afraid?, Are You Afraid?, Mutilate, Punishment For Time Killers, Punishment For Time Killers, Extraction
- Are You Afraid?, Mutilate, Punishment For Time Killers, Extraction, Evade
Due to the amount of Parts that The Time Ripper has in this Phase, the Skills may not be displayed in this particular order.

When fought in The Final Problem Story Dungeon, the Time Ripper will forcibly end the Turn once he reaches 60% Max HP (1203 HP), and use the following Skill:
- Timekilling Time
Before forcing Turn End again. After this, Joint Time Expenditure.pngJoint Time ExpenditureJoint Time Expenditure.png Joint Time Expenditure
When spending Shared Time, the Brains spend an equal amount of time across the board.
is converted to Infighting.pngInfightingInfighting.png Infighting
When spending Shared Time, the Brains no longer spend an equal amount of time across the board.
Turn Start: all Parts lose Protection equal to the number of Parts with different remaining Time values.
, and the fight will proceed as normal.

The previous behavior does not occur in Mirror Dungeons, though Joint Time Expenditure.pngJoint Time ExpenditureJoint Time Expenditure.png Joint Time Expenditure
When spending Shared Time, the Brains spend an equal amount of time across the board.
is converted to Infighting.pngInfightingInfighting.png Infighting
When spending Shared Time, the Brains no longer spend an equal amount of time across the board.
Turn Start: all Parts lose Protection equal to the number of Parts with different remaining Time values.
at the same Core HP percentage.

Parts

The Time Ripper's Phase 2 consists of 5 identical Parts. Parts can regenerate at the cost of 100 Shared Time.pngShared TimeShared Time.png Shared Time
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.
on that Part. However, if the Part is unable to regenerate, it remains targetable. All broken Parts always use the 'We Need More Time!' Skill, replacing any Skill that is to be used by this Part according to the Skill Rotation.

When any Part is Staggered, another Part will use an extra action for the Turn, so the overall actions used by The Time Ripper on any particular Turn remains at 5 at all times.