Recollected Festered G Corp. H. Manager
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At the start of the turn, if at less than 50% HP, heal 4 HP.
At the start of the turn, if at less than 50% HP, heal 4 HP.
At the start of the turn, if at less than 50% HP, heal 20% of Max HP.
Recollected Festered G Corp. H. Manager
Recollected Festered G Corp. H. Manager
Faction | Traits | ||||
---|---|---|---|---|---|
Recollected G Corp. Soldiers | G Corp. | ||||
Status | |||||
215 | 4~6 | 48 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 2 | 2 | 3 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Agitated | Turn Start: Gain 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) and 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%). |
Turn Start: Gain 2 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) and 5 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%). | |||
Stagger Thresholds | |||||
60% (129) - 30% (65) | |||||
Resistances | |||||
Normal [x1] |
Ineff. [x0.5] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Skills
3 + 1 |
Crier Amt. x3 [Heads Hit] Target loses 5 SP [Heads Hit] Target loses 5 SP
|
2 + 8 |
Onslaught Command Amt. x2 [On Use] Apply 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) to 2 random allies next turn [Heads Hit] Inflict +5 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count next turn |
4 + 10 |
Mind Wave Amt. x1 [Heads Hit] Target loses 15 SP
|
3 + 6 |
Rampart Command Amt. x1 [On Use] Apply 1 Protection Protection Take -(X*10)% damage this turn. (Max 100%) to 2 random allies next turn [Heads Hit] Target loses 5 SP
|
6 + 3 |
Harden Amt. x2 |
Passives
Corroded Augmentation
EXP Luxcavation
This enemy was originally present in EXP Luxcavation #1 as part of the now removed Wave 3, and can no longer be encountered.
Recollected Festered G Corp. H. Manager
Faction | Traits | ||||
---|---|---|---|---|---|
Recollected G Corp. Soldiers | G Corp. | ||||
Status | |||||
215 | 4~6 | 48 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 2 | 2 | 3 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Agitated | Turn Start: Gain 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) and 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%). |
Turn Start: Gain 2 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) and 5 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%). | |||
Stagger Thresholds | |||||
60% (129) - 30% (65) | |||||
Resistances | |||||
Fatal [x2] |
Endure [x0.75] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Skills
3 + 1 |
Crier Amt. x3 [Heads Hit] Target loses 5 SP [Heads Hit] Target loses 5 SP
|
2 + 8 |
Onslaught Command Amt. x2 [On Use] Apply 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) to 2 random allies next turn [Heads Hit] Inflict +5 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count next turn |
4 + 10 |
Mind Wave Amt. x1 [Heads Hit] Target loses 15 SP
|
3 + 6 |
Rampart Command Amt. x1 [On Use] Apply 1 Protection Protection Take -(X*10)% damage this turn. (Max 100%) to 2 random allies next turn [Heads Hit] Target loses 5 SP
|
6 + 3 |
Harden Amt. x2 |
Passives
Corroded Augmentation
Refraction Railway
Recollected Festered G Corp. H. Manager
Faction | Traits | ||||
---|---|---|---|---|---|
Recollected G Corp. Soldiers | G Corp. | ||||
Status | |||||
199 | 4~6 | 33 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 1 | 1 | 1 | ||
Stagger Thresholds | |||||
60% (119) - 30% (60) | |||||
Resistances | |||||
Normal [x1] |
Ineff. [x0.5] |
Fatal [x2] |
Fatal [x2] |
Normal [x1] |
Weak [x1.5] |
Ineff. [x0.5] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Skills
3 + 1 |
Crier Amt. x3 |
3 + 6 |
Rampart Command Amt. x1 [On Use] Apply 1 Protection Protection
Take -(X*10)% damage this turn. (Max 100%) to 2 random allies next turn |
4 + 8 |
Onslaught Command Amt. x1 [Heads Hit] Inflict +5 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count next turn |
6 + 3 |
Harden Amt. x2 |
Passives
Reminisced Augmentation