K Corp. Class 3 Empowered Staff

From Limbus Company Wiki
Jump to navigation Jump to search

K Corp. Class 3 Excision Staff

K Corp. Class 3 Excision Staff
K Corp. Class 3 Empowered Staff Idle Sprite.png
Faction Traits
K Corp. Class 3 K Corp.
Status
HP.png 460 SPEED.png 2~5 Defense.png 61
EmptyAction.png Actions
Wave 1 Wave 2 Wave 3
3 3 3
Max Actions Slot Weight
3
Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Atrophied

Turn Start: Gain 2 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn..


Turn Start: Gain 4 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn..

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
StaggerAction.png Stagger Thresholds
40% (184HP.png) - 20% (92HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Endure
[x0.75]
Normal
[x1]
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Fatal
[x2]
LcbSinEnvy.png
Normal
[x1]
Skills
Gluttony1.png
Suspicious Individuals K Corp. Class 3 Empowered Staff.png
Gluttony1BG.png
5 Blunt.png + 6
Coin.png
Suspicious Individuals
SkillAttack.png 59 (60-1) Atk Weight ⯀
Amt. x2
CoinEffect1.png
[Heads Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Gluttony1.png
Restrain K Corp. Class 3 Empowered Staff.png
Gluttony1BG.png
4 Blunt.png + 3
Coin.pngCoin.png
Restrain
SkillAttack.png 59 (60-1) Atk Weight ⯀
Amt. x2
CoinEffect2.png
[Heads Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Gluttony1.png
No Trespassing K Corp. Class 3 Empowered Staff.png
Gluttony1BG.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
No Trespassing
SkillAttack.png 59 (60-1) Atk Weight ⯀
Amt. x2
Targets the unit with the most HP
CoinEffect2.png
If Coin 1 lands Heads, +10% Damage
CoinEffect3.png
If Coin 2 lands Heads, +10% Damage
CoinEffect4.png
If Coins 2 & 3 lands Heads, +30% Damage
Passives
Overloaded HP Bullet
At the start of the turn, gain 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%).
HP Ampule Injection
At the start of the turn, if this unit’s HP is not at full, heal 25% of Max HP. (Up to 3 times)


Revived K Corp. Class 3 Empowered Staff

Revived K Corp. Class 3 Empowered Staff
K Corp. Class 3 Empowered Staff Idle Sprite.png
Faction Traits
K Corp. Class 3 K Corp.
Status
HP.png 227 SPEED.png 1~5 Defense.png 65
EmptyAction.png Actions
Wave 1 Wave 2 Wave 3
1 2 2
Max Actions Slot Weight
2
Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Atrophied

Turn Start: Gain 2 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn..


Turn Start: Gain 4 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn..

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Ineff.
[x0.5]
Normal
[x1]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]
Skills
Gluttony1.png
Suspicious Individuals K Corp. Class 3 Empowered Staff.png
Gluttony1BG.png
6 Blunt.png + 6
Coin.png
Suspicious Individuals
SkillAttack.png 59 (60-1) Atk Weight ⯀
Amt. x5
CoinEffect1.png
[Tails Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Gluttony1.png
Restrain K Corp. Class 3 Empowered Staff.png
Gluttony1BG.png
6 Blunt.png + 4
Coin.pngCoin.png
Restrain
SkillAttack.png 59 (60-1) Atk Weight ⯀
Amt. x3
CoinEffect2.png
[Tails Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Gluttony1.png
No Trespassing K Corp. Class 3 Empowered Staff.png
Gluttony1BG.png
5 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
No Trespassing
SkillAttack.png 59 (60-1) Atk Weight ⯀
Amt. x2
Targets the unit with the most HP
CoinEffect2.png
If Coin 1 lands Tails, +10% Damage
CoinEffect3.png
If Coin 2 lands Tails, +10% Damage
CoinEffect4.png
If Coins 2 & 3 lands Tails, +30% Damage
Passives
Overloaded HP Bullet
At the start of the turn, gain 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%).
Healing Ampule Injection
At the start of the turn, heal 20 HP
Emergency Ampule Administration
At less than 25% HP, heal up to 40% of Max HP (One-time only)
Floods of Sorrow
Tails Coins inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Overflowing Sorrow
At the end of the turn, lose 5 SP


Refraction Railway

LcbSinGluttony.pngK Corp. Class 3 Empowered Staff
K Corp. Class 3 Empowered Staff Idle Sprite.png
Info
Core HP.png 415 Traits K Corp.
Parts

Abno Part Body.png Status
HP.png 415 SPEED.png 1~4 Defense.png 40
Stagger Thresholds
40% (165HP.png) - 20% (82HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Endure
[x0.75]
Normal
[x1]
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Fatal
[x2]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Body
Gluttony1.png
Suspicious Individuals K Corp. Class 3 Empowered Staff.png
Gluttony1BG.png
5 Blunt.png + 6
Coin.png
Suspicious Individuals
SkillAttack.png 27 (27+0) Atk Weight ⯀
Amt. x2
CoinEffect1.png
[Heads Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Abno Part Body.png Body
Gluttony1.png
Restrain K Corp. Class 3 Empowered Staff.png
Gluttony1BG.png
4 Blunt.png + 3
Coin.pngCoin.png
Restrain
SkillAttack.png 27 (27+0) Atk Weight ⯀
Amt. x2
CoinEffect2.png
[Heads Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Abno Part Body.png Body
Gluttony1.png
No Trespassing K Corp. Class 3 Empowered Staff.png
Gluttony1BG.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
No Trespassing
SkillAttack.png 27 (27+0) Atk Weight ⯀
Amt. x2
Targets the unit with the most HP
CoinEffect2.png
If Coin 1 lands Heads, +10% Damage
CoinEffect3.png
If Coin 2 lands Heads, +10% Damage
CoinEffect4.png
If Coins 2 & 3 lands Heads, +30% Damage
Passives
Overloaded HP Bullet
At the start of the turn, gain 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%).
HP Ampule Injection
At the start of the turn, if this unit’s HP is not at full, heal 25% of Max HP. (Up to 3 times)

Refraction Railway (Hard)

LcbSinGluttony.pngK Corp. Class 3 Empowered Staff
K Corp. Class 3 Empowered Staff Idle Sprite.png
Info
Core HP.png 415 Traits K Corp.
Parts

Abno Part Body.png Status
HP.png 415 SPEED.png 1~4 Defense.png 65
Stagger Thresholds
40% (166HP.png) - 20% (83HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Endure
[x0.75]
Normal
[x1]
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Fatal
[x2]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Body
Gluttony1.png
Suspicious Individuals K Corp. Class 3 Empowered Staff.png
Gluttony1BG.png
5 Blunt.png + 11
Coin.png
Suspicious Individuals
SkillAttack.png 55 (55+0) Atk Weight ⯀
Amt. x2
[On Use] If target has 3+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Base Power +2
CoinEffect1.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Abno Part Body.png Body
Gluttony1.png
Restrain K Corp. Class 3 Empowered Staff.png
Gluttony1BG.png
6 Blunt.png + 5
Coin.pngCoin.png
Restrain
SkillAttack.png 55 (55+0) Atk Weight ⯀
Amt. x2
[On Use] If target has 3+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Base Power +2
CoinEffect1.png
[Heads Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[Heads Hit] Inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
Abno Part Body.png Body
Gluttony1.png
No Trespassing K Corp. Class 3 Empowered Staff.png
Gluttony1BG.png
4 Blunt.png + 4
Hint 3.png
Coin - Unbreakable.pngCoin - Unbreakable.pngCoin - Unbreakable.pngCoin - Unbreakable.png
No Trespassing
SkillAttack.png 55 (55+0) Atk Weight ⯀
Amt. x2
Targets the unit with the most HP
[On Use] If target has Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

If Coin 1 lands Heads, deal +10% damage
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

If Coin 2 lands Heads, deal +10% damage
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect4.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

If Coins 2 & 3 lands Heads, deal +30% damage
[On Hit] Deal (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. x Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count) HP damage, then consume all Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target
Passives
Overloaded HP Bullet
Turn Start: gain 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%)
HP Ampule Injection
Turn Start: if this unit's HP is not at full, heal 25% HP (3 times max)
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)

Gallery