Peccatulum Morositatis

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For story-related information about this enemy, see Peccatulum.

Peccatulum Morositatis

LcbSinGloom.pngPeccatulum Morositatis
Peccatulum Morositatis Idle Sprite.png
Info
Risk Level - Label.png Code - Core HP.png 63
Parts

Abno Part Body.png Status
HP.png 63 SPEED.png 4-6 Defense.png 42
Stagger Thresholds
60% (38HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Normal
[x1]
LcbSinWrath.png
Endure
[x0.75]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]

Skills
Abno Part Body.png Body
Fire Off Peccatulum Morositatis.png
2 Pierce.png + 1
Coin.pngCoin.png
Fire Off  
SkillAttack.png 38 (45-7) Atk Weight ⯀
Amt. x1
Abno Part Body.png Body
Bursting Gloom Peccatulum Morositatis.png
3 Blunt.png + 6
Coin.png
Bursting Gloom  
SkillAttack.png 38 (45-7) Atk Weight ⯀
Amt. x1
CoinEffect1.png
[Heads Hit] Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
next turn


Peccatulum Morositatis (MD)

LcbSinGloom.pngPeccatulum Morositatis
Peccatulum Morositatis Idle Sprite.png
Info
Risk Level - Label.png Code - Core HP.png 166
Parts

Abno Part Body.png Status
HP.png 96 SPEED.png 4-6 Defense.png 47
Stagger Thresholds
60% (58HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Normal
[x1]
LcbSinWrath.png
Endure
[x0.75]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]

Skills
Abno Part Body.png Body
Fire Off Peccatulum Morositatis.png
2 Pierce.png + 4
Coin.pngCoin.png
Fire Off  
SkillAttack.png 42 (45-3) Atk Weight ⯀
Amt. x1
Abno Part Body.png Body
Bursting Gloom Peccatulum Morositatis.png
4 Blunt.png + 6
Coin.png
Bursting Gloom  
SkillAttack.png 42 (45-3) Atk Weight ⯀
Amt. x1
CoinEffect1.png
[Heads Hit] Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
next turn


Peccatulum
Stage 1
Stage 2
Stage 3