Status | |||||
---|---|---|---|---|---|
133 | 1-4 | 47 | |||
Stagger Thresholds | |||||
60% (80) - 0% (0) | |||||
Resistances | |||||
Fatal [x1.75] |
Normal [x1] |
Normal [x1] |
Fatal [x1.75] |
Fatal [x1.75] |
Normal [x1] |
Ineff. [x0.5] |
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
For story-related information about this enemy, see Peccatulum.
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | - | Core | 133 |
Status | |||||
---|---|---|---|---|---|
133 | 1-4 | 47 | |||
Stagger Thresholds | |||||
60% (80) - 0% (0) | |||||
Resistances | |||||
Fatal [x1.75] |
Normal [x1] |
Normal [x1] |
Fatal [x1.75] |
Fatal [x1.75] |
Normal [x1] |
Ineff. [x0.5] |
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
4 + 3 |
Maul Amt. x1 When this Attack Skill hits, gain HP Healing Boost HP Healing Boost Heal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) next turn [On Hit] Inflict 3 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. [On Hit] Inflict 3 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. |
2 + 3 |
Devouring Amt. x1 [On Use] If the target has Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., Base Power +1 [On Hit] Inflict +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [Heads Hit] Core and Part both gain 3 HP [On Hit] Inflict +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [Heads Hit] Core and Part both gain 3 HP [On Hit] Inflict +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [Heads Hit] Core and Part both gain 3 HP [On Hit] Inflict +2 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count [Heads Hit] Core and Part both gain 3 HP |
3 + 3 |
Ravenous Devouring Amt. x1 [On Use] If the target has 5+ Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., inflict 2 Defense Level Down Defense Level Down Defense Level -X for this turn. Gain +1 Base Power for every HP Healing Boost HP Healing Boost Heal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) value on self (max 3) [On Hit] Inflict +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [Heads Hit] Core and Part both gain 5 HP [On Hit] Inflict 5 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. [Heads Hit] Core and Part both gain 5 HP [On Hit] Inflict +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [Heads Hit] Core and Part both gain 5 HP [On Hit] Inflict 5 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. [Heads Hit] Core and Part both gain 5 HP |
2 + 2 |
Counter Amt. x1 At less than 50% Core HP, Core and Part heal on Coin Hit [On Hit] Inflict 3 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. and +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [On Hit] Inflict 3 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. and +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count |
Peccatulum | ||||||
---|---|---|---|---|---|---|
Stage 1 | ||||||
Stage 2 | ||||||
Stage 3 | ||||||