Peccatulum Gulae?

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For story-related information about this enemy, see Peccatulum.

Peccatulum Gulae?

LcbSinGluttony.pngPeccatulum Gulae?
Peccatulum Gulae? Idle Sprite.png
Info
Risk Level - Label.png Code - Core HP.png 133
Parts

Abno Part Body.png Status
HP.png 133 SPEED.png 1-4 Defense.png 47
Stagger Thresholds
60% (80HP.png) - 0% (0HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x1.75]
Normal
[x1]
Normal
[x1]
LcbSinWrath.png
Fatal
[x1.75]
LcbSinLust.png
Fatal
[x1.75]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Ineff.
[x0.5]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Body
Maul Peccatulum Gulae?.png
4 Pierce.png + 3
Coin.pngCoin.png
Maul  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x1
When this Attack Skill hits, gain HP Healing Boost.pngHP Healing BoostHP Healing Boost.png HP Healing Boost
Heal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5)
next turn
CoinEffect1.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Abno Part Body.png Body
Devouring Peccatulum Gulae?.png
2 Pierce.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Devouring  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x1
[On Use] If the target has Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, Base Power +1
CoinEffect1.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count
[Heads Hit] Core and Part both gain 3 HP
CoinEffect2.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count
[Heads Hit] Core and Part both gain 3 HP
CoinEffect3.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count
[Heads Hit] Core and Part both gain 3 HP
CoinEffect4.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count
[Heads Hit] Core and Part both gain 3 HP
Abno Part Body.png Body
Ravenous Devouring Peccatulum Gulae?.png
3 Pierce.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Ravenous Devouring  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x1
[On Use] If the target has 5+ Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.

Gain +1 Base Power for every HP Healing Boost.pngHP Healing BoostHP Healing Boost.png HP Healing Boost
Heal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5)
value on self (max 3)
CoinEffect1.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count
[Heads Hit] Core and Part both gain 5 HP
CoinEffect2.png
[On Hit] Inflict 5 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.

[Heads Hit] Core and Part both gain 5 HP
CoinEffect3.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count
[Heads Hit] Core and Part both gain 5 HP
CoinEffect4.png
[On Hit] Inflict 5 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.

[Heads Hit] Core and Part both gain 5 HP
Abno Part Body.png Body
Counter Peccatulum Gulae?.png
2 Pierce.png + 2
Coin.pngCoin.png
Counter  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x1
At less than 50% Core HP, Core and Part heal on Coin Hit
CoinEffect1.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
and +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count
CoinEffect2.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
and +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count
Passives
Sin Resistance  
Unless this unit is Staggered or Part Broken, take 50% less Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
damage


Peccatulum
Stage 1
Stage 2
Stage 3