District 23 (WARP Corp.)

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WARP Corp., or W Corp., is one of the 26 Wings of the City, and is in control of District 23.

Overview

W Corp. operates the WARP Train network that runs throughout the City, providing fast transportation between the Districts. The WARP Trains are powered by W Corp.'s Singularity, ostensibly a teleportation technology, that allows all trains to reach their destination within 10 seconds, regardless of distance.

The District in control of W Corp., District 23, is infamous throughout the City, with its Backstreets being widely considered one of the most dangerous places to live in, and being often subject to turf wars and strife between Syndicates. The Backstreets of District 23 are also famous for its uncommon food culture, which centers around the use of human flesh in pursuit of the ultimate flavor. Restaurants often collaborate with Syndicates to organize kidnappings and murders to obtain fresh bodies to utilize in cooking.

Following the occurrence of an incident during Library of Ruina, WARP Corp. is experiencing reduced revenue due to decreased first class ticket sales, forcing them to expand economy class carriages. This, in combination with increased energy prices following the collapse of Lobotomy Corporation, is leading the Wing into increasing financial difficulties.

Singularity

While W Corp.'s Singularity is advertised as a teleportation technology, the functioning of WARP Trains relies on the combined utilization of two Singularities.

W Corp.'s main Singularity allows for restoration to a previous status: it functions similarly to a 'save point', being able to record the state of an object and return it to the recorded state, effectively undoing any changes made to it in the meantime. Within the WARP Train, this is used to scan and record the molecolar structure and genome data of all passengers, storing the information and transmitting it to a restoration machine.

At this point, a second Singularity, which W Corp. had purchased from a fallen Wing, is used: this technology allows to open gates between dimensions. It is used to send the WARP Train into a parallel dimension, in which the time flow becomes massively dilated, causing passengers to experience thousands of years between departure and arrival. Thanks to a cooperation agreement with T Corp., WARP Trains are provided with a temporal preservation device, which collects the passengers' time so that no "time" effectually passes for the passengers, granting them unconditional immortality. This allows the Train to reach its destination without any time passing in the original dimension.

Within the Train, economy class passengers typically lose their sanity over the extended time, usually resorting to violence and self-mutilation. Upon arrival, W Corp. Cleanup Agents will identify and return the biomass from the passengers to their seats, then activate the 'load state' effect of the Singularity, reverting any physical and mental damage, and reverting the passengers' memory to its exact state at the moment of the recording.

First class tickets are available at a higher price, being often chosen by wealthy Nest dwellers under suggestion of people who know of the inner workings of WARP Trains: a first class ticket allows the passengers the use of flash-freeze hibernation pods, within which the passengers sleep over the extended travel time. Similar devices are also provided for Cleanup Agents in case of emergencies.

The dimension-ripping technology W Corp. purchased from the fallen Wing is applied to the weapons used by Agents of W Corp., allowing for the precise cuts necessary in their work of cleaving and reconstructing passengers.

Fighting Style

Sinners

W Corp. Cleanup Agent Identities have Skills that primarily revolve around the buildup and consumption of Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count. The general Skill scheme is to have a weak Skill 1 and balanced Skill 2, both of which builds up Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, and a Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count consuming Skill 3 (Though, some also consume Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count on Skill 2). L2 Agents seem more focused on support abilities (buffs and debuffs) on their Skill 3 while also having a smaller Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count individual consumption (a perfect example is Meursault, whose Skill 3 only requires 2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count per effect); in opposite, L3 Agents are more focused on having an highly damaging Skill 3 but with an high consumption of Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count to show its full effect (15 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count being often required).

A secondary focus on miscellaneous debuff application using Skill 2's can also be seen. Application of Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency is seen in some Identities, though only Yi Sang applies any Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count.

The W Corp. Cleanup Agent Identities use attacks of all three Physical Attributes, though Slash.png Slash Skills sees much more use than Pierce.png Pierce and Blunt.png Blunt Skills. All W Corp. Cleanup Agent Identities use either Evade.png Evade or Guard.png Guard Defense Skills. Sin Affinity-wise, LcbSinGloom.png Gloom and LcbSinEnvy.png Envy Affinity is most common among W Corp. Identities, though not universal; LcbSinPride.png Pride Affinity is also common.

Known Citizens

Sinner Identities

The World of W Corp Identities are standard fare and can be obtained through Extraction or the Dispenser.

Identities from the event for Intervallo IV: Murder on the WARP Express are not directly related to W corp, although the event takes place on a WARP train.

World of W Corp. Icon.png World of W Corp
L3 Cleanup Agents
W Corp. L3 Cleanup Agent Don Quixote Icon.png W Corp. L3 Cleanup Agent Ryōshū Icon.png W Corp. L3 Cleanup Agent Yi Sang Icon.png W Corp. L3 Cleanup Captain Outis Icon.png
IDNumber3.png
Don Quixote
Cleanup Agent
IDNumber3.png
Ryōshū
Cleanup Agent
IDNumber3.png
Yi Sang
Cleanup Agent
IDNumber3.png
Outis
Cleanup Captian
L2 Cleanup Agents
W Corp. L2 Cleanup Agent Meursault Icon.png W Corp. L2 Cleanup Agent Faust Icon.png W Corp. L2 Cleanup Agent Hong Lu Icon.png
IDNumber3.png
Meursault
Cleanup Agent
IDNumber2.png
Faust
Cleanup Agent
IDNumber2.png
Hong Lu
Cleanup Agent
Cameos
(Featured without IDs)
Rodion Story Icon.png
Rodion
Cleanup Agent

Backstreets of District 23

Former Library Guests

  • Hong Lu (Hook Office Fixer)
  • Meursault (Hook Office Fixer, Cameo)
  • Ryōshū (Hook Office Fixer, Cameo)

Trivia

  • The Abnormality Wayward Passenger and its associated E.G.O, Dimension Shredder, are related to WARP Corp. Both Wayward Passenger and those who equip its E.G.O wear the uniform of a Cleanup Agent and utilize dimensional rifts to attack from. The Mirror Dungeon event featuring the Abnormality describes it as lost between dimensions, with only the transport company who is at fault for making it this way knowing the truth of what happened to it.
    • Wayward Passenger's E.G.O Gift, the Blue Zippo Lighter, is described in the event as having a Wing's logo on it, meaning it is likely official W Corp. merchandise.
  • There is exactly one WARP Train station for every District in the City.

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Factions
Wings Extant Wings A Corp. - B Corp. - C Corp.
D Corp. - E Corp. - F Corp. - G Corp. - H Corp. - I Corp. Logo.png I Corp. - J Corp. - Kcorp.png K Corp. - M Corp. Logo.png M Corp. - Ncorp.png N Corp. - O Corp. -
P Corp. Logo.png P Corp. - Q Corp. - Rcorp.png R Corp. - S Corp. Logo.png S Corp. - TCorp.png T Corp. - U corp logo.png U Corp. - V Corp. - Wcorp.png W Corp. - X Corp. - Y Corp.
Collapsed Wings Old G Corp. - Lcorp.png Lobotomy Corporation
Fixer Organizations Associations HanaLogo.pngHana - ZweiAssociationIcon.pngZwei - Tres - ShiAssociationIcon.pngShi - Cinq Logo.webpCinq - LiuAssociationIcon.png Liu - Seven Logo.webpSeven - Eight - Devyat - Dieci Logo.webpDieci - Oufi Logo.webpÖufi
Fixer Offices Rosespanner Workshop Logo.png Rosespanner Workshop - Molar Office Logo.png Molar Boatworks/Molar Office - Wuthering Heights Logo.png Wuthering Heights - Edgar Family - MultiCrack Office
Syndicates Five Fingers The Thumb Logo.png The Thumb - The Index Logo.png The Index - TheMiddleLogo.png The Middle - The Ring Icon.webp The Ring - The Pinky
Other Syndicates Yurodiviye - Tingtang Gang - Los Mariachis - Tieqiu Crew - Twinhook Pirates - Blade Lineage Logo.png Blade Lineage - KurokumoClanIcon.png Kurokumo Clan - Dead Rabbits
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Monsters Trash Crabs - Mermaids(Pallid Mermaids - Pallidified Things) - Gnomes - Bloodfiends
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