W Corp. L2 Cleanup Agent Meursault

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Tell me your destination, and I'll guide you there.

–Meursault, W Corp. L2 Cleanup Agent

W Corp. L2 Cleanup Agent Meursault Full.png
W Corp. L2 Cleanup Agent Meursault Full Uptied.png
Switch Art
Info
Rarity IDNumber3.png World World of W Corp. Icon.png
Season Standard Fare Release 2023.02.27
Traits W Corp.
Status
HP.png 229 SPEED.png 4~8 Defense.png 59
Stagger Thresholds
60% (137HP.png) - 30% (69HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
Unique Sanity Factors.png Factors Affecting Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Skills
Envy1.png
Rip Meursault Icon.png
Envy1BG.png
5 Slash.png + 6
Coin.png
Rip
SkillAttack.png 55 (55+0) Atk Weight ⯀
Amt. x3
[On Use] Gain 2 Slash Protection.pngSlash ProtectionSlash Protection.png Slash ProtectionTake -(X*10)% damage from Slash skills this turn. (Max 100%)
Gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect1.png
[On Hit] Gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
Gloom2.png
Energy Cycle Meursault Icon.png
Gloom2BG.png
5 Slash.png + 2
Coin.pngCoin.pngCoin.png
Energy Cycle
SkillAttack.png 55 (55+0) Atk Weight ⯀
Amt. x2
If at 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Coin Power +1
CoinEffect1.png
[Heads Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[Heads Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[On Hit] Spend 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to inflict 2 Slash Fragility.pngSlash FragilitySlash Fragility.png Slash FragilityTake +(X*10)% damage from Slash skills this turn. (Max 100%)
Pride3.png
Energy Current Meursault Icon.png
Pride3BG.png
5 Slash.png + 2
Coin.pngCoin.pngCoin.pngCoin.png
Energy Current
SkillAttack.png 55 (55+0) Atk Weight ⯀
Amt. x1
If at 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Coin Power +1
CoinEffect1.png
[On Hit] Spend 2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
CoinEffect2.png
[On Hit] Spend 2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
CoinEffect3.png
[On Hit] Spend 2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
CoinEffect4.png
[On Hit] Spend 2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
Envy1.png
W Corp. Cleanup Agent Meursault Guard Icon.png
Envy1BG.png
12 Guard.png + 5
Coin.png
Guard
SkillDefense.png 60 (55+5) Atk Weight ⯀
[Combat Start] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
Combat Passive
Enduring Spirit
LcbSinEnvy.png × 3 Owned
When attacked, gain +1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count.
(Up to 6 times)
After losing a clash, gain +1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (Up to 6 times, counted independently of hits taken)
Support Passive
Taciturn
LcbSinEnvy.png × 4 Owned
1 ally with the slowest Speed inflicts +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage..

Uptie

Uptie Info
Rip
Tier2.png
  • Skill Effect:
    [On Use] Gain 1 > 2 Slash Protection.pngSlash ProtectionSlash Protection.png Slash ProtectionTake -(X*10)% damage from Slash skills this turn. (Max 100%)
  • Coin Effect:
    CoinEffect1.png [On Hit] Gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count

Tier3.png
  • Base Power: 4 > 5

Tier4.png
  • Skill Effect:
    Gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count

Energy Cycle
Tier2.png
  • Coin Effect:
    CoinEffect3.png [On Hit] Inflict 2 > 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
    Blank Icon.png [On Hit] Spend 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to inflict 2 Slash Fragility.pngSlash FragilitySlash Fragility.png Slash FragilityTake +(X*10)% damage from Slash skills this turn. (Max 100%)

Tier3.png
  • Base Power: 4 > 5

Tier4.png
  • Skill Effect:
    If at 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Coin Power +1
  • Coin Effect:
    CoinEffect1.png [Heads Hit] Inflict 1 > 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
    CoinEffect2.png [Heads Hit] Inflict 1 > 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Energy Current
Tier4.png
  • Coin Power: +1 > +2
  • Skill Effect:
    If at 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Coin Power +1

Guard
Tier2.png

Tier3.png

Tier4.png
  • Sin Affinity: None > LcbSinEnvy.png
  • Coin Power: +3 > +5
  • Skill Effect:
    [Combat Start] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count

Passives
Tier2.png
  • Speed: 4~6 > 4~7

Tier3.png
  • Speed: 4~7 > 4~8

Tier4.png
  • Enduring Spirit: After losing a clash, gain +1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (Up to 6 times, counted independently of hits taken)

Notes:
  • Skill 3 is unlocked at Uptie Tier III+.
  • Combat Passives that require E.G.O Resources are unlocked at Uptie Tier II+, ones that do not are unlocked by default.
  • Support Passives are unlocked at Uptie Tier III+.

Trivia

  • In this Mirror World, Meursault is a Level 2 Cleanup Agent for WARP Corp.
  • Unlike Hong Lu and Faust's Level 2 Cleanup Agent Identities which are 00 rarity, Meursault's Identity is 000 rarity.
  • Meursault's weapon is identical to that used by Sen in Library of Ruina, suggesting this Identity might be based on Sen.

Gallery

Navigation

Identities LCB Sinner Meursault Profile.png Liu Assoc. South Section 6 Meursault Profile.png Rosespanner Workshop Fixer Meursault Profile.png The Middle Little Brother Meursault Profile.png Dead Rabbits Boss Meursault Profile.png N Corp. Großhammer Meursault Profile.png R Corp. 4th Pack Rhino Meursault Profile.png Blade Lineage Mentor Meursault Profile.png Dieci Assoc. South Section 4 Director Meursault Profile.png Cinq Assoc. West Section 3 Meursault Profile.png The Thumb East Capo IIII Meursault Profile.png 
E.G.O Chains of Others Meursault Icon.png Screwloose Wallop Meursault Icon.png Regret Meursault Icon.png Electric Screaming Meursault Icon.png Pursuance Meursault Icon.png Capote Meursault Icon.png Yearning-Mircalla Meursault Icon.png