Seven Association
The Seven Association is one of the twelve Associations of the City, made up of Fixers specializing in information gathering and investigation.
Details
The Seven Association specializes in investigation, and can be described most similarly to detectives or private investigators. However, they will also actively solve the problems they are contracted to investigate, such as executing the criminal behind a murder. As Seven Association's main form of trade involves information gathering, its Fixers are valued for their discretion and observation skills, and during missions, they are recommended to not rush into combat. An equally important part of their job consists of post-contract management, during which they compile reports on the case and describe the information gathered.
Seven Association also owns employee-ran cafeterias, in which its Fixers can take voluntary shifts to work as baristas on off duty hours.
The Seven uniform consists of a dark green jacket with golden accents. Underneath the jacket, they wear a brown vest and either a black or white shirt, with a yellow tie and black slacks. In combat, Seven Association Fixers primarily use English Broadswords, although Outis, in her South Section 6 Director Identity is seen wielding a cane as well.
Sinner Identities
Seven Association Southern Branch Identities | |||||||||||||||||||||||||||||||||||||||
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South Section 4
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Faust Association Fixer |
Heathcliff Association Fixer |
South Section 6
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Outis Section Director |
Yi Sang Association Fixer |
Ryōshū Association Fixer |
Unknown Section
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Meursault Association Fixer |
Fighting Style
Sinners
The Seven Association Identities focuses on the application of debuffs on enemies; Section 6 Identities focus primarily on the application of miscellaneous weakening debuffs (e.g. Offense Level Down Offense Level DownOffense Level -X for this turn., Damage Type Fragilities), with a secondary focus on Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage.. The opposite is true for Section 4 Identities, which focus primarily on Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage.. 000 Identities in this Faction also inflict Weakness Analyzed Weakness AnalyzedA random “Endure” or “Normal” attack type resistance is weakened [+0.2 to damage multiplier] for this turn. using their Skill 2/3's.
Seven Association Identities use a large variety of Damage Types, with Slash, Pierce, and Blunt Skills seeing near equal use. All Seven Association Identities use Guard Defense Skills, and have Gluttony Affinity. Sloth and Envy Affinity is also common.
Trivia
- Following the naming pattern of the Associations, Seven is English for the number seven.
- The Association's logo features a stylized seven-segment display represented by several folders stacked on top of one another for the number.
- Seven Association's specialization of espionage may refer to the famous British literary spy James Bond, also known by his code name 007 (Double-Oh Seven).
- Moses and Ezra were both Fixers of the Seven Association, with Moses' Office being affiliated with the Seven Assoc., during the events of Distortion Detective.
- Other Fixers of the Seven Association seen in additional Project Moon media include:
- Han Hee-joon (Distortion Detective) - An Association Fixer of South Section 2.
- Dante (Library of Ruina) - An Association Fixer of South Section 3, not to be confused with the Dante introduced in Limbus Company.
- Oink (Library of Ruina) - A former Association Fixer of South Section 3 who left to join the Musicians of Bremen.
- Garnet (Leviathan) - A young Fixer at Vergilius' Office, who is mentioned to have gotten his certification from Seven Association.