Seven Association

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The Seven Association is one of the twelve Associations of the City, made up of Fixers specializing in information gathering and investigation.

Details

The Seven Association specializes in investigation, and can be described most similarly to detectives or private investigators. However, they will also actively solve the problems they are contracted to investigate, such as executing the criminal behind a murder. As Seven Association's main form of trade involves information gathering, its Fixers are valued for their discretion and observation skills, and during missions, they are recommended to not rush into combat. An equally important part of their job consists of post-contract management, during which they compile reports on the case and describe the information gathered.

Seven Association also owns employee-ran cafeterias, in which its Fixers can take voluntary shifts to work as baristas on off duty hours.

The Seven uniform consists of a dark green jacket with golden accents. Underneath the jacket, they wear a brown vest and either a black or white shirt, with a yellow tie and black slacks. In combat, Seven Association Fixers primarily use English Broadswords, although Outis, in her South Section 6 Director Identity is seen wielding a cane as well.

Sinner Identities

Seven Logo.webp Seven Association Southern Branch Identities
South Section 4
Seven Assoc. South Section 4 Faust Icon.png Seven Assoc. South Section 4 Heathcliff Icon.png
IDNumber3.png
Faust
Association Fixer
IDNumber2.png
Heathcliff
Association Fixer
South Section 6
Seven Assoc. South Section 6 Director Outis Icon.png Seven Assoc. South Section 6 Yi Sang Icon.png Seven Assoc. South Section 6 Ryōshū Icon.png
IDNumber3.png
Outis
Section Director
IDNumber2.png
Yi Sang
Association Fixer
IDNumber2.png
Ryōshū
Association Fixer
Unknown Section
Meursault Story Icon.png
Meursault
Association Fixer

Fighting Style

Sinners

The Seven Association Identities focuses on the application of debuffs on enemies; Section 6 Identities focus primarily on the application of miscellaneous weakening debuffs (e.g. Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn., Damage Type Fragilities), with a secondary focus on Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.. The opposite is true for Section 4 Identities, which focus primarily on Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.. 000 Identities in this Faction also inflict Weakness Analyzed.pngWeakness AnalyzedWeakness Analyzed.png Weakness AnalyzedA random “Endure” or “Normal” attack type resistance is weakened [+0.2 to damage multiplier] for this turn. using their Skill 2/3's.

Seven Association Identities use a large variety of Damage Types, with Slash.png Slash, Pierce.png Pierce, and Blunt.png Blunt Skills seeing near equal use. All Seven Association Identities use Guard.png Guard Defense Skills, and have LcbSinGluttony.png Gluttony Affinity. LcbSinSloth.png Sloth and LcbSinEnvy.png Envy Affinity is also common.

Trivia

  • Following the naming pattern of the Associations, Seven is English for the number seven.
  • The Association's logo features a stylized seven-segment display represented by several folders stacked on top of one another for the number.
  • Seven Association's specialization of espionage may refer to the famous British literary spy James Bond, also known by his code name 007 (Double-Oh Seven).
  • Moses and Ezra were both Fixers of the Seven Association, with Moses' Office being affiliated with the Seven Assoc., during the events of Distortion Detective.
  • Other Fixers of the Seven Association seen in additional Project Moon media include:
    • Han Hee-joon (Distortion Detective) - An Association Fixer of South Section 2.
    • Dante (Library of Ruina) - An Association Fixer of South Section 3, not to be confused with the Dante introduced in Limbus Company.
    • Oink (Library of Ruina) - A former Association Fixer of South Section 3 who left to join the Musicians of Bremen.
    • Garnet (Leviathan) - A young Fixer at Vergilius' Office, who is mentioned to have gotten his certification from Seven Association.
Factions
Wings Extant Wings A Corp. - B Corp. - C Corp.
D Corp. - E Corp. - F Corp. - G Corp. - H Corp. - I Corp. Logo.png I Corp. - J Corp - Kcorp.png K Corp. - M Corp. Logo.png M Corp. - Ncorp.png N Corp. - O Corp. -
P Corp. - Q Corp. - Rcorp.png R Corp. - S Corp. Logo.png S Corp. - TCorp.png T Corp. - U corp logo.png U Corp. - V Corp. - Wcorp.png W Corp. - X Corp. - Y Corp. - Z Corp.
Collapsed Wings Old G Corp. - Lcorp.png Lobotomy Corporation
Fixer Organizations Associations HanaLogo.pngHana - ZweiAssociationIcon.pngZwei - Tres - ShiAssociationIcon.pngShi - Cinq Logo.webpCinq - LiuAssociationIcon.png Liu - Seven Logo.webpSeven - Eight - Devyat' Logo.pngDevyat' - Dieci Logo.webpDieci - Oufi Logo.webpÖufi
Fixer Offices Rosespanner Workshop Logo.png Rosespanner Workshop - Molar Office Logo.png Molar Boatworks - MultiCrack Office - Fanghunt Office
Syndicates Five Fingers The Thumb Logo.png The Thumb - The Index Logo.png The Index - TheMiddleLogo.png The Middle - The Ring Icon.webp The Ring - The Pinky
Other Syndicates Yurodiviye - Tingtang Gang - Los Mariachis - Tieqiu Crew - Twinhook Pirates - Blade Lineage Logo.png Blade Lineage - KurokumoClanIcon.png Kurokumo Clan - Dead Rabbits
Other Factions Hooligans - Casino Security(Casino Slaves) - N Corp. Inquisition - Technology Liberation Alliance - Pequod Town -
T Corp. Gangsters - Wuthering Heights Logo.png Wuthering Heights - Edgar Family - The Wild Hunt - La Manchaland Logo.png La Manchaland
Monsters Trash Crabs - Mermaids - Gnomes - Bloodfiends