MultiCrack Office
The MultiCrack Office is an Office made up exclusively of Fixers with Prosthetics. A key element of their combat style is their four, prosthetic arms which, when broken, can be quickly exchanged with replacement arms mid-battle. They frequently accept contracts from P Corp., but take work from all over the City.
Personnel
| MultiCrack Office | |||||||||||||||||||||||||||||||||||||||
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| Sasha Office Rep |
Fixer from the North Fixer in T Corp. | ||||||||||||||||||||||||||||||||||||||
Fighting Style
Sinners
The MultiCrack Office Identities have a skillset which primarily revolve around the steady consumption of
Charge
ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, which is used to gain
Charge
ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency for every 10 cumulative Charge spent. Charge potency in turn boosts their
Charge
ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count generation and Skill strength. Both MultiCrack Office Identities are fatal to
Pierce damage and resistant to
Blunt. These Identities use skills that deal
Blunt and
Slash Damage.
Both MultiCrack Office Identities use the following Skill Scheme: a 2-Coin Skill 1 which generates a small amount of
Charge
ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count On Hit, but consumes more
Charge
ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count On Use; a 3-Coin Skill 2 which exclusively consumes
Charge
ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (and HP while at insufficient
Charge
ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count); a 4-Coin Skill 3 which can be used to gain large amounts of
Charge
ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, and gains Coin Power and
Charge
ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count generation by
Charge
ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency on self; and a
Guard Skill that can be used to gain
Charge
ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count.
Sin Affinity-wise, both MultiCrack Office Identities also follow a strict template: Skill 2 and the
Defense Skill are both always
Envy, Skill 3 is always
Gloom, while Skill 1 differs in Sin Affinity: Heathcliff has a
Wrath Skill 1, while Faust has a
Lust Skill 1.
Sinner Identities
| MultiCrack Office | |||||||||||||||||||||||||||||||||||||||
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Faust Office Rep |
Heathcliff Fixer | ||||||||||||||||||||||||||||||||||||||
Gallery
- MultiCrack Office Rep Sasha