MultiCrack Office
The MultiCrack Office is an Office made up exclusively of Fixers with Prosthetics. A key element of their combat style is their four, prosthetic arms which, when broken, can be quickly exchanged with replacement arms mid-battle. They frequently accept contracts from P Corp., but take work from all over the City.
Personnel
MultiCrack Office | |||||||||||||||||||||||||||||||||||||||
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Sasha Office Representative |
MultiCrack Fixer Fixer in T Corp. |
Fighting Style
Sinners
The MultiCrack Office Identities have a skillset which primarily revolve around the steady consumption of Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, which is used to gain Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency for every 10 cumulative Charge spent. Charge potency in turn boosts their Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count generation and Skill strength. Both MultiCrack Office Identities are fatal to Pierce damage and resistant to Blunt. These Identities use skills that deal Blunt and Slash Damage.
Both MultiCrack Office Identities use the following Skill Scheme: a 2-Coin Skill 1 which generates a small amount of Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count On Hit, but consumes more Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count On Use; a 3-Coin Skill 2 which exclusively consumes Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (and HP while at insufficient Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count); a 4-Coin Skill 3 which can be used to gain large amounts of Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, and gains Coin Power and Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count generation by Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency on self; and a Guard Skill that can be used to gain Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count.
Sin Affinity-wise, both MultiCrack Office Identities also follow a strict template: Skill 2 and the Defense Skill are both always Envy, Skill 3 is always Gloom, while Skill 1 differs in Sin Affinity: Heathcliff has a Wrath Skill 1, while Faust has a Lust Skill 1.
Sinner Identities
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Faust Office Rep |
Heathcliff Fixer |
Gallery
Sasha, MultiCrack Office Rep