Zwei Association

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The Zwei Association is one of the twelve Associations of the City, made up of Fixers specializing in civil protection and peacekeeping.

Details

The Zwei Association specializes in civil protection and peacekeeping, functioning similarly to a police department. Their top priority is protection, working to protect their client first and only killing in dire situations. However, their protection fees can be relatively steep.

The protection jobs that the Zwei Association takes are relatively diverse--they may be hired protect individuals or to guard an entire area.

Zwei Association South usually operates undercover, wearing plainclothes instead of their usual uniform to blend in to the citizens of their environment[1]. The Zwei South uniform consists of a blue trench coat with black arm guards and shoulder pads. The shoulder pads and the bottom of the coat are also marked with yellow stripes. Underneath the trench coat, they wear a cream dress shirt with a black tie, black slacks, and sometimes a black vest. Among the weapons chosen by Zwei Fixers in the South, Zweihänders are the most common. However, glowing batons are not uncommon either.

Zwei Association West Fixers instead stand guard around their clients fully armed, intimidating potential assailants before they attack[2]. Their uniforms consist of European armor and a blue cape over a cream dress shirt and blue tie with blue or black pants and armored black boots. Zwei Association West Fixers generally use large, rectangular broadswords, which also function as shields.

Members

ZweiAssociationWestIcon.png Zwei Association
Paula Story Icon.png
Paula
West Section 3 Association Fixer

Sinner Identities

ZweiAssociationIcon.png Zwei Association Southern Branch Identities
South Section 4
Zwei Assoc. South Section 4 Faust Icon.png Zwei Assoc. South Section 4 Gregor Icon.png Ishmael Story Icon.png
IDNumber2.png
Faust
Association Fixer
IDNumber3.png
Gregor
Association Fixer
Ishmael
Association Fixer
South Section 5
Zwei Assoc. South Section 5 Rodion Icon.png Heathcliff Story Icon.png
IDNumber2.png
Rodion
Association Fixer
Heathcliff
Association Fixer
South Section 6
Zwei Assoc. South Section 6 Sinclair Icon.png Don Quixote Story Icon.png
IDNumber2.png
Sinclair
Association Fixer
Don Quixote
Association Fixer
ZweiAssociationWestIcon.png Zwei Association Western Branch Identities
West Section 3
Zwei Assoc. West Section 3 Ishmael Icon.png Zwei Assoc. West Section 3 Sinclair Icon.png
IDNumber3.png
Ishmael
Association Fixer
IDNumber2.png
Sinclair
Association Fixer

Fighting Style

Sinners

Zwei Association South

The fighting style of the Zwei Association Southern Branch Identities vary greatly depending on the Section the Identity belongs to. However, all Identities share a focus on Shield HP and/or damage reduction buffs (e.g. Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) and Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.) applied through a variety of methods. [Clash Lose] conditionals on Skill 1 and ally support (primarily through Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.) are also common perks. All Zwei Association Southern Branch Identities have a large pool of HP, making them excellent tanks, and they all share a Fatal weakness to Slash.png Slash damage.

Zwei Association South Identities generally use Slash.png Slash and Blunt.png Blunt Skills, along with Guard.png Guard Defense Skills. All Identities additionally have LcbSinGloom.png Gloom Affinity, while LcbSinSloth.png Sloth Affinity is very common.

Zwei Association West

The Zwei Association Western Branch Identities follow Zwei Assoc. Identities in their focus on damage reduction buffs and ally support through self-application of Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. and Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn..

The Zwei West Section 3 Identities focuses on the self-application of Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count, and uses Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to generate Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn., which is used to boost Skills. These identities have Clashable Guard.pngClashable GuardClashable Guard.png Clashable Guard- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- On Clash Lose: when hit, reduce the attacker's Final Skill Power by this unit's Final Power.
- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill
defense moves with an Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
that triggers Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target on [Clash Win].


Zwei Association West Identities generally use Slash.png Slash and Blunt.png Blunt Skills, along with Guard.png Guard Defense Skills.

Trivia

  • Following the naming pattern of the Associations, Zwei is German for the number two.
    • This may also be the reason why South Section's signature weapons are Zweihänders.
  • The Association logo features the number 2 over a blue shield, referring to their specialization as civil protectors.
    • The logo of the Western Branch is stylized to resemble the number 2 and the letter Z simultaneously. Furthermore, It features a white shield instead of a blue shield.
  • Zwei Association South Section 6, to which Sinclair and Don Quixote's Identities belong to, is the same section that is fought in Library Of Ruina. Notably, every member of this section fought in Library of Ruina used swords in combat, while Sinclair uses a baton.
    • However, one Zwei Assoc. Section 6 Fixer is shown wielding a baton in the Combat Page Retaliate.
  • Other Fixers related to the Zwei Association seen in additional Project Moon media include:
    • Walter (Library of Ruina) - The Director of South Section 6.
    • Julia (Library of Ruina) - An Association Fixer of South Section 6.
    • Isadora (Library of Ruina) - An Association Fixer of South Section 6.
    • San (Library of Ruina) - Founder of Streetlight Office, an associate office of the Zwei Association
    • Mars (Library of Ruina) - A Fixer of Streetlight Office
    • Lulu (Library of Ruina) - A Fixer of Streetlight Office

References

External Links

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