Zwei Association
The Zwei Association is one of the twelve Associations of the City, made up of Fixers specializing in civil protection and peacekeeping.
Details
The Zwei Association specializes in civil protection and peacekeeping, functioning similarly to a police department. Their top priority is protection, working to protect their client first and only killing in dire situations. However, their protection fees can be relatively steep.
The protection jobs that they take are relatively diverse. They may protect individuals or they may be hired to guard an entire area. Additionally, they can operate undercover as well, where they will wear plainclothes instead of their usual uniform to blend in to the citizens of their environment.
Equipment
Zwei Association Southern Branch
Among the weapons chosen by Zwei Fixers in the South, Zweihänders are the most common. However, glowing batons are not uncommon either.
The Zwei South uniform consists of a blue trench coat with black arm guards and shoulder pads. The shoulder pads and the bottom of the coat are also marked with yellow stripes. Underneath the trench coat, they wear a yellow shirt with a black tie, black slacks, and optionally a black vest overtop the shirt.
Zwei Association Western Branch
Zwei Association West Fixers generally use broadswords, and their uniforms consist of armor suits over the standard blue Zwei Association uniforms.
Sinner Identities
World of the Zwei Association Southern Branch | |||||||||||||||||||||||||||||||||||||||
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South Section 4
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Faust Association Fixer |
Gregor Association Fixer |
South Section 5 |
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Rodion Association Fixer |
South Section 6 |
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Sinclair Association Fixer |
Cameos
(Featured without IDs) | ||
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Ishmael Section 4 Association Fixer |
Heathcliff Section 5 Association Fixer |
Don Quixote Section 6 Association Fixer |
Fighting Style
Sinners
Zwei Association Southern Branch
The fighting style of the Zwei Association Southern Branch Identities vary greatly depending on the Section the Identity belongs to. However, all Identities share a focus on Shield HP and/or damage reduction buffs (e.g. Protection Protection
Take -(X*10)% damage this turn. (Max 100%) and Defense Level Up Defense Level Up
Defense Level +X for this turn.) applied through a variety of methods. [Clash Lose] conditionals on Skill 1 and ally support (primarily through Aggro Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.) are also common perks.
Zwei Section 6 Identities has no Shield, but instead utilizes Tremor Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). while giving Protection Protection
Take -(X*10)% damage this turn. (Max 100%) the self to allies via Passives and Skill Effects. Zwei Section 5 Identities uses Poise Poise
Boost critical hit chance by X*5% for the next Y hit(s). Count to generate Shield. The Zwei Section 4 Identities (the only Zwei Assoc. Section to have a 000 Identity as of Season 4: Clear All Cathy) gains large amounts of Defense Level Up Defense Level Up
Defense Level +X for this turn. through Skill and Coin Effects, using them to gain Clash and Coin Power boosts.
Zwei Association Identities generally use Slash and Blunt Skills, along with Guard Defense Skills. All Identities additionally have Gloom Affinity, while Sloth Affinity is very common.
Trivia
- Following the naming pattern of the Associations, Zwei is German for the number two, but may also refer to their signature weapon of Zweihänders.
- The Association logo features the number 2 over a blue shield, referring to their specialization as civil protectors.
- Zwei Association South Section 6, to which Sinclair and Don Quixote's Identities belong to, is the same section that is fought in Library Of Ruina. Notably, every member of this section in Library of Ruina used swords in combat, while Sinclair uses a baton.
External Links
- Zwei Association - Library Of Ruina wiki