Cinq Association

From Limbus Company Wiki
Jump to navigation Jump to search


The Cinq Association is one of the twelve Associations of the City, made up of Fixers specializing in duels and one-on-one combat.

Details

Cinq Association specializes in single-combat and dueling. There are occasions where people in The City may try to settle a dispute with a duel. In the situations where someone is confident that they will lose the duel, they can instead request a fixer from Cinq to fight in their place. However, these requests are rare, so the Association often is left in charge of holding joint conferences and events with the other Associations. Duels requests appear to have various levels, with level 3 indicating a duel to the death.

Equipment

The Cinq primarily fight with rapiers, adopting a fencing fighting style.

The Cinq uniform consists of a blue cape with white accents and a matching blue cavalier hat with a white feather. Underneath the cape is a black vest and slacks, with a white shirt and tie under the vest.

Cinq Association members also wear black gloves, which are instrumental to the Association's main function: to declare a duel, a member must throw a glove at their opponent. This is evidenced in Don Quixote and Sinclair's Cinq Association Identities.

Sinner Identities

The World of the Cinq Association Southern Branch Identities were added in the Standard Extractions as Standard Identities and can be obtained through the Dispenser.
World of the Cinq Association Southern Branch Icon.png World of the Cinq Association Southern Branch
South Section 4
Cinq Assoc. South Section 4 Director Sinclair Icon.png Cinq Assoc. South Section 4 Outis Icon.png
IDNumber3.png
Sinclair
Section Director
IDNumber2.png
Outis
Association Fixer
South Section 5
Cinq Assoc. South Section 5 Director Don Quixote Icon.png
IDNumber3.png
Don Quixote
Section Director

Fighting Style

Sinners

The Cinq Association Identities universally revolve around gaining Haste.pngHasteHaste.png Haste
Speed +X for this turn.
through their Skills to outspeed their opponents. Each Identity inflicts their respective Declared Duel.pngDeclared DuelDeclared Duel.png Declared Duel
- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
status with their Skill 3; this status grants the Identity additional Clash Power against the afflicted unit as well as Haste.pngHasteHaste.png Haste
Speed +X for this turn.
the turn following a clash, but it can be overwritten by another Cinq Association Identity inflicting their version of Declared Duel.pngDeclared DuelDeclared Duel.png Declared Duel
- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
. All Identities have naturally high Speed to compliment their Haste.pngHasteHaste.png Haste
Speed +X for this turn.
focused fighting style, and gain Coin Power on certain Skills by either outspeeding their opponent by a certain amount or by reaching a high Speed value.

Bind.pngBindBind.png Bind
Speed -X for this turn.
and Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
are the other focus Status Effects used by Cinq Association Identities. These Status Effects play into the Identities ability to go faster than the enemies, making it easier to redirect attacks and Clash with opponents targeting other Sinners, then deal a high amount of damage upon winning the Clash.

Cinq Association Identities universally have Pierce.png Pierce Skills and Evade.png Evade Defense Skills. All Identities additionally have LcbSinPride.png Pride and LcbSinLust.png Lust Affinity. Their Passive Abilities specifically center around the LcbSinPride.png Pride Affinity.

Trivia

  • Following the naming pattern of the Associations, Cinq is French for the number five.
  • The Association's logo features a stylized "5" in blue around the design of the rapier.
  • The Association may be inspired by the Swashbuckler genre. One notable inspiration would be The Three Musketeers, a French historical novel featuring outfits and dueling rules similar to the Association.
Factions
Wings Extant Wings A Corp. - B Corp. - C Corp.
D Corp. - E Corp. - F Corp. - G Corp. - H Corp. - I Corp. Logo.png I Corp. - J Corp. - Kcorp.png K Corp. - M Corp. Logo.png M Corp. - Ncorp.png N Corp. - O Corp. -
P Corp. Logo.png P Corp. - Q Corp. - Rcorp.png R Corp. - S Corp. Logo.png S Corp. - TCorp.png T Corp. - U corp logo.png U Corp. - V Corp. - Wcorp.png W Corp. - X Corp. - Y Corp.
Collapsed Wings Old G Corp. - Lcorp.png Lobotomy Corporation
Fixer Organizations Associations HanaLogo.pngHana - ZweiAssociationIcon.pngZwei - Tres - ShiAssociationIcon.pngShi - Cinq Logo.webpCinq - LiuAssociationIcon.png Liu - Seven Logo.webpSeven - Eight - Devyat - Dieci Logo.webpDieci - Oufi Logo.webpÖufi
Fixer Offices Rosespanner Workshop Logo.png Rosespanner Workshop - Molar Office Logo.png Molar Boatworks/Molar Office - Wuthering Heights Logo.png Wuthering Heights - Edgar Family - MultiCrack Office
Syndicates Five Fingers The Thumb Logo.png The Thumb - The Index Logo.png The Index - TheMiddleLogo.png The Middle - The Ring Icon.webp The Ring - The Pinky
Other Syndicates Yurodiviye - Tingtang Gang - Los Mariachis - Tieqiu Crew - Twinhook Pirates - Blade Lineage Logo.png Blade Lineage - KurokumoClanIcon.png Kurokumo Clan - Dead Rabbits
Other Factions Hooligans - Casino Security(Casino Slaves) - N Corp. Inquisition(Corroded Inquisitors) - Technology Liberation Alliance - Pequod Town - T Corp. Gangsters - The Wild Hunt
Monsters Trash Crabs - Mermaids(Pallid Mermaids - Pallidified Things) - Gnomes - Bloodfiends