Cinq Association
The Cinq Association is one of the twelve Associations of the City, made up of Fixers specializing in duels and one-on-one combat.
Details
Cinq Association specializes in single-combat and dueling. There are occasions where people in The City may try to settle a dispute with a duel. In the situations where someone is confident that they will lose the duel, they can instead request a fixer from Cinq to fight in their place. However, these requests are rare, so the Association often is left in charge of holding joint conferences and events with the other Associations. Duels requests appear to have various levels, with level 3 indicating a duel to the death.
Equipment
The Cinq primarily fight with rapiers, adopting a fencing fighting style.
The Cinq uniform consists of a blue cape with white accents and a matching blue cavalier hat with a white feather. Underneath the cape is a black vest and slacks, with a white shirt and tie under the vest.
Cinq Association members also wear black gloves, which are instrumental to the Association's main function: to declare a duel, a member must throw a glove at their opponent. This is evidenced in Don Quixote and Sinclair's Cinq Association Identities.
Sinner Identities
World of the Cinq Association Southern Branch | |||||||||||||||||||||||||||||||||||||||
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South Section 4 | |||||||||||||||||||||||||||||||||||||||
Sinclair Section Director |
Outis Association Fixer |
South Section 5 |
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Don Quixote Section Director |
Fighting Style
Sinners
The Cinq Association Identities universally revolve around gaining Haste Haste
Speed +X for this turn. through their Skills to outspeed their opponents. Each Identity inflicts their respective Declared Duel Declared Duel
- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target. status with their Skill 3; this status grants the Identity additional Clash Power against the afflicted unit as well as Haste Haste
Speed +X for this turn. the turn following a clash, but it can be overwritten by another Cinq Association Identity inflicting their version of Declared Duel Declared Duel
- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.. All Identities have naturally high Speed to compliment their Haste Haste
Speed +X for this turn. focused fighting style, and gain Coin Power on certain Skills by either outspeeding their opponent by a certain amount or by reaching a high Speed value.
Bind Bind
Speed -X for this turn. and Poise Poise
Boost critical hit chance by X*5% for the next Y hit(s). are the other focus Status Effects used by Cinq Association Identities. These Status Effects play into the Identities ability to go faster than the enemies, making it easier to redirect attacks and Clash with opponents targeting other Sinners, then deal a high amount of damage upon winning the Clash.
Cinq Association Identities universally have Pierce Skills and Evade Defense Skills. All Identities additionally have Pride and Lust Affinity. Their Passive Abilities specifically center around the Pride Affinity.
Trivia
- Following the naming pattern of the Associations, Cinq is French for the number five.
- The Association's logo features a stylized "5" in blue around the design of the rapier.
- The Association may be inspired by the Swashbuckler genre. One notable inspiration would be The Three Musketeers, a French historical novel featuring outfits and dueling rules similar to the Association.