Dieci Association
The Dieci Association is one of the twelve Associations of the City, made up of Fixers specializing in the collection and research of knowledge.
Details
The Dieci Association specializes in the collection and research of knowledge. They also run orphanages, taking in children from the streets and raising them into joining the Association[1]. They also possess very large libraries for their Fixers to acquire more knowledge.
Dieci Association Fixers fall into two major categories: the Fists and the Keys[2]. The Fists acquire knowledge by "directly grasping with their own hands", while the Keys uses tools to study indirectly through lenses. This distinction extends to the fighting styles of the two sects: the Fists fight directly using their hands, while the Keys uses their keys as weapons[3].
The golden stoles worn by Dieci fixers convert their knowledge into strength, enhancing their physical power (Fists)[1] or enlarging their keys to a size and mass viable for offense (Keys)[3]. However, knowledge is lost when strength is drawn from it and must be regained through study.
The keys that the Keys use as weaponry also functions as research aids, helping the Fixers gain various information about the subjects they are currently studying. The ring of the key functions as a magnifying glass and potentially as something akin to a head-up display, and its size can be manipulated freely by the Fixers. The Keys can only convert the knowledge that they acquired through the use of their keys[3].
Aside from their golden stole, the Dieci uniform simply consists of a black cassock and matching black slacks. The only difference in uniform between the Fists and the Keys is that the Fists wear black gloves while the Keys wear white gloves.
Holy Relics
Each cardinal branch of the Dieci Association holds a 'Holy Relic', an artifact from The Ruins[4]. These Holy Relics are the source of the Association's knowledge conversion technology[5].
Each cardinal branch of the Dieci Association additionally houses a single 'Saint', a high-ranking member of the Association who holds an 'unfathomably grand' quantity of knowledge. The Saint is also the one responsible for protecting the Holy Relic of their respective branch[5].
The Dieci Association also holds regular exams, testing the scope of knowledge each member holds. These function as motivators for members to increase their repository of knowledge, and exceptional performance of these is required for audiences with the Saints[6].
Sinner Identities
Dieci Association Southern Branch Identities | |||||||||||||||||||||||||||||||||||||||
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South Section 4
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Meursault Section Director, Fist |
Yi Sang Association Fixer, Fist |
Hong Lu Association Fixer, Key |
Rodion Association Fixer, Fist |
Fighting Style
Sinners
The Dieci Association Identities universally revolve around the use of Discard Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources. in their Skills, and the fluctuations in Insight InsightLast Discarded Skill Rank: X (Base Value: 1) Stacks which buffs currently used Skills according to the rank of the Skill that was last Discarded. Fist Identities primarily gain Shield HP from Skills by Insight InsightLast Discarded Skill Rank: X (Base Value: 1) , while Keys gain additional Coin Power or even Coin Reuses by Insight InsightLast Discarded Skill Rank: X (Base Value: 1) .
Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) is the primary Status Effect applied by Dieci Association Identities, with many Identities giving decent Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count support on certain Skills. The Identities' Skills are additionally buffed for Damage and/or Coin Power based on Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency or Count on enemies.
Dieci Association Identities who are part of the Fists have Blunt Skills, with the occasional Pierce Skill, and Guard Defense Skills. The Keys instead focus on Slash Skills, with the occasional Blunt Skill, and have Evade Defense Skills. All Identities additionally have Sloth Affinity, while Gloom Affinity is also common.
Trivia
- Following the naming pattern of the Associations, Dieci is Italian for the number ten.
- The Association's logo features a stole crossed in the shape of an "X", the roman numeral of ten, surmounted by a golden key.
- The Dieci Association's focus on the accumulation of knowledge may be a reference to the role played by monasteries in medieval Europe, as centers for the preservation and research of both Christian and Classical texts.
- Dieci's utilization of keys as weapons and their presence in the Association's logo refers to the keys of St. Peter, a symbol of papal authority, as seen in the emblem of the Holy See.
- The attire of the Association is similar to the cassock, the clerical clothing worn by priests of the Roman Catholic church. The Dieci stoles are based on the lithurgical vestments used in various denominations, which represent priestly authority; within the Catholic Church, golden stoles are used on the most solemn occasions.
References
- ↑ 1.0 1.1 Dieci Assoc. South Section 4 Rodion/Identity Story
- ↑ Dieci Assoc. South Section 4 Rodion/Voicelines - Post-Uptie Chat 2
- ↑ 3.0 3.1 3.2 Dieci Assoc. South Section 4 Hong Lu/Identity Story
- ↑ Dieci Assoc. South Section 4 Director Meursault/Voicelines - Chatter #3
- ↑ 5.0 5.1 Dieci Assoc. South Section 4 Director Meursault/Identity Story
- ↑ Dieci Assoc. South Section 4 Director Meursault Voicelines - Chatter #2