La Manchaland

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La Manchaland, where your smiles of joy bloom. La Manchaland, where everyone can dream free!

–The Barber, Canto VII: The Dream Ending

La Manchaland (Hangul: 라만차랜드, La Manchalaendeu) is an amusement park known to manifest in the Backstreets of District 16, and is the main setting of Canto VII: The Dream Ending.

Overview

La Manchaland is an amusement park built and staffed entirely by Bloodfiends. Although it advertises itself to be "a place of freedom to dream side-by-side with Bloodfiends"[1], at this point in time its staff are hostile to entering humans, attacking them and either converting them into Bloodbags or directly draining them of blood. Notably, all architecture in La Manchaland is composed of solidified human blood.

The amusement park was theorized by the P Corp. Archival Department to have been constructed over 200 years in the past[2], but have only been starting to manifest in October 984. As of the events of Canto VII: The Dream Ending, it is an Urban Nightmare-class phenomenon.
La Manchaland manifests once every day at around 1600 hours, during which time merry carnival music can be heard emanating from it. Music announcing closure will start playing 6 hours later, at 2200 hours, and the park demanifests after a further 30 minutes. Individuals trapped within La Manchaland during closure will not be able to exit until its remanifestation the next day.

La Manchaland is divided into four areas: Pretty and Wonderful (Area 1), For Your Mental (Area 2), Eternal Carnival (Area 3), and an unlabelled Area 4 in the center of the amusement park.
A device is located in each of the three areas. Once all three devices has been activated, Area 4, which presumably contains the core of the amusement park, will open. Device activation progress will be reset sometime after demanifestation and before remanifestation, so all three devices will have to be activated during one opening for Area 4 to be accessed.

A Map of La Manchaland.

Area Details

Pretty and Wonderful (Area 1) has an overall rose-red color scheme, and consists of various carnival attractions, including various dressing-up attractions. The main attraction of the area is the "Fantasy Blood-shooting Range", which consists of a narrated shooting game set as stageplay narrating (presumably) the history of La Manchaland.
This area is overseen by The Barber. Bloodfiends staffing this area wields giant scissors, one of which blades are made of hardblood and can be enhanced. They also wear Victorian-era dresses and beaked masks, and force similar dressing upon their victims before consuming them or converting them into Bloodbags.

For Your Mental (Area 2) has a blueish-grey color scheme. On the map, it consists mainly of various gothic buildings. Its main attraction is The Haunted: Bloody Mary, presumably a haunted house, described by the Barber as the highlight of La Manchaland.

Eternal Carnival (Area 3) has a purple color scheme. On the map, it is dominated by a roller coaster ride, supported by other smaller buildings. As of the events of Canto VII: The Dream Ending, its device has never been activated.

Area 4 (unlabelled on the map) lies at the center of La Manchaland. On the map, it is a black silhouette (framed in yellow) of a Ferris wheel resembling a tattered windmill. Notably, it bears a heavy resemblance to the Ferris wheel/windmill seen in Don Quixote's Splash Art.

Story

(TBA)

Members

La Manchaland
Overseers The Barber Story Icon.png
The Barber
(Area 1 Overseer)
Sansón Story Icon.png
Sansón
(???)

Enemy

Fighting Style

Similar to previously encountered Bloodfiends and Bloodbags, La Manchaland Bloodfiends and Bloodbags also primarily utilizes Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
application and self-application (to gain Coagulated Blood.pngCoagulated BloodCoagulated Blood.png Coagulated Blood
Gain Offense Level and Defense Level equal to the value (max 5)
. However, Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
damage reduction is not seen, and is replaced with Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast
- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
If there is a higher Kindred among the allies who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
, a resource Status shared among all units on field. Bloodbags provide extra Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast
- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
If there is a higher Kindred among the allies who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
while Bloodfiends are on field, who consumes this resource to enhance their Skills.

Additonally, Bloodfiends in La Manchaland all have the Withered 1.pngWitheredWithered 1.png Withered
- Starved for blood for a long, long time.
- Lose 15 Offense Level
- Lose 15 Defense Level
Status Effect (or variants thereof), reducing their otherwise very high Offense and Defense Levels (due to high Level) to levels manageable to the Sinners.

Area 1

Area 1 Bloodfiends and Bloodbags all focuses around using Pierce.pngPierce and Slash.pngSlash Skills, along with the buildup of Blood-tinged Scissorblades.pngBlood-tinged ScissorbladesBlood-tinged Scissorblades.png Blood-tinged Scissorblades
- Max Value: 10
- Stage 1 Blood-tinged Scissorblades     
- Used for special skills
from Skill Effects or Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast
- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
If there is a higher Kindred among the allies who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
consumption to enhance Skills. The two variants of both Bloodfiends and Bloodbags have similar skillsets.

The Bloodbags both have two LcbSinGluttony.pngGluttony Skills: a 1-Coin Pierce Skill applying a little Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and a 3-Coin Slash Skill applying large amounts of Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
while gaining 1 Blood-tinged Scissorblades.pngBlood-tinged ScissorbladesBlood-tinged Scissorblades.png Blood-tinged Scissorblades
- Max Value: 10
- Stage 1 Blood-tinged Scissorblades     
- Used for special skills
. A third 2-Coin Slash Lust Skill deals more damage with higher Coagulated Blood.pngCoagulated BloodCoagulated Blood.png Coagulated Blood
Gain Offense Level and Defense Level equal to the value (max 5)
, applies Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count and Potency, heals the self based on enemy Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, and consumes all Coagulated Blood.pngCoagulated BloodCoagulated Blood.png Coagulated Blood
Gain Offense Level and Defense Level equal to the value (max 5)
and Blood-tinged Scissorblades.pngBlood-tinged ScissorbladesBlood-tinged Scissorblades.png Blood-tinged Scissorblades
- Max Value: 10
- Stage 1 Blood-tinged Scissorblades     
- Used for special skills
on self After Attack. A fourth 1-Coin Wrath Slash Counter Skill applies some Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency.
The Well-dressed Bloodbag focuses on Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count, while the Embellished Bloodbag focuses on Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency.

The Bloodfiends are similar to the Bloodbags, with two Slash Pride Skills applying some Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, one Pierce Gluttony Skill converting Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast
- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
If there is a higher Kindred among the allies who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
to Blood-tinged Scissorblades.pngBlood-tinged ScissorbladesBlood-tinged Scissorblades.png Blood-tinged Scissorblades
- Max Value: 10
- Stage 1 Blood-tinged Scissorblades     
- Used for special skills
along with boosting Coagulated Blood.pngCoagulated BloodCoagulated Blood.png Coagulated Blood
Gain Offense Level and Defense Level equal to the value (max 5)
gain, one Slash Lust Skill with an Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin
- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
consuming Blood-tinged Scissorblades.pngBlood-tinged ScissorbladesBlood-tinged Scissorblades.png Blood-tinged Scissorblades
- Max Value: 10
- Stage 1 Blood-tinged Scissorblades     
- Used for special skills
to deal more damage, and to heal the self based on Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
on target, and a Pierce Wrath Counter Skill that applies some Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency.
The Insane Fashionista Bloodfiend and the Mad Fashionista Bloodfiend is mainly differentiated by which of the two Pride Skills inflict Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count instead of Potency.

Types of La Manchaland Enemies

Area 1
Boss

Trivia

  • La Manchaland's name comes from the home area of the literary Don Quixote, the La Mancha region of central Spain.
    • The entrance of La Manchaland has the first 'L' of 'La Mancha Land' falling off, leaving 'A Mancha Land'. "A Mancha" means "The Spot/Stain" (i.e. on clothing) in Spanish.

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