Devyat' Association
The Devyat' Association is one of the twelve Associations of the City, made up of Fixers specializing in the delivery of objects.
Details
The Devyat' Association primarily specializes in the delivery of items, with the Association being known for being able to "deliver (…) to any place in the world".[1] Due to the costs involved, the Association is usually tasked with the delivery of high-value objects, or for delivery through rough terrain or climates.
Despite the relatively high pay, work under the Devyat' Association is usually reserved as a last-resort job for Fixers in deep debt. This is likely due to the dangerous nature of courier work in the City, and the soft time limits imposed upon Fixers by the Devyat' Association equipment.
Courier Trunk
The Devyat' Association Fixers uniformly carry Association-issued delivery trunks called "Courier Trunks", which utilizes technology that allows them to store much larger objects than their outside volume would allow, while not increasing in weight in any significant capacity. These Courier Trunks also function as Devyat' Fixers' weapons, being able to transform into various shapes and produce a wide variety of gadgets, in addition to emitting "decay particles" and "decay energy" (connected in-game to Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage.). Courier Trunks are also provided with weak assistant-level AIs named "Poludnitsa".
Poludnitsa AIs monitor and aid the Fixer currently carrying the Trunk,[1] along with acting as a navigation software, finding shortcuts and other routes for the Fixer carrying them and calculating the time required for a delivery. Poludnitsas on different Courier Trunks also appear to have different "personalities": some will navigate its carrier to a restaurant on request, while most do not accept such requests. This extends to fighting style: certain Poludnitsas prefer higher outputs than others, being more effective in battle at the price of higher energy costs.[2]
When the deadline for a delivery draws near, the Courier Trunk carried by a specific Devyat' Association Fixer will begin to release energy, strengthening its user. This release of energy eventually reaches an intensity that is harmful to the user, eventually leading to death.[1] Once a Fixer is killed in action due to Courier Trunk output or other reasons, another Devyat' Association Fixer will be dispatched to retrieve the Courier Trunk and complete the delivery mission.[3]
Devyat' Association North Fixers carry large, bulky Courier Trunks. Devyat' Association South Fixers appear to carry Trunks of a slimmer make.[4]
Courier Trunks utilize P Corp.'s Singularity in order to both create a larger space within them, and keep the items contained inside protected. As a precaution due to the nature of the Singularity, strict regulations are in place to prevent Courier Trunks from carrying live humans.
Sinner Identities
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![]() Rodion Association Fixer |
![]() Sinclair Association Fixer |
Fighting Style
Sinners
The Devyat' Association Identities' fighting styles revolve around two Status Effects: Courier Trunk
Courier Trunk- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Damage Type Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat) and Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage..
3 Courier Trunk
Courier Trunk- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Damage Type Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat) Stacks are gained every Turn Start, with more gained with certain Skills' [On Hit] conditionals. The effect passively buffs the Identity it is on, providing increased Speed, Clash Power Up
Clash Power UpClash Power +X for this turn., Damage Type DMG Up depending on the Identity's Skillset, and boosting to Skills. However, this effect will start harming the Identity at 30+ Stacks, prompting the Identity to use its
Counter Skill to Retreat with
Strategic R&R Mode
Strategic R&R Mode- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
· In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead). Retreated Devyat' Identities will be placed at the end of the Deployment order, and will halve their Courier Trunk
Courier Trunk- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Damage Type Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat) Stack upon rejoining the battle.
Devyat' Association Identities focuses on applying Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage. in battle. However, they will no longer apply any
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage. once the target has 15+
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and 3+
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count, instead activating other effects that are often highly
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count-negative. Application of
Defense Level Down
Defense Level DownDefense Level -X for this turn. is also often seen, and some
Haste
HasteSpeed +X for this turn. is gained with Skill 2 (and Skill 3 with tighter conditionals) for Speed and activation of their Passives.
Currently, all Devyat' Association Identities have Lust,
Wrath, and
Gluttony Skills, with a Gluttony
Counter Skill that provides Shield HP on [Combat Start] based on
Courier Trunk
Courier Trunk- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Damage Type Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat) Stack, and activates Strategic R&R Mode
Strategic R&R Mode- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
· In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead) once a high enough Courier Trunk
Courier Trunk- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Damage Type Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat) Stack is achieved. Damage Types vary between Identities, though all Identities thus far focuses on a single Damage Type.
Devyat' Association Identities' Passives center around the Gluttony Affinity, and gives Shield HP based on
Courier Trunk
Courier Trunk- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Damage Type Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat) on [Turn Start] at sufficient Speed (or on holding Haste
HasteSpeed +X for this turn.). A second effect giving allies
Clash Power Up
Clash Power UpClash Power +X for this turn. after Retreat is unlocked on Uptie Tier IV.
Gallery
Trivia
- Following the naming pattern of the Associations, Devyat' (Russian: девять) is Russian for the number nine.
- The Devyat' Courier Trunk, Poludnitsa, takes its name after the Lady Midday (Полудница), a mythical character recurring in Slavic folklore.