Cassetti's Kindred

From Limbus Company Wiki
Jump to navigation Jump to search

Cassetti's Kindred are the "offspring" of Cassetti, a Bloodfiend who is responsible for numerous passenger disappearances on WARP Trains. Passengers, Fixers, and WARP Cleanup Agents converted to Bloodbags by Cassetti retain most of their former appearance, with the main difference being bright-red crystals of blood sprouting from various parts of their body, particularly the lower limbs and face; a piece of shoulder armor made of crystallized blood is also visible on the left shoulder of most Bloodbags. Blood crystal growth on the weapon is also observed if the Bloodbag wields one. The Bloodbags' eyes are also changed to a glowing, blood-red hue.

Sasha, despite being a Kindred of Cassetti instead of a Bloodbag, appears similar to the Bloodbags, with a large amount of blood crystal formations on her face, completely obscuring her features while in her "crystallized" form.

Members

Enemy

Fighting Style

Bloodbags made by Cassetti can be divided into three major categories: the Bloodbag Passengers, the Bloodbag Cleanup Agents, and the Bloodbag Prosthetic Fixer.

All Bloodbags (and Sasha) use Skills that revolve around Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. application, along with having Passives that allows them to gain Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on being hit, which they convert to Coagulated Blood.pngCoagulated BloodCoagulated Blood.png Coagulated BloodGain Offense Level and Defense Level equal to the value (max 5) at Turn End. Further Passives reduce damage taken from Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal HP On Hit with targets with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., and gives Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) and Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. if they fail to deal any damage in the previous turn.

The Bloodbags that utilize Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. also have Passives that prevents death from HP-consuming Skills, and that allows attackers also utilizing Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. to steal Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count from them On Hit.

Bloodbag Passengers

The Bloodbag Passengers' kit consists three Attack Skills and a Counter Defense Skill. The Attack Skills consist of a single-Coin Skill and a 2-Coin Skill used to apply Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., and a 3-Coin Skill that always applies 8 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. with the first two Coins, then absorbs Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on the target to heal HP with the 3rd Coin.

The Bloodbag Passengers have three variants, each of which focuses on a different Damage Type: the Craving variant uses Pierce.pngPierce Skills, and focuses on applying Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. The Violent variant uses Slash.pngSlash Skills, and focuses on applying Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency. The Aggressive variant uses Blunt.pngBlunt Skills, and applies both Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and Count.

Sin Affinity-wise, the Bloodbag Passengers always have 1 LcbSinLust.png Lust Skill, 1 LcbSinSloth.pngSloth Skill, and 2 LcbSinWrath.png Wrath Skills, one of which is the Defense Skill.

Bloodbag Cleanup Agents

The Bloodbag Cleanup Agents utilizes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., building up and releasing Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. in a similar scheme to the W Corp. L3 Cleanup Agent Sinner Identities: their kit always consists of a LcbSinLust.pngLust single-Coin Skill and a 2-Coin Skill of varying Sin Affinity, both of which builds up Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. and applies Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., and an LcbSinEnvy.pngEnvy 2-Coin Skill that consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (and HP while under 15 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count) to gain Coin Power. The Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and absorption present on the Bloodbag Passengers' 3-Coin Skill is also present on this Envy Skill, along with some miscellaneous debuff application dependent on the variant of the Bloodbag Cleanup Agent. A fourth Guard or Evade Defense Skill enhanced by Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on self is also present.

The Bloodbag Cleanup Agents also has three variants: the Merciless variant uses Slash.png Skills and applies Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency. The Feral variant uses mostly Slash.png Skills with a single Lust Pierce.png Skill, and applies Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. The Hungering variant uses mostly Pierce.pngPierce Skills with a single Envy Slash.pngSlash Skill, and applies both Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and Count.

Bloodbag Prosthetic Fixers

The Bloodbag Prosthetic Fixer has a similar skillset to the MultiCrack Office Identities, with the difference of Skills' Coin and Skill Effects inflicting Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. instead of gaining Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or gaining Coin Power boosts. The Defense Skill is also replaced with a LcbSinWrath.pngWrath-Affinity Counter Skill that is enhanced by Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on self.

Types of Cassetti's Kindred

See also: Cassetti

Observation Logs

Log Writer: Heathcliff

Oi, have I seriously got to write a report *now*?

Hah, well.. I suppose it could come in handy later.

First off, it’s got dark red stuff comin’ out of its body like bloody bones. I don’t think they’re real bones, but…

Used to know some bloke from the pub who worked in the mines. One time, he nicked an unprocessed gemstone or somethin’ and showed it off to everyone. The red stuff reminds me of that gemstone.

The creatures’ got red eyes, by the way.

No, not like they’re bloodshot, more like their eyes are naturally red… Oh, they did attack us like bloodshot, rabid animals, of course.

They also looked a tad… starved?

This is just a stab in the dark, based on my first impressions of ‘em, but they’ve all got the eyes of a… a starving tramp.

Right, so far they’ve all attacked us without any provocation from our side, yeah?

It ain’t like they were particularly hostile against us. It’s more like the smell of blood flowing through our veins drove ‘em barmy.

Beastlike things, in the shape of a human, if you ask me.

What else… Oh, make sure to completely immobilize them before turning your backs to ‘em. These sods regenerate.

Well. Our resident smartarse, Faust, did say that the specific manner of ‘immobilization’ I'm talking about ain't possible on the train, but…

… at least keep their body parts far, far away from one another, and that’ll probably buy us a day or two.

Their sheer aggression can be pretty hard to deal with, but it ain’t nothing we can’t manage.

Also, watch out for the red stuff on their hands. They’re quite prickly.

→ Woah! Like unprocessed gemstones? Hey, we could make a fortune selling them! (Rodion)

→ T-that doesn’t make any sense, Rodya… (Sinclair)

→ The crystals are unlikely to be of any significant financial worth. They are simply congealed blood. (Faust)

→ Aw, darn. What a way to rain on my parade. (Rodion)

Log Writer: Heathcliff

Oi, have I seriously got to write a report *now*?

Hah, well.. I suppose it could come in handy later.

First off, it’s got dark red stuff comin’ out of its body like bloody bones. I don’t think they’re real bones, but…

Used to know some bloke from the pub who worked in the mines. One time, he nicked an unprocessed gemstone or somethin’ and showed it off to everyone. The red stuff reminds me of that gemstone.

The creatures’ got red eyes, by the way.

No, not like they’re bloodshot, more like their eyes are naturally red… Oh, they did attack us like bloodshot, rabid animals, of course.

They also looked a tad… starved?

This is just a stab in the dark, based on my first impressions of ‘em, but they’ve all got the eyes of a… a starving tramp.

Right, so far they’ve all attacked us without any provocation from our side, yeah?

It ain’t like they were particularly hostile against us. It’s more like the smell of blood flowing through our veins drove ‘em barmy.

Beastlike things, in the shape of a human, if you ask me.

What else… Oh, make sure to completely immobilize them before turning your backs to ‘em. These sods regenerate.

Well. Our resident smartarse, Faust, did say that the specific manner of ‘immobilization’ I'm talking about ain't possible on the train, but…

… at least keep their body parts far, far away from one another, and that’ll probably buy us a day or two.

Their W Corp.-issued weapons can be a bit tricky to handle, but it’s manageable.

Also, it seems that they’ve retained their combat skills from before they became those monsters. Watch yourselves.

→ Hey, how much dough do ya think those W Corp. weapons will fetch if we pawn them? Ohh, or maybe we can even use ‘em ourselves~! (Rodion)

→ Selling them is probably a bad idea, right…? I don’t know if we should use them, either… (Sinclair)

→ … It is my wish that we will not resort to plundering and peddling the weapons of a Wing… (Faust)

→ Aw, darn. What a way to rain on my parade. (Rodion)

Log Writer: Heathcliff

Oi, have I seriously got to write a report *now*?

Hah, well.. I suppose it could come in handy later.

First off, it’s got dark red stuff comin’ out of its body like bloody bones. I don’t think they’re real bones, but…

Used to know some bloke from the pub who worked in the mines. One time, he nicked an unprocessed gemstone or somethin’ and showed it off to everyone. The red stuff reminds me of that gemstone.

The creatures’ got red eyes, by the way.

No, not like they’re bloodshot, more like their eyes are naturally red… Oh, they did attack us like bloodshot, rabid animals, of course.

They also looked a tad… starved?

This is just a stab in the dark, based on my first impressions of ‘em, but they’ve all got the eyes of a… a starving tramp.

Right, so far they’ve all attacked us without any provocation from our side, yeah?

It ain’t like they were particularly hostile against us. It’s more like the smell of blood flowing through our veins drove ‘em barmy.

Beastlike things, in the shape of a human, if you ask me.

What else… Oh, make sure to completely immobilize them before turning your backs to ‘em. These sods regenerate.

Well. Our resident smartarse, Faust, did say that the specific manner of ‘immobilization’ I'm talking about ain't possible on the train, but…

… at least keep their body parts far, far away from one another, and that’ll probably buy us a day or two.

Their prosthetics are still fully functional, so that could pose some trouble for us. But I reckon we’re pretty evenly matched.

And another thing: it ain’t so easy to tell these Bloodbags apart from civvies, so keep your wits about. Look for the red stuff pokin’ outta their shells.

→ Guys. What if we picked up a few of their prosthetics for ourselves? (Rodion)

→ I have wished to speak to you about these comments, Rodya. Please refrain from collecting items aboard the train, as it may interfere with the restoration procedure. (Faust)

→ Also, maybe they’re watching all of our moves through something? The higher-ups love surveillance, you know~ (Hong Lu)

→ I’m just kiddin’ this time, guys. Just joshin’ ya. Jeez. (Rodion)

→ Wait, you weren’t kidding earlier…? (Gregor)

Gallery