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Haah... I can't believe I'm wasting my time on this gross-colored meat. Makes me wish I'd never seen color growing up.
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”
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–Rodion, T Corp. Class 2 Collection Staff
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T Corp. Class 2 Collection Staff Rodion
Skills
3 + 4
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46 (45+1) Atk Weight ⯀Amt. x3 [On Use] Gain +2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count [On Use] Clash Power +1 for every 6 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). on target (max 2) [On Hit] Inflict 2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). [On Hit] Gain +1 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count [Hit after Clash Win] Inflict +1 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
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4 + 5
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T Corp. Martial Suppression 46 (45+1) Atk Weight ⯀Amt. x2 Deal +5% more damage for every Bind Bind Speed -X for this turn. on target (max 15%) [On Use] Gain +2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count [On Use] Clash Power +1 for every 6 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). on target (max 2) [On Hit] Gain +2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count [Hit after Clash Win] Inflict +3 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count [On Hit] Inflict 1 Bind Bind Speed -X for this turn. next turn [On Hit] If the target has 6+ Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., inflict 1 Bind Bind Speed -X for this turn. next turn
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2 + 3
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46 (45+1) Atk Weight ⯀Amt. x1 Deal +5% more damage for every Bind Bind Speed -X for this turn. on target (max 20%) [On Use] If the target has 8+ Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., Clash Power +2 [On Use] Consume 8 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self to gain Coin Power +1 [On Hit] Inflict +3 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count [On Hit] Inflict 1 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). [On Hit] Inflict 2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). [On Hit] Inflict 1 Bind Bind Speed -X for this turn. next turn [On Hit] If this unit consumed Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count with Skill use, inflict 2 Bind Bind Speed -X for this turn. next turn [On Hit] If this unit is in a Borrowed Time Borrowed Time Turn End at 2+ Count: - Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn - If this unit is set to gain more Bind than Haste next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered
Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind next turn Turn End: Gain 1 Stack, lose 1 Count state, inflict 2 Time Moratorium Time Moratorium - Does not take any damage as long as this effect is active; store all damage received instead - Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst after dealing (100 + (Stack x 15))% of stored damage as Sloth damage - Turn End: Gain 1 Stack and lose 1 Count - The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit with Time Moratorium. [On Hit] Trigger Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target; then, reduce target's Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count by 1
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15 + 4
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45 (45+0) Atk Weight ⯀ [Combat Start] If this unit is not in a Borrowed Time Borrowed Time Turn End at 2+ Count: - Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn - If this unit is set to gain more Bind than Haste next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered
Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind next turn Turn End: Gain 1 Stack, lose 1 Count state, gain 3 Borrowed Time Borrowed Time Turn End at 2+ Count: - Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn - If this unit is set to gain more Bind than Haste next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered
Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind next turn Turn End: Gain 1 Stack, lose 1 Count at Turn End (once per turn) [On Use] For this turn: when hit by an enemy, inflict 2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). on target next turn (6 times per turn)
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Combat Passives
× 5 Owned - Turn End: If this unit's HP is between 16% ~ 20%, instantly heal up to 60% of Max HP, and recover from Stagger. (once per Encounter) - When Clashing against targets with Time Moratorium Time Moratorium - Does not take any damage as long as this effect is active; store all damage received instead - Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst after dealing (100 + (Stack x 15))% of stored damage as Sloth damage - Turn End: Gain 1 Stack and lose 1 Count - The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit with Time Moratorium., Clash Power +2 - Take -10% less damage from targets with Time Moratorium Time Moratorium - Does not take any damage as long as this effect is active; store all damage received instead - Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst after dealing (100 + (Stack x 15))% of stored damage as Sloth damage - Turn End: Gain 1 Stack and lose 1 Count - The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit with Time Moratorium.
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Support Passive
Uptie
Uptie Info
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- Skill Effects:
[On Use] If the target has 6+ Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., Clash Power +1
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- Skill Effects:
[On Use] If the target has 6+ Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., Clash Power +1 > [On Use] Clash Power +1 for every 6 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). on target (max 2)
- Coin Effects:
[On Hit] Inflict 1 > 2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
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T Corp. Martial Suppression
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- Skill Effects:
[On Use] If the target has 6+ Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., Clash Power +1
- Coin Effects:
[Hit after Clash Win] Inflict +2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
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- Skill Power: 3 > 4
- Coin Power: +4 > +5
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- Skill Effects:
Deal +5% more damage for every Bind Bind Speed -X for this turn. on target (max 15%) [On Use] If the target has 6+ Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., Clash Power +1 > [On Use] Clash Power +1 for every 6 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). on target (max 2)
- Coin Effects:
[Hit after Clash Win] Inflict +2 > +3 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count [On Hit] Inflict 1 Bind Bind Speed -X for this turn. next turn [On Hit] If the target has 6+ Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., inflict 1 Bind Bind Speed -X for this turn. next turn
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- Skill Effects:
Deal +5% more damage for every Bind Bind Speed -X for this turn. on target (max 20%) [On Use] If the target has 8+ Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., Clash Power +1 > +2
- Coin Effects:
[On Hit] Inflict +2 > +3 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count [On Hit] If this unit consumed Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count with Skill use, inflict 2 Bind Bind Speed -X for this turn. next turn [On Hit] Trigger Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target; then, reduce target's Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count by 1
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- Sin Affinity: None >
- Skill Power: 12 > 15
- Skill Effects:
[On Use] For this turn: when hit by an enemy, inflict 2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). on target next turn (2 > 6 times per turn)
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