| Panic Type
|
Low Morale Effects
|
Panic Effects
|
 Panic
|
-
|
Does not act for this turn.
|
 Love & Hate
|
-
|
Does not act for this turn.
|
 Overwhelmed
|
Turn Start: Gain 2 Attack Power Down Attack Power DownAttack Skill Final Power -X for this turn..
|
Does not act for this turn.
|
 Atrophied
|
Turn Start: Gain 2 Attack Power Down Attack Power DownAttack Skill Final Power -X for this turn..
|
Turn Start: Gain 4 Attack Power Down Attack Power DownAttack Skill Final Power -X for this turn..
|
 Agitated
|
Turn Start: Gain 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%).
|
Turn Start: Gain 2 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 5 Fragile FragileTake +(X*10)% damage this turn. (Max 100%).
|
 Wandering
|
Turn Start: Deal 2 SP damage to allies.
|
Turn End: Deal 5 SP damage to allies. Flees from battle after 3 turns have passed.
|
 Suicidal
|
When at low morale for the first time, become unable to act.
|
Cannot act for 3 turns. Unit dies at turn start. All its allies lose 10 SP.
|
 Maddened
|
When at low morale for the first time, targets units indiscriminately.
|
Targets indiscriminately Clash Power +1, and gain 2 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%).
|
 Unstable
|
Turn Start: Gain 2 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. and 3 Bind BindSpeed -X for this turn..
|
Turn Start: Become staggered.
|
 Dejection
|
Gain 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%); In a clash, if any Coin lands tails, Clash Power -1 for the clash.
|
Gain 3 Fragile FragileTake +(X*10)% damage this turn. (Max 100%); In a clash, if any Coin lands tails, Clash Power -3 for the clash.
|
 Impurity
|
Gain 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%). Target loses 2 SP if this unit loses the clash.
|
Gain 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%). Target loses 5 SP if this unit loses the clash.
|
 Vengeance
|
Gain 1 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. and 3 Defense Level Down Defense Level DownDefense Level -X for this turn.. Gain Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) based on the amount of damage taken last turn (1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) for every 3% of Max HP lost).
|
Gain 2 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. and 6 Defense Level Down Defense Level DownDefense Level -X for this turn.. Gain Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) based on the amount of damage taken last turn (1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) for every 3% of Max HP lost).
|
 Pallid Panic
|
SP Loss Efficiency SP Loss EfficiencyAmount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' +2.
|
Every Turn End: Gain 2 Bind BindSpeed -X for this turn.. Every Coin this unit flips lands on tails.
|
 Resentment
|
Turn Start: gain 2 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 3 Defense Level Down Defense Level DownDefense Level -X for this turn..
|
Turn Start: gain 1 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. and 5 Defense Level Down Defense Level DownDefense Level -X for this turn..
|
 Splitting
|
Lose 2 HP on self with every Clash. Gain 1 Offense Level Up Offense Level UpOffense Level +X for this turn. at Turn Start.
|
Lose 3 HP on self with every Clash. Gain 2 Offense Level Up Offense Level UpOffense Level +X for this turn. at Turn Start.
|
 Organization Compulsion
|
Lose 5 SP on Clash Lose. Gain 1 Haste HasteSpeed +X for this turn. next turn when hit. (max 2)
|
Gain 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%). Gain 2 Haste HasteSpeed +X for this turn. next turn when hit. (max 3)
|
 Echoes of the Manor
|
Clash Power -1 on self. Deal +10% more damage on Heads Hit.
|
Clash Power -2 on self. Gain 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%).
|
 Misshapen Painting
|
Gain 1 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. and 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%).
|
Gain 1 Plus Coin Boost Plus Coin BoostPlus Coin Power +X for this turn. and 3 Fragile FragileTake +(X*10)% damage this turn. (Max 100%).
|
 Hatred
|
- Clash Win: Gain 1 Offense Level Up Offense Level UpOffense Level +X for this turn. next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up Defense Level UpDefense Level +X for this turn.. (max 3 per turn)
|
- Clash Win: Gain 1 Offense Level Up Offense Level UpOffense Level +X for this turn. this turn and next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up Defense Level UpDefense Level +X for this turn.. (max 3 per turn) Turn End: Gain 2 Haste HasteSpeed +X for this turn. next turn.
|
 Revenge
|
- Gain 3 Defense Level Down Defense Level DownDefense Level -X for this turn. and 3 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%).
|
- Gain 6 Defense Level Down Defense Level DownDefense Level -X for this turn. and 5 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%).
|
 Ruin
|
Gain 3 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) at every Turn End; Clash Power -1.
|
Gain 5 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +3 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count at every Turn End; Clash Power -2.
|
 Broken Unity
|
Gain 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%). Gain +1 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count when hit. (3 times max)
|
Gain 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%). Gain +2 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count when hit. (3 times max)
|
 Bloodthirst
|
Turn Start: Gain 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) and Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%).
|
Turn Start: Gain 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) and Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%).
|
 Duel Specialist
|
- Turn Start: Gain 2 Offense Level Up Offense Level UpOffense Level +X for this turn.. On Clash Lose, gain 1 Defense Level Down Defense Level DownDefense Level -X for this turn. (max 3 per turn). Min. Speed -1.
|
- Turn Start: Gain 4 Offense Level Up Offense Level UpOffense Level +X for this turn.. On Clash Lose, gain 2 Defense Level Down Defense Level DownDefense Level -X for this turn. (max 6 per turn). Min. Speed -1.
|
 Hunger
|
- Turn Start: gain 1 Bind BindSpeed -X for this turn. and 3 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn.. Turn End: take 5 SP damage.
|
- Turn Start: gain 2 Bind BindSpeed -X for this turn. and 4 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn..
|
 Thorns
|
Clash Win: gain 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%).
|
Clash Win: gain 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). Turn End: gain 2 Clash Power Up Clash Power UpClash Power +X for this turn. next turn.
|
 Bridle of Nihility
|
Turn Start: gain 1 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. and 3 Defense Level Down Defense Level DownDefense Level -X for this turn.. Take 5 SP damage at Turn End.
|
Turn Start: gain 2 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. and 6 Defense Level Down Defense Level DownDefense Level -X for this turn.. Heal 10 SP at Turn End.
|
 Guilt
|
Turn End: gain 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) and SP Heal Efficiency Down SP Heal Efficiency DownSP Heal Efficiency decreases by the effect's Stack next turn.
|
Turn End: gain 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) and SP Heal Efficiency Down SP Heal Efficiency DownSP Heal Efficiency decreases by the effect's Stack next turn.
|
 Resanguination
|
If the target does not have Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power -1; On Hit, heal HP equal to Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on the target.
|
If the target has Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power +2; if the target does not have Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power -2; On Hit, heal HP equal to Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on the target.
|
 Reawakening Joy Of Carnage
|
Every Turn Start: gain 2 Offense Level Up Offense Level UpOffense Level +X for this turn.; +2 SP Heal Efficiency SP Heal EfficiencyAmount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)'.
|
Turn Start: gain 6 Defense Level Up Defense Level UpDefense Level +X for this turn., and gain 3 Offense Level Up Offense Level UpOffense Level +X for this turn. next turn.
|
 Burden of Responsibility
|
- Gain 2 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. and 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%); raise Max Speed value by 2 - Heal +30% more HP when healing - Turn End: if the Returning Bloodlust Returning Bloodlust- Max Value: 10 - Stage 1 Returning Bloodlust is lower than its value at Turn Start, gain 2 Offense Level Up Offense Level UpOffense Level +X for this turn. and Defense Level Down Defense Level DownDefense Level -X for this turn. next turn
|
- Gain 2 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. and raise Max Speed value by 2 - Heal +50% more HP when healing - Turn End: if the Returning Bloodlust Returning Bloodlust- Max Value: 10 - Stage 1 Returning Bloodlust is lower than its value at Turn Start, gain 3 Offense Level Up Offense Level UpOffense Level +X for this turn. and 5 Defense Level Down Defense Level DownDefense Level -X for this turn. next turn
|
 The Church
|
Gain 1 additional Smoke Smoke- Max Potency: 10 - Max Count: 5 - At 9+ Potency, Final Power +1 - Take +5% damage for every Potency - Lose 1 Count at Turn End or Smoke Smoke- Max Potency: 10 - Max Count: 5 - At 9+ Potency, Final Power +1 - Take +5% damage for every Potency - Lose 1 Count at Turn End Count when gaining them. Turn Start: gain 3 Fragile FragileTake +(X*10)% damage this turn. (Max 100%), 2 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%), and 1 Defense Power Up Defense Power UpDefense Skill Final Power +X for this turn.
|
Gain 2 additional Smoke Smoke- Max Potency: 10 - Max Count: 5 - At 9+ Potency, Final Power +1 - Take +5% damage for every Potency - Lose 1 Count at Turn End or Smoke Smoke- Max Potency: 10 - Max Count: 5 - At 9+ Potency, Final Power +1 - Take +5% damage for every Potency - Lose 1 Count at Turn End Count when gaining them. Turn Start: gain 3 Fragile FragileTake +(X*10)% damage this turn. (Max 100%), 4 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%), and 2 Defense Power Up Defense Power UpDefense Skill Final Power +X for this turn.
|
 Anguish
|
Turn Start: gain 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) and 2 SP Heal Efficiency Down SP Heal Efficiency DownSP Heal Efficiency decreases by the effect's Stack
|
Turn Start: gain 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) and 3 SP Heal Efficiency Down SP Heal Efficiency DownSP Heal Efficiency decreases by the effect's Stack
|
 Deception
|
If this unit's Speed is faster than the target or when using an Unopposed Attack, deal +10% more damage against the target
|
If this unit's Speed is faster than the target or when using an Unopposed Attack, deal +20% more damage against the target; if this unit's Speed is faster than the target's, take -20% less damage
|
 Night in the Backstreets
|
Turn Start: gain 1 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn., 1 HP Healing Boost HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5), and 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%)
|
Turn Start: gain 2 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn., 2 HP Healing Boost HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5), and 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%)
|
 Podao
|
Take +10% damage from Unopposed Attacks; deal +30% damage with Counterattacks
|
Take +20% damage from Unopposed Attacks; deal +50% damage with Counterattacks
|
 Charge Circuitry Countercurrent
|
When Clashing against targets with Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage., gain +3 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. and 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) (2 times per turn)
|
When Clashing against targets with Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage., gain +5 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%), and 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) (2 times per turn)
|
 Eldtree Mutation
|
Gain 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%), 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%), and 1 Rupture Fragility Rupture FragilityTake +X damage from Rupture effects this turn.
|
Gain 2 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%), 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%), and 2 Rupture Fragility Rupture FragilityTake +X damage from Rupture effects this turn.
|
 Angst
|
Clash Power +2 against targets with Omen Talisman Omen Talisman- Max Stack: 10 - When dropping to 0 Stack: take Gluttony damage and SP damage equal to Rupture Potency on self, then expires (max SP damage: 20) - When losing Omen Talismans, gain Rupture Potency equal to the number of Omen Talismans lost; then, gain half of Rupture Potency lost as Rupture Count (rounded down) ※ Cannot gain additional Stacks of this effect while it is already active Turn Start: gain 2 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%)
|
Clash Power +3 against targets with Omen Talisman Omen Talisman- Max Stack: 10 - When dropping to 0 Stack: take Gluttony damage and SP damage equal to Rupture Potency on self, then expires (max SP damage: 20) - When losing Omen Talismans, gain Rupture Potency equal to the number of Omen Talismans lost; then, gain half of Rupture Potency lost as Rupture Count (rounded down) ※ Cannot gain additional Stacks of this effect while it is already active Turn Start: gain 3 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%)
|
 Heart of Evil
|
Clash Power +2 against targets with Omen Talisman Omen Talisman- Max Stack: 10 - When dropping to 0 Stack: take Gluttony damage and SP damage equal to Rupture Potency on self, then expires (max SP damage: 20) - When losing Omen Talismans, gain Rupture Potency equal to the number of Omen Talismans lost; then, gain half of Rupture Potency lost as Rupture Count (rounded down) ※ Cannot gain additional Stacks of this effect while it is already active Turn Start: gain 2 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%)
|
Clash Power +3 against targets with Omen Talisman Omen Talisman- Max Stack: 10 - When dropping to 0 Stack: take Gluttony damage and SP damage equal to Rupture Potency on self, then expires (max SP damage: 20) - When losing Omen Talismans, gain Rupture Potency equal to the number of Omen Talismans lost; then, gain half of Rupture Potency lost as Rupture Count (rounded down) ※ Cannot gain additional Stacks of this effect while it is already active Turn Start: gain 3 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%)
|
 Heart of Oppressive Evil
|
Clash Power +2 against targets with Omen Talisman Omen Talisman- Max Stack: 10 - When dropping to 0 Stack: take Gluttony damage and SP damage equal to Rupture Potency on self, then expires (max SP damage: 20) - When losing Omen Talismans, gain Rupture Potency equal to the number of Omen Talismans lost; then, gain half of Rupture Potency lost as Rupture Count (rounded down) ※ Cannot gain additional Stacks of this effect while it is already active Turn Start: gain 3 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%)
|
Clash Power +3 against targets with Omen Talisman Omen Talisman- Max Stack: 10 - When dropping to 0 Stack: take Gluttony damage and SP damage equal to Rupture Potency on self, then expires (max SP damage: 20) - When losing Omen Talismans, gain Rupture Potency equal to the number of Omen Talismans lost; then, gain half of Rupture Potency lost as Rupture Count (rounded down) ※ Cannot gain additional Stacks of this effect while it is already active Turn Start: gain 4 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%)
|
 Charge Order
|
Turn Start: gain 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) and apply 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) to all allies
|
Turn Start: gain 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) and apply 2 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) to all allies
|
 Double-edged Feather
|
Turn Start: gain 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) and 1 HP Healing Boost HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5). On Hit, inflict 1 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. and Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
|
Turn Start: gain 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) and 2 HP Healing Boost HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5). On Hit, inflict 1 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. and Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
|
 Jia Qiu
|
Deal +10% damage against targets that aren't Hong Lu
|
Deal +20% damage against targets that aren't Hong Lu
|
 Le Regole
|
If this unit inflicted 2+ Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). last turn, gain 1 Sloth DMG Up Sloth DMG UpDeal +(X*10)% damage with Sloth skills thids turn. (Max 100%) If this unit inflicted 2+ Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). last turn, gain 1 Wrath DMG Up Wrath DMG UpDeal +(X*10)% damage with Wrath skills this turn. (Max 100%) If this unit failed to inflict anything, gain 2 Defense Level Down Defense Level DownDefense Level -X for this turn.
|
If this unit inflicted 2+ Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). last turn, gain 2 Sloth DMG Up Sloth DMG UpDeal +(X*10)% damage with Sloth skills thids turn. (Max 100%) If this unit inflicted 2+ Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). last turn, gain 2 Wrath DMG Up Wrath DMG UpDeal +(X*10)% damage with Wrath skills this turn. (Max 100%) If this unit failed to inflict anything, gain 3 Defense Level Down Defense Level DownDefense Level -X for this turn.
|
 Beastly Instinct
|
Deals +(HP percentage difference/2)% damage to targets with higher HP percentages than this unit's (max 10%) Turn Start: gain 1 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn., 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%), and 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%)
|
Deals +(HP percentage difference)% damage to targets with higher HP percentages than this unit's (max 25%) Turn Start: gain 1 Plus Coin Boost Plus Coin BoostPlus Coin Power +X for this turn., 2 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%), and 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%)
|
 Flesh Scoop
|
Turn Start: gain 5 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and 1 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn.
|
Turn Start: gain 10 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and 2 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn.
|
 Heart Toward the New Era
|
On Hit, consume 3 SP on self to inflict 2 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
|
On Hit, inflict 3 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and gain 1 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
|
 Soft Goldcasted Heart
|
Turn Start: gain 1 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. and 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%)
|
Turn Start: gain 2 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. and 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%)
|
 Inherited Will of Hongyuan
|
All parts gain 2 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. and 1 Bind BindSpeed -X for this turn. - When the Body Part loses a Clash against Hong Lu: the Body Part gains 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%)and 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) next turn (once per turn)
|
All parts gain 2 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. and 2 Bind BindSpeed -X for this turn. - When the Body Part loses a Clash against Hong Lu: the Body Part gains 2 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%)and 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) next turn (once per turn)
|
 Infinitely Bequeathing Will of Hongyuan
|
Gain 2 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. and 1 Bind BindSpeed -X for this turn. Units generated by this unit gain 3 Defense Level Down Defense Level DownDefense Level -X for this turn. Deal +20% damage. If the Palanquin Part's HP drops to 0, deal -10% damage instead
|
Gain 2 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. and 2 Bind BindSpeed -X for this turn. Units generated by this unit gain 6 Defense Level Down Defense Level DownDefense Level -X for this turn. Deal +30% damage. If the Palanquin Part's HP drops to 0, deal -15% damage instead
|
 Shadow Arm
|
Clash Power -1; take -10% damage
|
Clash Power -2; take -20% damage
|
 Unbridled Steed
|
Turn Start: gain 2 Offense Level Up Offense Level UpOffense Level +X for this turn. and 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%)
|
Turn Start: gain 1 max Speed, gain 2 Offense Level Up Offense Level UpOffense Level +X for this turn. and 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%)
|
 Night Drifter of the Drunken Palm
|
Take +10% damage from Jia Xichun; deal +30% damage with Counterattacks
|
Final Power +1; take +20% damage from Jia Xichun; deal +50% damage with Counterattacks
|
 Shattermark
|
Clash Power -1; Defense Level -2
|
Clash Power -2; Defense Level -3
|
 Textbook
|
Clash Power +1 when Clashing against targets with The Duel Escalates The Duel Escalates- Max Stack: 20 - 'The Thumb Apprentice - Lucio' gains Skill Power and deals more damage with every Clash with this Unit - Expires at Turn End if this unit did not Clash with 'The Thumb Apprentice - Lucio' this turn Clash Lose: Gain 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) next turn (once per turn)
|
Clash Power +2 when Clashing against targets with The Duel Escalates The Duel Escalates- Max Stack: 20 - 'The Thumb Apprentice - Lucio' gains Skill Power and deals more damage with every Clash with this Unit - Expires at Turn End if this unit did not Clash with 'The Thumb Apprentice - Lucio' this turn Clash Lose: Gain 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) next turn (once per turn)
|
 Ragged Breath
|
Turn Start: Lose 3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency
|
Turn Start: Lose 5 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency
|
 Iron Maiden
|
Turn Start: gain 1 Offense Level Down Offense Level DownOffense Level -X for this turn. and 1 Defense Level Up Defense Level UpDefense Level +X for this turn.
|
Turn Start: gain 2 Offense Level Down Offense Level DownOffense Level -X for this turn. and 2 Defense Level Up Defense Level UpDefense Level +X for this turn.
|
 Blue Sand
|
Clash Power -1, Min & Max Speed -1
|
Clash Power -2, Min & Max Speed -1
|
 Prescript Incompliance Risk
|
Deal +20% damage to The Prescript's Target - The Index The Prescript's Target - The IndexSkill Power -2 against and take +20% damage from The Index enemies Take +10% damage from those who are not The Prescript's Target - The Index The Prescript's Target - The IndexSkill Power -2 against and take +20% damage from The Index enemies
|
Deal +30% damage to The Prescript's Target - The Index The Prescript's Target - The IndexSkill Power -2 against and take +20% damage from The Index enemies Take +20% damage from those who are not The Prescript's Target - The Index The Prescript's Target - The IndexSkill Power -2 against and take +20% damage from The Index enemies
|
 Vexation
|
Gain 1 Pierce Power Up Pierce Power UpPierce Skill Final Power +X for this turn. and 1 SP Heal Efficiency Down SP Heal Efficiency DownSP Heal Efficiency decreases by the effect's Stack
|
Gain 2 Pierce Power Up Pierce Power UpPierce Skill Final Power +X for this turn., 1 Pierce DMG Up Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%), and 2 SP Heal Efficiency Down SP Heal Efficiency DownSP Heal Efficiency decreases by the effect's Stack
|
 Affection and Resentment
|
Deal +10% damage to and take +10% damage from Ryōshū
|
Deal +20% damage to and take +10% damage from Ryōshū
|
 Wave of Somnolence
|
Gain 1 fewer Lamp Lamp- Max Stack: 8 - Turn End: Gain 1 Bind next turn for every 2 Stack (max 4) - Turn End: At max Stack, if there are enemies on the field, consume all Stack to activate the following effects next turn: · Gain +10 Aggro to the leftmost Slot · Inflict 3 Dazzle to the enemy(Core) with the most current HP from Skills
|
Does not act for this turn
|
 Degraded Corrosion
|
Turn Start: Gain 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%)
|
Turn Start: Gain 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) and 5 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s).
|
 Outmoded Art
|
Turn Start: Lose 5 HP and gain 1 Offense Level Up Offense Level UpOffense Level +X for this turn.
|
Turn Start: Lose 15 HP and gain 2 Offense Level Up Offense Level UpOffense Level +X for this turn.
|
 Body Broken Beyond Repair
|
Turn Start: Gain 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) and apply 2 Defense Power Up Defense Power UpDefense Skill Final Power +X for this turn. to Ezra and Vespa
|
Turn Start: Gain 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) and use 'Steady the Breath'
|
 Insecurity: Mask
|
Base Attack Power -1, Defense Level +2
|
Base Attack Power -1, Defense Level +3
|
 Fervor
|
Turn Start: Gain 2 Defense Level Down Defense Level DownDefense Level -X for this turn.; gain 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) for every 30 HP damage taken last turn (max 5)
|
Turn Start: Gain 1 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. and 3 Defense Level Down Defense Level DownDefense Level -X for this turn.; gain 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) for every 25 HP damage taken last turn (max 5)
|
 Mad Rampage
|
Turn Start: Gain 2 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. and 4 Defense Level Down Defense Level DownDefense Level -X for this turn.; gain 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) for every 30 HP damage taken last turn (max 5)
|
Turn Start: Gain 3 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. and 5 Defense Level Down Defense Level DownDefense Level -X for this turn.; gain 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) for every 25 HP damage taken last turn (max 5)
|
 Shame of the Family
|
Turn Start: Gain 1 Slash DMG Up Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%), 1 Clash Power Up Clash Power UpClash Power +X for this turn., and 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) Cannot gain Mang when using Skills
|
Turn Start: Gain 2 Slash DMG Up Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%), 2 Clash Power Up Clash Power UpClash Power +X for this turn., and 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) Cannot gain Mang when using Skills
|
 Of the Second Smoke War
|
Turn Start: Gain 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%)
SP Heal Efficiency SP Heal EfficiencyAmount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)' +2
|
Turn Start: Gain 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) and 2 Clash Power Up Clash Power UpClash Power +X for this turn.
|
 "K-kill... kill me..."
|
Turn Start: Gain 8 Clash Power Down Clash Power DownClash Power -X for this turn. and 5 Power Down Power DownSkill Final Power -X for this turn.
|
Turn Start: Gain 10 Clash Power Down Clash Power DownClash Power -X for this turn. and 5 Power Down Power DownSkill Final Power -X for this turn.
|
 Alaya
|
-
|
-
|
 Imitation of a Father
|
- Turn Start: Gain 5 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). and 5 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. - Take +10% damage from Sinner Ryōshū
|
- Turn Start: Gain 5 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s)., +3 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count, 5 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., and +3 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count - Take +20% damage from Sinner Ryōshū
|
 Dazzle
|
Turn End: Gain 1 Bind BindSpeed -X for this turn. and 2 Offense Level Down Offense Level DownOffense Level -X for this turn. next turn
|
Turn End: Gain 1 Bind BindSpeed -X for this turn. and 4 Offense Level Down Offense Level DownOffense Level -X for this turn. next turn
|