Dieci Assoc. South Section 4 Rodion

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Shhh...! Hey, eat this. Don't act surprised. Just put it in your mouth and chew——no need to thank me, fuhu.

–Rodion, Dieci Assoc. South Section 4

Dieci Assoc. South Section 4 Rodion
Dieci Assoc. South Section 4 Rodion Full.png
Dieci Assoc. South Section 4 Rodion Full Uptied.png
Switch Art
Info
Rarity IDNumber3.png World World of the Dieci Association Southern Branch Icon.png
Season Season 0 Release 2023.09.21
Traits Fixer Dieci Association
Status
HP.png 228 SPEED.png 4~6 Defense.png 50
Stagger Thresholds
50% (114HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
Skills

Illuminate Thy Vacuity Rodion.png
3 Blunt.png + 2
Coin.pngCoin.pngCoin.png
Illuminate Thy Vacuity  
SkillAttack.png 44 (45-1) Atk Weight ⯀
Amt. x3
Gain (Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
x 5% of Max HP) Shield if this Skill is Discarded
[On Use] If Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
is 2 or higher, gain Coin Power by (Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
-1)
CoinEffect3.png
[On Hit] Lower user's Stagger Threshold by 10

Weight of Knowledge Rodion.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Weight of Knowledge  
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x2
Gain (Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
x 10% of Max HP) Shield if this Skill is Discarded
[On Use] Discard.pngDiscardDiscard.png Discard
- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
1 Skill of the lowest rank in all of this unit's Skill Slots
[On Use] This slot gains 5 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
next turn
[On Use] If target has 5+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, gain Clash Power +2
CoinEffect4.png
[On Hit] Inflict 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Excruciating Study Rodion.png
4 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Excruciating Study  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x1
Gain (Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
x 20% of Max HP) Shield if this Skill is Discarded
[On Use] Discard.pngDiscardDiscard.png Discard
- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
2 Skills of the lowest ranks in all of this unit's Skill Slots
[On Use] This Slot gains 5 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
next turn
[On Use] If target has 7+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, gain Coin Power +1
CoinEffect1.png
[On Hit] Inflict +4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect4.png
[On Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count

Fixated Study Rodion.png
15 Guard.png + 5
Coin.png
Fixated Study  
SkillDefense.png 50 (45+5) Atk Weight ⯀
[On Use] Discard.pngDiscardDiscard.png Discard
- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
1 Skill of the highest rank in all of this unit's Skill Slots
[On Use] This Slot gains 5 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
next turn

Combat Passives
Incandescent Enlightenment  
LcbSinGloom.png × 3 Owned
Gain Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
next turn based on the damage that this unit took this turn.
(Shield damage included in the calculation. Maxes out when taking damage equal to 25% of Max HP at turn start.
Max Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
gained by this effect: 5)
If this unit has 3 Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
at the end of the turn, remove 1 negative effect applied to self
Support Passive
Missionary of Knowledge  
LcbSinGloom.png × 5 Owned
1 ally with the highest Max HP gains Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
next turn based on the damage that they took this turn.
(Shield damage included in the calculation. Maxes out when taking damage equal to 15% of Max HP at turn start.
Max Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
gained by this effect: 3)


Uptie

Uptie Info
Illuminate Thy Vacuity  
Uptie2.png
  • Skill Effect:
    Gain (Insight.pngInsightInsight.png Insight
    Last Discarded Skill Rank: X (Base Value: 1)
    x 3% > 4% of Max Hp) Shield if this Skill is Discarded
    [On Use] If Insight.pngInsightInsight.png Insight
    Last Discarded Skill Rank: X (Base Value: 1)
    is 2 or higher, gain Coin Power by (Insight.pngInsightInsight.png Insight
    Last Discarded Skill Rank: X (Base Value: 1)
    -1)
  • Coin Effect:
    CoinEffect3.png [On Hit] Lower user's Stagger Threshold by 5 > 8

Uptie3.png
  • Coin Power: +1 > +2

Uptie4.png
  • Skill Effect:
    Gain (Insight.pngInsightInsight.png Insight
    Last Discarded Skill Rank: X (Base Value: 1)
    x 4% > 5% of Max Hp) Shield if this Skill is Discarded
  • Coin Effect:
    CoinEffect3.png Lower user's Stagger Threshold by 8 > 10

Weight of Knowledge  
Uptie2.png
  • Skill Effect:
    Gain (Insight.pngInsightInsight.png Insight
    Last Discarded Skill Rank: X (Base Value: 1)
    x 5% > 8% of Max HP) Shield if this Skill is Discarded.
    [On Use] This Slot gains 2 > 3Aggro.pngAggroAggro.png Aggro
    In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
    next turn

Uptie3.png
  • Coin Power: +2 > +3

Uptie4.png
  • Skill Effect:
    Gain (Insight.pngInsightInsight.png Insight
    Last Discarded Skill Rank: X (Base Value: 1)
    x 10% of Max HP) Shield if this Skill is Discarded.

    [On Use] This Slot gains 3 > 5 Aggro.pngAggroAggro.png Aggro
    In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
    next turn
    [On Use] If target has 5+ Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    , gain Clash Power +2
  • Coin Effect:
    CoinEffect4.png [On Hit] Inflict 3 > 5 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Excruciating Study  
Uptie4.png
  • Skill Effect:
    Gain (Insight.pngInsightInsight.png Insight
    Last Discarded Skill Rank: X (Base Value: 1)
    x 15% > 20% of Max HP) Shield if this Skill is Discarded.
    [On Use] If target has 7+ Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    , gain Coin Power +1
  • Coin Effect:
    CoinEffect1.png [Heads Hit] > [On Hit] Inflict +4 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Count

Fixated Study  
Uptie2.png

Uptie3.png

Uptie4.png
  • Sin Affinity: None > LcbSinGloom.png
  • Skill Power: 12 > 15
  • Skill Effect:
    [On Use] This Slot gains 2 > 5 Aggro.pngAggroAggro.png Aggro
    In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
    next turn

Passives  
Uptie2.png
  • Speed: 3~5 > 3~6

Uptie3.png
  • Speed: 3~6 > 4~6

Uptie4.png

Trivia

  • In this Mirror World, Rodion is a Fixer and a Fist from the Dieci Association Southern Branch, belonging to Section 4.

Gallery

Navigation

Identities LCB Sinner Rodion Profile.png LCCB Assistant Manager Rodion Profile.png N Corp. Mittelhammer Rodion Profile.png Zwei Assoc. South Section 5 Rodion Profile.png T Corp. Class 2 Collection Staff Rodion Profile.png Kurokumo Clan Wakashu Rodion Profile.png Rosespanner Workshop Rep. Rodion Profile.png Liu Assoc. South Section 4 Director Rodion Profile.png Placeholder Icon.png 
E.G.O What is Cast Rodion Icon.png Rime Shank Rodion Icon.png Effervescent Corrosion Rodion Icon.png 4th Match Flame Rodion Icon.png Pursuance Rodion Icon.png Sanguine Desire Rodion Icon.png