Lobotomy E.G.O::Sunshower Heathcliff

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…Go away. Don’t bother poking at me.

–Heathcliff, Lobotomy E.G.O::Sunshower

Lobotomy E.G.O::Sunshower Heathcliff
Lobotomy E.G.O Sunshower Heathcliff Full.png
Lobotomy E.G.O Sunshower Heathcliff Full Uptied.png
Switch Art
Info
Rarity IDNumber3.png World World of K Corp. Icon.png
Season Season 2 -
Reminiscence
Release 2023.06.08
Traits Technology Liberation Alliance
Status
HP.png 219 SPEED.png 3~5 Defense.png 47
Stagger Thresholds
55% (121HP.png) - 20% (44HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Normal
[x1]
Ineff.
[x0.5]
Skills

Umbrella Thwack Heathcliff Icon.png
6 Blunt.png - 2
Coin.pngCoin.pngCoin.png
Umbrella Thwack  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x3
[On Use] Gain +1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[Clash Lose] Gain 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

CoinEffect3.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Tails Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count

Puddle Stomp Heathcliff Icon.png
10 Blunt.png - 3
Coin.pngCoin.pngCoin.pngCoin.png
Puddle Stomp  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x2
[On Use] When below -15 SP, Final Power +3
[On Use] When below -25 SP, Final Power +2
CoinEffect2.png
[Tails Hit] Inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
[Tails Hit] Inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
CoinEffect4.png
Spend 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
to deal +20% damage
[Tails Hit] Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target

Spread Out! Heathcliff Icon.png
18 Pierce.png - 7
Coin.pngCoin.pngCoin.png
Spread Out!  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x1
[On Use] Gain 6 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
and +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect1.png
[Tails Hit] Inflict 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
CoinEffect3.png
[On Hit] Inflict 5 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.

[Tails Hit] Inflict 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
next turn

Warning Heathcliff Icon.png
10 Pierce.png - 5
Coin.pngCoin.png
Warning  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] Gain 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

CoinEffect1.png
[Tails Hit] Gain 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict 5 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.

Combat Passives
Rain of Tears  
LcbSinEnvy.png × 3 Owned
At the start of the combat phase, spend 1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count and lose SP by the current amount of Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
.
Before being hit by an attack, gain Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
equal to this unit's Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
. (Up to 5 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
can be gained per turn)
When hit, gain 1 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
next turn. (3 per turn)
Support Passive
Ragged Umbrella  
LcbSinEnvy.png × 3 Owned
1 ally with the least SP loses 10 SP when hit by an attack and gains 1 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
next turn. (Once per turn)

Uptie

Uptie Info
Umbrella Thwack  
Uptie2.png
  • Coin Effect:
    CoinEffect3.png [On Hit] Inflict 1 > 2 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

    Blank Icon.png [Tails Hit] Inflict +1 > +2 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Count

Uptie3.png
  • Skill Power: 5 > 6

Uptie4.png
  • Skill Effect:
    [Clash Lose] Gain 3 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Puddle Stomp  
Uptie2.png
  • Coin Effect:
    CoinEffect2.png [Tails Hit] Inflict 2 > 3 Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.

    CoinEffect3.png [Tails Hit] Inflict 2 > 3 Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.

    CoinEffect4.png Spend 5 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    to deal +20% damage

Uptie3.png
  • Skill Power: 8 > 10

Uptie4.png
  • Skill Effect:
    [On Use] When below -15 SP, Final Power +2 > +3
    [On Use] When below -25 SP, Final Power +2

Spread Out!  
Uptie4.png

Warning  
Uptie2.png

Uptie3.png

Uptie4.png
  • Skill Effect:
    [On Use] Gain 3 > 5 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Passives  
Uptie2.png
  • Speed: 2~4 > 2~5

Uptie3.png
  • Speed: 2~5 > 3~5

Uptie4.png

Sanity

This Identity has the following unique mechanic for Sanity Loss:

  • Decreases after losing a Clash based on the Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)

Trivia

  • This Identity mirrors Dongbaek (specifically Lobotomy E.G.O::Sunshower - Dongbaek) in the alternate world.
  • The Sunshower E.G.O featured in this Identity originates from the Abnormality Drifting Fox.
  • This is the first Identity to have more than 1 coin for its defense skill.
  • Originally, the word gained for use on the manager ID from obtaining the ID was "Friends". This was later changed to "Colleagues" for unknown reasons.

Gallery

Navigation

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