Category:E.G.O with SP Healing
Below is a list of E.G.O with SP healing, ranked based on their maximum sanity healing output. This assumes a team of 7 Sinners, as per the standard for Canto VIII and MD6, in a Focused Encounter and doesn't include SP healing from status effects applied by the E.G.O (such as
Butterfly
Butterfly- Unique Sinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect are called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0. or
The Uninvited
The Uninvited- Max Value: 2
- Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect.
- Take +0.5% damage for every Sinking on self (max 10%; for Focused Encounters, count Sinking on each Part separately)
- Turn End: reduced by 1).
Sources of SP Healing
| Identities | |
| E.G.O | |
Team Healing E.G.O
| Team Healing EGO | Maximum SP Healing | Effect |
|---|---|---|
| 175 SP |
[After Attack] Heal 15 SP for all allies | |
| 105 SP |
[After Attack] Heal 15 SP to self and 2 other allies with the least SP | |
| 100 SP |
[After Attack] Heal 25 SP for 4 allies with the least SP | |
| 100 SP |
[After Attack] Heal 25 SP for 4 other allies with the least SP | |
| 80 SP |
[After Attack] Heal 20 SP for 4 allies with the least SP | |
| 48 SP |
[After Attack] Heal 12 SP for 4 allies with the least SP | |
| 42 SP (3 SP per ally per enemy killed, 2 Atk Weight) |
[On Kill] All allies heal 3 SP | |
| 38 SP |
[Tails Attack End] Heal 15 SP for 2 allies with the least SP | |
| 30 SP |
[After Attack] Heal 15 SP for 2 allies, including this unit, with the lowest SP |
Self Healing E.G.O
| Self-Healing EGO | Maximum SP Healing | Net SP Gain | Effect |
|---|---|---|---|
| 105 SP (15 SP per enemy hit, 7 Atk Weight) | +70 SP |
[Heads Hit] Heal 15 SP on self | |
| 18 SP | +3 SP |
[After Attack] Heal 18 SP | |
| 15 SP | ±0 SP |
[After Attack] Heal 15 SP | |
| 10 SP | ±0 SP |
[Tails Hit] Heal 10 SP | |
| 25 SP (Flowing) 25 SP (Incandescence; 5 SP per enemy Staggered or killed, 25 SP maximum) |
-5 SP |
[After Attack] Heal 25 SP
[After Attack] Heal 5 SP for every target that was Staggered or killed due to this Skill's damage (max 25) | |
| 15 SP (Awakening) 20 SP (Corrosion) |
-5 SP (Awakening) -10 SP (Corrosion) |
[After Attack] At max HP, heal 15 SP at Turn End
[After Attack] At max HP, heal 20 SP at Turn End | |
| 10 SP (Awakening) 5 SP per enemy (Corrosion; uncapped) |
-10 SP (Awakening) Variable (Corrosion) |
[After Attack] If there are any targets in Staggered, Low Morale, or Panic states, heal 10 SP
[After Attack] Heal 5 SP for every enemy in Staggered, Low Morale, or Panic states | |
| 15 SP (Awakening; 3 SP per Coin 3 hit, 5 hits maximum) 25 SP (Corrosion; 5 SP per enemy killed, 5 Atk Weight) |
-15 SP (Awakening) -20 SP (Corrosion) |
[After Attack] Heal (# of Coin 3 hits x 3) SP
[On Kill] Heal 5 SP | |
| 20 SP (4 SP per enemy hit, 5 Atk Weight) | -18 SP |
[Tails Hit] Heal 4 SP on self | |
| 10 SP | -30 SP |
[After Attack] When activating odd-numbered (Sloth Reson.) in odd-numbered turns, or when activating even-numbered (Sloth Reson.) in even-numbered turns, heal 10 SP |
SP Healing E.G.O Passives
Only the relevant SP healing effect is included in each passive's description. Certain passives may be paraphrased for better readability.
Team Healing E.G.O Passives
| SP Healing EGO Passive | Maximum SP Healing | Passive Effect |
|---|---|---|
| 21 SP per turn |
At the start of the turn, all allies heal 3 SP | |
| 10 SP per turn |
When a target with 10+ | |
| 9 SP per kill |
When an enemy is defeated, the ally with the least SP heals 1 SP. Whenever an enemy is defeated, the amount of SP healed increases by 2. (Max 9) The amount is reset at the start of a new wave. | |
| 7 SP per turn |
At the start of the combat phase, heal SP for the ally with the least SP (excluding those in Panic) by the count of your highest A-Reson. value. | |
| 5 SP per turn |
On Hit against a target with |
Self Healing E.G.O Passives
| SP Healing EGO Passive | Maximum SP Healing | Passive Effect |
|---|---|---|
| 16 SP per turn |
When a target with 10+ | |
| 10 SP per turn |
Every time 10+ | |
| 5 SP per turn |
Turn End: If Sinclair had a negative effect or lost his HP or SP this turn, heal 5 SP. |
Pages in category "E.G.O with SP Healing"
The following 22 pages are in this category, out of 22 total.