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Will you kindle the inspiration within me anew? If not… then I can't say that I am terribly interested.
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”
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–Yi Sang, The Ring Pointillist Student
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The Ring Pointillist Student Yi Sang
Skills
2 + 3
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8 + 8
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48 (45+3) Atk Weight ⯀Amt. x2 Clash Power +1 for every 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (max 2) Coin Power +1 for every 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on target (max 2) [On Hit] 40% chance to Reuse Coin, +20% more chance to Reuse Coin for every type of negative effect on the target (2 times max per Skill) [On Hit] Inflict +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict +3 Count for 1 of the following effects: Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s)., Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., or Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.). Effect selected at random.
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3 + 3
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48 (45+3) Atk Weight ⯀Amt. x1 Clash Power +1 for every 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (max 2) Coin Power +1 for every 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on target (max 2) [On Hit] Inflict +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. If the target has 3+ types of negative effects, inflict +2 additional Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict +3 Count for 1 of the following effects: Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s)., Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., or Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.). Effect selected at random. [On Hit] Inflict 1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.. If the target has 3+ types of negative effects, inflict 2 additional Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 2 Potency for 1 of the following effects: Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s)., Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., or Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.). Effect selected at random. Deal +25% more damage for every type of negative effect on target (max 125%) [After Attack] If the target is Staggered or Defeated, inflict 2 Potency of 1 of the following effects on 2 enemies with the least negative effects: Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s)., Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., or Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.). Effect selected at random.
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Combat Passives
× 4 Owned On Hit, if the target has 4+ Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal 2 SP Heal 1 additional SP for every type of negative effect on the target. (max 3) If this unit's SP is at max, gain 2 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn when this unit heals SP with this effect. (This Passive activates 4 times max per turn)
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Support Passive
× 4 Owned 1 ally with the least SP heals 2 SP On Hit for every type of negative effect on the target (max 6) If the target has Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal 3 additional SP (This Passive activates 2 times max per turn)
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Uptie
Uptie Info
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- Coin Effects:
[Heads Hit] > [On Hit] Inflict 2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
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- Skill Effects:
If the target has 6+ Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power +1
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- Skill Effects:
If target has 6+ Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power +1
- Coin Effects:
[On Hit] Inflict +2 > +3 Count for 1 of the following effects: Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s)., Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., or Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.). Effect selected at random.
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- Skill Effects:
If target has 6+ Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power +1 > Clash Power +1 for every 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (max 2) Coin Power +1 for every 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on target (max 2)
- Coin Effects:
[On Hit] Inflict +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. If the target has 4+ > 3+ types of negative effects, inflict +2 additional Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. If the target has 4+ > 3+ types of negative effects, inflict +2 additional Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
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- Sin Affinity: None >
- Skill Effects:
If target has 6+ Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Base Power +5 > Base Power +1 for every 1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (Max 10)
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- Assignment Evaluation:
On Hit, if the target has 6+ > 4+ Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal 2 SP Heal 1 additional SP for every type of negative effect on the target. (max 3) If this unit's SP is at max, gain 1 > 2 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn when this unit heals SP with this effect. (This Passive activates 4 times max per turn)
- Practices on Aesthetics:
1 ally with the least SP heals 2 SP On Hit for every type of negative effect on the target (max 6) If the target has Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal 3 additional SP (This Passive activates 2 times max per turn)
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Trivia
- In this Mirror World, Yi Sang is a Student of the Pointillist faction of The Ring.
- This Identity's Combat and Support Passives resemble the 'Sanguine Pointillism' Passive common to the Researchers of the Ring? enemy faction, which allows them to heal SP On Hit.
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