The Ring Pointillist Student Yi Sang

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Will you kindle the inspiration within me anew? If not… then I can't say that I am terribly interested.

–Yi Sang, The Ring Pointillist Student

The Ring Pointillist Student Yi Sang
The Ring Pointillist Student Yi Sang Full.png
The Ring Pointillist Student Yi Sang Full Uptied.png
Switch Art
Info
Rarity IDNumber3.png World World of the Ring Icon.png
Season Season 0 Release 2024.05.16
Traits Syndicate The Ring
Status
HP.png 178 SPEED.png 3~7 Defense.png 43
Stagger Thresholds
65% (116HP.png) - 35% (62HP.png) - 15% (27HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
Skills

Paint Over Yi Sang Icon.png
2 Pierce.png + 3
Coin.pngCoin.pngCoin.png
Paint Over  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x3
If the target has 6+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Clash Power +1
CoinEffect2.png
[Heads Hit] Inflict +2 Count for 1 of the following effects: Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
, Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
, or Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
. Effect selected at random.
CoinEffect3.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Sanguine Pointillism Yi Sang Icon.png
8 Pierce.png + 8
Coin.png
Sanguine Pointillism  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x2
Clash Power +1 for every 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
on target (max 2)
Coin Power +1 for every 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count on target (max 2)
CoinEffect1.png
[On Hit] 40% chance to Reuse Coin, +20% more chance to Reuse Coin for every type of negative effect on the target (2 times max per Skill)
[On Hit] Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
[On Hit] Inflict +3 Count for 1 of the following effects: Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
, Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
, or Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
. Effect selected at random.

Hematic Coloring Yi Sang Icon.png
3 Pierce.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Hematic Coloring  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x1
Clash Power +1 for every 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
on target (max 2)
Coin Power +1 for every 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count on target (max 2)
CoinEffect2.png
[On Hit] Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count. If the target has 3+ types of negative effects, inflict +2 additional Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
[On Hit] Inflict +3 Count for 1 of the following effects: Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
, Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
, or Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
. Effect selected at random.
CoinEffect3.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
. If the target has 3+ types of negative effects, inflict 2 additional Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

[On Hit] Inflict 2 Potency for 1 of the following effects: Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
, Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
, or Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
. Effect selected at random.
CoinEffect4.png
Deal +25% more damage for every type of negative effect on target (max 125%)
[After Attack] If the target is Staggered or Defeated, inflict 2 Potency of 1 of the following effects on 2 enemies with the least negative effects: Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
, Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
, or Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
. Effect selected at random.

Beat the Brush Yi Sang Icon.png
10 Guard.png + 4
Coin.png
Beat the Brush  
SkillDefense.png 46 (45+1) Atk Weight ⯀
Base Power +1 for every 1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
on target (max 10)

Combat Passives
Sanguine Pointillist  
This Identity only counts as an 'Identity that inflicts Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
'. This Identity's Skills that randomly inflict Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
, Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
, Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, and Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
do not count as Skills that inflict each respective Keyword.
Assignment Evaluation  
LcbSinLust.png × 4 Owned
On Hit, if the target has 4+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, heal 2 SP
Heal 1 additional SP for every type of negative effect on the target. (max 3)
If this unit's SP is at max, gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn when this unit heals SP with this effect.
(This Passive activates 4 times max per turn)
Support Passive
Practices on Aesthetics  
LcbSinLust.png × 4 Owned
1 ally with the least SP heals 2 SP On Hit for every type of negative effect on the target (max 6)
If the target has Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, heal 3 additional SP
(This Passive activates 2 times max per turn)


Uptie

Uptie Info
Paint Over  
Uptie2.png
  • Coin Effects:
    CoinEffect3.png [Heads Hit] > [On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Uptie3.png
  • Coin Power: +2 > +3

Uptie4.png
  • Skill Effects:
    If the target has 6+ Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    , Clash Power +1

Sanguine Pointillism  
Uptie2.png
  • Skill Effects:
    If target has 6+ Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    , Clash Power +1
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict +2 > +3 Count for 1 of the following effects: Burn.pngBurnBurn.png Burn
    Turn End: Take X fixed damage. Lasts Y turn(s).
    , Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    , Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.
    , Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    , or Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    . Effect selected at random.

Uptie3.png
  • Skill Power: 7 > 8

Uptie4.png
  • Skill Effects:
    If target has 6+ Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    , Clash Power +1
    >
    Clash Power +1 for every 3 Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    on target (max 2)

    Coin Power +1 for every 3 Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    Count on target (max 2)
  • Coin Effects:
    CoinEffect1.png
    20% > 40% chance to Reuse Coin once, +20% more chance to Reuse Coin for every type of negative effect on the target (2 times max per Skill)

Hematic Coloring  
Uptie4.png
  • Skill Effects:
    If target has 6+ Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    , Clash Power +1
    >
    Clash Power +1 for every 3 Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    on target (max 2)

    Coin Power +1 for every 3 Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    Count on target (max 2)
  • Coin Effects:
    CoinEffect2.png
    [On Hit] Inflict +1 Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    Count. If the target has 4+ > 3+ types of negative effects, inflict +2 additional Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    Count

    CoinEffect3.png
    [On Hit] Inflict +1 Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    Count. If the target has 4+ > 3+ types of negative effects, inflict +2 additional Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    Count

    CoinEffect4.png
    Deal +15% > +25% more damage for every type of negative effect on target (max 75% > 125%)
    [After Attack] If the target is Staggered or Defeated, inflict 2 Potency of 1 of the following effects on
    1 > 2 enemies with the least negative effects: Burn.pngBurnBurn.png Burn
    Turn End: Take X fixed damage. Lasts Y turn(s).
    , Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    , Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.
    , Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    , or Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    . Effect selected at random.

Beat the Brush  
Uptie2.png

Uptie3.png

Uptie4.png
  • Sin Affinity: None > LcbSinLust.png
  • Skill Effects:
    If target has 6+ Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    , Base Power +5
    >
    Base Power +1 for every 1 Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    on target (Max 10)

Passives  
Uptie2.png
  • Speed: 2~6 > 3~6

Uptie3.png
  • Speed: 3~6 > 3~7

Uptie4.png
  • Assignment Evaluation:
    On Hit, if the target has 6+ > 4+ Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    , heal 2 SP
    Heal 1 additional SP for every type of negative effect on the target. (max 3)
    If this unit's SP is at max, gain 1 > 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
    Offense Level +X for this turn.
    next turn when this unit heals SP with this effect.
    (This Passive activates 4 times max per turn)
  • Practices on Aesthetics:
    1 ally with the least SP heals 2 SP On Hit for every type of negative effect on the target (max 6)
    If the target has Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    , heal 3 additional SP

    (This Passive activates 2 times max per turn)


Trivia

  • In this Mirror World, Yi Sang is a Student of the Pointillist faction of The Ring.
  • This Identity's Combat and Support Passives resemble the 'Sanguine Pointillism' Passive common to the Researchers of the Ring? enemy faction, which allows them to heal SP On Hit.

Gallery

Navigation

Identities LCB Sinner Yi Sang Profile.png Seven Assoc. South Section 6 Yi Sang Profile.png Molar Office Fixer Yi Sang Profile.png The Pequod First Mate Yi Sang Profile.png Dieci Assoc. South Section 4 Yi Sang Profile.png Blade Lineage Salsu Yi Sang Profile.png Effloresced E.G.O Spicebush Yi Sang Profile.png W Corp. L3 Cleanup Agent Yi Sang Profile.png Lobotomy E.G.O Solemn Lament Yi Sang Profile.png 
E.G.O Crow's Eye View Yi Sang Icon.png Bygone Days Yi Sang Icon.png 4th Match Flame Yi Sang Icon.png Wishing Cairn Yi Sang Icon.png Dimension Shredder Yi Sang Icon.png Sunshower Yi Sang Icon.png