Bygone Days Ishmael
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If the target has The Uninvited The Uninvited
- Upon this unit's death, the last attacker heals SP; then, a random ally without this effect gains X Stacks of this effect.
- Take more damage for every Sinking on self (for Focused Encounters, count Sinking on each Part separately)
- Reduced at Turn End or any of the Panic Type changing effects, gain Clash Power
On Hit against the said target, heal SP for 1 ally with the least SP
If the target has The Uninvited The Uninvited
- Upon this unit's death, the last attacker heals SP; then, a random ally without this effect gains X Stacks of this effect.
- Take more damage for every Sinking on self (for Focused Encounters, count Sinking on each Part separately)
- Reduced at Turn End or any of the Panic Type changing effects, gain Clash Power
On Hit against the said target, heal SP for 1 ally with the least SP
“ | By the command of my master, I… will cleanse you from this place. | ” |
–Ishmael, Bygone Days |
Bygone Days Ishmael
Switch to Corrosion
Info | |||||
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Risk Level | Season | Season 0 | |||
Affinity | Release | 2024.09.19 | |||
Abnormality | Portrait of a Certain Day | Obtained | Extraction |
Cost | |||
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Sanity | |||
E.G.O Resources |
Resistances | ||||||
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Skills
? + ? |
Bygone Days [Before Attack] At X+ highest Reson., gain Atk Weight - If the said Reson. was a Gloom Reson., gain Atk Weight [After Attack] Heal 2 allies with the lowest HP percentages by (X + (sum of Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and Count on the main target)/Y)% HP - If the highest Reson. was an X+ Gloom Reson., heal X% moreof the max HP [On Hit] Inflict Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict Curse Curse Turn End: Gain one of the following, then reduce this effect’s Count by 1. 1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down. [On Hit] At X+ Gloom Reson., inflict Gloom Fragility Gloom Fragility Take +(X*10)% damage from Gloom skills this turn. (Max 100%) [On Hit] Inflict The Uninvited The Uninvited - Upon this unit's death, the last attacker heals SP; then, a random ally without this effect gains X Stacks of this effect. - Take more damage for every Sinking on self (for Focused Encounters, count Sinking on each Part separately) - Reduced at Turn End |
Passives
Interloper Reception
- Upon this unit's death, the last attacker heals SP; then, a random ally without this effect gains X Stacks of this effect.
- Take more damage for every Sinking on self (for Focused Encounters, count Sinking on each Part separately)
- Reduced at Turn End or any of the Panic Type changing effects, gain Clash Power
On Hit against the said target, heal SP for 1 ally with the least SP
“ | There's no end to this cleaning… You! Stop leaving your mess all over the manor! | ” |
–Ishmael, Bygone Days |
Bygone Days Ishmael
Switch to Awakening
Info | |||||
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Risk Level | Season | Season 0 | |||
Affinity | Release | 2024.09.19 | |||
Abnormality | Portrait of a Certain Day | Obtained | Extraction |
Cost | |||
---|---|---|---|
Sanity | |||
E.G.O Resources |
Resistances | ||||||
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Skills
? - ? |
Bygone Days [Indiscriminate] Prioritizes targets with the most Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Before Attack] Lose HP by X% of Max HP [After Attack] Heal 3 other allies with the lowest HP percentages by (X + (sum of Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and Count on the main target)/Y)% HP - At X+ highest Reson., heal additional ally - If the said Reson. was a Gloom Reson., heal X% more of the max HP [On Hit] Inflict Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict Curse Curse Turn End: Gain one of the following, then reduce this effect’s Count by 1. 1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down. [On Hit] Inflict Gloom Fragility Gloom Fragility Take +(X*10)% damage from Gloom skills this turn. (Max 100%) for every X Gloom Reson. [On Hit] Inflict The Uninvited The Uninvited - Upon this unit's death, the last attacker heals SP; then, a random ally without this effect gains X Stacks of this effect. - Take more damage for every Sinking on self (for Focused Encounters, count Sinking on each Part separately) - Reduced at Turn End [On Hit] Inflict Echoes of the Manor Echoes of the Manor - 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects - Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit - Units without SP: -10% chance to flip Heads - Reduce by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value ※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types. next turn |
Passives
Interloper Reception
- Upon this unit's death, the last attacker heals SP; then, a random ally without this effect gains X Stacks of this effect.
- Take more damage for every Sinking on self (for Focused Encounters, count Sinking on each Part separately)
- Reduced at Turn End or any of the Panic Type changing effects, gain Clash Power
On Hit against the said target, heal SP for 1 ally with the least SP
Threadspin
Threadspin Info
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E.G.O Awakening Upgraded | |||
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E.G.O Corrosion Upgraded | |||
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Identities | |
E.G.O |