Bygone Days Ishmael

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▶️ By the command of my master, I… will cleanse you from this place.

–Ishmael, Bygone Days

Bygone Days Ishmael
Bygone Days Ishmael.png
Switch to Corrosion
Info
Risk Level TETH Label.png Season Standard Fare
Affinity LcbSinGloom.png Release 2024.09.19
Abnormality Portrait of a Certain Day Obtained Extraction
Cost
Sanity 20 Sanity.png
E.G.O Resources LcbSinLust.png x2 LcbSinSloth.png x1 LcbSinGloom.png x3
Resistances
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]
Skills
Gloom3.png
Bygone Days Ishmael Icon.png
Gloom3BG.png
17 Slash.png + 9
Coin.png
Bygone Days
SkillAttack.png 57 (55+2) Atk Weight ⯀
[Before Attack] At 4+ highest Reson., gain +1 Atk Weight
- If the said Reson. was a Gloom Reson., gain +1 Atk Weight
[After Attack] Heal 2 allies with the lowest HP percentages by (10 + (sum of Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and Count on the main target)/3)% HP (max 20%)
- If the highest Reson. was a 4+ Gloom Reson., heal 10% more of the max HP
CoinEffect1.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
[On Hit] Inflict 2 Curse.pngCurseCurse.png CurseTurn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.

[On Hit] At 4+ Gloom Reson., inflict 1 Gloom Fragility.pngGloom FragilityGloom Fragility.png Gloom FragilityTake +(X*10)% damage from Gloom skills this turn. (Max 100%)
[On Hit] Inflict 2 The Uninvited.pngThe UninvitedThe Uninvited.png The Uninvited- Max Value: 2
- Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect.
- Take +0.5% damage for every Sinking on self (max 10%; for Focused Encounters, count Sinking on each Part separately)
- Turn End: reduced by 1
Passives
Interloper Reception
If the target has The Uninvited.pngThe UninvitedThe Uninvited.png The Uninvited- Max Value: 2
- Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect.
- Take +0.5% damage for every Sinking on self (max 10%; for Focused Encounters, count Sinking on each Part separately)
- Turn End: reduced by 1
or any of the Panic Type changing effects, Clash Power +1.
On Hit against the said target, heal 1 ally with the least SP for 5 SP. (once per turn)
▶️ There's no end to this cleaning… You! Stop leaving your mess all over the manor!

–Ishmael, Bygone Days

Bygone Days Ishmael
Corrosion Bygone Days Ishmael.png
Switch to Awakening
Info
Risk Level TETH Label.png Season Standard Fare
Affinity LcbSinGloom.png Release 2024.09.19
Abnormality Portrait of a Certain Day Obtained Extraction
Cost
Sanity 30 Sanity.png
E.G.O Resources LcbSinLust.png x2 LcbSinSloth.png x1 LcbSinGloom.png x3
Cost (Overclock)
Sanity 45 Sanity.png
E.G.O Resources LcbSinLust.png x3 LcbSinSloth.png x2 LcbSinGloom.png x5
Resistances
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]
Skills
Gloom3.png
Corrosion Bygone Days Ishmael Icon.png
Gloom3BG.png
28 Slash.png - 10
Coin.png
Bygone Days
SkillAttack.png 52 (55-3) Atk Weight ⯀⯀⯀
[Indiscriminate]
Prioritizes targets with the most Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
[Before Attack] Lose HP by 10% of Max HP (does not get Staggered due to this effect)
[After Attack] Heal 3 other allies with the lowest HP percentages by (10 + (sum of Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and Count on the main target)/3)% HP (max 15%)
- At 4+ highest Reson., heal 1 additional ally
- If the said Reson. was a Gloom Reson., heal an additional 5% HP
CoinEffect1.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
[On Hit] Inflict 2 Curse.pngCurseCurse.png CurseTurn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.

[On Hit] For every 3 Gloom Reson., inflict 1 Gloom Fragility.pngGloom FragilityGloom Fragility.png Gloom FragilityTake +(X*10)% damage from Gloom skills this turn. (Max 100%) (max 2)
[On Hit] Inflict 2 The Uninvited.pngThe UninvitedThe Uninvited.png The Uninvited- Max Value: 2
- Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect.
- Take +0.5% damage for every Sinking on self (max 10%; for Focused Encounters, count Sinking on each Part separately)
- Turn End: reduced by 1

[On Hit] Inflict 2 Echoes of the Manor.pngEchoes of the ManorEchoes of the Manor.png Echoes of the Manor- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit next turn
- Units without SP: -10% chance to flip Heads
- Reduced by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.
next turn
Passives
Interloper Reception
If the target has The Uninvited.pngThe UninvitedThe Uninvited.png The Uninvited- Max Value: 2
- Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect.
- Take +0.5% damage for every Sinking on self (max 10%; for Focused Encounters, count Sinking on each Part separately)
- Turn End: reduced by 1
or any of the Panic Type changing effects, Clash Power +1.
On Hit against the said target, heal 1 ally with the least SP for 5 SP. (once per turn)

Portrait of a Certain Day BG.png


Threadspin

Threadspin Info
E.G.O Awakening Upgraded
Tier2.png

Tier3.png
  • Skill Effects:
    [Before Attack] At 4+ highest Reson., gain +1 Atk Weight
    - If the said Reson. was a Gloom Reson., gain +1 Atk Weight
    [After Attack] Heal 2 allies with the lowest HP percentages by (5 > 10 + (sum of Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and Count on the main target)/3)% HP (max 15%)
  • Coin Effects:
    CoinEffect1.png
    [On Hit] At 4+ Gloom Reson., inflict 1 Gloom Fragility.pngGloom FragilityGloom Fragility.png Gloom FragilityTake +(X*10)% damage from Gloom skills this turn. (Max 100%)

Tier4.png
  • Skill Effects:
    [After Attack] Heal 2 allies with the lowest HP percentages by (10 + (sum of Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and Count on the main target)/3)% HP (max 15% > 20%)
    - If the highest Reson. was a 4+ Gloom Reson., heal 10% more of the max HP
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict +2 > +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
    [On Hit] Inflict 1 > 2 Curse.pngCurseCurse.png CurseTurn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
    1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.

E.G.O Corrosion Upgraded
Tier2.png

Tier3.png
  • Skill Effects:
    [After Attack] Heal 3 other allies with the lowest HP percentages by (5 > 10 + (sum of Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and Count on the main target)/3)% HP (max 10% > 15%)
    - At 4+ highest Reson., heal 1 additional ally
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict 1 > 2 Curse.pngCurseCurse.png CurseTurn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
    1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.

    [On Hit] Inflict 2 Echoes of the Manor.pngEchoes of the ManorEchoes of the Manor.png Echoes of the Manor- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
    - Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit next turn
    - Units without SP: -10% chance to flip Heads
    - Reduced by 1 at Turn End
    - This effect is not cumulative; inflicting it will replace the current value with the inflicted value
    ※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.
    next turn

Tier4.png
  • Skill Effects:
    [After Attack] Heal 3 other allies with the lowest HP percentages by (10 + (sum of Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and Count on the main target)/3)% HP (max 15%)
    - At 4+ highest Reson., heal 1 additional ally
    - If the said Reson. was a Gloom Reson., heal an additional 5% HP
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict +2 > +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
    [On Hit] At 3+ > For every 3 Gloom Reson., inflict 1 Gloom Fragility.pngGloom FragilityGloom Fragility.png Gloom FragilityTake +(X*10)% damage from Gloom skills this turn. (Max 100%) (max 2)

Note: E.G.O Passives are unlocked at Threadspin Tier II+.

Gallery

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Identities LCB Sinner Ishmael Profile.png Shi Assoc. South Section 5 Ishmael Profile.png LCCB Assistant Manager Ishmael Profile.png Lobotomy E.G.O Sloshing Ishmael Profile.png Edgar Family Butler Ishmael Profile.png R Corp. 4th Pack Reindeer Ishmael Profile.png Liu Assoc. South Section 4 Ishmael Profile.png Molar Boatworks Fixer Ishmael Profile.png The Pequod Captain Ishmael Profile.png Zwei Assoc. West Section 3 Ishmael Profile.png Kurokumo Clan Captain Ishmael Profile.png Family Hierarch Candidate Ishmael Profile.png 
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