R Corp. 4th Pack Reindeer Ishmael

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Huff, let's skip the formalities. What do I need to do?

–Ishmael, R Corp. 4th Pack Reindeer

R Corp. 4th Pack Reindeer Ishmael Full.png
R Corp. 4th Pack Reindeer Ishmael Full Uptied.png
Switch Art
Info
Rarity IDNumber3.png World World of R Corp. Icon.png
Season Standard Fare Release 2023.02.27
Traits R Corp.
Status
HP.png 227 SPEED.png 3~7 Defense.png 58
Stagger Thresholds
70% (159HP.png) - 30% (68HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Normal
[x1]
Ineff.
[x0.5]
Unique Sanity Factors.png Factors Affecting Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Skills
Gloom1.png
Mind Strike Ishmael Icon.png
Gloom1BG.png
4 Blunt.png + 5
Coin.pngCoin.png
Mind Strike
SkillAttack.png 56 (55+1) Atk Weight ⯀
Amt. x3
[On Use] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect1.png
[On Hit] Inflict 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
[On Hit] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect2.png
[On Hit] Inflict 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
[On Hit] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
Envy2.png
Flaying Surge Ishmael Icon.png
Envy2BG.png
6 Blunt.png + 12
Coin.png
Flaying Surge
SkillAttack.png 56 (55+1) Atk Weight ⯀
Amt. x2
[On Use] Gain +7 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect1.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
Wrath3.png
Mind Whip Ishmael Icon.png
Wrath3BG.png
2 Blunt.png + 6
Coin.pngCoin.pngCoin.pngCoin.png
Mind Whip
SkillAttack.png 56 (55+1) Atk Weight ⯀
Amt. x1
[Combat Start] Spend 8 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
If at less than 8 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count at Combat Start, target a random unit for an unopposed attack
CoinEffect1.png
[On Hit] Inflict 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
[On Hit] Raise Stagger Threshold by 40% of damage dealt
CoinEffect2.png
[On Hit] Inflict 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
[On Hit] Raise Stagger Threshold by 30% of damage dealt
CoinEffect3.png
[On Hit] Inflict 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
[On Hit] Raise Stagger Threshold by 20% of damage dealt
CoinEffect4.png
[On Hit] Inflict 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
[On Hit] Raise Stagger Threshold by 10% of damage dealt
Gloom1.png
R Corp. 4th Pack Reindeer Ishmael Evade Icon.png
Gloom1BG.png
4 Evade.png + 10
Coin.png
Evade
SkillDefense.png 58 (55+3) Atk Weight ⯀
[On Evade] Gain +1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
Combat Passive
Brainwave Focus
LcbSinGloom.png × 3 Res
At the start of the combat phase, gain (Gloom Reson. / 3) Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn..
If this unit fails to deal damage this turn, lose 15 SP at the end of the turn.
Support Passive
Tenacity
LcbSinGloom.png × 5 Owned
1 ally with the least SP deals +10% Blunt damage.

Uptie

Uptie Info
Mind Strike
Tier2.png
  • Coin Effect:
    CoinEffect1.png [Heads Hit] > [On Hit] Inflict 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Blank Icon.png [Heads Hit] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
    CoinEffect2.png [Heads Hit] > [On Hit] Inflict 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Blank Icon.png [Heads Hit] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count

Tier3.png
  • Base Power: 2 > 3

Tier4.png
  • Base Power: 3 > 4
  • Skill Effect:
    [On Use] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
  • Coin Effect:
    CoinEffect1.png [Heads Hit] > [On Hit] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
    CoinEffect2.png [Heads Hit] > [On Hit] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count

Flaying Surge
Tier2.png
  • Skill Effect:
    [On Use] Gain +5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count

Tier3.png
  • Base Power: 5 > 6

Tier4.png
  • Coin Power: +10 > +12
  • Skill Effect:
    [On Use] Gain +5 > +7 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
  • Coin Effect:
    CoinEffect1.png [Heads Hit] > [On Hit] Inflict +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count

Mind Whip
Tier4.png
  • Coin Power: +5 > +6
  • Skill Effect:
    [Combat Start] Spend all > 8 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
    If at less than 10 > 8 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count at Combat Start, target a random unit for an unopposed attack

Evade
Tier2.png

Tier3.png

Tier4.png
  • Sin Affinity: None > LcbSinGloom.png
  • Skill Effect:
    [On Evade] Gain +1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count

Passives
Tier2.png
  • Speed: 2~6 > 3~6

Tier3.png
  • Speed: 3~6 > 3~7

Tier4.png
  • Brainwave Focus: At the start of the combat phase, lose 15 SP. Gain (Gloom Reson. / 3) Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn > At the start of the combat phase, gain (Gloom Reson. / 3) Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn..
    If this unit fails to deal damage this turn, lose 15 SP at the end of the turn.

Notes:
  • Skill 3 is unlocked at Uptie Tier III+.
  • Combat Passives that require E.G.O Resources are unlocked at Uptie Tier II+, ones that do not are unlocked by default.
  • Support Passives are unlocked at Uptie Tier III+.

Trivia

  • In this Mirror World, Ishmael is a member of the Reindeer Team of R Corp.'s 4th Pack.

Gallery

Navigation

Identities LCB Sinner Ishmael Profile.png Shi Assoc. South Section 5 Ishmael Profile.png LCCB Assistant Manager Ishmael Profile.png Lobotomy E.G.O Sloshing Ishmael Profile.png Edgar Family Butler Ishmael Profile.png Liu Assoc. South Section 4 Ishmael Profile.png Molar Boatworks Fixer Ishmael Profile.png The Pequod Captain Ishmael Profile.png Zwei Assoc. West Section 3 Ishmael Profile.png Kurokumo Clan Captain Ishmael Profile.png Family Hierarch Candidate Ishmael Profile.png 
E.G.O Snagharpoon Ishmael Icon.png Hundred-Footed Death Maggot 蝍蛆殺 Ishmael Icon.png Roseate Desire Ishmael Icon.png Capote Ishmael Icon.png Bygone Days Ishmael Icon.png Ardor Blossom Star Ishmael Icon.png Wingbeat Ishmael Icon.png Christmas Nightmare Ishmael Icon.png Blind Obsession Ishmael Icon.png