Line 4: Masquerade/Station #9: Forgery

From Limbus Company Wiki
Jump to navigation Jump to search


Units are listed in Deployment order.
Deployment order buffs apply (see Line 4: Masquerade#Deployment Buffs).
The Peccatulum Invidiae starts with 5 of each type of E.G.O resource.

Refracted Peccatulum Invidiae? - W Corp. L3 Cleanup Agent Don Quixote

LcbSinEnvy.png Refracted Peccatulum Invidiae? - W Corp. L3 Cleanup Agent Don Quixote
W Corp. L3 Cleanup Agent Don Quixote Idle Sprite.png

Info
Rarity IDNumber3.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 186 SPEED.png 3~6 Defense.png 44
Stagger Thresholds
70% (130HP.png) - 40% (74HP.png) - 20% (37HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Sanity.png Panic Type
Name Low Morale Panic
Panic
-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills

Sloth1.png
Rip Don Quixote Icon.png
Sloth1BG.png
5 Slash.png + 6
Coin.png
Rip
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x3
At 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Coin Power +2
CoinEffect1.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[Heads Hit] Gain +4 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count

Gloom2.png
Leap Don Quixote Icon.png
Gloom2BG.png
4 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Leap
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x2
At 7+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Coin Power +1
CoinEffect1.png
[On Hit] Gain +4 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect2.png
[On Hit] Gain +4 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect3.png
[Heads Hit] Inflict 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%)

Envy3.png
Rip Space Don Quixote Icon.png
Envy3BG.png
1 Slash.png + 2
Coin.pngCoin.pngCoin.pngCoin.pngCoin.png
Rip Space
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x1
[On Use] Spend 10 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to gain +4 Coin Power
At less than 10 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, lose 20% HP
CoinEffect5.png
[Heads Hit] Inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Gloom1.png
W Corp. Cleanup Agent Don Quixote Evade Icon.png
Gloom1BG.png
4 Evade.png + 10
Coin.png
Evade
SkillDefense.png 45 (45+0) Atk Weight ⯀

Passives
Quick Recharge
LcbSinGloom.png × 3 Res
At the start of the combat phase, gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count by (Gloom Reson./3).
Peccatulum Invidiae?
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Support Passive
Broken Spirit
LcbSinGloom.png × 3 Res
1 ally with the highest Speed gains +1 final Power for their first skill.


Refracted Peccatulum Invidiae? - R Corp. 4th Pack Rabbit Heathcliff

LcbSinEnvy.png Refracted Peccatulum Invidiae? - R Corp. 4th Pack Rabbit Heathcliff
R Corp. 4th Pack Rabbit Heathcliff Idle Sprite.png

Info
Rarity IDNumber3.png Level 45
Season Standard Fare Uptie Tier Uptie4.png
Status
HP.png 169 SPEED.png 3~7 Defense.png 41
Stagger Thresholds
70% (118HP.png) - 40% (67HP.png) - 20% (34HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Endure
[x0.75]

Sanity.png Panic Type
Name Low Morale Panic
Panic
-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills

Wrath1.png
Graze the Grass Heathcliff Icon.png
Wrath1BG.png
4 Pierce.png + 2
Coin.pngCoin.pngCoin.png
Graze the Grass
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x3
CoinEffect1.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
CoinEffect2.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
CoinEffect3.png
[On Hit] Gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count

Gluttony2.png
Concentrated Fire Heathcliff Icon.png
Gluttony2BG.png
4 Pierce.png + 2
Coin.pngCoin.pngCoin.pngCoin.png
Concentrated Fire
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x2
Coin Power +1 at 6+ Speed
CoinEffect1.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect3.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Envy3.png
Quick Suppression Heathcliff Icon.png
Envy3BG.png
3 Pierce.png + 2
Coin.pngCoin.pngCoin.pngCoin.pngCoin.png
Quick Suppression
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x1
Coin Power +2 at 6+ Speed
CoinEffect1.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
[On Hit] Inflict 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%)
CoinEffect2.png
Spend 1 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
[On Hit] Inflict 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%)
CoinEffect3.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect4.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect5.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Wrath1.png
R Corp. 4th Pack Rabbit Heathcliff Evade Icon.png
Wrath1BG.png
4 Evade.png + 10
Coin.png
Evade
SkillDefense.png 43 (45-2) Atk Weight ⯀
[On Use] Gain +1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count

Passives
Raring to Graze
LcbSinWrath.png × 3 Res
Gain (Wrath Reson.) Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count next turn.
At 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn..
Always Activate: At the start of the stage, gain +3 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo..
Peccatulum Invidiae?
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Support Passive
Doggedness
LcbSinWrath.png × 5 Owned
1 ally with the highest Speed deals +10% Pierce damage.


Refracted Peccatulum Invidiae? - W Corp. L3 Cleanup Agent Ryōshū

LcbSinEnvy.png Refracted Peccatulum Invidiae? - W Corp. L3 Cleanup Agent Ryōshū
W Corp. L3 Cleanup Agent Ryōshū Idle Sprite.png

Info
Rarity IDNumber3.png Level 45
Season Standard Fare Uptie Tier Uptie4.png
Status
HP.png 169 SPEED.png 3~6 Defense.png 41
Stagger Thresholds
70% (118HP.png) - 40% (67HP.png) - 20% (34HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
Panic
-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills

Lust1.png
E.C. Ryoshu Skill.png
Lust1BG.png
3 Slash.png + 2
Coin.pngCoin.pngCoin.png
E.C.
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x3
At 10+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, deal +10% damage
At 15+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, deal additional +10% damage
CoinEffect1.png
[On Hit] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect2.png
[On Hit] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count

Pride2.png
Leap Ryoshu Skill.png
Pride2BG.png
2 Slash.png + 5
Coin.pngCoin.pngCoin.png
Leap
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x2
[On Use] Gain +7 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
At 10+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +1 Coin Power
At 15+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain additional +1 Coin Power
CoinEffect1.png
[On Hit] At 10+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, inflict 2 Slash Fragility.pngSlash FragilitySlash Fragility.png Slash FragilityTake +(X*10)% damage from Slash skills this turn. (Max 100%)
CoinEffect3.png
[On Hit] If the target’s HP is below 30%, deal +30% damage
[On Kill] Gain 3 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn

Envy3.png
D.D.E.D.R. Ryoshu Skill.png
Envy3BG.png
3 Slash.png + 2
Coin.pngCoin.pngCoin.pngCoin.png
D.D.E.D.R.
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x1
[On Use] At 7~14 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count Consume all Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, And consume 3 x (15 - Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count Consumed)% HP to gain +5 Coin Power
[On Use] Consume 15 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to gain +5 Coin Power
CoinEffect1.png
[Heads Hit] The final Coin deals +10% damage
CoinEffect2.png
[Heads Hit] The final Coin deals +10% damage
CoinEffect3.png
[Heads Hit] The final Coin deals +10% damage
CoinEffect4.png
[On Kill] If the skill consumed 15 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count upon use, apply 7 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
to self and 1 other ally

Lust1.png
Charged Evade W Corp. Ryoshu Skill.png
Lust1BG.png
4 Evade.png + 10
Coin.png
Charged Evade
SkillDefense.png 41 (45-4) Atk Weight ⯀
Base Power +1 per 5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (Max 3)

Passives
Dimensional Demon Edge
LcbSinPride.png × 5 Owned
Upon defeating an enemy, gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (3 times per turn)
Peccatulum Invidiae?
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Support Passive
Dimensional Refraction Edge - Type: Blade Mk7
LcbSinPride.png × 5 Owned
When an ally with the lowest Max HP defeats an enemy, they gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (Once per turn)


Refracted Peccatulum Invidiae? - Seven Assoc. South Section 4 Faust

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Seven Assoc. South Section 4 Faust
Seven Assoc. South Section 4 Faust Idle Sprite.png

Info
Rarity IDNumber3.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 184 SPEED.png 4~7 Defense.png 43
Stagger Thresholds
70% (129HP.png) - 40% (74HP.png) - 20% (37HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Normal
[x1]

Sanity.png Panic Type
Name Low Morale Panic
Panic
-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills

Envy1.png
Predictive Analysis Faust Icon.png
Envy1BG.png
4 Slash.png + 3
Coin.pngCoin.png
Predictive Analysis
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x3
Coin Power +1 for every 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (Max 2)
CoinEffect2.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Gloom2.png
Dissect Target Faust Icon.png
Gloom2BG.png
4 Slash.png + 4
Coin.pngCoin.pngCoin.png
Dissect Target
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x2
Coin Power +1 for every 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (Max 2)
[Clash Win] Inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect1.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] If target has 6+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., inflict Weakness Analyzed.pngWeakness AnalyzedWeakness Analyzed.png Weakness AnalyzedA random “Endure” or “Normal” attack type resistance is weakened [+0.2 to damage multiplier] for this turn. next turn

Gluttony3.png
Profiling Faust Icon.png
Gluttony3BG.png
5 Slash.png + 4
Coin.pngCoin.pngCoin.png
Profiling
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x1
[On Use] Deal +10% damage for every 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (Max 50%)
[Clash Win] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
[After Attack] If target is Staggered or defeated, gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn., 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. next turn

Lust1.png
Let's Wrap It Up Faust Icon.png
Lust1BG.png
10 Guard.png + 4
Coin.png
Let's Wrap It Up
SkillDefense.png 43 (45-2) Atk Weight ⯀
[On Use] Gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (3 times per turn)

Passives
Before The Tea Cools...
LcbSinGluttony.png × 3 Owned
When attacking a target with a damage type the target is "Weak" or "Fatal" (Resistance>x1) to, gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). for each Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target before the attack (Max 20 per turn)
Peccatulum Invidiae?
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Support Passive
Seven Association Tea Time
LcbSinGluttony.png × 4 Owned
1 ally with the fastest Speed deals more damage based on the target's Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. when attacking with a damage type that the target is "Weak" or "Fatal" (Resistance>x1) to
(+1.5% per 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.; Max 15%)
If the ally is a Seven Association Fixer, deal further increased damage
(+0.5% per 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.; Max 5%)


Refracted Peccatulum Invidiae? - R Corp. 4th Pack Rhino Meursault

LcbSinEnvy.png Refracted Peccatulum Invidiae? - R Corp. 4th Pack Rhino Meursault
R Corp. 4th Pack Rhino Meursault Idle Sprite.png

Info
Rarity IDNumber3.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 230 SPEED.png 3~5 Defense.png 50
Stagger Thresholds
40% (92HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Normal
[x1]

Sanity.png Panic Type
Name Low Morale Panic
Panic
-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills

Envy1.png
Weighty Bash Meursault Icon.png
Envy1BG.png
5 Blunt.png + 6
Coin.png
Weighty Bash
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x3
At 10+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Final Power +1
At 7+ Speed, deal +25% Damage
[On Use] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect1.png
[On Hit] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count

Gloom2.png
Demolish Meursault Icon.png
Gloom2BG.png
5 Slash.png + 3
Coin.pngCoin.pngCoin.png
Demolish
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x2
At 7+ Speed, inflict +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count with this skill
[On Use] Gain +4 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect1.png
[On Hit] Gain +4 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect2.png
[On Hit] Inflict +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect3.png
[On Hit] Inflict +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count

Lust3.png
Rhino Ram Meursault Icon.png
Lust3BG.png
6 Slash.png + 3
Coin.pngCoin.pngCoin.png
Rhino Ram
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
[On Use] At 10+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Coin Power +2
CoinEffect1.png
[On Hit] Inflict +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] Spend 2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count; Inflict +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] Spend 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count; Inflict +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] Spend 2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count; Inflict +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] Spend 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count; Inflict +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count

Envy1.png
Bioelectricity Induction Meursault Icon.png
Envy1BG.png
15 Guard.png + 5
Coin.png
Bioelectricity Induction
SkillDefense.png 50 (45+5) Atk Weight ⯀
[On Use] If attacked while shielded, gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (Max 10 per turn)

Passives
Activate rrR-#4 Suit Pressurization
LcbSinEnvy.png × 5 Owned
At the end of the turn, gain +2 Max Speed per 5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count next turn. (Max 6)
At the start of the turn, if at 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain 3 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this unit's rightmost slot.
Peccatulum Invidiae?
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Support Passive
Maneuver Training
LcbSinEnvy.png × 5 Owned
At the end of the turn, 1 ally with the highest Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count gains Max Speed +1 (Capped at 3) per 5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count next turn.


Refracted Peccatulum Invidiae? - K Corp. Class 3 Excision Staff Hong Lu

LcbSinEnvy.png Refracted Peccatulum Invidiae? - K Corp. Class 3 Excision Staff Hong Lu
K Corp. Class 3 Excision Staff Hong Lu Idle Sprite.png

Info
Rarity IDNumber3.png Level 45
Season Season 2 - Reminiscence Uptie Tier Uptie4.png
Status
HP.png 252 SPEED.png 2~6 Defense.png 50
Stagger Thresholds
50% (126HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Ineff.
[x0.5]
Normal
[x1]
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
Panic
-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills

Pride1.png
Impede the Intruder Hong Lu Icon.png
Pride1BG.png
5 Slash.png + 6
Coin.png
Impede the Intruder
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x3
If target has 5+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +3
[On Use] Gain +5 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn

Gluttony2.png
Decay Blade Hong Lu Icon.png
Gluttony2BG.png
6 Blunt.png + 5
Coin.pngCoin.png
Decay Blade
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x2
[On Use] Gain +5 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
CoinEffect1.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[On Hit] If target has 10+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., heal by 50% of damage dealt
CoinEffect2.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[On Hit] If target has 10+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., heal by 50% of damage dealt

Sloth3.png
Excise Target Hong Lu Icon.png
Sloth3BG.png
8 Slash.png + 4
Coin.pngCoin.png
Excise Target
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
At 80% or more HP, Coin Power +2
CoinEffect1.png
[On Hit] Inflict 4 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count by the amount of Decay Ampule.pngK Corp AmpuleDecay Ampule.png K Corp AmpuleTurn Start: At less than 4 Count, heal by (X * 5)% of Max HP
At 4+ Count, the unit dies
; Deal +5% damage per Decay Ampule.pngK Corp AmpuleDecay Ampule.png K Corp AmpuleTurn Start: At less than 4 Count, heal by (X * 5)% of Max HP
At 4+ Count, the unit dies

Gluttony1.png
Ampule Injection Hong Lu Icon.png
Gluttony1BG.png
15 Guard.png + 5
Coin.png
Ampule Injection
SkillDefense.png 50 (45+5) Atk Weight ⯀
[On Use] Gain 1 Decay Ampule.pngK Corp AmpuleDecay Ampule.png K Corp AmpuleTurn Start: At less than 4 Count, heal by (X * 5)% of Max HP
At 4+ Count, the unit dies
next turn
[On Use] Gain +5 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn

Passives
Regeneration Ampule Activation
LcbSinGluttony.png × 5 Owned
When hit, if at less than 20% HP, heal by 90% of Max HP and gain 1 Decay Ampule.pngK Corp AmpuleDecay Ampule.png K Corp AmpuleTurn Start: At less than 4 Count, heal by (X * 5)% of Max HP
At 4+ Count, the unit dies
.
After this activates, gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) every turn for the rest of the battle. (Once per battle)
Peccatulum Invidiae?
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Support Passive
High-grade Ampule
LcbSinGluttony.png × 4 Res
At the start of the combat phase, give 2 Decay Ampule.pngK Corp AmpuleDecay Ampule.png K Corp AmpuleTurn Start: At less than 4 Count, heal by (X * 5)% of Max HP
At 4+ Count, the unit dies
to 1 ally with the lowest HP percentage.


Backup Identities

Refracted Peccatulum Invidiae? - Seven Assoc. South Section 6 Director Outis

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Seven Assoc. South Section 6 Director Outis
Seven Assoc. South Section 6 Director Outis Idle Sprite.png

Info
Rarity IDNumber3.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 219 SPEED.png 5~8 Defense.png 48
Stagger Thresholds
60% (132HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Normal
[x1]
Ineff.
[x0.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
Panic
-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills

Gluttony1.png
Predictive Analysis Outis Icon.png
Gluttony1BG.png
6 Blunt.png + 4
Coin.png
Predictive Analysis
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x3
In a clash, opponent has -2 Clash Power
CoinEffect1.png
[On Hit] Inflict 1 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. next turn
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Sloth2.png
Field Command Outis Icon.png
Sloth2BG.png
5 Slash.png + 5
Coin.pngCoin.png
Field Command
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x2
In a clash, opponent has -2 Clash Power
CoinEffect1.png
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Hit] Inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn
CoinEffect2.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Hit] Inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn

Lust3.png
Exploit the Gap Outis Icon.png
Lust3BG.png
6 Blunt.png + 2
Coin.pngCoin.pngCoin.png
Exploit the Gap
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
In a clash, opponent has -2 Clash Power
If target has 7+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +2
CoinEffect1.png
[On Hit] Inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. next turn
CoinEffect3.png
[On Hit] Deal bonus Slash damage by 15% of damage dealt
[On Hit] Inflict Weakness Analyzed.pngWeakness AnalyzedWeakness Analyzed.png Weakness AnalyzedA random “Endure” or “Normal” attack type resistance is weakened [+0.2 to damage multiplier] for this turn. next turn

Gluttony1.png
I'll Take the Lead Outis Icon.png
Gluttony1BG.png
13 Guard.png + 7
Coin.png
I'll Take the Lead
SkillDefense.png 50 (45+5) Atk Weight ⯀
[On Use] Gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 1 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn. next turn

Passives
Grasping Vulnerabilities
LcbSinGluttony.png × 3 Res
When attacking a target with a damage type the target is “Weak” or “Fatal” to, deal +10% damage.
Peccatulum Invidiae?
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Refracted Mind
Starting SP +30
Support Passive
Relay Intelligence
LcbSinGluttony.png × 4 Owned
1 ally with the highest Speed deals +10% damage when attacking a target with a damage type the target is “Weak” or “Fatal” to.


Refracted Peccatulum Invidiae? - Dieci Assoc. South Section 4 Rodion

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Dieci Assoc. South Section 4 Rodion
Dieci Assoc. South Section 4 Rodion Idle Sprite.png

Info
Rarity IDNumber3.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 228 SPEED.png 4~6 Defense.png 50
Stagger Thresholds
50% (114HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
Panic
-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills

Gloom1.png
Illuminate Thy Vacuity Rodion.png
Gloom1BG.png
3 Blunt.png + 2
Coin.pngCoin.pngCoin.png
Illuminate Thy Vacuity
SkillAttack.png 44 (45-1) Atk Weight ⯀
Amt. x3
Gain (Insight.pngInsightInsight.png InsightLast Discarded Skill Rank: X (Base Value: 1) x 5% of Max HP) Shield if this Skill is Discarded
[On Use] If Insight.pngInsightInsight.png InsightLast Discarded Skill Rank: X (Base Value: 1) is 2 or higher, gain Coin Power by (Insight.pngInsightInsight.png InsightLast Discarded Skill Rank: X (Base Value: 1) -1)
CoinEffect3.png
[On Hit] Lower user's Stagger Threshold by 10

Envy2.png
Weight of Knowledge Rodion.png
Envy2BG.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Weight of Knowledge
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x2
Gain (Insight.pngInsightInsight.png InsightLast Discarded Skill Rank: X (Base Value: 1) x 10% of Max HP) Shield if this Skill is Discarded
[On Use] Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
1 Skill of the lowest rank in all of this unit's Skill Slots
[On Use] This slot gains 5 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. next turn
[On Use] If target has 5+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), gain Clash Power +2
CoinEffect4.png
[On Hit] Inflict 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Sloth3.png
Excruciating Study Rodion.png
Sloth3BG.png
4 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Excruciating Study
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x1
Gain (Insight.pngInsightInsight.png InsightLast Discarded Skill Rank: X (Base Value: 1) x 20% of Max HP) Shield if this Skill is Discarded
[On Use] Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
2 Skills of the lowest ranks in all of this unit's Skill Slots
[On Use] This Slot gains 5 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. next turn
[On Use] If target has 7+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), gain Coin Power +1
CoinEffect1.png
[On Hit] Inflict +4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
CoinEffect4.png
[On Hit] Inflict +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count

Gloom1.png
Fixated Study Rodion.png
Gloom1BG.png
15 Guard.png + 5
Coin.png
Fixated Study
SkillDefense.png 50 (45+5) Atk Weight ⯀
[On Use] Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
1 Skill of the highest rank in all of this unit's Skill Slots
[On Use] This Slot gains 5 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. next turn

Passives
Incandescent Enlightenment
LcbSinGloom.png × 3 Owned
Gain Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) next turn based on the damage that this unit took this turn.
(Shield damage included in the calculation. Maxes out when taking damage equal to 25% of Max HP at turn start.
Max Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) gained by this effect: 5)
If this unit has 3 Insight.pngInsightInsight.png InsightLast Discarded Skill Rank: X (Base Value: 1) at the end of the turn, remove 1 negative effect applied to self
Peccatulum Invidiae?
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Refracted Mind
Starting SP +30
Support Passive
Missionary of Knowledge
LcbSinGloom.png × 5 Owned
1 ally with the highest Max HP gains Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) next turn based on the damage that they took this turn.
(Shield damage included in the calculation. Maxes out when taking damage equal to 15% of Max HP at turn start.
Max Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) gained by this effect: 3)


Refracted Peccatulum Invidiae? - The Ring Pointillist Student Yi Sang

LcbSinEnvy.png Refracted Peccatulum Invidiae? - The Ring Pointillist Student Yi Sang
The Ring Pointillist Student Yi Sang Idle Sprite.png

Info
Rarity IDNumber3.png Level 45
Season Standard Fare Uptie Tier Uptie4.png
Status
HP.png 178 SPEED.png 3~7 Defense.png 43
Stagger Thresholds
65% (116HP.png) - 35% (62HP.png) - 15% (27HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Endure
[x0.75]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
Panic
-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills

Gloom1.png
Paint Over Yi Sang Icon.png
Gloom1BG.png
2 Pierce.png + 3
Coin.pngCoin.pngCoin.png
Paint Over
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x3
If the target has 6+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power +1
CoinEffect2.png
[Heads Hit] Inflict +2 Count for 1 of the following effects: Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., or Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.). Effect selected at random.
CoinEffect3.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Lust2.png
Sanguine Pointillism Yi Sang Icon.png
Lust2BG.png
8 Pierce.png + 8
Coin.png
Sanguine Pointillism
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x2
Clash Power +1 for every 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (max 2)
Coin Power +1 for every 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on target (max 2)
CoinEffect1.png
[On Hit] 40% chance to Reuse Coin, +20% more chance to Reuse Coin for every type of negative effect on the target (2 times max per Skill)
[On Hit] Inflict +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] Inflict +3 Count for 1 of the following effects: Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., or Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.). Effect selected at random.

Sloth3.png
Hematic Coloring Yi Sang Icon.png
Sloth3BG.png
3 Pierce.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Hematic Coloring
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x1
Clash Power +1 for every 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (max 2)
Coin Power +1 for every 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on target (max 2)
CoinEffect2.png
[On Hit] Inflict +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. If the target has 3+ types of negative effects, inflict +2 additional Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] Inflict +3 Count for 1 of the following effects: Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., or Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.). Effect selected at random.
CoinEffect3.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.. If the target has 3+ types of negative effects, inflict 2 additional Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 2 Potency for 1 of the following effects: Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., or Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.). Effect selected at random.
CoinEffect4.png
Deal +25% more damage for every type of negative effect on target (max 125%)
[After Attack] If the target is Staggered or Defeated, inflict 2 Potency of 1 of the following effects on 2 enemies with the least negative effects: Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., or Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.). Effect selected at random.

Lust1.png
Beat the Brush Yi Sang Icon.png
Lust1BG.png
10 Guard.png + 4
Coin.png
Beat the Brush
SkillDefense.png 46 (45+1) Atk Weight ⯀
Base Power +1 for every 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (max 10)

Passives
Sanguine Pointillist
This Identity only counts as an 'Identity that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.'. This Identity's Skills that randomly inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., and Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) do not count as Skills that inflict each respective Keyword.
Assignment Evaluation
LcbSinLust.png × 4 Owned
On Hit, if the target has 4+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal 2 SP
Heal 1 additional SP for every type of negative effect on the target. (max 3)
If this unit's SP is at max, gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn when this unit heals SP with this effect.
(This Passive activates 4 times max per turn)
Peccatulum Invidiae?
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Refracted Mind
Starting SP +30
Support Passive
Practices on Aesthetics
LcbSinLust.png × 4 Owned
1 ally with the least SP heals 2 SP On Hit for every type of negative effect on the target (max 6)
If the target has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal 3 additional SP
(This Passive activates 2 times max per turn)


Refracted Peccatulum Invidiae? - The Pequod Captain Ishmael

LcbSinEnvy.png Refracted Peccatulum Invidiae? - The Pequod Captain Ishmael
The Pequod Captain Ishmael Idle Sprite.png

Info
Rarity IDNumber3.png Level 45
Season Season 3 - Bon Voyage Uptie Tier Uptie4.png
Status
HP.png 172 SPEED.png 4~7 Defense.png 42
Stagger Thresholds
70% (120HP.png) - 40% (69HP.png) - 20% (34HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Fatal
[x2]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Sanity.png Panic Type
Name Low Morale Panic
Panic
-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills

Envy1.png
To Me Ishmael Icon.png
Envy1BG.png
4 Pierce.png + 4
Coin.pngCoin.png
To Me!
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x3
[Combat Start] Apply 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. to 2 allies adjacent to this unit on the Dashboard
[On Use] Next turn, the leftmost Skill Slot of 1 other ally with the highest Max HP gains +(Highest Reson.) Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. (Once per turn)
- At 4+ highest A-Reson., apply 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) to the ally next turn when they gain Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. (Once per turn)
CoinEffect2.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Pride2.png
Pursue Them to the End Ishmael Icon.png
Pride2BG.png
4 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Pursue Them to the End!
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x2
[Combat Start] Apply 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. to 2 allies adjacent to this unit on the Dashboard
[On Use] Every Reson. of the highest Reson. adds 20% chance that this unit orders the ally on its immediate right(on the Dashboard) to use Assist Attack.pngAssist AttackAssist Attack.png Assist Attack- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End.
- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
this turn.
- At 4+ highest A-Reson., apply 2 'Damage Up' to the ally
- At 4+ Pride A-Reson., apply 2 additional Pride Power Up.pngPride Power UpPride Power Up.png Pride Power UpPride Skill Final Power +X for this turn
CoinEffect2.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict 1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

Wrath3.png
Harpoon of Obsession Ishmael Icon.png
Wrath3BG.png
4 Pierce.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Harpoon of Obsession
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x1
Deal more damage based on target's missing HP (+0.3% damage per 1% missing HP, max +30%)
Coin Power +1 for every 5 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (Max 2)
[After Attack] If the target is Staggered or defeated, (1+(Highest A-Reson./2)) allies with the least SP heal 10 SP, gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., and gain +4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. (4 times max. Max # of allies that can be healed: 4)
CoinEffect2.png
[On Hit] Inflict +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect3.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect4.png
[On Hit] Inflict +1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count

Pride1.png
Do Not Fear Ishmael Icon.png
Pride1BG.png
10 Guard.png + 4
Coin.png
Do Not Fear
SkillDefense.png 42 (45-3) Atk Weight ⯀
[On Use] Heal 5 SP for 2 allies adjacent to this unit on the Dashboard (2 times max)

Passives
Hour of the Hunt
If the target is a <Lake Entity>, deal +10% damage
Captain of the Pequod
LcbSinPride.png × 3 Res
- After Attack: if the target is defeated after this unit's attack,
- gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. Then, gain Overheated Gas Harpoon.pngOverheated Gas HarpoonOverheated Gas Harpoon.png Overheated Gas HarpoonFor 1 turn, inflict 1 Burn On Hit next turn.
- 2 other allies with the least SP heal 7 SP and gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)..
- If the allies are from The Pequod, heal an additional 5 SP. Then, once per turn, apply 1 Pierce Power Up.pngPierce Power UpPierce Power Up.png Pierce Power UpPierce Skill Final Power +X for this turn. next turn.
Peccatulum Invidiae?
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Refracted Mind
Starting SP +30
Support Passive
Captain's Orders
LcbSinPride.png × 3 Res
After Attack: 1 ally with the highest SP gains 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count when the target is defeated after that unit's attack (2 times per turn)


Refracted Peccatulum Invidiae? - Zwei Assoc. South Section 4 Gregor

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Zwei Assoc. South Section 4 Gregor
Zwei Assoc. South Section 4 Gregor Idle Sprite.png

Info
Rarity IDNumber3.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 225 SPEED.png 4~8 Defense.png 50
Stagger Thresholds
50% (113HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Normal
[x1]
Ineff.
[x0.5]
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Fatal
[x2]
LcbSinGluttony.png
Endure
[x0.75]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Sanity.png Panic Type
Name Low Morale Panic
Panic
-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills

Sloth1.png
Zwei Association South Section 4 Gregor Standoff Icon.png
Sloth1BG.png
4 Slash.png + 3
Coin.pngCoin.png
Standoff
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x3
[On Use] Gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.
[Clash Lose] Gain Shield by (5 * Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. on self); Gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn
CoinEffect2.png
[On Hit] Gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn

Gluttony2.png
Zwei Association South Section 4 Gregor Flexible Suppression Icon.png
Gluttony2BG.png
3 Slash.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Flexible Suppression
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x2
[On Use] Gain 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.
[On Use] Gain +3 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
At 6+ Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn., Clash Power +1
CoinEffect1.png
[On Hit] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn
CoinEffect2.png
[On Hit] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn
CoinEffect4.png
At 6+ Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn., deal +40% damage

Gloom3.png
Zwei Association South Section 4 Gregor Guardian Icon.png
Gloom3BG.png
5 Slash.png + 3
Coin.pngCoin.pngCoin.png
Guardian
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
[On Use] Apply 2 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn. and 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. to all allies
Coin Power +1 per 6 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. (Max 3)
At 10+ Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn., deal +50% damage
CoinEffect3.png
[On Hit] Apply 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. to all allies next turn

Sloth1.png
Zwei Association South Section 4 Gregor The Best Defense Icon.png
Sloth1BG.png
15 Guard.png + 5
Coin.png
The Best Defense
SkillDefense.png 50 (45+5) Atk Weight ⯀
[Combat Start] Gain Shield by (2 * Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. on self)
[On Use] Gain +5 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn

Passives
Combat Shield
LcbSinSloth.png × 5 Owned
If targeted by 2 or more attacks at the start of the combat phase, gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn..
If at 50% or less HP at the start of the combat phase, gain 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn..
Peccatulum Invidiae?
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Refracted Mind
Starting SP +30
Support Passive
Your Shield
LcbSinSloth.png × 5 Owned
If 1 ally with the highest Max HP is targeted by 2 or more attacks, gain 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.


Refracted Peccatulum Invidiae? - Cinq Assoc. South Section 4 Director Sinclair

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Cinq Assoc. South Section 4 Director Sinclair
Cinq Assoc. South Section 4 Director Sinclair Idle Sprite.png

Info
Rarity IDNumber3.png Level 45
Season Standard Fare Uptie Tier Uptie4.png
Status
HP.png 201 SPEED.png 4~8 Defense.png 45
Stagger Thresholds
65% (131HP.png) - 35% (70HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Ineff.
[x0.5]
Normal
[x1]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
Panic
-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills

Gluttony1.png
Remise Sinclair Icon.png
Gluttony1BG.png
3 Pierce.png + 4
Coin.pngCoin.png
Remise
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x3
If this unit's Speed is faster than the target's by 2 or more, Coin Power +1
[On Use] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn
CoinEffect2.png
[On Hit] Gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn

Pride2.png
Engagement Sinclair Icon.png
Pride2BG.png
4 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Engagement
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x2
If this unit's Speed is higher than the target's, Coin Power +1 for every 2 Speed difference (Max 2)
[Clash Win] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect2.png
[On Hit] Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count

Lust3.png
Contre Attaque Sinclair Icon.png
Lust3BG.png
5 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Contre Attaque
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x1
If this unit's Speed is higher than the target's, Coin Power +1 for every 2 Speed difference (Max 3)
[Clash Win] Consume 10 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. Gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). equal to Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count consumed. Against targets with Declared Duel.pngDeclared Duel - SinclairDeclared Duel.png Declared Duel - Sinclair- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
, gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). equal to (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count consumed x 2) instead
[Clash Win] If this unit conducted a Single Combat.pngSingle CombatSingle Combat.png Single CombatEstablished when the attacked Slot is targeted by a single unit, and only by that single unit. This condition is established only between the attacking unit and the attacked Slot. (Does not apply to reused Skills) with the target Slot's Attack Skill, inflict 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) On Hit (Twice per turn)
CoinEffect1.png
[On Hit] Inflict Declared Duel.pngDeclared Duel - SinclairDeclared Duel.png Declared Duel - Sinclair- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
CoinEffect3.png
+50% Damage on Critical Hit

Gluttony1.png
Defensive Sinclair Icon.png
Gluttony1BG.png
4 Evade.png + 10
Coin.png
Défensive
SkillDefense.png 48 (45+3) Atk Weight ⯀

Passives
Slumbering Bloodlust
LcbSinPride.png × 5 Owned
Turn End: Gain +2 Max Speed next turn for every 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (Max 6)
Combat Start: If Speed of all allies is higher than Speed of all enemies, gain 1 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%)
Peccatulum Invidiae?
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Refracted Mind
Starting SP +30
Support Passive
Too Slow
LcbSinPride.png × 3 Res
The fastest ally, On Evade, gains 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (Max 5)