Line 4: Masquerade/Station #9: Forgery

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Units are listed in Deployment order.
Deployment order buffs apply (see Line 4: Masquerade#Deployment Buffs).
The Peccatulum Invidiae starts with 5 of each type of E.G.O resource.

Refracted Peccatulum Invidiae? - W Corp. L3 Cleanup Agent Don Quixote

LcbSinEnvy.png Refracted Peccatulum Invidiae? - W Corp. L3 Cleanup Agent Don Quixote
W Corp. L3 Cleanup Agent Don Quixote Idle Sprite.png
Info
Rarity IDNumber3.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 186 SPEED.png 3~6 Defense.png 44
Stagger Thresholds
70% (130HP.png) - 40% (74HP.png) - 20% (37HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]
Skills

Rip Don Quixote Icon.png
5 Slash.png + 6
Coin.png
Rip  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x3
At 5+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, Coin Power +2
CoinEffect1.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.

[Heads Hit] Gain +4 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count

Leap Don Quixote Icon.png
4 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Leap  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x2
At 7+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, Coin Power +1
CoinEffect1.png
[On Hit] Gain +4 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
CoinEffect2.png
[On Hit] Gain +4 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
CoinEffect3.png
[Heads Hit] Inflict 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)

Rip Space Don Quixote Icon.png
1 Slash.png + 2
Coin.pngCoin.pngCoin.pngCoin.pngCoin.png
Rip Space  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x1
[On Use] Spend 10 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count to gain +4 Coin Power
At less than 10 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, lose 20% HP
CoinEffect5.png
[Heads Hit] Inflict 5 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.

W Corp. Cleanup Agent Don Quixote Evade Icon.png
4 Evade.png + 10
Coin.png
Evade  
SkillDefense.png 45 (45+0) Atk Weight ⯀

Passives
Quick Recharge  
LcbSinGloom.png × 3 Res
At the start of the combat phase, gain Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count by (Gloom Reson./3).
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Support Passive
Broken Spirit  
LcbSinGloom.png × 3 Res
1 ally with the highest Speed gains +1 final Power for their first skill.


Refracted Peccatulum Invidiae? - R Corp. 4th Pack Rabbit Heathcliff

LcbSinEnvy.png Refracted Peccatulum Invidiae? - R Corp. 4th Pack Rabbit Heathcliff
R Corp. 4th Pack Rabbit Heathcliff Idle Sprite.png
Info
Rarity IDNumber3.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 169 SPEED.png 3~7 Defense.png 41
Stagger Thresholds
70% (118HP.png) - 40% (67HP.png) - 20% (34HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Endure
[x0.75]
Skills

Graze the Grass Heathcliff Icon.png
4 Pierce.png + 2
Coin.pngCoin.pngCoin.png
Graze the Grass  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x3
CoinEffect1.png
Spend 1 Ammo.pngAmmoAmmo.png Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.
CoinEffect2.png
Spend 1 Ammo.pngAmmoAmmo.png Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.
CoinEffect3.png
[On Hit] Gain +3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count

Concentrated Fire Heathcliff Icon.png
4 Pierce.png + 2
Coin.pngCoin.pngCoin.pngCoin.png
Concentrated Fire  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x2
Coin Power +1 at 6+ Speed
CoinEffect1.png
Spend 1 Ammo.pngAmmoAmmo.png Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.

[On Hit] Inflict 1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
Spend 1 Ammo.pngAmmoAmmo.png Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.

[On Hit] Inflict 1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect3.png
Spend 1 Ammo.pngAmmoAmmo.png Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.

[On Hit] Inflict 1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Quick Suppression Heathcliff Icon.png
3 Pierce.png + 2
Coin.pngCoin.pngCoin.pngCoin.pngCoin.png
Quick Suppression  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x1
Coin Power +2 at 6+ Speed
CoinEffect1.png
Spend 1 Ammo.pngAmmoAmmo.png Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.

[On Hit] Inflict 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
CoinEffect2.png
Spend 1 Ammo.pngAmmoAmmo.png Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.

[On Hit] Inflict 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
CoinEffect3.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
CoinEffect4.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
CoinEffect5.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.

R Corp. 4th Pack Rabbit Heathcliff Evade Icon.png
4 Evade.png + 10
Coin.png
Evade  
SkillDefense.png 43 (45-2) Atk Weight ⯀
[On Use] Gain +1 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count

Passives
Raring to Graze  
LcbSinWrath.png × 3 Res
Gain (Wrath Reson.) Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count next turn.
At 5+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
.
Always Activate: At the start of the stage, gain +3 Ammo.pngAmmoAmmo.png Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.
.
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Support Passive
Doggedness  
LcbSinWrath.png × 5 Owned
1 ally with the highest Speed deals +10% Pierce damage.


Refracted Peccatulum Invidiae? - W Corp. L3 Cleanup Agent Ryōshū

LcbSinEnvy.png Refracted Peccatulum Invidiae? - W Corp. L3 Cleanup Agent Ryōshū
W Corp. L3 Cleanup Agent Ryōshū Idle Sprite.png
Info
Rarity IDNumber3.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 169 SPEED.png 3~6 Defense.png 41
Stagger Thresholds
70% (118HP.png) - 40% (67HP.png) - 20% (34HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]
Skills

E.C. Ryoshu Skill.png
3 Slash.png + 2
Coin.pngCoin.pngCoin.png
E.C.  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x3
At 10+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, deal +10% damage
At 15+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, deal additional +10% damage
CoinEffect1.png
[On Hit] Gain +2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
CoinEffect2.png
[On Hit] Gain +2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count

Leap Ryoshu Skill.png
2 Slash.png + 5
Coin.pngCoin.pngCoin.png
Leap  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x2
[On Use] Gain +7 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
At 10+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, gain +1 Coin Power
At 15+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, gain additional +1 Coin Power
CoinEffect1.png
[On Hit] At 10+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, inflict 2 Slash Fragility.pngSlash FragilitySlash Fragility.png Slash Fragility
Take +(X*10)% damage from Slash skills this turn. (Max 100%)
CoinEffect3.png
[On Hit] If the target’s HP is below 30%, deal +30% damage
[On Kill] Gain 3 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn

D.D.E.D.R. Ryoshu Skill.png
3 Slash.png + 2
Coin.pngCoin.pngCoin.pngCoin.png
D.D.E.D.R.  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x1
[On Use] At 7~14 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count Consume all Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, And consume 3 x (15 - Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count Consumed)% HP to gain +5 Coin Power
[On Use] Consume 15 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count to gain +5 Coin Power
CoinEffect1.png
[Heads Hit] The final Coin deals +10% damage
CoinEffect2.png
[Heads Hit] The final Coin deals +10% damage
CoinEffect3.png
[Heads Hit] The final Coin deals +10% damage
CoinEffect4.png
[On Kill] If the skill consumed 15 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count upon use, apply 7 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
to self and 1 other ally

Charged Evade W Corp. Ryoshu Skill.png
4 Evade.png + 10
Coin.png
Charged Evade  
SkillDefense.png 41 (45-4) Atk Weight ⯀
Base Power +1 per 5 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count (Max 3)

Passives
Dimensional Demon Edge  
LcbSinPride.png × 5 Owned
Upon defeating an enemy, gain +3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count (3 times per turn)
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Support Passive
Dimensional Refraction Edge - Type: Blade Mk7  
LcbSinPride.png × 5 Owned
When an ally with the lowest Max HP defeats an enemy, they gain +3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count (Once per turn)


Refracted Peccatulum Invidiae? - Seven Assoc. South Section 4 Faust

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Seven Assoc. South Section 4 Faust
Seven Assoc. South Section 4 Faust Idle Sprite.png
Info
Rarity IDNumber3.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 184 SPEED.png 4~7 Defense.png 43
Stagger Thresholds
70% (129HP.png) - 40% (74HP.png) - 20% (37HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Normal
[x1]
Skills

Predictive Analysis Faust Icon.png
4 Slash.png + 3
Coin.pngCoin.png
Predictive Analysis  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x3
Coin Power +1 for every 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
on target (Max 2)
CoinEffect2.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.

Dissect Target Faust Icon.png
4 Slash.png + 4
Coin.pngCoin.pngCoin.png
Dissect Target  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x2
Coin Power +1 for every 6 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
on target (Max 2)
[Clash Win] Inflict +3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count
CoinEffect1.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] If target has 6+ Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, inflict Weakness Analyzed.pngWeakness AnalyzedWeakness Analyzed.png Weakness Analyzed
A random “Endure” or “Normal” attack type resistance is weakened [+0.2 to damage multiplier] for this turn.
next turn

Profiling Faust Icon.png
5 Slash.png + 4
Coin.pngCoin.pngCoin.png
Profiling  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x1
[On Use] Deal +10% damage for every 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
on target (Max 50%)
[Clash Win] Inflict +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count
CoinEffect2.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
[After Attack] If target is Staggered or defeated, gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
, 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power Up
Slash Skill Final Power +X for this turn.
next turn

Let's Wrap It Up Faust Icon.png
10 Guard.png + 4
Coin.png
Let's Wrap It Up  
SkillDefense.png 43 (45-2) Atk Weight ⯀
[On Use] Gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn (3 times per turn)

Passives
Before The Tea Cools...  
LcbSinGluttony.png × 3 Owned
When attacking a target with a damage type the target is "Weak" or "Fatal" (Resistance>x1) to, gain 1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
for each Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
on target before the attack (Max 20 per turn)
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Support Passive
Seven Association Tea Time  
LcbSinGluttony.png × 4 Owned
1 ally with the fastest Speed deals more damage based on the target's Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
when attacking with a damage type that the target is "Weak" or "Fatal" (Resistance>x1) to
(+1.5% per 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
; Max 15%)
If the ally is a Seven Association Fixer, deal further increased damage
(+0.5% per 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
; Max 5%)


Refracted Peccatulum Invidiae? - R Corp. 4th Pack Rhino Meursault

LcbSinEnvy.png Refracted Peccatulum Invidiae? - R Corp. 4th Pack Rhino Meursault
R Corp. 4th Pack Rhino Meursault Idle Sprite.png
Info
Rarity IDNumber3.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 230 SPEED.png 3~5 Defense.png 50
Stagger Thresholds
40% (92HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Normal
[x1]
Skills

Weighty Bash Meursault Icon.png
5 Blunt.png + 6
Coin.png
Weighty Bash  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x3
At 10+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, Final Power +1
At 7+ Speed, deal +25% Damage
[On Use] Gain +2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
CoinEffect1.png
[On Hit] Gain +2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count

Demolish Meursault Icon.png
5 Slash.png + 3
Coin.pngCoin.pngCoin.png
Demolish  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x2
At 7+ Speed, inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count with this skill
[On Use] Gain +4 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
CoinEffect1.png
[On Hit] Gain +4 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
CoinEffect2.png
[On Hit] Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect3.png
[On Hit] Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count

Rhino Ram Meursault Icon.png
6 Slash.png + 3
Coin.pngCoin.pngCoin.png
Rhino Ram  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
[On Use] At 10+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, Coin Power +2
CoinEffect1.png
[On Hit] Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
[On Hit] Spend 2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count; Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
[On Hit] Spend 3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count; Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect2.png
[On Hit] Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
[On Hit] Spend 2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count; Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
[On Hit] Spend 3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count; Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count

Bioelectricity Induction Meursault Icon.png
15 Guard.png + 5
Coin.png
Bioelectricity Induction  
SkillDefense.png 50 (45+5) Atk Weight ⯀
[On Use] If attacked while shielded, gain +2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count (Max 10 per turn)

Passives
Activate rrR-#4 Suit Pressurization  
LcbSinEnvy.png × 5 Owned
At the end of the turn, gain +2 Max Speed per 5 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count next turn. (Max 6)
At the start of the turn, if at 5+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, gain 3 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
to this unit's rightmost slot.
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Support Passive
Maneuver Training  
LcbSinEnvy.png × 5 Owned
At the end of the turn, 1 ally with the highest Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count gains Max Speed +1 (Capped at 3) per 5 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count next turn.


Refracted Peccatulum Invidiae? - K Corp. Class 3 Excision Staff Hong Lu

LcbSinEnvy.png Refracted Peccatulum Invidiae? - K Corp. Class 3 Excision Staff Hong Lu
K Corp. Class 3 Excision Staff Hong Lu Idle Sprite.png
Info
Rarity IDNumber3.png Level 45
Season Season 2 - Reminiscence Uptie Tier Uptie4.png
Status
HP.png 252 SPEED.png 2~6 Defense.png 50
Stagger Thresholds
50% (126HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Ineff.
[x0.5]
Normal
[x1]
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]
Skills

Impede the Intruder Hong Lu Icon.png
5 Slash.png + 6
Coin.png
Impede the Intruder  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x3
If target has 5+ Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, Coin Power +3
[On Use] Gain +5 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
to this Skill Slot next turn

Decay Blade Hong Lu Icon.png
6 Blunt.png + 5
Coin.pngCoin.png
Decay Blade  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x2
[On Use] Gain +5 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
to this Skill Slot next turn
CoinEffect1.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.

[On Hit] If target has 10+ Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, heal by 50% of damage dealt
CoinEffect2.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.

[On Hit] If target has 10+ Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, heal by 50% of damage dealt

Excise Target Hong Lu Icon.png
8 Slash.png + 4
Coin.pngCoin.png
Excise Target  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
At 80% or more HP, Coin Power +2
CoinEffect1.png
[On Hit] Inflict 4 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count by the amount of Decay Ampule.pngK Corp AmpuleDecay Ampule.png K Corp Ampule
Turn Start: At less than 4 Count, heal by (X * 5)% of Max HP
At 4+ Count, the unit dies
; Deal +5% damage per Decay Ampule.pngK Corp AmpuleDecay Ampule.png K Corp Ampule
Turn Start: At less than 4 Count, heal by (X * 5)% of Max HP
At 4+ Count, the unit dies

Ampule Injection Hong Lu Icon.png
15 Guard.png + 5
Coin.png
Ampule Injection  
SkillDefense.png 50 (45+5) Atk Weight ⯀
[On Use] Gain 1 Decay Ampule.pngK Corp AmpuleDecay Ampule.png K Corp Ampule
Turn Start: At less than 4 Count, heal by (X * 5)% of Max HP
At 4+ Count, the unit dies
next turn
[On Use] Gain +5 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
to this Skill Slot next turn

Passives
Regeneration Ampule Activation  
LcbSinGluttony.png × 5 Owned
When hit, if at less than 20% HP, heal by 90% of Max HP and gain 1 Decay Ampule.pngK Corp AmpuleDecay Ampule.png K Corp Ampule
Turn Start: At less than 4 Count, heal by (X * 5)% of Max HP
At 4+ Count, the unit dies
.
After this activates, gain 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
every turn for the rest of the battle. (Once per battle)
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Support Passive
High-grade Ampule  
LcbSinGluttony.png × 4 Res
At the start of the combat phase, give 2 Decay Ampule.pngK Corp AmpuleDecay Ampule.png K Corp Ampule
Turn Start: At less than 4 Count, heal by (X * 5)% of Max HP
At 4+ Count, the unit dies
to 1 ally with the lowest HP percentage.


Backup Identities

Refracted Peccatulum Invidiae? - Seven Assoc. South Section 6 Director Outis

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Seven Assoc. South Section 6 Director Outis
Seven Assoc. South Section 6 Director Outis Idle Sprite.png
Info
Rarity IDNumber3.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 219 SPEED.png 5~8 Defense.png 48
Stagger Thresholds
60% (132HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Normal
[x1]
Ineff.
[x0.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Fatal
[x2]
Skills

Predictive Analysis Outis Icon.png
6 Blunt.png + 4
Coin.png
Predictive Analysis  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x3
In a clash, opponent has -2 Clash Power
CoinEffect1.png
[On Hit] Inflict 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.

Field Command Outis Icon.png
5 Slash.png + 5
Coin.pngCoin.png
Field Command  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x2
In a clash, opponent has -2 Clash Power
CoinEffect1.png
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count
[On Hit] Inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count
[On Hit] Inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
next turn

Exploit the Gap Outis Icon.png
6 Blunt.png + 2
Coin.pngCoin.pngCoin.png
Exploit the Gap  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
In a clash, opponent has -2 Clash Power
If target has 7+ Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, Coin Power +2
CoinEffect1.png
[On Hit] Inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.
next turn
CoinEffect3.png
[On Hit] Deal bonus Slash damage by 15% of damage dealt
[On Hit] Inflict Weakness Analyzed.pngWeakness AnalyzedWeakness Analyzed.png Weakness Analyzed
A random “Endure” or “Normal” attack type resistance is weakened [+0.2 to damage multiplier] for this turn.
next turn

I'll Take the Lead Outis Icon.png
13 Guard.png + 7
Coin.png
I'll Take the Lead  
SkillDefense.png 50 (45+5) Atk Weight ⯀
[On Use] Gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 1 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power Up
Defense Skill Final Power +X for this turn.
next turn

Passives
Grasping Vulnerabilities  
LcbSinGluttony.png × 3 Res
When attacking a target with a damage type the target is “Weak” or “Fatal” to, deal +10% damage.
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Refracted Mind  
Starting SP +30
Support Passive
Relay Intelligence  
LcbSinGluttony.png × 4 Owned
1 ally with the highest Speed deals +10% damage when attacking a target with a damage type the target is “Weak” or “Fatal” to.


Refracted Peccatulum Invidiae? - Dieci Assoc. South Section 4 Rodion

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Dieci Assoc. South Section 4 Rodion
Dieci Assoc. South Section 4 Rodion Idle Sprite.png
Info
Rarity IDNumber3.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 228 SPEED.png 4~6 Defense.png 50
Stagger Thresholds
50% (114HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Fatal
[x2]
Skills

Illuminate Thy Vacuity Rodion.png
3 Blunt.png + 2
Coin.pngCoin.pngCoin.png
Illuminate Thy Vacuity  
SkillAttack.png 44 (45-1) Atk Weight ⯀
Amt. x3
Gain (Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
x 5% of Max HP) Shield if this Skill is Discarded
[On Use] If Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
is 2 or higher, gain Coin Power by (Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
-1)
CoinEffect3.png
[On Hit] Lower user's Stagger Threshold by 10

Weight of Knowledge Rodion.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Weight of Knowledge  
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x2
Gain (Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
x 10% of Max HP) Shield if this Skill is Discarded
[On Use] Discard.pngDiscardDiscard.png Discard
- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
1 Skill of the lowest rank in all of this unit's Skill Slots
[On Use] This slot gains 5 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
next turn
[On Use] If target has 5+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, gain Clash Power +2
CoinEffect4.png
[On Hit] Inflict 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Excruciating Study Rodion.png
4 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Excruciating Study  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x1
Gain (Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
x 20% of Max HP) Shield if this Skill is Discarded
[On Use] Discard.pngDiscardDiscard.png Discard
- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
2 Skills of the lowest ranks in all of this unit's Skill Slots
[On Use] This Slot gains 5 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
next turn
[On Use] If target has 7+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, gain Coin Power +1
CoinEffect1.png
[On Hit] Inflict +4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect4.png
[On Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count

Fixated Study Rodion.png
15 Guard.png + 5
Coin.png
Fixated Study  
SkillDefense.png 50 (45+5) Atk Weight ⯀
[On Use] Discard.pngDiscardDiscard.png Discard
- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
1 Skill of the highest rank in all of this unit's Skill Slots
[On Use] This Slot gains 5 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
next turn

Passives
Incandescent Enlightenment  
LcbSinGloom.png × 3 Owned
Gain Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
next turn based on the damage that this unit took this turn.
(Shield damage included in the calculation. Maxes out when taking damage equal to 25% of Max HP at turn start.
Max Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
gained by this effect: 5)
If this unit has 3 Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
at the end of the turn, remove 1 negative effect applied to self
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Refracted Mind  
Starting SP +30
Support Passive
Missionary of Knowledge  
LcbSinGloom.png × 5 Owned
1 ally with the highest Max HP gains Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
next turn based on the damage that they took this turn.
(Shield damage included in the calculation. Maxes out when taking damage equal to 15% of Max HP at turn start.
Max Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
gained by this effect: 3)


Refracted Peccatulum Invidiae? - The Ring Pointillist Student Yi Sang

LcbSinEnvy.png Refracted Peccatulum Invidiae? - The Ring Pointillist Student Yi Sang
The Ring Pointillist Student Yi Sang Idle Sprite.png
Info
Rarity IDNumber3.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 178 SPEED.png 3~7 Defense.png 43
Stagger Thresholds
65% (116HP.png) - 35% (62HP.png) - 15% (27HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Endure
[x0.75]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]
Skills

Paint Over Yi Sang Icon.png
2 Pierce.png + 3
Coin.pngCoin.pngCoin.png
Paint Over  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x3
If the target has 6+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Clash Power +1
CoinEffect2.png
[Heads Hit] Inflict +2 Count for 1 of the following effects: Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
, Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
, or Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
. Effect selected at random.
CoinEffect3.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Sanguine Pointillism Yi Sang Icon.png
8 Pierce.png + 8
Coin.png
Sanguine Pointillism  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x2
Clash Power +1 for every 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
on target (max 2)
Coin Power +1 for every 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count on target (max 2)
CoinEffect1.png
[On Hit] 40% chance to Reuse Coin, +20% more chance to Reuse Coin for every type of negative effect on the target (2 times max per Skill)
[On Hit] Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
[On Hit] Inflict +3 Count for 1 of the following effects: Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
, Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
, or Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
. Effect selected at random.

Hematic Coloring Yi Sang Icon.png
3 Pierce.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Hematic Coloring  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x1
Clash Power +1 for every 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
on target (max 2)
Coin Power +1 for every 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count on target (max 2)
CoinEffect2.png
[On Hit] Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count. If the target has 3+ types of negative effects, inflict +2 additional Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
[On Hit] Inflict +3 Count for 1 of the following effects: Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
, Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
, or Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
. Effect selected at random.
CoinEffect3.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
. If the target has 3+ types of negative effects, inflict 2 additional Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

[On Hit] Inflict 2 Potency for 1 of the following effects: Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
, Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
, or Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
. Effect selected at random.
CoinEffect4.png
Deal +25% more damage for every type of negative effect on target (max 125%)
[After Attack] If the target is Staggered or Defeated, inflict 2 Potency of 1 of the following effects on 2 enemies with the least negative effects: Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
, Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
, or Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
. Effect selected at random.

Beat the Brush Yi Sang Icon.png
10 Guard.png + 4
Coin.png
Beat the Brush  
SkillDefense.png 46 (45+1) Atk Weight ⯀
Base Power +1 for every 1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
on target (max 10)

Passives
Sanguine Pointillist  
This Identity only counts as an 'Identity that inflicts Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
'. This Identity's Skills that randomly inflict Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
, Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
, Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, and Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
do not count as Skills that inflict each respective Keyword.
Assignment Evaluation  
LcbSinLust.png × 4 Owned
On Hit, if the target has 4+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, heal 2 SP
Heal 1 additional SP for every type of negative effect on the target. (max 3)
If this unit's SP is at max, gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn when this unit heals SP with this effect.
(This Passive activates 4 times max per turn)
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Refracted Mind  
Starting SP +30
Support Passive
Practices on Aesthetics  
LcbSinLust.png × 4 Owned
1 ally with the least SP heals 2 SP On Hit for every type of negative effect on the target (max 6)
If the target has Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, heal 3 additional SP
(This Passive activates 2 times max per turn)


Refracted Peccatulum Invidiae? - The Pequod Captain Ishmael

LcbSinEnvy.png Refracted Peccatulum Invidiae? - The Pequod Captain Ishmael
The Pequod Captain Ishmael Idle Sprite.png
Info
Rarity IDNumber3.png Level 45
Season Season 3 -
Bon Voyage
Uptie Tier Uptie4.png
Status
HP.png 172 SPEED.png 4~7 Defense.png 42
Stagger Thresholds
70% (120HP.png) - 40% (69HP.png) - 20% (34HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Fatal
[x2]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]
Skills

To Me Ishmael Icon.png
4 Pierce.png + 4
Coin.pngCoin.png
To Me!  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x3
[Combat Start] Apply 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
to 2 allies adjacent to this unit on the Dashboard
[On Use] Next turn, the leftmost Skill Slot of 1 other ally with the highest Max HP gains +(Highest Reson.) Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
(Once per turn)
- At 4+ highest A-Reson., apply 1 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
to the ally next turn when they gain Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
(Once per turn)
CoinEffect2.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Pursue Them to the End Ishmael Icon.png
4 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Pursue Them to the End!  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x2
[Combat Start] Apply 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
to 2 allies adjacent to this unit on the Dashboard
[On Use] Every Reson. of the highest Reson. adds 20% chance that this unit orders the ally on its immediate right(on the Dashboard) to use Assist Attack.pngAssist AttackAssist Attack.png Assist Attack
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End.
- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
this turn.
- At 4+ highest A-Reson., apply 2 'Damage Up' to the ally
- At 4+ Pride A-Reson., apply 2 additional Pride Power Up.pngPride Power UpPride Power Up.png Pride Power Up
Pride Skill Final Power +X for this turn

CoinEffect2.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict 1 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).

Harpoon of Obsession Ishmael Icon.png
4 Pierce.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Harpoon of Obsession  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x1
Deal more damage based on target's missing HP (+0.3% damage per 1% missing HP, max +30%)
Coin Power +1 for every 5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
on target (Max 2)
[After Attack] If the target is Staggered or defeated, (1+(Highest A-Reson./2)) allies with the least SP heal 10 SP, gain 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
, and gain +4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count. (4 times max. Max # of allies that can be healed: 4)
CoinEffect2.png
[On Hit] Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect3.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect4.png
[On Hit] Inflict +1 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count

Do Not Fear Ishmael Icon.png
10 Guard.png + 4
Coin.png
Do Not Fear  
SkillDefense.png 42 (45-3) Atk Weight ⯀
[On Use] Heal 5 SP for 2 allies adjacent to this unit on the Dashboard (2 times max)

Passives
Hour of the Hunt  
If the target is a <Lake Entity>, deal +10% damage
Captain of the Pequod  
LcbSinPride.png × 3 Res
- After Attack: if the target is defeated after this unit's attack,
- gain 4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
, +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count. Then, gain Overheated Gas Harpoon.pngOverheated Gas HarpoonOverheated Gas Harpoon.png Overheated Gas Harpoon
For 1 turn, inflict 1 Burn On Hit
next turn.
- 2 other allies with the least SP heal 7 SP and gain 4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
.
- If the allies are from The Pequod, heal an additional 5 SP. Then, once per turn, apply 1 Pierce Power Up.pngPierce Power UpPierce Power Up.png Pierce Power Up
Pierce Skill Final Power +X for this turn.
next turn.
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Refracted Mind  
Starting SP +30
Support Passive
Captain's Orders  
LcbSinPride.png × 3 Res
After Attack: 1 ally with the highest SP gains 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count when the target is defeated after that unit's attack (2 times per turn)


Refracted Peccatulum Invidiae? - Zwei Assoc. South Section 4 Gregor

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Zwei Assoc. South Section 4 Gregor
Zwei Assoc. South Section 4 Gregor Idle Sprite.png
Info
Rarity IDNumber3.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 225 SPEED.png 4~8 Defense.png 50
Stagger Thresholds
50% (113HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Normal
[x1]
Ineff.
[x0.5]
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Fatal
[x2]
LcbSinGluttony.png
Endure
[x0.75]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]
Skills

Zwei Association South Section 4 Gregor Standoff Icon.png
4 Slash.png + 3
Coin.pngCoin.png
Standoff  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x3
[On Use] Gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.

[Clash Lose] Gain Shield by (5 * Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
on self); Gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
next turn
CoinEffect2.png
[On Hit] Gain 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn

Zwei Association South Section 4 Gregor Flexible Suppression Icon.png
3 Slash.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Flexible Suppression  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x2
[On Use] Gain 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.

[On Use] Gain +3 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
to this Skill Slot next turn
At 6+ Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
, Clash Power +1
CoinEffect1.png
[On Hit] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
next turn
CoinEffect2.png
[On Hit] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
next turn
CoinEffect4.png
At 6+ Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
, deal +40% damage

Zwei Association South Section 4 Gregor Guardian Icon.png
5 Slash.png + 3
Coin.pngCoin.pngCoin.png
Guardian  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
[On Use] Apply 2 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power Up
Defense Skill Final Power +X for this turn.
and 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
to all allies
Coin Power +1 per 6 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
(Max 3)
At 10+ Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
, deal +50% damage
CoinEffect3.png
[On Hit] Apply 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
to all allies next turn

Zwei Association South Section 4 Gregor The Best Defense Icon.png
15 Guard.png + 5
Coin.png
The Best Defense  
SkillDefense.png 50 (45+5) Atk Weight ⯀
[Combat Start] Gain Shield by (2 * Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
on self)
[On Use] Gain +5 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
to this Skill Slot next turn

Passives
Combat Shield  
LcbSinSloth.png × 5 Owned
If targeted by 2 or more attacks at the start of the combat phase, gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
.
If at 50% or less HP at the start of the combat phase, gain 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
.
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Refracted Mind  
Starting SP +30
Support Passive
Your Shield  
LcbSinSloth.png × 5 Owned
If 1 ally with the highest Max HP is targeted by 2 or more attacks, gain 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.


Refracted Peccatulum Invidiae? - Cinq Assoc. South Section 4 Director Sinclair

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Cinq Assoc. South Section 4 Director Sinclair
Cinq Assoc. South Section 4 Director Sinclair Idle Sprite.png
Info
Rarity IDNumber3.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 201 SPEED.png 4~8 Defense.png 45
Stagger Thresholds
65% (131HP.png) - 35% (70HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Ineff.
[x0.5]
Normal
[x1]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]
Skills

Remise Sinclair Icon.png
3 Pierce.png + 4
Coin.pngCoin.png
Remise  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x3
If this unit's Speed is faster than the target's by 2 or more, Coin Power +1
[On Use] Gain +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count
CoinEffect1.png
[On Hit] Gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn
CoinEffect2.png
[On Hit] Gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn

Engagement Sinclair Icon.png
4 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Engagement  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x2
If this unit's Speed is higher than the target's, Coin Power +1 for every 2 Speed difference (Max 2)
[Clash Win] Gain +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count
CoinEffect1.png
[On Hit] Gain +1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count
CoinEffect2.png
[On Hit] Gain +1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count

Contre Attaque Sinclair Icon.png
5 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Contre Attaque  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x1
If this unit's Speed is higher than the target's, Coin Power +1 for every 2 Speed difference (Max 3)
[Clash Win] Consume 10 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count. Gain Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
equal to Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count consumed. Against targets with Declared Duel.pngDeclared Duel - SinclairDeclared Duel.png Declared Duel - Sinclair
- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
, gain Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
equal to (Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count consumed x 2) instead
[Clash Win] If this unit conducted a Single Combat.pngSingle CombatSingle Combat.png Single Combat
Established when the attacked Slot is targeted by a single unit, and only by that single unit. This condition is established only between the attacking unit and the attacked Slot. (Does not apply to reused Skills)
with the target Slot's Attack Skill, inflict 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
On Hit (Twice per turn)
CoinEffect1.png
[On Hit] Inflict Declared Duel.pngDeclared Duel - SinclairDeclared Duel.png Declared Duel - Sinclair
- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
CoinEffect3.png
+50% Damage on Critical Hit

Defensive Sinclair Icon.png
4 Evade.png + 10
Coin.png
Défensive  
SkillDefense.png 48 (45+3) Atk Weight ⯀

Passives
Slumbering Bloodlust  
LcbSinPride.png × 5 Owned
Turn End: Gain +2 Max Speed next turn for every 5 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count (Max 6)
Combat Start: If Speed of all allies is higher than Speed of all enemies, gain 1 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG Up
Deal +(X*10)% damage with Pierce skills this turn. (Max 100%)
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Refracted Mind  
Starting SP +30
Support Passive
Too Slow  
LcbSinPride.png × 3 Res
The fastest ally, On Evade, gains 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn (Max 5)