Zwei Assoc. West Section 3 Ishmael

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Zip it and get in line. I'd prefer it if we didn't have to sit through a scolding in the morning assembly.

–Ishmael, Zwei Assoc. West Section 3

Zwei Assoc. West Section 3 Ishmael
Zwei Assoc. West Section 3 Ishmael Full.png
Zwei Assoc. West Section 3 Ishmael Full Uptied.png
Switch Art
Info
Rarity IDNumber3.png World World of the Zwei Association Western Branch Icon.png
Season Season 0 Release 2024.10.03
Traits Fixer Zwei Association
Status
HP.png 254 SPEED.png 4~6 Defense.png 55
Stagger Thresholds
55% (139HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
Skills

Zwei Knight's Greatsword Form Ishmael Icon.png
3 Blunt.png + 4
Coin.pngCoin.png
Zwei Knight's Greatsword Form  
SkillAttack.png 50 (50+0) Atk Weight ⯀
Amt. x3
[On Use] Gain +3 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
to this Skill Slot next turn
[On Use] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
for every 2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count on self (max 3)
[On Use] Base Power +1 for every 4 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
(max 2)
CoinEffect1.png
[On Hit] Inflict +1 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count
[On Hit] Gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict +1 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count
[On Hit] Gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
next turn

Can't Let You Through Ishmael Icon.png
4 Blunt.png + 4
Coin.pngCoin.pngCoin.png
Can't Let You Through.  
SkillAttack.png 51 (50+1) Atk Weight ⯀
Amt. x2
[On Use] Gain +5 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
to this Skill Slot next turn
[On Use] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
for every 2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count on self (max 5)
[On Use] At 4+ Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
, Coin Power +1
[Clash Win] Gain +3 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count
CoinEffect1.png
[On Hit] Inflict 4 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
CoinEffect2.png
[On Hit] Gain 4 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
next turn
CoinEffect3.png
[On Hit] Inflict Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
equal to ((Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count on self)/2) (max 4)
[On Hit] At 8+ Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
, inflict 1 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power Down
Attack Skill Final Power -X for this turn.

Ward Ishmael Icon.png
5 Blunt.png + 4
Coin.pngCoin.pngCoin.png
Ward  
SkillAttack.png 52 (50+2) Atk Weight ⯀
Amt. x1
[On Use] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
for every 2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count on self (max 5)
[On Use] If this unit is in Defensive Stance.pngDefensive StanceDefensive Stance.png Defensive Stance
- Max Value: 2
- This effect does not compound in Potency; stacking it only extends its duration.
- Reduced by 1 at Turn End
- When a unit gains this effect, gain the following effects next turn:
 · Fix this unit's Speed to its minimum value
 · Gain 5 Defense Level Up
 · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro
 · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)
 · Upon Clash Win, trigger Tremor Burst
 · Cannot be Staggered by damage
, deal +70% more damage
[On Use] Coin Power +1 for every 4 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
on self (max 4)
[On Use] Gain +10 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
to this Skill Slot next turn
[Clash Win] Gain +3 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count
CoinEffect1.png
[On Hit] Inflict 2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
CoinEffect2.png
[On Hit] Inflict 2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
CoinEffect3.png
[On Hit] Consume all Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count on self, and inflict the value of Count consumed as Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
on the target. (max 20)
- Deal +(excess Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
x 5)% more damage (max 50%)
[On Hit] Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
; then, reduce target's Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count by 1
[On Hit] If this unit is in Defensive Stance.pngDefensive StanceDefensive Stance.png Defensive Stance
- Max Value: 2
- This effect does not compound in Potency; stacking it only extends its duration.
- Reduced by 1 at Turn End
- When a unit gains this effect, gain the following effects next turn:
 · Fix this unit's Speed to its minimum value
 · Gain 5 Defense Level Up
 · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro
 · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)
 · Upon Clash Win, trigger Tremor Burst
 · Cannot be Staggered by damage
, trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
; then, reduce the target's Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count by 1

Your Shield Ishmael Icon.png
3 Guard.png + 12
Coin - Unbreakable.png
Your Shield  
SkillDefense.png 55 (50+5) Atk Weight ⯀
Clashable Guard.pngClashable GuardClashable Guard.png Clashable Guard
- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- On Clash Lose: when hit, reduce the attacker's Final Skill Power by this unit's Final Power.
- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill

[Combat Start] Gain 2 Defensive Stance.pngDefensive StanceDefensive Stance.png Defensive Stance
- Max Value: 2
- This effect does not compound in Potency; stacking it only extends its duration.
- Reduced by 1 at Turn End
- When a unit gains this effect, gain the following effects next turn:
 · Fix this unit's Speed to its minimum value
 · Gain 5 Defense Level Up
 · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro
 · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)
 · Upon Clash Win, trigger Tremor Burst
 · Cannot be Staggered by damage
. (once per turn)
[On Use] Gain +10 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count (once per turn)
[Clash Win] Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target

CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin
- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

Combat Passive
Shock-nullifying Greatsword  
LcbSinPride.png × 5 Owned
At Combat Start, gain Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
equal to Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count on self (max 5)
- If this unit is in Defensive Stance.pngDefensive StanceDefensive Stance.png Defensive Stance
- Max Value: 2
- This effect does not compound in Potency; stacking it only extends its duration.
- Reduced by 1 at Turn End
- When a unit gains this effect, gain the following effects next turn:
 · Fix this unit's Speed to its minimum value
 · Gain 5 Defense Level Up
 · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro
 · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)
 · Upon Clash Win, trigger Tremor Burst
 · Cannot be Staggered by damage
, double the amount of Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
gained from the above effect.
Support Passive
Emergency Protection  
LcbSinPride.png × 3 Owned
At Combat Start, compare each Identity's current HP to their HP at the start of the previous turn. Then, apply 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
to the Identity with the greatest disparity of HP values between turns.


Uptie

Uptie Info
Zwei Knight's Greatsword Form  
Uptie2.png
  • Skill Effects:
    [On Use] Gain +2 > +3 Aggro.pngAggroAggro.png Aggro
    In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
    to this Skill Slot next turn
    [On Use] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    for every 4 > 3 Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    Count on self (max 2)
    [On Use] At 4+ Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    , Base Power +1
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Gain 1 > 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    next turn
    CoinEffect2.png
    [On Hit] Gain 1 > 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    next turn

Uptie3.png
  • Coin Power: +3 > +4

Uptie4.png
  • Skill Effects:
    [On Use] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    for every 3 > 2 Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    Count on self (max 2 > 3)
    [On Use] At 4+ Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    , Base Power +1
    >
    [On Use] Base Power +1 for every 4 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    (max 2)

Can't Let You Through.  
Uptie2.png
  • Skill Effects:
    [On Use] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    for every 2 Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    Count on self (max 3 > 4)
    [On Use] At 5+ Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    , Coin Power +1
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict 2 > 3 Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    CoinEffect3.png
    [On Hit] Inflict Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    equal to ((Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    Count on self)/2) (max 2 > 3)

Uptie3.png
  • Skill Power: 3 > 4

Uptie4.png
  • Coin Power: +3 > +4
  • Skill Effects:
    [On Use] Gain +3 > +5 Aggro.pngAggroAggro.png Aggro
    In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
    to this Skill Slot next turn
    [On Use] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    for every 2 Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    Count on self (max 4 > 5)
    [On Use] At 5+ > 4+ Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    , Coin Power +1
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict 3 > 4 Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    CoinEffect2.png
    [On Hit] Gain 3 > 4 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    next turn
    CoinEffect3.png
    [On Hit] Inflict Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    equal to ((Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    Count on self)/2) (max 3 > 4)
    [On Hit] At 10+ > 8+ Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    , inflict 1 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power Down
    Attack Skill Final Power -X for this turn.

Ward  
Uptie4.png
  • Skill Power: 4 > 5
  • Skill Effects:
    [On Use] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    for every 2 Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    Count on self (max 3 > 5)
    [On Use] If this unit is in Defensive Stance.pngDefensive StanceDefensive Stance.png Defensive Stance
    - Max Value: 2
    - This effect does not compound in Potency; stacking it only extends its duration.
    - Reduced by 1 at Turn End
    - When a unit gains this effect, gain the following effects next turn:
     · Fix this unit's Speed to its minimum value
     · Gain 5 Defense Level Up
     · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro
     · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)
     · Upon Clash Win, trigger Tremor Burst
     · Cannot be Staggered by damage
    , deal +50% > +70% more damage
    [On Use] Coin Power +1 for every 4 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    on self (max 2 > 4)
    [On Use] Gain +8 > +10 Aggro.pngAggroAggro.png Aggro
    In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
    to this Skill Slot next turn
  • Coin Effects:
    CoinEffect3.png
    [On Hit] Consume all Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    Count on self, and inflict the value of the Count consumed as Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    on the target. (max 10 > 20)
    - Deal +(excess Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    x 1.5 > 5)% more damage (max 30% > 50%)

Your Shield  
Uptie2.png

Uptie3.png

Uptie4.png
  • Sin Affinity: None > LcbSinPride.png
  • Coin Power: +8 > +12
  • Skill Effects:
    [Clash Win] Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
    Raise target's Stagger Threshold by Tremor Potency on target

Passives  
Uptie2.png

Uptie3.png
  • Speed: 3~5 > 4~6

Uptie4.png
  • Shock-nullifying Greatsword:
    At Combat Start, gain Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    equal to Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    Count on self (max 5)
    - If this unit is in Defensive Stance.pngDefensive StanceDefensive Stance.png Defensive Stance
    - Max Value: 2
    - This effect does not compound in Potency; stacking it only extends its duration.
    - Reduced by 1 at Turn End
    - When a unit gains this effect, gain the following effects next turn:
     · Fix this unit's Speed to its minimum value
     · Gain 5 Defense Level Up
     · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro
     · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)
     · Upon Clash Win, trigger Tremor Burst
     · Cannot be Staggered by damage
    , double the amount of Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    gained from the above effect.

Gallery

Navigation

Identities LCB Sinner Ishmael Profile.png Shi Assoc. South Section 5 Ishmael Profile.png LCCB Assistant Manager Ishmael Profile.png Lobotomy E.G.O Sloshing Ishmael Profile.png Edgar Family Butler Ishmael Profile.png R Corp. 4th Pack Reindeer Ishmael Profile.png Liu Assoc. South Section 4 Ishmael Profile.png Molar Boatworks Fixer Ishmael Profile.png The Pequod Captain Ishmael Profile.png 
E.G.O Snagharpoon Ishmael Icon.png Roseate Desire Ishmael Icon.png Capote Ishmael Icon.png Bygone Days Ishmael Icon.png Ardor Blossom Star Ishmael Icon.png Wingbeat Ishmael Icon.png Blind Obsession Ishmael Icon.png