Zwei Assoc. West Section 3 Ishmael

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Zip it and get in line. I'd prefer it if we didn't have to sit through a scolding in the morning assembly.

–Ishmael, Zwei Assoc. West Section 3

Zwei Assoc. West Section 3 Ishmael Full.png
Zwei Assoc. West Section 3 Ishmael Full Uptied.png
Switch Art
Info
Rarity IDNumber3.png World World of the Zwei Association Western Branch Icon.png
Season Standard Fare Release 2024.10.03
Traits Fixer Zwei Association
Status
HP.png 270 SPEED.png 4~6 Defense.png 60
Stagger Thresholds
55% (148HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
Unique Sanity Factors.png Factors Affecting Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Skills
Pride1.png
Zwei Knight's Greatsword Form Ishmael Icon.png
Pride1BG.png
3 Blunt.png + 4
Coin.pngCoin.png
Zwei Knight's Greatsword Form
SkillAttack.png 55 (55+0) Atk Weight ⯀
Amt. x3
[On Use] Gain +3 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
[On Use] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. for every 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self (max 3)
[On Use] Base Power +1 for every 4 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. (max 2)
CoinEffect1.png
[On Hit] Inflict +1 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
[On Hit] Gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn
CoinEffect2.png
[On Hit] Inflict +1 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
[On Hit] Gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn
Envy2.png
Can't Let You Through Ishmael Icon.png
Envy2BG.png
4 Blunt.png + 4
Coin.pngCoin.pngCoin.png
Can't Let You Through.
SkillAttack.png 56 (55+1) Atk Weight ⯀
Amt. x2
[On Use] Gain +5 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
[On Use] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. for every 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self (max 5)
[On Use] At 4+ Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn., Coin Power +1
[Clash Win] Gain +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
CoinEffect1.png
[On Hit] Inflict 4 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
CoinEffect2.png
[On Hit] Gain 4 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn
CoinEffect3.png
[On Hit] Inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). equal to ((Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self)/2) (max 4)
[On Hit] At 8+ Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn., inflict 1 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn.
Gluttony3.png
Ward Ishmael Icon.png
Gluttony3BG.png
5 Blunt.png + 4
Coin.pngCoin.pngCoin.png
Ward
SkillAttack.png 57 (55+2) Atk Weight ⯀
Amt. x1
[On Use] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. for every 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self (max 5)
[On Use] If this unit is in Defensive Stance.pngDefensive StanceDefensive Stance.png Defensive Stance- Max Value: 2
- This effect does not compound in Potency; stacking it only extends its duration.
- Reduced by 1 at Turn End
- When a unit gains this effect, gain the following effects next turn:
 · Fix this unit's Speed to its minimum value
 · Gain 5 Defense Level Up
 · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro
 · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)
 · Upon Clash Win, trigger Tremor Burst
 · Cannot be Staggered by damage
, deal +70% damage
[On Use] Coin Power +1 for every 4 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. on self (max 4)
[On Use] Gain +10 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
[Clash Win] Gain +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
CoinEffect1.png
[On Hit] Inflict 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
CoinEffect2.png
[On Hit] Inflict 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
CoinEffect3.png
[On Hit] Consume all Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self, and inflict the value of Count consumed as Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). on target. (max 20)
- Deal +(excess Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). x 5)% damage (max 50%)
[On Hit] Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target; then, reduce target's Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count by 1
[On Hit] If this unit is in Defensive Stance.pngDefensive StanceDefensive Stance.png Defensive Stance- Max Value: 2
- This effect does not compound in Potency; stacking it only extends its duration.
- Reduced by 1 at Turn End
- When a unit gains this effect, gain the following effects next turn:
 · Fix this unit's Speed to its minimum value
 · Gain 5 Defense Level Up
 · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro
 · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)
 · Upon Clash Win, trigger Tremor Burst
 · Cannot be Staggered by damage
, trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target; then, reduce the target's Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count by 1
Pride1.png
Your Shield Ishmael Icon.png
Pride1BG.png
3 Guard.png + 12
Coin - Unbreakable.png
Your Shield
SkillDefense.png 60 (55+5) Atk Weight ⯀
Clashable Guard.pngClashable GuardClashable Guard.png Clashable Guard- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- On Clash Lose: when hit, reduce the attacker's Final Skill Power by this unit's Final Power.
- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill

[Combat Start] Gain 2 Defensive Stance.pngDefensive StanceDefensive Stance.png Defensive Stance- Max Value: 2
- This effect does not compound in Potency; stacking it only extends its duration.
- Reduced by 1 at Turn End
- When a unit gains this effect, gain the following effects next turn:
 · Fix this unit's Speed to its minimum value
 · Gain 5 Defense Level Up
 · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro
 · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)
 · Upon Clash Win, trigger Tremor Burst
 · Cannot be Staggered by damage
. (once per turn)
[On Use] Gain +10 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (once per turn)
[Clash Win] Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Combat Passive
Shock-nullifying Greatsword
LcbSinPride.png × 5 Owned
At Combat Start, gain Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. equal to Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self (max 5)
- If this unit is in Defensive Stance.pngDefensive StanceDefensive Stance.png Defensive Stance- Max Value: 2
- This effect does not compound in Potency; stacking it only extends its duration.
- Reduced by 1 at Turn End
- When a unit gains this effect, gain the following effects next turn:
 · Fix this unit's Speed to its minimum value
 · Gain 5 Defense Level Up
 · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro
 · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)
 · Upon Clash Win, trigger Tremor Burst
 · Cannot be Staggered by damage
, double the amount of Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. gained from the above effect.
Support Passive
Emergency Protection
LcbSinPride.png × 3 Owned
At Combat Start, compare each Identity's current HP to their HP at the start of the previous turn. Then, apply 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. to the Identity with the greatest disparity of HP values between turns.


Uptie

Uptie Info
Zwei Knight's Greatsword Form
Tier2.png
  • Skill Effects:
    [On Use] Gain +2 > +3 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
    [On Use] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. for every 4 > 3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self (max 2)
    [On Use] At 4+ Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn., Base Power +1
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Gain 1 > 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn
    CoinEffect2.png
    [On Hit] Gain 1 > 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn

Tier3.png
  • Coin Power: +3 > +4

Tier4.png
  • Skill Effects:
    [On Use] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. for every 3 > 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self (max 2 > 3)
    [On Use] At 4+ Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn., Base Power +1 >
    [On Use] Base Power +1 for every 4 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. (max 2)

Can't Let You Through.
Tier2.png
  • Skill Effects:
    [On Use] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. for every 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self (max 3 > 4)
    [On Use] At 5+ Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn., Coin Power +1
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict 2 > 3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    CoinEffect3.png
    [On Hit] Inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). equal to ((Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self)/2) (max 2 > 3)

Tier3.png
  • Base Power: 3 > 4

Tier4.png
  • Coin Power: +3 > +4
  • Skill Effects:
    [On Use] Gain +3 > +5 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
    [On Use] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. for every 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self (max 4 > 5)
    [On Use] At 5+ > 4+ Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn., Coin Power +1
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict 3 > 4 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    CoinEffect2.png
    [On Hit] Gain 3 > 4 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn
    CoinEffect3.png
    [On Hit] Inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). equal to ((Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self)/2) (max 3 > 4)
    [On Hit] At 10+ > 8+ Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn., inflict 1 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn.

Ward
Tier4.png
  • Base Power: 4 > 5
  • Skill Effects:
    [On Use] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. for every 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self (max 3 > 5)
    [On Use] If this unit is in Defensive Stance.pngDefensive StanceDefensive Stance.png Defensive Stance- Max Value: 2
    - This effect does not compound in Potency; stacking it only extends its duration.
    - Reduced by 1 at Turn End
    - When a unit gains this effect, gain the following effects next turn:
     · Fix this unit's Speed to its minimum value
     · Gain 5 Defense Level Up
     · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro
     · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)
     · Upon Clash Win, trigger Tremor Burst
     · Cannot be Staggered by damage
    , deal +50% > +70% damage
    [On Use] Coin Power +1 for every 4 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. on self (max 2 > 4)
    [On Use] Gain +8 > +10 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
  • Coin Effects:
    CoinEffect3.png
    [On Hit] Consume all Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self, and inflict the value of the Count consumed as Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). on target. (max 10 > 20)
    - Deal +(excess Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). x 1.5 > 5)% damage (max 30% > 50%)

Your Shield
Tier2.png

Tier3.png

Tier4.png
  • Sin Affinity: None > LcbSinPride.png
  • Coin Power: +8 > +12
  • Skill Effects:
    [Clash Win] Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target

Passives
Tier2.png

Tier3.png
  • Speed: 3~5 > 4~6

Tier4.png
  • Shock-nullifying Greatsword:
    At Combat Start, gain Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. equal to Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self (max 5)
    - If this unit is in Defensive Stance.pngDefensive StanceDefensive Stance.png Defensive Stance- Max Value: 2
    - This effect does not compound in Potency; stacking it only extends its duration.
    - Reduced by 1 at Turn End
    - When a unit gains this effect, gain the following effects next turn:
     · Fix this unit's Speed to its minimum value
     · Gain 5 Defense Level Up
     · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro
     · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)
     · Upon Clash Win, trigger Tremor Burst
     · Cannot be Staggered by damage
    , double the amount of Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. gained from the above effect.

Notes:
  • Skill 3 is unlocked at Uptie Tier III+.
  • Combat Passives that require E.G.O Resources are unlocked at Uptie Tier II+, ones that do not are unlocked by default.
  • Support Passives are unlocked at Uptie Tier III+.

Trivia

  • In this Mirror World, Ishmael is a Fixer from the Zwei Association Western Branch, belonging to Section 3.

Gallery

Navigation

Identities LCB Sinner Ishmael Profile.png Shi Assoc. South Section 5 Ishmael Profile.png LCCB Assistant Manager Ishmael Profile.png Lobotomy E.G.O Sloshing Ishmael Profile.png Edgar Family Butler Ishmael Profile.png R Corp. 4th Pack Reindeer Ishmael Profile.png Liu Assoc. South Section 4 Ishmael Profile.png Molar Boatworks Fixer Ishmael Profile.png The Pequod Captain Ishmael Profile.png Kurokumo Clan Captain Ishmael Profile.png Family Hierarch Candidate Ishmael Profile.png 
E.G.O Snagharpoon Ishmael Icon.png Hundred-Footed Death Maggot 蝍蛆殺 Ishmael Icon.png Roseate Desire Ishmael Icon.png Capote Ishmael Icon.png Bygone Days Ishmael Icon.png Ardor Blossom Star Ishmael Icon.png Wingbeat Ishmael Icon.png Christmas Nightmare Ishmael Icon.png Blind Obsession Ishmael Icon.png