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![]() ![]() Zwei Knight's Greatsword Form ![]() Amt. x3 [On Use] Gain +3 ![]() ![]() [On Use] Gain 1 ![]() ![]() ![]() ![]() [On Use] Base Power +1 for every 4 ![]() ![]() ![]() ![]() ![]() [On Hit] Gain 2 ![]() ![]() ![]() ![]() ![]() [On Hit] Gain 2 ![]() ![]() |
Zwei Assoc. West Section 3 Ishmael
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–Ishmael, Zwei Assoc. West Section 3 |
Switch Art
Info | |||||
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Rarity | ![]() |
World | ![]() | ||
Season | Standard Fare | Release | 2024.10.03 | ||
Traits | Fixer Zwei Association | ||||
Status | |||||
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270 | ![]() |
4~6 | ![]() |
60 |
Stagger Thresholds | |||||
55% (148![]() | |||||
Resistances | |||||
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Normal [x1] |
Fatal [x2] |
Ineff. [x0.5] |
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Skills
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![]() ![]() ![]() Can't Let You Through. ![]() Amt. x2 [On Use] Gain +5 ![]() ![]() [On Use] Gain 1 ![]() ![]() ![]() ![]() [On Use] At 4+ ![]() ![]() [Clash Win] Gain +3 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() [On Hit] At 8+ ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() Ward ![]() Amt. x1 [On Use] Gain 1 ![]() ![]() ![]() ![]() [On Use] If this unit is in ![]() ![]() - This effect does not compound in Potency; stacking it only extends its duration. - Reduced by 1 at Turn End - When a unit gains this effect, gain the following effects next turn: · Fix this unit's Speed to its minimum value · Gain 5 Defense Level Up · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only) · Upon Clash Win, trigger Tremor Burst · Cannot be Staggered by damage, deal +70% damage [On Use] Coin Power +1 for every 4 ![]() ![]() [On Use] Gain +10 ![]() ![]() [Clash Win] Gain +3 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - Deal +(excess ![]() ![]() [On Hit] Trigger ![]() ![]() ![]() ![]() [On Hit] If this unit is in ![]() ![]() - This effect does not compound in Potency; stacking it only extends its duration. - Reduced by 1 at Turn End - When a unit gains this effect, gain the following effects next turn: · Fix this unit's Speed to its minimum value · Gain 5 Defense Level Up · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only) · Upon Clash Win, trigger Tremor Burst · Cannot be Staggered by damage, trigger ![]() ![]() ![]() ![]() |
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![]() Your Shield ![]() ![]() ![]() - On Clash Lose: when hit, reduce the attacker's Final Skill Power by this unit's Final Power. - On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill [Combat Start] Gain 2 ![]() ![]() - This effect does not compound in Potency; stacking it only extends its duration. - Reduced by 1 at Turn End - When a unit gains this effect, gain the following effects next turn: · Fix this unit's Speed to its minimum value · Gain 5 Defense Level Up · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only) · Upon Clash Win, trigger Tremor Burst · Cannot be Staggered by damage. (once per turn) [On Use] Gain +10 ![]() ![]() [Clash Win] Trigger ![]() ![]() ![]() ![]() ![]() - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1 |
Combat Passive
Shock-nullifying Greatsword ![]() At Combat Start, gain ![]() ![]() ![]() ![]() - If this unit is in ![]() ![]() - This effect does not compound in Potency; stacking it only extends its duration. - Reduced by 1 at Turn End - When a unit gains this effect, gain the following effects next turn: · Fix this unit's Speed to its minimum value · Gain 5 Defense Level Up · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only) · Upon Clash Win, trigger Tremor Burst · Cannot be Staggered by damage, double the amount of ![]() ![]() |
Support Passive
Emergency Protection ![]() At Combat Start, compare each Identity's current HP to their HP at the start of the previous turn. Then, apply 2 ![]() ![]() |
Uptie
Uptie Info
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Zwei Knight's Greatsword Form | |||
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Can't Let You Through. | |||
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Ward | |||
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Your Shield | |||
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Passives | |||
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Notes:
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Trivia
- In this Mirror World, Ishmael is a Fixer from the Zwei Association Western Branch, belonging to Section 3.
Gallery
Identities | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
E.G.O | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Categories:
- Identities
- Ishmael Identities
- 3-Star Identities
- Pride Affinity
- Envy Affinity
- Gluttony Affinity
- Identities with Guard Skills
- Identities with Clashable Guard
- Identities with Unbreakable Coin
- Identities with Tremor
- Identities with Tremor Burst
- Identities with Defense Level Up
- Identities with Defensive Stance
- Identities with Aggro
- Identities with Attack Power Down
- World of the Zwei Association Western Branch
- Fixer Identities
- Zwei Association Identities
- Regular