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Zip it and get in line. I'd prefer it if we didn't have to sit through a scolding in the morning assembly.
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”
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–Ishmael, Zwei Assoc. West Section 3
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Zwei Assoc. West Section 3 Ishmael
Skills
3 + 4
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Zwei Knight's Greatsword Form 50 (50+0) Atk Weight ⯀Amt. x3 [On Use] Gain +3 Aggro Aggro In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn [On Use] Gain 1 Defense Level Up Defense Level Up Defense Level +X for this turn. for every 2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self (max 3) [On Use] Base Power +1 for every 4 Defense Level Up Defense Level Up Defense Level +X for this turn. (max 2) [On Hit] Inflict +1 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count [On Hit] Gain 2 Defense Level Up Defense Level Up Defense Level +X for this turn. next turn [On Hit] Inflict +1 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count [On Hit] Gain 2 Defense Level Up Defense Level Up Defense Level +X for this turn. next turn
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5 + 4
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52 (50+2) Atk Weight ⯀Amt. x1 [On Use] Gain 1 Defense Level Up Defense Level Up Defense Level +X for this turn. for every 2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self (max 5) [On Use] If this unit is in Defensive Stance Defensive Stance - Max Value: 2 - This effect does not compound in Potency; stacking it only extends its duration. - Reduced by 1 at Turn End - When a unit gains this effect, gain the following effects next turn: · Fix this unit's Speed to its minimum value · Gain 5 Defense Level Up · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only) · Upon Clash Win, trigger Tremor Burst · Cannot be Staggered by damage, deal +70% more damage [On Use] Coin Power +1 for every 4 Defense Level Up Defense Level Up Defense Level +X for this turn. on self (max 4) [On Use] Gain +10 Aggro Aggro In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn [Clash Win] Gain +3 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count [On Hit] Inflict 2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). [On Hit] Inflict 2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). [On Hit] Consume all Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self, and inflict the value of Count consumed as Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). on the target. (max 20) - Deal +(excess Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). x 5)% more damage (max 50%) [On Hit] Trigger Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target; then, reduce target's Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count by 1 [On Hit] If this unit is in Defensive Stance Defensive Stance - Max Value: 2 - This effect does not compound in Potency; stacking it only extends its duration. - Reduced by 1 at Turn End - When a unit gains this effect, gain the following effects next turn: · Fix this unit's Speed to its minimum value · Gain 5 Defense Level Up · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only) · Upon Clash Win, trigger Tremor Burst · Cannot be Staggered by damage, trigger Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target; then, reduce the target's Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count by 1
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3 + 12
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Combat Passive
Shock-nullifying Greatsword × 5 Owned At Combat Start, gain Defense Level Up Defense Level Up Defense Level +X for this turn. equal to Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self (max 5) - If this unit is in Defensive Stance Defensive Stance - Max Value: 2 - This effect does not compound in Potency; stacking it only extends its duration. - Reduced by 1 at Turn End - When a unit gains this effect, gain the following effects next turn: · Fix this unit's Speed to its minimum value · Gain 5 Defense Level Up · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only) · Upon Clash Win, trigger Tremor Burst · Cannot be Staggered by damage, double the amount of Defense Level Up Defense Level Up Defense Level +X for this turn. gained from the above effect.
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Support Passive
× 3 Owned At Combat Start, compare each Identity's current HP to their HP at the start of the previous turn. Then, apply 2 Defense Level Up Defense Level Up Defense Level +X for this turn. to the Identity with the greatest disparity of HP values between turns.
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Uptie
Uptie Info
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Zwei Knight's Greatsword Form
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- Skill Effects:
[On Use] Gain 1 Defense Level Up Defense Level Up Defense Level +X for this turn. for every 3 > 2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self (max 2 > 3) [On Use] At 4+ Defense Level Up Defense Level Up Defense Level +X for this turn., Base Power +1 > [On Use] Base Power +1 for every 4 Defense Level Up Defense Level Up Defense Level +X for this turn. (max 2)
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- Skill Power: 4 > 5
- Skill Effects:
[On Use] Gain 1 Defense Level Up Defense Level Up Defense Level +X for this turn. for every 2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self (max 3 > 5) [On Use] If this unit is in Defensive Stance Defensive Stance - Max Value: 2 - This effect does not compound in Potency; stacking it only extends its duration. - Reduced by 1 at Turn End - When a unit gains this effect, gain the following effects next turn: · Fix this unit's Speed to its minimum value · Gain 5 Defense Level Up · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only) · Upon Clash Win, trigger Tremor Burst · Cannot be Staggered by damage, deal +50% > +70% more damage [On Use] Coin Power +1 for every 4 Defense Level Up Defense Level Up Defense Level +X for this turn. on self (max 2 > 4) [On Use] Gain +8 > +10 Aggro Aggro In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
- Coin Effects:
[On Hit] Consume all Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self, and inflict the value of the Count consumed as Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). on the target. (max 10 > 20) - Deal +(excess Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). x 1.5 > 5)% more damage (max 30% > 50%)
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- Sin Affinity: None >
- Coin Power: +8 > +12
- Skill Effects:
[Clash Win] Trigger Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target
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- Shock-nullifying Greatsword:
At Combat Start, gain Defense Level Up Defense Level Up Defense Level +X for this turn. equal to Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self (max 5) - If this unit is in Defensive Stance Defensive Stance - Max Value: 2 - This effect does not compound in Potency; stacking it only extends its duration. - Reduced by 1 at Turn End - When a unit gains this effect, gain the following effects next turn: · Fix this unit's Speed to its minimum value · Gain 5 Defense Level Up · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only) · Upon Clash Win, trigger Tremor Burst · Cannot be Staggered by damage, double the amount of Defense Level Up Defense Level Up Defense Level +X for this turn. gained from the above effect.
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