Uptie Info
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- Skill Effect:
[On Use] If the target has 6+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Coin Power +2
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- Skill Effect:
[On Use] If the target has 6+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Coin Power +2 > [On Use] Coin Power +1 for every 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) on target (max 2) [On Use] Clash Power +1 for every 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target (max 2)
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- Skill Effect:
[On Use] Clash Power +1 for every 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target (max 2)
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- Skill Effect:
[On Use] If the target has 6+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Coin Power +1 [Clash Win] Inflict +1 > +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
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- Skill Effect:
[On Use] Clash Power +1 for every 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target (max 2 > 3) [After Attack] If the target is defeated, inflict +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on 2 random enemies
- Coin Effect:
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- Sin Affinity: None >
- Skill Power: 3 > 4
- Skill Effect:
[On Use] If the target has 5+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Coin Power +1 > [On Use] Coin Power +1 for every 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) on target (max 3)
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- Endless Nightmares:
- Deal +1% > +2% more damage for every Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target (max 20% > 40%)
- Suffering:
Combat Start: 1 ally with the least SP loses 7 > 5 SP and gains 1 Gloom DMG Up Gloom DMG Up Deal +(X*10)% damage with Gloom skills this turn. (Max 100%)
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