Edgar Family Heir Gregor

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Are you here to join the hunt for that bastard as well? Or are you merely here to… take in this desolation?

–Gregor, Edgar Family Heir

Edgar Family Heir Gregor
Edgar Family Heir Gregor Full.png
Edgar Family Heir Gregor Full Uptied.png
Switch Art
Info
Rarity IDNumber3.png World World of Wuthering Heights Icon.png
Season Season 4 -
Clear All Cathy
Release 2024.04.04
Traits Edgar Family
Status
HP.png 169 SPEED.png 3~8 Defense.png 41
Stagger Thresholds
70% (118HP.png) - 40% (67HP.png) - 20% (34HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
Skills

Sabre Slash Gregor Icon.png
5 Slash.png + 6
Coin.png
Sabre Slash  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x3
[On Use] Coin Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on target (max 2)
[On Use] Clash Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target (max 2)
CoinEffect1.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Remise Gregor Icon.png
4 Slash.png + 6
Coin.pngCoin.png
Remise  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x2
[On Use] If the target has 6+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, Coin Power +1
[On Use] Clash Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target (max 2)
[Clash Win] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect1.png
[On Hit] If the target has 5+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count

Nightmare Hunt Gregor Icon.png
4 Slash.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Nightmare Hunt  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x1
[On Use] Clash Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target (max 3)
[After Attack] If the target is Staggered, inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[After Attack] If the target is defeated, inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on 2 random enemies
CoinEffect1.png
[On Hit] Inflict 1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect2.png
[On Hit] Inflict 1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect3.png
[On Hit] Inflict 1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect4.png
[On Hit] Absorb 10 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
from the target and gain 1 Plus Coin Boost.pngPlus Coin BoostPlus Coin Boost.png Plus Coin Boost
Plus Coin Power +X for this turn.
and 3 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
. 50% chance to gain the above effects without absorbing Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Do You Wish to Weep Gregor Icon.png
4 Evade.png + 10
Coin.png
Do You Wish to Weep?  
SkillDefense.png 41 (45-4) Atk Weight ⯀
[On Use] Coin Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on target (max 3)

Combat Passives
Endless Nightmares  
LcbSinGloom.png × 3 Res
- Combat Start: gain 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
and 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
for every 5 SP difference between Combat Start and the last Turn Start (max 5)
- Deal +2% more damage for every Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target (max 40%)
Support Passive
Suffering  
LcbSinGloom.png × 3 Owned
Combat Start: 1 ally with the least SP loses 5 SP, then gains 1 Gloom DMG Up.pngGloom DMG UpGloom DMG Up.png Gloom DMG Up
Deal +(X*10)% damage with Gloom skills this turn. (Max 100%)


Uptie

Uptie Info
Sabre Slash  
Uptie2.png
  • Skill Effect:
    [On Use] If the target has 6+ Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    , Coin Power +2

Uptie3.png
  • Skill Power: 4 > 5

Uptie4.png
  • Skill Effect:
    [On Use] If the target has 6+ Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    , Coin Power +2
    >
    [On Use] Coin Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    on target (max 2)

    [On Use] Clash Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Count on target (max 2)

Remise  
Uptie2.png
  • Skill Effect:
    [On Use] Clash Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Count on target (max 2)

Uptie3.png
  • Coin Power: +5 > +6

Uptie4.png
  • Skill Effect:
    [On Use] If the target has 6+ Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    , Coin Power +1

    [Clash Win] Inflict +1 > +2 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Count

Nightmare Hunt  
Uptie4.png
  • Skill Effect:
    [On Use] Clash Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Count on target (max 2 > 3)
    [After Attack] If the target is defeated, inflict +3 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Count on 2 random enemies
  • Coin Effect:
    CoinEffect4.png
    [On Hit] Absorb 10 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    from the target and gain 1 Plus Coin Boost.pngPlus Coin BoostPlus Coin Boost.png Plus Coin Boost
    Plus Coin Power +X for this turn.
    and 1 > 3 Damage Up.pngDamage UpDamage Up.png Damage Up
    Deal +(X*10)% damage with skills this turn. (Max 100%)
    . 50% chance to gain the above effects without absorbing Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    .

Do You Wish to Weep?  
Uptie2.png

Uptie3.png

Uptie4.png
  • Sin Affinity: None > LcbSinGloom.png
  • Skill Power: 3 > 4
  • Skill Effect:
    [On Use] If the target has 5+ Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    , Coin Power +1
    >
    [On Use] Coin Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    on target (max 3)

Passives  
Uptie2.png
  • Speed: 3~6 > 3~7

Uptie3.png
  • Speed: 3~7 > 3~8

Uptie4.png
  • Endless Nightmares:
    - Deal +1% > +2% more damage for every Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Potency on target (max 20% > 40%)
  • Suffering:
    Combat Start: 1 ally with the least SP loses 7 > 5 SP and gains 1 Gloom DMG Up.pngGloom DMG UpGloom DMG Up.png Gloom DMG Up
    Deal +(X*10)% damage with Gloom skills this turn. (Max 100%)

Trivia

  • This Identity mirrors Linton in the World of Wuthering Heights alternate world.

Gallery

Navigation

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