Category:E.G.O with HP Healing
Below is a list of E.G.O with HP healing, ranked based on their maximum healing output. This assumes a team of 7 Sinners, as per the standard for Canto VIII and MD6, in a Focused Encounter.
Healing can be divided into 4 types: Fixed value, % of damage dealt, % Maximum HP of E.G.O user, and % Maximum HP of target.
Sources of HP Healing
| Identities | |
| E.G.O | |
To better quantify the healing power of % damage dealt, healing values have been turned into coin power.
For example, Lantern Sinclair's Corrosion has a maximum roll value of 30, up to 5 Atk Weight, and heals by 50% of damage dealt. This means the Skill heals by a maximum of (30*5*0.5) = 75 HP. The actual quantity of healing will depend on enemy resistances / weaknesses, level and applied status effects.
Team Healing E.G.O
| Team Healing EGO | Maximum Healing | Effect |
|---|---|---|
| 154% Max HP of target |
[After Attack] Heal 4 allies with the lowest HP percentages for 22% HP of their Max HP | |
| 150% max HP of target (15% per ally per enemy hit, 5 Atk Weight) |
[On Hit] Heal 2 allies with the lowest HP by 15% of Max HP. | |
| 105% max HP of target |
[After Attack] Heal all allies for 15% of Max HP | |
| 105% Max HP of target |
[On Kill] Heal all allies for 15% of their Max HP | |
| 100% Max HP of E.G.O user (Awakening) 80% Max HP of E.G.O user (Corrosion) |
[After Attack] Heal self and 2 other allies with the least HP percentage for 15% of this unit's max HP
[After Attack] Heal 3 other allies with the least HP percentage for 20% of this unit's max HP. | |
| 90% max HP of target |
[After Attack] Heal 2 other allies with the least HP for 30% of Max HP. | |
| 90% max HP of E.G.O user |
[After Attack] Heal 2 other allies with the least HP for 30% of this unit's Max HP. | |
| 60% Max HP of target (Awakening) 80% Max HP of target (Corrosion) |
[After Attack] Heal 2 allies with the lowest HP percentages by (10 + (sum of
[After Attack] Heal 3 other allies with the lowest HP percentages by (10 + (sum of | |
| 60% Max HP of E.G.O user |
[After Attack] Heal self and 1 ally with the least HP by 30% of this unit's max HP | |
| 60% Max HP of target |
[After Attack] Heal (1 + highest Reson.) allies with the least HP percentages for 20% of their max HP (max 3 allies) | |
| 60% Max HP of E.G.O user (10% Max HP per ally hit, 7 Atk Weight for 6 other Sinners) |
[Heads Hit] If the target is an ally, heal them for 10% of user’s Max HP | |
| 50% Max HP of target |
[After Attack] Consume all | |
| 20% Max HP of E.G.O user + ~32 HP |
If this Skill's healing exceeds this unit's max HP, redirect the excess healing to 1 ally with the least HP percentage instead | |
| 20% Max HP of target |
If this skill staggers or defeats a target, heal user and the ally with the least HP by 10% of Max HP | |
| 38 HP |
[Heads Attack End] Heal 2 allies with the lowest HP percentages for 15 HP |
Self Healing E.G.O
This category refers exclusively to E.G.O that can only heal the user.
| Self-Healing EGO | Maximum Healing | Effect |
|---|---|---|
| 24% Max HP of E.G.O user (Awakening) 36% Max HP of E.G.O user (Corrosion) |
[After Attack] Heal (
[After Attack] Heal ( | |
| 25% Max HP of other allies + ~61 HP (20.5 HP per enemy hit, 3 Atk Weight) |
[Before Attack] Deal 5% HP damage to at most 5 random other allies | |
| 75 HP (15 HP per enemy hit, 5 Atk Weight) |
[On Hit] Heal self by 50% of damage dealt | |
| 70 HP (10 HP per enemy hit, 7 Atk Weight) |
[Hit after Clash Win] Heal by 50% of the HP damage dealt (max 10) | |
| ~67 HP (13.5 HP per enemy hit, 5 Atk Weight) |
[On Hit] Heal self by 50% of damage dealt | |
| ~43 HP (Awakening; 14.4 HP per enemy hit, 3 Atk Weight) ~34 HP (Corrosion; 6.9 HP per enemy hit, 5 Atk Weight) |
[On Hit] Heal 60% of damage dealt
[On Hit] Heal 30% of damage dealt | |
| ~32 HP (8.1 HP per enemy hit, 4 Atk Weight) |
[On Hit] Heal self by 30% of damage dealt | |
| 13 HP |
[On Hit] Heal self by 50% of damage dealt | |
| 10 HP |
[Before Attack] Heal 10 HP | |
| 10 HP |
[Before Attack] Heal 10 HP on self |
HP Healing E.G.O Passives
Only the relevant HP healing effect is included in each passive's description. Certain passives may be paraphrased for better readability.
Team Healing E.G.O Passives
| Team Healing EGO Passive | Maximum Healing | Passive Effect |
|---|---|---|
| 60% Max HP of target per turn |
Turn End: starting from allies with the lowest HP percentages, heal ( | |
| 30% Max HP of E.G.O user per turn |
Turn Start: heal self and 1 ally with the lowest HP percentage by ( | |
| 4% Max HP of target per turn |
Whenever an enemy is Staggered, the ally with the least HP percentage heals 4% of their Max HP. (Once per turn) |
Self Healing E.G.O Passives
| Self Healing EGO Passive | Maximum Healing | Passive Effect |
|---|---|---|
| 35 HP per turn |
On hit, when Ishmael isn't at max HP, heal 2~5 HP (7 times per turn). | |
| 15 HP per turn |
At the start of the turn, if Gregor is below 25% HP, heal 15 HP | |
| 10 HP per turn |
When Meursault deals or takes | |
| 3 HP per hit |
On hit, if the target had | |
| 2.5% Max HP per hit taken |
When Heathcliff is hit, spend 1 | |
| 10% Max HP per kill |
Heal Sinclair for (3 + Gluttony A-Reson.)% of Max HP after defeating an enemy that mainly targets Sinclair. | |
| 7% Max HP per kill |
After defeating an enemy that has | |
| 7% Max HP per kill |
After defeating an enemy that has | |
| 75% Max HP + 45% increased Max HP per Encounter |
When Heathcliff recovers from Stagger, his Max HP increases by 15% of his base Max HP. He then heals by 15% of his current Max HP, or 25% if at less than 30% of current Max HP. (3 times per Encounter) | |
| 25% Max HP per Encounter |
When Hong Lu's HP falls to 0 for the first time during battle, spend all |
Page List
Pages in category "E.G.O with HP Healing"
The following 33 pages are in this category, out of 33 total.