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Have thee ever beheld a Lantern so grossly incandescent? Remain at my side, and darkness shall never consume us!
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”
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–Don Quixote, Lobotomy E.G.O::Lantern
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Lobotomy E.G.O::Lantern Don Quixote
Skills
5 + 7
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44 (45-1) Atk Weight ⯀Amt. x3 [On Use] Gain +3 Aggro Aggro In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn [On Hit] Inflict +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count
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4 + 3
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4 + 3
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46 (45+1) Atk Weight ⯀Amt. x1 [On Use] Gain +5 Aggro Aggro In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn [On Use] If target has 6+ Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., Coin Power +1 [On Hit] Inflict +3 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [On Hit] Heal 15 HP. Heal by +50% more HP when reusing Coin. [On Hit] Heal additional HP based on Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. on target (2 HP healed per 1 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage.. Max 40) At 50%- HP, reuse Coin once
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12 + 6
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49 (45+4) Atk Weight ⯀ [On Use] If target has 6+ Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., Final Power +3 [Skill End] Heal HP equal to remaining Shield HP (Once per turn. Max Heal amount: 10% of Max HP)
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Combat Passives
× 4 Owned If this unit's Skill Slot has Aggro Aggro In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies., Clash Power +1 Heal 6 HP every time this unit hits enemies that targeted this unit with an Attack Skill in the Chaining Phase (For Abnormalities, each Part is calculated separately)
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Support Passive
Uptie
Uptie Info
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- Skill Effect:
[On Use] Gain +1 Aggro Aggro In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
- Coin Effect:
[Heads Hit] > [On Hit] Inflict +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count
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- Coin Power: +5 > +7
- Skill Effect:
[On Use] Gain +1 > +3 Aggro Aggro In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
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- Skill Effect:
[On Use] Gain +2 Aggro Aggro In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
- Coin Effect:
[Heads Hit] > [On Hit] Inflict 1 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. [Heads Hit] > [On Hit] Inflict 1 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage.
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- Skill Effect:
[On Use] Gain +3 > +5 Aggro Aggro In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn [On Use] If target has 6+ Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
- Coin Effect:
[On Hit] Heal 10 > 15 HP. Heal by +50% more HP when reusing Coin. [On Hit] Heal additional HP based on Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. on target ( 1 > 2 HP healed per 1 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage.. Max 20 > 40) At 50%- HP, reuse Coin once
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- Sin Affinity: None >
- Skill Power: 10 > 12
- Skill Effect:
[On Use] If target has 6+ Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., Final Power +3
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- Om Nom Nom: Heal 4 > 6 HP every time this unit hits enemies that targeted this unit with an Attack Skill in the Chaining Phase (For Abnormalities, the Parts that targeted this unit with an Attack Skill > each Part is calculated separately)
- Illumilantern: The ally with the highest Aggro Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. Skill Slot heals 2 > 4 HP every time they hit an enemy that targets this unit (Does not apply to units without Aggro Aggro In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.)
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Trivia
- This Identity mirrors a Training Team agent of the Lobotomy Corporation Headquarters in the alternate world.
- This Identity is equipped with the Lantern E.G.O Equipment from Lobotomy Corporation, originating from the Abnormality Meat Lantern.
- The following E.G.O Gifts are visible on the Identity:
- Lantern (Sharp teeth), originating from Meat Lantern.
- Fragments from Somewhere (Heart brooch), originating from Fragment of the Universe.
- Engulfing Dream (Sheep horns), originating from Void Dream.
- Fragment of the Universe breaches containment during the Identity story, and is visible in its breaching form in the background of the Uptie art.
- The voicelines mention Hod, the Sephirah of the Training Team from Lobotomy Corporation.
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