Lobotomy E.G.O::Lantern Don Quixote

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Have thee ever beheld a Lantern so grossly incandescent?
Remain at my side, and darkness shall never consume us!

–Don Quixote, Lobotomy E.G.O::Lantern

Lobotomy E.G.O::Lantern Don Quixote
Lobotomy E.G.O Lantern Don Quixote Full.png
Lobotomy E.G.O Lantern Don Quixote Full Uptied.png
Switch Art
Info
Rarity IDNumber2.png World World of Lobotomy Corporation Headquarters - 1 Icon.png
Season Walpurgisnacht - II Release 2024.01.11
Traits Lobotomy Corp. Headquarters
Status
HP.png 209 SPEED.png 4~6 Defense.png 49
Stagger Thresholds
50% (104HP.png) - 20% (42HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
Skills

I Shall Nibble Thee Don Quixote Icon.png
5 Slash.png + 7
Coin.png
I Shall Nibble Thee!  
SkillAttack.png 44 (45-1) Atk Weight ⯀
Amt. x3
[On Use] Gain +3 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
to this Skill Slot next turn
CoinEffect1.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count

Flashing Lure Don Quixote Icon.png
4 Slash.png + 3
Coin.pngCoin.pngCoin.png
Flashing Lure  
SkillAttack.png 44 (45-1) Atk Weight ⯀
Amt. x2
[On Use] Gain +4 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
to this Skill Slot next turn
[On Use] If target has 6+ Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, Coin Power +1
CoinEffect1.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.

[On Hit] If the target has 2 or less Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count, inflict +3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count

Whirlwind Om-Nom-Nom Don Quixote Icon.png
4 Pierce.png + 3
Coin.pngCoin.pngCoin.png
Whirlwind Om-Nom-Nom!  
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x1
[On Use] Gain +5 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
to this Skill Slot next turn
[On Use] If target has 6+ Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, Coin Power +1
CoinEffect1.png
[On Hit] Inflict +3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count
CoinEffect3.png
[On Hit] Heal 15 HP. Heal by +50% more HP when reusing Coin.
[On Hit] Heal additional HP based on Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
on target (2 HP healed per 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
. Max 40)
At 50%- HP, reuse Coin once

Chattering Teeth Don Quixote Icon.png
12 Guard.png + 6
Coin.png
Chattering Teeth  
SkillDefense.png 49 (45+4) Atk Weight ⯀
[On Use] If target has 6+ Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, Final Power +3
[Skill End] Heal HP equal to remaining Shield HP (Once per turn. Max Heal amount: 10% of Max HP)

Combat Passives
Om Nom Nom  
LcbSinGluttony.png × 4 Owned
If this unit's Skill Slot has Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
, Clash Power +1
Heal 6 HP every time this unit hits enemies that targeted this unit with an Attack Skill in the Chaining Phase (For Abnormalities, each Part is calculated separately)
Support Passive
Illumilantern  
LcbSinGluttony.png × 5 Owned
The ally with the highest Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
Skill Slot heals 4 HP every time they hit an enemy that targets this unit (Does not apply to units without Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
)

Uptie

Uptie Info
I Shall Nibble Thee!  
Uptie2.png
  • Skill Effect:
    [On Use] Gain +1 Aggro.pngAggroAggro.png Aggro
    In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
    to this Skill Slot next turn
  • Coin Effect:
    CoinEffect1.png [Heads Hit] > [On Hit] Inflict +2 Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.
    Count

Uptie3.png
  • Skill Power: 4 > 5

Uptie4.png
  • Coin Power: +5 > +7
  • Skill Effect:
    [On Use] Gain +1 > +3 Aggro.pngAggroAggro.png Aggro
    In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
    to this Skill Slot next turn

Flashing Lure  
Uptie2.png
  • Skill Effect:
    [On Use] Gain +2 Aggro.pngAggroAggro.png Aggro
    In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
    to this Skill Slot next turn
  • Coin Effect:
    CoinEffect1.png [Heads Hit] > [On Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.

    CoinEffect2.png [Heads Hit] > [On Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.

    CoinEffect3.png
    [Heads Hit] > [On Hit] Inflict 2 Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.

    [On Hit] If the target has 2 or less Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.
    Count, inflict +2 Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.
    Count

Uptie3.png
  • Skill Power: 3 > 4

Uptie4.png
  • Skill Effect:
    [On Use] Gain +2 > +4 Aggro.pngAggroAggro.png Aggro
    In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
    to this Skill Slot next turn
    [On Use] If target has 6+ Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.
    , Coin Power +1
  • Coin Effect:
    CoinEffect3.png
    [On Hit] If the target has 2 or less Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.
    Count, inflict +2 > +3 Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.
    Count

Whirlwind Om-Nom-Nom!  
Uptie4.png
  • Skill Effect:
    [On Use] Gain +3 > +5 Aggro.pngAggroAggro.png Aggro
    In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
    to this Skill Slot next turn
    [On Use] If target has 6+ Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.
    , Coin Power +1
  • Coin Effect:
    CoinEffect3.png
    [On Hit] Heal 10 > 15 HP. Heal by +50% more HP when reusing Coin.
    [On Hit] Heal additional HP based on Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.
    on target (1 > 2 HP healed per 1 Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.
    . Max 20 > 40)
    At 50%- HP, reuse Coin once

Chattering Teeth  
Uptie2.png

Uptie3.png

Uptie4.png
  • Sin Affinity: None > LcbSinGluttony.png
  • Skill Power: 10 > 12
  • Skill Effect:
    [On Use] If target has 6+ Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.
    , Final Power +3

Passives  
Uptie2.png
  • Speed: 3~5 > 3~6

Uptie3.png
  • Speed: 3~6 > 4~6

Uptie4.png
  • Om Nom Nom: Heal 4 > 6 HP every time this unit hits enemies that targeted this unit with an Attack Skill in the Chaining Phase (For Abnormalities, the Parts that targeted this unit with an Attack Skill > each Part is calculated separately)
  • Illumilantern: The ally with the highest Aggro.pngAggroAggro.png Aggro
    In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
    Skill Slot heals 2 > 4 HP every time they hit an enemy that targets this unit (Does not apply to units without Aggro.pngAggroAggro.png Aggro
    In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
    )

Trivia

  • This Identity mirrors a Training Team agent of the Lobotomy Corporation Headquarters in the alternate world.
  • This Identity is equipped with the Lantern E.G.O Equipment from Lobotomy Corporation, originating from the Abnormality Meat Lantern.
  • The following E.G.O Gifts are visible on the Identity:
    • Lantern (Sharp teeth), originating from Meat Lantern.
    • Fragments from Somewhere (Heart brooch), originating from Fragment of the Universe.
    • Engulfing Dream (Sheep horns), originating from Void Dream.
  • Fragment of the Universe breaches containment during the Identity story, and is visible in its breaching form in the background of the Uptie art.
  • The voicelines mention Hod, the Sephirah of the Training Team from Lobotomy Corporation.

Gallery

Navigation

Identities LCB Sinner Don Quixote Profile.png Shi Assoc. South Section 5 Director Don Quixote Profile.png N Corp. Mittelhammer Don Quixote Profile.png Blade Lineage Salsu Don Quixote Profile.png W Corp. L3 Cleanup Agent Don Quixote Profile.png Cinq Assoc. South Section 5 Director Don Quixote Profile.png The Middle Little Sister Don Quixote Profile.png T Corp. Class 3 Collection Staff Don Quixote Profile.png 
E.G.O La Sangre de Sancho Don Quixote Icon.png Lifetime Stew Don Quixote Icon.png Wishing Cairn Don Quixote Icon.png Electric Screaming Don Quixote Icon.png Fluid Sac Don Quixote Icon.png Telepole Don Quixote Icon.png