“
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We'll rescue the survivor like you requested, so… can you stop pointing that finger at me…?
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”
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–Sinclair, Zwei Assoc. West Section 3
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Zwei Assoc. West Section 3 Sinclair
Skills
3 + 4
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50 (50+0) Atk Weight ⯀Amt. x3 [On Use] Gain +3 Aggro Aggro In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn [On Use] Gain 2 Defense Level Up Defense Level Up Defense Level +X for this turn. [On Use] If the target has 4+ Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count, Clash Power +2 [Clash Win] Gain +3 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count [Hit after Clash Win] Inflict +2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count [On Hit] Gain 2 Defense Level Up Defense Level Up Defense Level +X for this turn. next turn
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4 + 5
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51 (50+1) Atk Weight ⯀Amt. x2 [On Use] Gain +3 Aggro Aggro In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn [On Use] Gain 1 Defense Level Up Defense Level Up Defense Level +X for this turn. for every 2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self (max 3) [On Use] At 4+ Defense Level Up Defense Level Up Defense Level +X for this turn., Coin Power +1 [Clash Win] Gain +3 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count [Hit after Clash Win] On 2 other allies with the lowest HP percentage, apply 2 Defense Level Up Defense Level Up Defense Level +X for this turn. next turn [On Hit] On 2 other allies with Defense Level Up Defense Level Up Defense Level +X for this turn., apply (( Defense Level Up Defense Level Up Defense Level +X for this turn. on the ally)/2) Offense Level Up Offense Level Up Offense Level +X for this turn. next turn (once per turn, max 3)
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2 + 9
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Combat Passive
Support Passive
Contract Target Protection × 4 Owned Turn End: apply 1 Haste Haste Speed +X for this turn. and 3 Defense Level Up Defense Level Up Defense Level +X for this turn. to 1 ally with the lowest HP percentage next turn
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Uptie
Uptie Info
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- Coin Effects:
[Hit after Clash Win] On 1 > 2 other all ies with the lowest HP percentage, apply 2 Defense Level Up Defense Level Up Defense Level +X for this turn. next turn [On Hit] On 1 > 2 other all ies with Defense Level Up Defense Level Up Defense Level +X for this turn., apply (( Defense Level Up Defense Level Up Defense Level +X for this turn. on the ally)/2) Offense Level Up Offense Level Up Offense Level +X for this turn. next turn (once per turn, max 3)
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Zwei Knight's Greatsword Form - Guard
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- Sin Affinity: None >
- Coin Power: +7 > +9
- Skill Effects:
[On Use] Gain +2 > +3 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (once per turn)
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Trivia
- This Identity mirrors Paula in the alternate world.
- This Identity was released 441 days after the previous Sinclair 2-Star Identity, Molar Boatworks Fixer Sinclair. This marks the longest hiatus between releases of a specific Sinners Identities of a specific Rarity to date.
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