Zwei Assoc. West Section 3 Sinclair

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We'll rescue the survivor like you requested, so… can you stop pointing that finger at me…?

–Sinclair, Zwei Assoc. West Section 3

Zwei Assoc. West Section 3 Sinclair
Zwei Assoc. West Section 3 Sinclair Full.png
Zwei Assoc. West Section 3 Sinclair Full Uptied.png
Switch Art
Info
Rarity IDNumber2.png World File:World of P Corp. Icon.png
Season Season 5 - Oblivion Release 2024.10.10
Traits Fixer Zwei Association
Status
HP.png 234 SPEED.png 3~7 Defense.png 54
Stagger Thresholds
60% (140HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
Skills

Suppressing Sinclair Icon.png
3 Slash.png + 4
Coin.pngCoin.png
Suppressing.  
SkillAttack.png 50 (50+0) Atk Weight ⯀
Amt. x3
[On Use] Gain +3 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
to this Skill Slot next turn
[On Use] Gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.

[On Use] If the target has 4+ Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count, Clash Power +2
[Clash Win] Gain +3 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count
CoinEffect1.png
[Hit after Clash Win] Inflict +2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count
CoinEffect2.png
[On Hit] Gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
next turn

Combat Preparation Sinclair Icon.png
4 Slash.png + 5
Coin.pngCoin.png
Combat Preparation  
SkillAttack.png 51 (50+1) Atk Weight ⯀
Amt. x2
[On Use] Gain +3 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
to this Skill Slot next turn
[On Use] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
for every 2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count on self (max 3)
[On Use] At 4+ Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
, Coin Power +1
[Clash Win] Gain +3 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count
CoinEffect1.png
[Hit after Clash Win] On 2 other allies with the lowest HP percentage, apply 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
next turn
CoinEffect2.png
[On Hit] On 2 other allies with Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
, apply ((Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
on the ally)/2) Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn (once per turn, max 3)

Fence Sinclair Icon.png
4 Blunt.png + 3
Coin.pngCoin.pngCoin.png
Fence  
SkillAttack.png 52 (50+2) Atk Weight ⯀
Amt. x1
[On Use] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
for every 2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count on self
[On Use] Coin Power +1 for every 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
on self (max 3)
CoinEffect1.png
[On Hit] On 1 other ally with the lowest HP percentage, apply 4 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
next turn
CoinEffect3.png
[On Hit] Consume up to 8 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count on self, and inflict the same amount as Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count on target
[On Hit] Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
; then, reduce target's Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count by 1

Zwei Knight's Greatsword Form - Guard Sinclair Icon.png
2 Guard.png + 9
Coin - Unbreakable.png
Zwei Knight's Greatsword Form - Guard  
SkillDefense.png 50 (50+0) Atk Weight ⯀
Clashable Guard.pngClashable GuardClashable Guard.png Clashable Guard
- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- On Clash Lose: when hit, reduce the attacker's Final Skill Power by this unit's Final Power.
- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill

[Combat Start] Gain +5 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
to this Skill Slot next turn
[On Use] Gain +3 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count (once per turn)
[Clash Win] Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target

CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin
- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

Combat Passive
Begin Protection Mission  
LcbSinSloth.png × 5 Owned
At Combat Start, gain Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
equal to Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count on self (max 5)
Support Passive
Contract Target Protection  
LcbSinSloth.png × 4 Owned
Turn End: apply 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
to 1 ally with the lowest HP percentage next turn


Uptie

Uptie Info
Suppressing.  
Uptie2.png
  • Skill Effects:
    [On Use] Gain 1 > 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.

    [On Use] If the target has 4+ Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    Count, Clash Power +1
  • Coin Effects:
    CoinEffect1.png
    [Hit after Clash Win] Inflict +1 > +2 Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    Count

Uptie3.png
  • Skill Power: 2 > 3

Uptie4.png
  • Skill Effects:
    [On Use] If the target has 4+ Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    Count, Clash Power +1 > +2
    [Clash Win] Gain +2 > +3 Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    Count
  • Coin Effects:
    CoinEffect2.png
    [Heads Hit] > [On Hit] Gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    next turn

Combat Preparation  
Uptie2.png
  • Skill Effects:
    [On Use] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    for every 2 Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    Count on self (max 3)

    [On Use] At 4+ Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    , Coin Power +1

    [Clash Win] Gain +2 > +3 Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    Count
  • Coin Effects:
    CoinEffect1.png
    [Hit after Clash Win] On 1 other ally with the lowest HP percentage, apply 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    next turn
    CoinEffect2.png
    [On Hit] On 1 other ally with Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    , apply ((Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    on the ally)/3 > 2) Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
    Offense Level +X for this turn.
    next turn (once per turn, max 3)

Uptie3.png
  • Skill Power: 3 > 4

Uptie4.png
  • Coin Effects:
    CoinEffect1.png
    [Hit after Clash Win] On 1 > 2 other allies with the lowest HP percentage, apply 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    next turn
    CoinEffect2.png
    [On Hit] On 1 > 2 other allies with Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    , apply ((Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    on the ally)/2) Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
    Offense Level +X for this turn.
    next turn (once per turn, max 3)

Fence  
Uptie4.png
  • Skill Effects:
    [On Use] Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    for every 2 Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    Count on self (max 2 > 4)
    [On Use] Coin Power +1 for every 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    on self (max 2 > 3)
  • Coin Effects:
    CoinEffect1.png
    [On Hit] On 1 other ally with the lowest HP percentage, apply 3 > 4 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    next turn

Zwei Knight's Greatsword Form - Guard  
Uptie2.png

Uptie3.png

Uptie4.png
  • Sin Affinity: None > LcbSinSloth.png
  • Coin Power: +7 > +9
  • Skill Effects:
    [On Use] Gain +2 > +3 Tremor.pngTremorTremor.png Tremor
    When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
    Count (once per turn)

Passives  
Uptie2.png

Uptie3.png
  • Speed: 3~6 > 3~7

Uptie4.png

Trivia

  • This Identity mirrors Paula in the alternate world.
  • This Identity was released 441 days after the previous Sinclair 2-Star Identity, Molar Boatworks Fixer Sinclair. This marks the longest hiatus between releases of a specific Sinners Identities of a specific Rarity to date.

Gallery

Navigation

Identities LCB Sinner Sinclair Profile.png Zwei Assoc. South Section 6 Sinclair Profile.png Los Mariachis Jefe Sinclair Profile.png Lobotomy E.G.O Red Sheet Sinclair Profile.png Molar Boatworks Fixer Sinclair Profile.png Blade Lineage Salsu Sinclair Profile.png The One Who Shall Grip Sinclair Profile.png Cinq Assoc. South Section 4 Director Sinclair Profile.png Dawn Office Fixer Sinclair Profile.png 
E.G.O Branch of Knowledge Sinclair Icon.png Cavernous Wailing Sinclair Icon.png Impending Day Sinclair Icon.png Lifetime Stew Sinclair Icon.png Lantern Sinclair Icon.png 9-2 Sinclair Icon.png