Devyat' Assoc. North Section 3 Rodion

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Phew… Now that's enough rest. Let's keep on keeping on, everyone. And stay toasty~

–Rodion, Devyat' Assoc. North Section 3

Devyat' Assoc. North Section 3 Rodion Full.png
Devyat' Assoc. North Section 3 Rodion Full Uptied.png
Switch Art

Info
Rarity IDNumber3.png World World of the Devyat' Association Northern Branch Icon.png
Season Standard Fare Release 2024.09.19
Traits Fixer Devyat' Association
Status
HP.png 239 SPEED.png 4~7 Defense.png 57
Stagger Thresholds
60% (144HP.png) - 30% (72HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Lust1.png
Courier Trunk - Decay Knife Rodion Icon.png
Lust1BG.png
3 Slash.png + 4
Coin.pngCoin.png
Courier Trunk - Decay Knife
SkillAttack.png 57 (55+2) Atk Weight ⯀
Amt. x3
Coin Power +1 for every 10 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
or for every 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
[On Use] If target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and 3+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count: this Skill does not consume target's Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count On Hit, but does not inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. with this Skill's On Hit effects
CoinEffect1.png
[On Hit] Gain 1 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)

- If this unit has less than 15 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
, gain 1 additional Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
CoinEffect2.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Wrath2.png
Courier Trunk - Gadget Reveal Rodion Icon.png
Wrath2BG.png
4 Slash.png + 4
Coin.pngCoin.pngCoin.png
Courier Trunk - Gadget Reveal
SkillAttack.png 57 (55+2) Atk Weight ⯀
Amt. x2
Deal +2% damage for every Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
on self (max 40%)
Coin Power +1 for every 10 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
or for every 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
[On Use] If target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and 3+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count: this Skill does not consume target's Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count On Hit
CoinEffect1.png
[On Hit] Gain 1 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)

- If this unit has less than 15 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
, gain 2 additional Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
CoinEffect2.png
[Heads Hit] Gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (once per turn)
- At 15+ Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
, gain 1 additional Haste.pngHasteHaste.png HasteSpeed +X for this turn.
CoinEffect3.png
[On Hit] Inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. for every 5 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
on self or for every 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 6, once per turn)
Gluttony3.png
I Trust Ya Polu Rodion Icon.png
Gluttony3BG.png
5 Slash.png + 4
Coin.pngCoin.pngCoin.png
I Trust Ya, Polu!
SkillAttack.png 59 (55+4) Atk Weight ⯀
Amt. x1
Deal +4% damage for every Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
(max 80%)
Coin Power +1 for every 10 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
on self or for every 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
[On Use] If target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and 3+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count: this Skill does not inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count with its On Hit effects; instead, Reuse its last Coin
CoinEffect2.png
[On Hit] Inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (once per turn)
- Inflict +1 more Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count for every 10 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
(max 2)
CoinEffect3.png
[On Hit] At 15+ Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
, deal +25% damage
[After Attack] If target is Staggered or defeated, gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (once per turn)

Gluttony1.png
Courier Support & Control Sequence Rodion Icon.png
Gluttony1BG.png
9 Slash.png + 7
Coin.png
Courier Support & Control Sequence
SkillAttack.png 58 (55+3) Atk Weight ⯀
[Combat Start] At 15+ Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
, activate 'Just… a Strategic Time Off!' instead (once per turn)
[Combat Start] If this Skill is to be activated, gain (Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
)% of this unit's max HP as Shield (max 25%, once per turn)
[On Use] Gain 2 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
(once per turn)
- At less than 15 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
, gain 1 additional Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)

Gluttony1.png
Just… a Strategic Time Off Rodion Icon.png
Gluttony1BG.png
9 Slash.png + 7
Coin.png
Just… a Strategic Time Off!
SkillAttack.png 58 (55+3) Atk Weight ⯀
[Combat Start] If this Skill is to be activated, gain (Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
)% of this unit's max HP as Shield (max 25%, once per turn)
[Turn End] Activate Strategic R&R Mode.pngStrategic R&R ModeStrategic R&R Mode.png Strategic R&R Mode- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
· In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)

Combat Passives
Lemme go and I swear I'll make it in time!
<For Chain Battles> When, after Retreating with 'Strategic R&R Mode.pngStrategic R&R ModeStrategic R&R Mode.png Strategic R&R Mode- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
· In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
', if this unit rejoins the battle, halve the Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
value (once per Encounter, rounded up)
Speedy Delivery
LcbSinGluttony.png × 4 Owned
Turn Start: At 6+ Speed, or if this unit has Haste.pngHasteHaste.png HasteSpeed +X for this turn.,
gain (Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
)% of this unit's max HP as Shield (max 20%)

Upon Retreat, apply 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. to 2 allies next turn (prioritizes Substituted units first, then in Deployment order)
- Lasts for 1 additional turn for every 15 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
on self (2 more turns max)
Support Passive
Outstanding Courier
LcbSinGluttony.png × 6 Owned
To 1 ally with the fastest Speed: Clash Power +1 to Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count


Uptie

Uptie Info
Courier Trunk - Decay Knife
Tier2.png
  • Skill Effects:
    At 10+ Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    , or if target has 6+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Gain 1 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)

    - If this unit has less than 15 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    , gain 1 additional Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)

Tier3.png
  • Skill Effects:
    At 10+ Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    , or if target has 6+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
    >
    Coin Power +1 for every 10 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    or for every 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
  • Coin Effects:
    CoinEffect2.png
    [On Hit] Inflict 2 > 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
  • Coin Power: +3 > +4

Tier4.png

Courier Trunk - Gadget Reveal
Tier2.png
  • Skill Effects:
    Coin Power +1 for every 10 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    or for every 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Gain 1 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)

    - If this unit has less than 15 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    , gain 1 additinal Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    CoinEffect3.png
    [On Hit] Inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. for every 10 > 5 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    on self or for every 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2 > 4, once per turn)

Tier3.png
  • Base Power: 3 > 4

Tier4.png
  • Skill Effects:
    Deal +2% damage for every Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    on self (max 40%)
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Gain 1 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)

    - If this unit has less than 15 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    , gain 1 > 2 additional Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    CoinEffect2.png
    [Heads Hit] Gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (once per turn)
    - At 15+ Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    , gain 1 additional Haste.pngHasteHaste.png HasteSpeed +X for this turn.
    CoinEffect3.png
    [On Hit] Inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. for every 5 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    on self or for every 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 4 > 6, once per turn)

I Trust Ya, Polu!
Tier4.png
  • Skill Effects:
    Deal +2% > +4% damage for every Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    (max 40% > 80%)
    At 10+ Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    , or if target has 6+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
    >
    Coin Power +1 for every 10 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    on self or for every 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
  • Coin Effects:
    CoinEffect2.png
    [On Hit] Inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
    - Inflict +1 more Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count for every 10 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    (max 2)
    CoinEffect3.png
    [On Hit] At 15+ Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    , deal +15% > +25% damage
    [After Attack] If target is Staggered or defeated, gain 1 > 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (once per turn)


Courier Support & Control Sequence
Tier2.png

Tier3.png

Tier4.png
  • Skill Effects:
    [Combat Start] If this Skill is to be activated, gain (Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    /2)% > (Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    )%
    of this unit's max HP as Shield (max 15% > 25%, once per turn)

Just… A Strategic Time Off!
Tier2.png  

Tier3.png  

Tier4.png
  • Skill Effects:
    [Combat Start] If this Skill is to be activated, gain (Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    /2)% > (Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    )%
    of this unit's max HP as Shield (max 15% > 25%, once per turn)

Passives
Tier2.png
  • Speed: 3~5 > 3~6

Tier3.png
  • Speed: 3~6 > 4~7

Tier4.png
  • Speedy Delivery:
    Turn Start: At 6+ Speed, or if this unit has Haste.pngHasteHaste.png HasteSpeed +X for this turn.,
    gain (Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    /2)% > (Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    )%
    of this unit's max HP as Shield (max 15% > 20%)

    Upon Retreat, apply 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. to 2 allies next turn (prioritizes Substituted units first, then in Deployment order)
    - Lasts for 1 additional turn for every 15 Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    on self (2 more turns max)

Notes:
  • Skill 3 is unlocked at Uptie Tier III+.
  • Combat Passives that require E.G.O Resources are unlocked at Uptie Tier II+, ones that do not are unlocked by default.
  • Support Passives are unlocked at Uptie Tier III+.

Trivia

  • In this Mirror World, Rodion is a Fixer from the Devyat' Association Northern Branch, belonging to Section 3.
  • This is the first Association-affiliated Identity that is not from the Southern Branch of said Association.
  • This is the first 3-Star Identity from an Association associated with the number of the featured Sinner; in this case Devyat' is Russian for the number nine, matching Rodion being the 9th Sinner.
  • This Identity uses a unique death sprite that shows the Poludnitsa courier trunk on the ground, which only appears for a few seconds before changing into Rodion's default death sprite.
  • The other Devyat' Fixer that can be seen in this Identity's pre-Uptie art appears to be directly based on one of the Devyat' Fixers from the Devyat' Association North Section concept art shown during Project Moon's July 2024 update schedule livestream (timestamp around 28:37).
  • This Identity's Story appears to feature a Mirror World version of the same Interviewer that appeared in the Dieci Assoc. South and Cinq Assoc. South Identity Stories.

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