Blinded Pequod Town Villager

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Blinded Pequod Town Villager

Blinded Pequod Town Villager
Blinded Pequod Town Villager Idle Sprite.png
Faction Traits
Pequod Town The Pequod
Status
HP.png 197 SPEED.png 1~4 Defense.png 53
EmptyAction.png Actions
Wave 1 Wave 2 Wave 3
1 2 2
Max Actions Slot Weight
2
Sanity.png Panic Type
Name Low Morale Panic
Pallid Panic.png
Pallid Panic

SP Loss Efficiency.pngSP Loss EfficiencySP Loss Efficiency.png SP Loss EfficiencyAmount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' +2


Every Turn End: Gain 2 Bind.pngBindBind.png BindSpeed -X for this turn..
Every Coin this unit flips lands on tails.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
StaggerAction.png Stagger Thresholds
45% (89HP.png) - 0% (0HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Endure
[x0.75]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]
Skills
Sloth1.png
Stab Blinded Pequod Villager.png
Sloth1BG.png
4 Pierce.png + 6
Coin.png
Stab
SkillAttack.png 58 (55+3) Atk Weight ⯀
Amt. x2
CoinEffect1.png
[Heads Hit] Inflict 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Sloth1.png
Tear Up Wound Blinded Pequod Villager.png
Sloth1BG.png
3 Pierce.png + 3
Coin.pngCoin.pngCoin.png
Tear Up Wound
SkillAttack.png 58 (55+3) Atk Weight ⯀
Amt. x1
[Clash Win] Heal 5 SP.
Deal +5% damage per Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Wrath1.png
Protect the Town Blinded Pequod Villager.png
Wrath1BG.png
12 Pierce.png - 2
Coin.pngCoin.pngCoin.pngCoin.png
Protect the Town!
SkillAttack.png 58 (55+3) Atk Weight ⯀
Amt. x1
[On Use] Gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect1.png
[On Hit] Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
[On Hit] Heal 4 SP
CoinEffect2.png
[On Hit] Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
[On Hit] Heal 4 SP
CoinEffect3.png
[On Hit] Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
[On Hit] Heal 4 SP
CoinEffect4.png
[On Hit] Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
[On Hit] Heal 4 SP
Pride1.png
Javelin Blinded Pequod Villager.png
Pride1BG.png
7 Pierce.png + 7
Coin.png
Javelin
SkillAttack.png 58 (55+3) Atk Weight ⯀
Amt. x1
[On Use] Gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. and 2 Damage Down.pngDamage DownDamage Down.png Damage DownDeal -(X*10)% damage with skills this turn. (Max 100%) next turn
Sloth1.png
Guard Blinded Pequod Villager.png
Sloth1BG.png
10 Guard.png + 10
Coin.png
Guard
SkillDefense.png 60 (55+5) Atk Weight ⯀
Amt. x1
When attacked while this unit has Shield, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
Passives
Suppressed Pallidification
At Turn Start, gain Offense Level and Defense Level by the number of surviving allies (not including this unit)
Captain's Orders
At Turn Start, heal SP by (# of other surviving allies x 3)
Injected Hatred and Animosity
Turn End: At 50%- HP, gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn. (once per encounter)
Crashing Pallidification
Turn End: At less than 0 SP, 50% chance to change Skill patterns.

Focused

Blank Icon.pngBlinded Pequod Town Villager
Blinded Pequod Town Villager Idle Sprite.png
Info
Core HP.png 67 Traits The Pequod
Sanity.png Panic Type
Name Low Morale Panic
Pallid Panic.png
Pallid Panic

SP Loss Efficiency.pngSP Loss EfficiencySP Loss Efficiency.png SP Loss EfficiencyAmount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' +2


Every Turn End: Gain 2 Bind.pngBindBind.png BindSpeed -X for this turn..
Every Coin this unit flips lands on tails.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Parts

Abno Part Body.png Status
HP.png 67 SPEED.png 1~2 Defense.png 55
Stagger Thresholds
60% (40HP.png) - 20% (13HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Normal
[x1]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Body
Sloth1.png
Stab Blinded Pequod Villager.png
Sloth1BG.png
4 Pierce.png + 6
Coin.png
Stab
SkillAttack.png 52 (55-3) Atk Weight ⯀
Amt. x2
CoinEffect1.png
[Heads Hit] Inflict 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Sloth1.png
Tear Up Wound Blinded Pequod Villager.png
Sloth1BG.png
3 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Tear Up Wound
SkillAttack.png 55 (55+0) Atk Weight ⯀
Amt. x1
[Clash Win] Heal 5 SP.
Deal +5% damage per Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Wrath1.png
Protect the Town Blinded Pequod Villager.png
Wrath1BG.png
4 Pierce.png - 1
Coin.pngCoin.pngCoin.pngCoin.png
Protect the Town!
SkillAttack.png 58 (55+3) Atk Weight ⯀
Amt. x1
[On Use] Gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect1.png
[On Hit] Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
[On Hit] Heal 4 SP
CoinEffect2.png
[On Hit] Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
[On Hit] Heal 4 SP
CoinEffect3.png
[On Hit] Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
[On Hit] Heal 4 SP
CoinEffect4.png
[On Hit] Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
[On Hit] Heal 4 SP
Abno Part Body.png Body
Pride1.png
Javelin Blinded Pequod Villager.png
Pride1BG.png
7 Pierce.png + 7
Coin.png
Tangling Javelin
SkillAttack.png 58 (55+3) Atk Weight ⯀
Amt. x1
[On Use] Gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Inflict Tangle.pngTangleTangle.png TangleIf inflicted against a target with Capture, Stagger target
[On Hit] Inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
Abno Part Body.png Body
Sloth1.png
Guard Blinded Pequod Villager.png
Sloth1BG.png
10 Guard.png + 10
Coin.png
Guard
SkillDefense.png 60 (55+5) Atk Weight ⯀
Amt. x1
When attacked while this unit has Shield, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
Passives
Suppressed Pallidification
At Turn Start, gain Offense Level and Defense Level by the number of surviving allies (not including this unit)
Captain's Orders
At Turn Start, heal SP by (# of other surviving allies x 3)
Injected Hatred and Animosity
Turn End: At 50%- HP, gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn. (once per encounter)
Crashing Pallidification
Turn End: At less than 0 SP, 50% chance to change Skill patterns.


Allies
Boss