Status | |||||
---|---|---|---|---|---|
60 | 1~2 | 45 | |||
Stagger Thresholds | |||||
60% (36) - 20% (12) | |||||
Resistances | |||||
Normal [x1] |
Fatal [x2] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Faction | Traits | ||||
---|---|---|---|---|---|
Pequod Town | The Pequod | ||||
Status | |||||
173 | 1~4 | 43 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 2 | 2 | 2 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Pallid Panic |
SP Loss Efficiency SP Loss Efficiency Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' +2 |
Every Turn End: Gain 2 Bind Bind Speed -X for this turn.. Every Coin this unit flips lands on tails. | |||
Stagger Thresholds | |||||
45% (78) - 0% (0) | |||||
Resistances | |||||
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
3 + 4 |
Quick Jabs Amt. x2 [Heads Hit] Inflict +2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [Heads Hit] Inflict +1 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
3 + 2 |
Carve Wound Amt. x1 [Clash Win] Heal 5 SP. Deal +5% damage per Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target [On Hit] Inflict +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict +1 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
12 - 2 |
Protect the Town! Amt. x1 [On Use] Gain 5 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). [On Hit] Gain +1 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count [On Hit] Heal 4 SP [On Hit] Gain +1 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count [On Hit] Heal 4 SP [On Hit] Gain +1 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count [On Hit] Heal 4 SP [On Hit] Gain +1 Poise Poise
Boost critical hit chance by X*5% for the next Y hit(s). Count [On Hit] Heal 4 SP |
8 + 8 |
Javelin Amt. x1 [On Use] Gain 5 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). and +2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count [On Hit] Inflict 2 Bind Bind
Speed -X for this turn. and 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) next turn |
5 + 10 |
Evade Amt. x1 [On Evade] Gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn (Max 3) |
Info | |||||
---|---|---|---|---|---|
Core | 60 | Traits | The Pequod |
Status | |||||
---|---|---|---|---|---|
60 | 1~2 | 45 | |||
Stagger Thresholds | |||||
60% (36) - 20% (12) | |||||
Resistances | |||||
Normal [x1] |
Fatal [x2] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
3 + 4 |
Quick Jabs Amt. x2 [Heads Hit] Inflict +2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [Heads Hit] Inflict +1 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
4 + 2 |
Carve Wound Amt. x1 [Clash Win] Heal 5 SP. Deal +5% damage per Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target [On Hit] Inflict +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict +1 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
4 - 1 |
Protect the Town! Amt. x1 [On Use] Gain 5 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). [On Hit] Gain +1 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count [On Hit] Heal 4 SP [On Hit] Gain +1 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count [On Hit] Heal 4 SP [On Hit] Gain +1 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count [On Hit] Heal 4 SP [On Hit] Gain +1 Poise Poise
Boost critical hit chance by X*5% for the next Y hit(s). Count [On Hit] Heal 4 SP |
7 + 7 |
Capturing Javelin Amt. x1 [On Use] Gain 5 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). and +2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count [On Hit] Inflict Capture Capture
If inflicted against a target with Tangle, Stagger target [On Hit] Inflict 2 Bind Bind Speed -X for this turn. next turn |
3 + 10 |
Evade Amt. x1 [On Evade] Gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn (Max 3) |
Allies | |
---|---|
Boss |