Gagged Pequod Town Villager
Gagged Pequod Town Villager
Faction
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Traits
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Pequod Town
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The Pequod
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Status
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197
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1~4
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53
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Actions
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Wave 1
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Wave 2
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Wave 3
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1
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2
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2
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Max Actions
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Slot Weight
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2
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⯀
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Panic Type
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Name
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Low Morale
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Panic
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Pallid Panic
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SP Loss Efficiency SP Loss EfficiencyAmount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' +2
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Every Turn End: Gain 2 Bind BindSpeed -X for this turn.. Every Coin this unit flips lands on tails.
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Factors Affecting Sanity [Toggle]
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- Increases after winning a Clash based on Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
- Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
- Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
- If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
(Base Value is 10, raised by 10 per level)
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Stagger Thresholds
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45% (89 ) - 0% (0 )
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Resistances
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3 + 4
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   58 (55+3) Atk Weight ⯀Amt. x2 [Heads Hit] Inflict +2 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [Heads Hit] Inflict +1 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
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3 + 2
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     58 (55+3) Atk Weight ⯀Amt. x1 [Clash Win] Heal 5 SP. Deal +5% damage per Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target [On Hit] Inflict +1 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict +1 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict +1 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict +1 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
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12 - 2
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     58 (55+3) Atk Weight ⯀Amt. x1 [On Use] Gain 5 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). [On Hit] Gain +1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count [On Hit] Heal 4 SP [On Hit] Gain +1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count [On Hit] Heal 4 SP [On Hit] Gain +1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count [On Hit] Heal 4 SP [On Hit] Gain +1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count [On Hit] Heal 4 SP
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8 + 8
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  58 (55+3) Atk Weight ⯀Amt. x1 [On Use] Gain 5 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count [On Hit] Inflict 2 Bind BindSpeed -X for this turn. and 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) next turn
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5 + 10
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  60 (55+5) Atk Weight ⯀Amt. x1 [On Evade] Gain 1 Offense Level Up Offense Level UpOffense Level +X for this turn. next turn (Max 3)
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Suppressed Pallidification
At Turn Start, gain Offense Level and Defense Level by the number of surviving allies (not including this unit)
At Turn Start, heal SP by (# of other surviving allies x 3)
Injected Hatred and Animosity
Turn End: At 50%- HP, gain 1
Attack Power Up
Attack Power UpAttack Skill Final Power +X for this turn. next turn. (once per encounter)
Turn End: At less than 0 SP, 50% chance to change Skill patterns.
Focused
Gagged Pequod Town Villager
Panic Type
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Name
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Low Morale
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Panic
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Pallid Panic
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SP Loss Efficiency SP Loss EfficiencyAmount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' +2
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Every Turn End: Gain 2 Bind BindSpeed -X for this turn.. Every Coin this unit flips lands on tails.
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Factors Affecting Sanity [Toggle]
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- Increases after winning a Clash based on Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
- Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
- Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
- If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
(Base Value is 10, raised by 10 per level)
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Suppressed Pallidification
At Turn Start, gain Offense Level and Defense Level by the number of surviving allies (not including this unit)
At Turn Start, heal SP by (# of other surviving allies x 3)
Injected Hatred and Animosity
Turn End: At 50%- HP, gain 1
Attack Power Up
Attack Power UpAttack Skill Final Power +X for this turn. next turn. (once per encounter)
Turn End: At less than 0 SP, 50% chance to change Skill patterns.