K Corp. Class 3 Staff

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K Corp. Class 3 Staff

K Corp. Class 3 Staff
K Corp. Class 3 Staff Idle Sprite.png
Faction Traits
K Corp. Class 3 K Corp.
Status
HP.png 197 SPEED.png 2~5 Defense.png 37
EmptyAction.png Actions
Wave 1 Wave 2 Wave 3 Max Actions
1 1 1 1
StaggerAction.png Stagger Thresholds
40% (79HP.png) - 20% (39HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Endure
[x0.75]
Normal
[x1]
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Fatal
[x2]
LcbSinEnvy.png
Normal
[x1]
Skills
Do Not Enter K Corp. Class 3 Staff.png
4 Blunt.png + 7
Coin.png
Do Not Enter  
SkillAttack.png 33 (33+0) Atk Weight ⯀
Amt. x2
CoinEffect1.png
[Heads Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Subdue K Corp. Class 3 Staff.png
3 Blunt.png + 3
Coin.pngCoin.png
Subdue  
SkillAttack.png 33 (33+0) Atk Weight ⯀
Amt. x2
CoinEffect1.png
[Heads Hit] Inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict +3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count
Forbid Entry K Corp. Class 3 Staff.png
3 Blunt.png + 4
Coin.pngCoin.png
Forbid Entry  
SkillAttack.png 33 (33+0) Atk Weight ⯀
Amt. x2
[Clash Lose] Heal 10 HP
CoinEffect1.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count
CoinEffect2.png
[Heads Hit] Deal HP damage equal to Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency
Remove all Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
from target
Passives
HP Bullets  
At the start of the turn, heal 15 HP.
At less than 50% HP, heal 15 additional HP.

Revived K Corp. Class 3 Staff

Revived K Corp. Class 3 Staff
K Corp. Class 3 Staff Idle Sprite.png
Faction Traits
K Corp. Class 3 K Corp.
Status
HP.png 153 SPEED.png 2~6 Defense.png 45
EmptyAction.png Actions
Wave 1 Wave 2 Wave 3 Max Actions
1 2 2 2
Sanity.png Panic Type
Name Low Morale Panic
Agitated
Turn Start: Gain 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
and 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
.


Turn Start: Gain 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
and 5 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
.

StaggerAction.png Stagger Thresholds
45% (69HP.png) - 0% (0HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Ineff.
[x0.5]
Normal
[x1]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]
Skills
Do Not Enter K Corp. Class 3 Staff.png
4 Blunt.png + 7
Coin.png
Do Not Enter  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x5
CoinEffect1.png
[Heads Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Subdue K Corp. Class 3 Staff.png
3 Blunt.png + 3
Coin.pngCoin.png
Subdue  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x3
CoinEffect1.png
[Heads Hit] Inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict +3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count
Forbid Entry K Corp. Class 3 Staff.png
3 Blunt.png + 4
Coin.pngCoin.png
Forbid Entry  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x2
[Clash Lose] Heal 10 HP
CoinEffect1.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count
CoinEffect2.png
[Heads Hit] Deal HP damage equal to Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency
Remove all Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
from target
Passives
Healing Ampule Injection  
At the start of the turn, heal 20 HP.
Floods of Sorrow  
Tails Coins inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Overflowing Sorrow  
At the end of the turn, lose 5 SP