K Corp. Class 3 Staff

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Revived K Corp. Class 3 Staff

Revived K Corp. Class 3 Staff
K Corp. Class 3 Staff Idle Sprite.png
Faction Traits
K Corp. Class 3 K Corp.
Status
HP.png 184 SPEED.png 2~6 Defense.png 60
EmptyAction.png Actions
Wave 1 Wave 2 Wave 3
1 2 2
Max Actions Slot Weight
2
Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Agitated

Turn Start: Gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%).


Turn Start: Gain 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 5 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%).

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
StaggerAction.png Stagger Thresholds
45% (82HP.png) - 0% (0HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Ineff.
[x0.5]
Normal
[x1]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]
Skills
Gluttony1.png
Do Not Enter K Corp. Class 3 Staff.png
Gluttony1BG.png
4 Blunt.png + 7
Coin.png
Do Not Enter
SkillAttack.png 60 (60+0) Atk Weight ⯀
Amt. x5
CoinEffect1.png
[Heads Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Gluttony1.png
Subdue K Corp. Class 3 Staff.png
Gluttony1BG.png
3 Blunt.png + 3
Coin.pngCoin.png
Subdue
SkillAttack.png 60 (60+0) Atk Weight ⯀
Amt. x3
CoinEffect1.png
[Heads Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
Gluttony1.png
Forbid Entry K Corp. Class 3 Staff.png
Gluttony1BG.png
3 Blunt.png + 4
Coin.pngCoin.png
Forbid Entry
SkillAttack.png 60 (60+0) Atk Weight ⯀
Amt. x2
[Clash Lose] Heal 10 HP
CoinEffect1.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
[Heads Hit] Deal HP damage equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency
Remove all Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. from target
Passives
Healing Ampule Injection
At the start of the turn, heal 20 HP.
Floods of Sorrow
Tails Coins inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Overflowing Sorrow
At the end of the turn, lose 5 SP


Refraction Railway

LcbSinGluttony.pngK Corp. Class 3 Staff
K Corp. Class 3 Staff Idle Sprite.png
Info
Core HP.png 197 Traits K Corp.
Parts

Abno Part Body.png Status
HP.png 197 SPEED.png 2~5 Defense.png 37
Stagger Thresholds
40% (78HP.png) - 20% (39HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Endure
[x0.75]
Normal
[x1]
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Fatal
[x2]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Body
Gluttony1.png
Do Not Enter K Corp. Class 3 Staff.png
Gluttony1BG.png
4 Blunt.png + 7
Coin.png
Do Not Enter
SkillAttack.png 33 (33+0) Atk Weight ⯀
Amt. x2
CoinEffect1.png
[Heads Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Abno Part Body.png Body
Gluttony1.png
Subdue K Corp. Class 3 Staff.png
Gluttony1BG.png
3 Blunt.png + 3
Coin.pngCoin.png
Subdue
SkillAttack.png 33 (33+0) Atk Weight ⯀
Amt. x2
CoinEffect1.png
[Heads Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
Abno Part Body.png Body
Gluttony1.png
Forbid Entry K Corp. Class 3 Staff.png
Gluttony1BG.png
3 Blunt.png + 4
Coin.pngCoin.png
Forbid Entry
SkillAttack.png 33 (33+0) Atk Weight ⯀
Amt. x2
[Clash Lose] Heal 10 HP
CoinEffect1.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
[Heads Hit] Deal HP damage equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency
Remove all Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. from target
Passives
HP Bullets
At the start of the turn, heal 15 HP.
At less than 50% HP, heal 15 additional HP.

Refraction Railway (Hard)

LcbSinGluttony.pngK Corp. Class 3 Staff
K Corp. Class 3 Staff Idle Sprite.png
Info
Core HP.png 285 Traits K Corp.
Parts

Abno Part Body.png Status
HP.png 285 SPEED.png 2~5 Defense.png 62
Stagger Thresholds
40% (114HP.png) - 20% (57HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Endure
[x0.75]
Normal
[x1]
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Fatal
[x2]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Body
Gluttony1.png
Do Not Enter K Corp. Class 3 Staff.png
Gluttony1BG.png
4 Blunt.png + 9
Coin.png
Do Not Enter
SkillAttack.png 52 (55-3) Atk Weight ⯀
Amt. x2
[On Use] If target has 4+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Base Power +2
CoinEffect1.png
[On Hit] Inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Abno Part Body.png Body
Gluttony1.png
Subdue K Corp. Class 3 Staff.png
Gluttony1BG.png
6 Blunt.png + 4
Coin.pngCoin.png
Subdue
SkillAttack.png 52 (55-3) Atk Weight ⯀
Amt. x2
[On Use] Coin Power +1 for every 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
CoinEffect1.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
Abno Part Body.png Body
Gluttony1.png
Forbid Entry K Corp. Class 3 Staff.png
Gluttony1BG.png
5 Blunt.png + 5
Hint 3.png
Coin.pngCoin - Unbreakable.png
Forbid Entry
SkillAttack.png 52 (55-3) Atk Weight ⯀
Amt. x2
[On Use] Coin Power +1 for every 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
[Clash Lose] Heal 10 HP
CoinEffect1.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit without Cracking] Deal (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. x Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count) HP damage, then consume all Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target
Passives
HP Bullets
Turn Start: heal 15 HP
At less than 50% HP, heal 15 additional HP

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