K Corp. Class 3 Staff
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At the start of the turn, heal 15 HP.
At less than 50% HP, heal 15 additional HP.
At the start of the turn, heal 20 HP.
Tails Coins inflict 2 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
At the end of the turn, lose 5 SP
K Corp. Class 3 Staff
K Corp. Class 3 Staff
Faction | Traits | ||||
---|---|---|---|---|---|
K Corp. Class 3 | K Corp. | ||||
Status | |||||
197 | 2~5 | 37 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 1 | 1 | 1 | ||
Stagger Thresholds | |||||
40% (79) - 20% (39) | |||||
Resistances | |||||
Fatal [x2] |
Endure [x0.75] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Weak [x1.5] |
Normal [x1] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Skills
4 + 7 |
Do Not Enter Amt. x2 [Heads Hit] Inflict 1 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. |
3 + 3 |
Subdue Amt. x2 [Heads Hit] Inflict 3 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. [On Hit] Inflict +3 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count |
3 + 4 |
Forbid Entry Amt. x2 [Clash Lose] Heal 10 HP [On Hit] Inflict +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [Heads Hit] Deal HP damage equal to Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Potency Remove all Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. from target |
Passives
HP Bullets
At less than 50% HP, heal 15 additional HP.
Revived K Corp. Class 3 Staff
Revived K Corp. Class 3 Staff
Faction | Traits | ||||
---|---|---|---|---|---|
K Corp. Class 3 | K Corp. | ||||
Status | |||||
153 | 2~6 | 45 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 2 | 2 | 2 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Agitated | Turn Start: Gain 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) and 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%). |
Turn Start: Gain 2 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) and 5 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%). | |||
Stagger Thresholds | |||||
45% (69) - 0% (0) | |||||
Resistances | |||||
Fatal [x2] |
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Skills
4 + 7 |
Do Not Enter Amt. x5 [Heads Hit] Inflict 1 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. |
3 + 3 |
Subdue Amt. x3 [Heads Hit] Inflict 3 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. [On Hit] Inflict +3 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count |
3 + 4 |
Forbid Entry Amt. x2 [Clash Lose] Heal 10 HP [On Hit] Inflict +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [Heads Hit] Deal HP damage equal to Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Potency Remove all Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. from target |
Passives
Healing Ampule Injection
Floods of Sorrow
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Overflowing Sorrow