Violent Bloodbag Passenger
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Gain +1 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count every time this unit is hit
Turn End: consume 3 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on self to gain 1 Coagulated Blood Coagulated Blood
Gain Offense Level and Defense Level equal to the value (max 5)
Prioritizes targets with Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile Fragile
Take +(X*10)% damage this turn. (Max 100%) and 2 Offense Level Up Offense Level Up
Offense Level +X for this turn. next turn
Take 10% less damage from Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. (rounded down)
On Hit, if target has Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal 10% of the damage dealt
Violent Bloodbag Passenger
Violent Bloodbag Passenger
Faction | Traits | ||||
---|---|---|---|---|---|
Cassetti | - | ||||
Status | |||||
158 | 3~5 | 43 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 2 | 2 | 3 | ||
Stagger Thresholds | |||||
60% (95) - 20% (32) - 0% (0) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Weak [x1.5] |
Normal [x1] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Weak [x1.5] |
Skills
2 + 5 |
Coagulated Arm Amt. x1 [On Hit] Inflict 3 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
3 + 4 |
Hardblood Slice Amt. x1 [On Hit] Inflict 2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 2 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
3 + 3 |
Collecting Blood Amt. x1 If target has 10+ Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +20% damage [On Hit] Inflict 4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Absorb up to 10 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency from the target and heal (Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency absorbed x 2)% HP (this effect does not lower the target's Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency under 1) |
6 + 1 |
Counter Amt. x1 [On Use] Base Power +1 for every 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on self (max 2) [On Hit] Inflict 2 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
Passives
Blood Coagulation
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count every time this unit is hit
Turn End: consume 3 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on self to gain 1 Coagulated Blood Coagulated Blood
Gain Offense Level and Defense Level equal to the value (max 5)
Thirst for Blood
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile Fragile
Take +(X*10)% damage this turn. (Max 100%) and 2 Offense Level Up Offense Level Up
Offense Level +X for this turn. next turn
Bloodsucking
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. (rounded down)
On Hit, if target has Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal 10% of the damage dealt