User:Beenah/Sandbox

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Here is where I make the things.

Sinners?!?!
#1. ?
Rarity Identity
IDNumber1.png LCB Sinner ?
It remains to be seen.
#2. ?
Rarity Identity
IDNumber1.png LCB Sinner ?
It remains to be seen.
#3. ?
Rarity Identity
IDNumber1.png LCB Sinner ?
It remains to be seen.
#4. Yuriko
Rarity Identity
IDNumber1.png LCB Sinner Yuriko
It remains to be seen.
[But it's probably Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
.]
IDNumber2.png Lobotomy E.G.O::Screaming Wedge Yuriko
Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
!!! yay!!!!!!!!!!
#5. ?
Rarity Identity
IDNumber1.png LCB Sinner ?
It remains to be seen.
#6. ?
Rarity Identity
IDNumber1.png LCB Sinner ?
It remains to be seen.
#7. ?
Rarity Identity
IDNumber1.png LCB Sinner ?
It remains to be seen.
#8. ?
Rarity Identity
IDNumber1.png LCB Sinner ?
It remains to be seen.
#9. ?
Rarity Identity
IDNumber1.png LCB Sinner ?
It remains to be seen.
#10. ?
Rarity Identity
IDNumber1.png LCB Sinner ?
It remains to be seen.
#11. Frankenstein
Rarity Identity
IDNumber1.png LCB Sinner Frankenstein
It remains to be seen.
[But it's Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
and maybe also Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
.]
IDNumber3.png Liu Assoc. North Section 4 Director Frankenstein
Self-Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
? Yeah. Something like that.
#12. ?
Rarity Identity
IDNumber1.png LCB Sinner ?
It remains to be seen.
#13. Gilgamesh
Rarity Identity
IDNumber1.png LCB Sinner Gilgamesh
It remains to be seen.
IDNumber3.png Lobotomy E.G.O::Heaven Gilgamesh
  • Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    Support ID capable of inflicting a unique status effect, Invisible Connection, on Clash Win that increases the amount of damage Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    does when flipping coins.
    • Defense-2 can be used at high Invisible Connection to trigger a sort of Bleed Deluge on Coin 3, purging all Invisible Connection from the target and a sizeable chunk of Bleed.pngBleedBleed.png Bleed
      The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
      Count to deal damage proportional to the amount of Bleed.pngBleedBleed.png Bleed
      The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
      Potency + Invisible Connection on the target. Coins 1 and 2 can also inflict 1 Fragile.pngFragileFragile.png Fragile
      Take +(X*10)% damage this turn. (Max 100%)
      each by consuming a little Bleed.pngBleedBleed.png Bleed
      The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
      Count.
    • Unopposed attacks will remove all Invisible Connection from the target while dealing very little removal damage, but will also deal more damage on hit and inflict more Bleed.pngBleedBleed.png Bleed
      The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
      .
IDNumber3.png [?] W Corp. L3 Cleanup Agent Gilgamesh
Uh-oh, Bloodbag! Coagulated Blood.pngCoagulated BloodCoagulated Blood.png Coagulated Blood
Gain Offense Level and Defense Level equal to the value (max 5)
, probably on a resonance passive, with the obvious Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
and probably Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
absorption (But W Corp. is a Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
archetype, kinda... hm)
The actual guys? From the game this Wiki is for?
Rarity Identity
IDNumber3.png Don Quixote with a Magnum Revolver
It's really death clues in here. We need to leave.
(Placeholder for when I get around to making IDs for the actual sinners! I do not plan on making Don Quixote with a Magnum. Sad! Unless...?)