Here is where I make the things.
Sinners?!?!
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#1. ?
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Rarity
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Identity
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LCB Sinner ?
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It remains to be seen.
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#2. ?
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Rarity
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Identity
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LCB Sinner ?
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It remains to be seen.
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#3. ?
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Rarity
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Identity
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LCB Sinner ?
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It remains to be seen.
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#4. Yuriko
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Rarity
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Identity
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LCB Sinner Yuriko
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It remains to be seen. [But it's probably Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage..]
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Lobotomy E.G.O::Screaming Wedge Yuriko
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Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)!!! yay!!!!!!!!!!
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#5. ?
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Rarity
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Identity
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LCB Sinner ?
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It remains to be seen.
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#6. ?
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Rarity
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Identity
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LCB Sinner ?
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It remains to be seen.
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#7. ?
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Rarity
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Identity
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LCB Sinner ?
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It remains to be seen.
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#8. ?
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Rarity
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Identity
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LCB Sinner ?
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It remains to be seen.
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#9. ?
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Rarity
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Identity
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LCB Sinner ?
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It remains to be seen.
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#10. ?
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Rarity
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Identity
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LCB Sinner ?
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It remains to be seen.
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#11. Frankenstein
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Rarity
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Identity
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LCB Sinner Frankenstein
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It remains to be seen. [But it's Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. and maybe also Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s)..]
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Liu Assoc. North Section 4 Director Frankenstein
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Self-Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s).? Yeah. Something like that.
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#12. ?
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Rarity
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Identity
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LCB Sinner ?
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It remains to be seen.
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#13. Gilgamesh
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Rarity
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Identity
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LCB Sinner Gilgamesh
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It remains to be seen.
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Lobotomy E.G.O::Heaven Gilgamesh
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- Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Support ID capable of inflicting a unique status effect, Invisible Connection, on Clash Win that increases the amount of damage Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. does when flipping coins.
- Defense-2 can be used at high Invisible Connection to trigger a sort of Bleed Deluge on Coin 3, purging all Invisible Connection from the target and a sizeable chunk of Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count to deal damage proportional to the amount of Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency + Invisible Connection on the target. Coins 1 and 2 can also inflict 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) each by consuming a little Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count.
- Unopposed attacks will remove all Invisible Connection from the target while dealing very little removal damage, but will also deal more damage on hit and inflict more Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage..
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[?]
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W Corp. L3 Cleanup Agent Gilgamesh
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Uh-oh, Bloodbag! Coagulated Blood Coagulated Blood Gain Offense Level and Defense Level equal to the value (max 5), probably on a resonance passive, with the obvious Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. and probably Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. absorption (But W Corp. is a Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. archetype, kinda... hm)
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The actual guys? From the game this Wiki is for?
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Rarity
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Identity
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Don Quixote with a Magnum Revolver
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It's really death clues in here. We need to leave. (Placeholder for when I get around to making IDs for the actual sinners! I do not plan on making Don Quixote with a Magnum. Sad! Unless...?)
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