Soon-to-bloom Flower

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Soon-to-bloom Flower

LcbSinSloth.pngSoon-to-bloom Flower
Soon-to-bloom Flower Idle Sprite.png
Info
Core HP.png 24
Parts

Abno Part Body.png Status
HP.png 24 SPEED.png 1-2 Defense.png 42
Stagger Thresholds
50% (12HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Endure
[x0.75]
Normal
[x1]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Fatal
[x2]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Bud
Floral Breeze Soon-to-bloom Flower.png
3 Blunt.png + 5
Coin.png
Floral Breeze  
SkillAttack.png 40 (45-5) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 1 Blooming.pngBloomingBlooming.png Blooming
Turn End: At 5+ Count, take Sloth damage by (Count)% of Max HP, and become Fully Bloomed
At less than 5 Count, lose (Count * 5) SP, then reduce Count by 1
Abno Part Body.png Bud
Fragrant Breeze Soon-to-bloom Flower.png
3 Blunt.png + 2
Coin.pngCoin.png
Fragrant Breeze  
SkillAttack.png 40 (45-5) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 1 Blooming.pngBloomingBlooming.png Blooming
Turn End: At 5+ Count, take Sloth damage by (Count)% of Max HP, and become Fully Bloomed
At less than 5 Count, lose (Count * 5) SP, then reduce Count by 1
CoinEffect2.png
[On Hit] Inflict 1 Blooming.pngBloomingBlooming.png Blooming
Turn End: At 5+ Count, take Sloth damage by (Count)% of Max HP, and become Fully Bloomed
At less than 5 Count, lose (Count * 5) SP, then reduce Count by 1
Abno Part Body.png Bud
Pungent Breeze Soon-to-bloom Flower.png
4 Blunt.png + 1
Coin.pngCoin.pngCoin.png
Pungent Breeze  
SkillAttack.png 40 (45-5) Atk Weight ⯀⯀
CoinEffect1.png
[On Hit] Inflict 1 Blooming.pngBloomingBlooming.png Blooming
Turn End: At 5+ Count, take Sloth damage by (Count)% of Max HP, and become Fully Bloomed
At less than 5 Count, lose (Count * 5) SP, then reduce Count by 1
CoinEffect2.png
[On Hit] Inflict 1 Blooming.pngBloomingBlooming.png Blooming
Turn End: At 5+ Count, take Sloth damage by (Count)% of Max HP, and become Fully Bloomed
At less than 5 Count, lose (Count * 5) SP, then reduce Count by 1
CoinEffect3.png
[On Hit] Inflict 1 Blooming.pngBloomingBlooming.png Blooming
Turn End: At 5+ Count, take Sloth damage by (Count)% of Max HP, and become Fully Bloomed
At less than 5 Count, lose (Count * 5) SP, then reduce Count by 1
Abno Part Body.png Bud
Borne Scent Soon-to-bloom Flower.png
4 Guard.png + 4
Coin.png
Borne Scent  
SkillDefense.png 40 (45-5) Atk Weight ⯀
[On Use] Heal 10 HP
Abno Part Body.png Bud
Fully Bloomed Soon-to-bloom Flower.png
6 Blunt.png + 2
Coin.png
Fully Bloomed  
SkillAttack.png 44 (45-1) Atk Weight ⯀
[Clash Lose] This unit is defeated
Passives
Growing Flower  
Spawns with 1 Growing.pngGrowingGrowing.png Growing
Turn End: Add +1 Count, and gain Max HP proportionally to the Count (Max 3)


Behavior

Attack Pattern

Soon-to-bloom Flower has a pattern dependent on the phase of battle and the actions of Effloresced E.G.O::Spicebush.

Soon-to-bloom Flower attacks in a sequence depending on how many stacks of Growing.pngGrowingGrowing.png Growing
Turn End: Add +1 Count, and gain Max HP proportionally to the Count (Max 3)
it has. It will use the following skills in sequence:
1 Growing - Floral Breeze
2 Growing - Fragrant Breeze
3 Growing - Pungent Breeze (Phase 2 only)

On turn 5, Dongbaek's passive Into Full Bloom will come into affect. All Flowers, regardless of if they were summoned that turn or not, will use the following skill:
- Fully Bloomed

During phase 1, if Dongbaek is going to use the skill Magnificent Spring Breeze, then all Flowers will instead use the following skill:
- Borne Scent

Dongbaek
Related (Spicebush)
Other Related Trees
Dongrang, Who Denies All
Effloresced E.G.O::Farmwatch