Refracted T Corp. Class 3 Collector

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Refracted T Corp. Class 3 Collector (Upper)

LcbSinSloth.pngRefracted T Corp. Class 3 Collector
T Corp. Class 3 Collector - Suppress Idle Sprite.png
Info
Core HP.png 459
Parts

Abno Part Body.png Status
HP.png 427 SPEED.png 1~4 Defense.png 48
Stagger Thresholds
50% (214HP.png) - 0% (0HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Weak
[x1.5]
Ineff.
[x0.5]
LcbSinWrath.png
Ineff.
[x0.5]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Ineff.
[x0.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Body
Interlocking Moment Imagined T Corp. Class 3 Collector.png
5 Blunt.png + 5
Coin.png
Interlocking Moment  
SkillAttack.png 46 (45+1) Atk Weight ⯀
[Clash Lose] Spend 2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

CoinEffect1.png
[On Hit] Inflict 1 Interlocking Time.pngInterlocking TimeInterlocking Time.png Interlocking Time
Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn.

[Heads Hit] Inflict 3 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
Abno Part Body.png Body
Siphon Time Imagined T Corp. Class 3 Collector.png
6 Pierce.png + 8
Coin.png
Siphon Time  
SkillAttack.png 46 (45+1) Atk Weight ⯀
Skill Power +1 for every 3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
[On Use] Gain +4 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
CoinEffect1.png
[On Hit] Gain 3 Borrowed Time.pngBorrowed Time of the FathomsBorrowed Time.png Borrowed Time of the Fathoms
Turn End: Gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down
next turn
[On Hit] Inflict 3 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
Abno Part Body.png Body
Accelerating Moment Imagined T Corp. Class 3 Collector.png
6 Blunt.png + 6
Coin.pngCoin.png
Accelerating Moment  
SkillAttack.png 46 (45+1) Atk Weight ⯀
Skill Power +1 for every Borrowed Time.pngBorrowed Time of the FathomsBorrowed Time.png Borrowed Time of the Fathoms
Turn End: Gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down

[Clash Lose] Spend 3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
CoinEffect1.png
[On Hit] Inflict 2 Interlocking Time.pngInterlocking TimeInterlocking Time.png Interlocking Time
Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn.

[On Hit] Inflict 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
CoinEffect2.png
[On Hit] Deal +20% damage for every Borrowed Time.pngBorrowed Time of the FathomsBorrowed Time.png Borrowed Time of the Fathoms
Turn End: Gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down

[On Hit] Gain +4 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
Abno Part Body.png Body
Borrow Time Imagined T Corp. Class 3 Collector.png
8 Guard.png + 7
Coin.png
Charged Defense  
SkillDefense.png 48 (45+3) Atk Weight ⯀
[Combat Start] Gain +1 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
Passives
Golden Time  
At the end of the turn, if the HP is between 6% and 24%, Core parts instantly heal up to 80% of Max HP, and recover from stagger. (One-time only)
Time Reversion Retroaction  
After activating Golden Time, gain 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
at the start of the turn.
Overcharge  
If at 5+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count at the end of the turn, gain 3 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
next turn
Refracted Rupture and Sinking  
Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
and Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency maxes out at 30.
Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
and Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count maxes out at 5.
Apply Refracted Burn  
When gaining Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
, gain 1 additional Potency and Count.


Behavior

Unlike the human encounters fought in Line 1: MADNESS, the T Corp. Class 3 Collectors behave in a manner similar to other humanoid focused encounters from Canto IV: The Unchanging, such as the battles with Dongbaek. The encounter has a fixed attack behavior, as well as a sanity mechanic.

Sanity

As mentioned above, the T Corp. Collectors have a Sanity gauge. Likewise, they have the Unstable panic type. SP can only be consistently reduced through the use of Sinking.

Sanity.png Panic Type
Name Low Morale Panic
Unstable Panic.png
Unstable

Turn Start: Gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
and 3 Bind.pngBindBind.png Bind
Speed -X for this turn.
.


Turn Start: Become staggered.

Attack Pattern

The upper-most Collector follows the following looping rotation:
- Interlocking Moment, Interlocking Moment, Siphon Time
- Siphon Time, Interlocking Moment, Interlocking Moment
- Accelerating Moment, Charged Defense, Siphon Time

Refracted T Corp. Class 3 Collector (Lower)

LcbSinSloth.pngRefracted T Corp. Class 3 Collector
T Corp. Class 3 Collector - Suppress Idle Sprite.png
Info
Core HP.png 459
Parts

Abno Part Body.png Status
HP.png 372 SPEED.png 1~4 Defense.png 48
Stagger Thresholds
50% (186HP.png) - 0% (0HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Weak
[x1.5]
Ineff.
[x0.5]
LcbSinWrath.png
Ineff.
[x0.5]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Ineff.
[x0.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Body
Interlocking Moment Imagined T Corp. Class 3 Collector.png
5 Blunt.png + 5
Coin.png
Interlocking Moment  
SkillAttack.png 46 (45+1) Atk Weight ⯀
[Clash Lose] Spend 2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

CoinEffect1.png
[On Hit] Inflict 1 Interlocking Time.pngInterlocking TimeInterlocking Time.png Interlocking Time
Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn.

[Heads Hit] Inflict 3 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
Abno Part Body.png Body
Siphon Time Imagined T Corp. Class 3 Collector.png
6 Pierce.png + 8
Coin.png
Siphon Time  
SkillAttack.png 46 (45+1) Atk Weight ⯀
Skill Power +1 for every 3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
[On Use] Gain +4 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
CoinEffect1.png
[On Hit] Gain 3 Borrowed Time.pngBorrowed Time of the FathomsBorrowed Time.png Borrowed Time of the Fathoms
Turn End: Gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down
next turn
[On Hit] Inflict 3 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
Abno Part Body.png Body
Accelerating Moment Imagined T Corp. Class 3 Collector.png
6 Blunt.png + 6
Coin.pngCoin.png
Accelerating Moment  
SkillAttack.png 46 (45+1) Atk Weight ⯀
Skill Power +1 for every Borrowed Time.pngBorrowed Time of the FathomsBorrowed Time.png Borrowed Time of the Fathoms
Turn End: Gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down

[Clash Lose] Spend 3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
CoinEffect1.png
[On Hit] Inflict 2 Interlocking Time.pngInterlocking TimeInterlocking Time.png Interlocking Time
Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn.

[On Hit] Inflict 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
CoinEffect2.png
[On Hit] Deal +20% damage for every Borrowed Time.pngBorrowed Time of the FathomsBorrowed Time.png Borrowed Time of the Fathoms
Turn End: Gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down

[On Hit] Gain +4 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
Abno Part Body.png Body
Borrow Time Imagined T Corp. Class 3 Collector.png
8 Guard.png + 7
Coin.png
Charged Defense  
SkillDefense.png 48 (45+3) Atk Weight ⯀
[Combat Start] Gain +1 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
Passives
Golden Time  
At the end of the turn, if the HP is between 6% and 24%, Core parts instantly heal up to 80% of Max HP, and recover from stagger. (One-time only)
Time Reversion Retroaction  
After activating Golden Time, gain 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
at the start of the turn.
Overcharge  
If at 5+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count at the end of the turn, gain 3 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
next turn
Refracted Rupture and Sinking  
Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
and Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency maxes out at 30.
Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
and Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count maxes out at 5.
Apply Refracted Burn  
When gaining Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
, gain 1 additional Potency and Count.


Behavior

The lower T Corp collector is technically a different instance of the enemy. It has a weaker body and starts off with more powerful attacks.

Sanity

Sanity.png Panic Type
Name Low Morale Panic
Unstable Panic.png
Unstable

Turn Start: Gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
and 3 Bind.pngBindBind.png Bind
Speed -X for this turn.
.


Turn Start: Become staggered.

Attack Pattern

The lower-most Collector follows the following looping rotation:
- Interlocking Moment, Charged Defense, Accelerating Moment
- Interlocking Moment, Siphon Time, Siphon Time
- Interlocking Moment, Siphon Time, Siphon Time