Status | |||||
---|---|---|---|---|---|
427 | 1~4 | 48 | |||
Stagger Thresholds | |||||
50% (214) - 0% (0) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.5] |
Ineff. [x0.5] |
Ineff. [x0.5] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Info | |||||
---|---|---|---|---|---|
Core | 459 |
Status | |||||
---|---|---|---|---|---|
427 | 1~4 | 48 | |||
Stagger Thresholds | |||||
50% (214) - 0% (0) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.5] |
Ineff. [x0.5] |
Ineff. [x0.5] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
5 + 5 |
Interlocking Moment [Clash Lose] Spend 2 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. [On Hit] Inflict 1 Interlocking Time Interlocking Time
Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn. [Heads Hit] Inflict 3 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. |
6 + 8 |
Siphon Time Skill Power +1 for every 3 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Use] Gain +4 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Gain 3 Borrowed Time of the Fathoms Borrowed Time of the Fathoms
Turn End: Gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down next turn [On Hit] Inflict 3 Bind Bind Speed -X for this turn. next turn |
6 + 6 |
Accelerating Moment Skill Power +1 for every Borrowed Time of the Fathoms Borrowed Time of the Fathoms Turn End: Gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down [Clash Lose] Spend 3 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Inflict 2 Interlocking Time Interlocking Time Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn. [On Hit] Inflict 2 Bind Bind Speed -X for this turn. next turn [On Hit] Deal +20% damage for every Borrowed Time of the Fathoms Borrowed Time of the Fathoms
Turn End: Gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down [On Hit] Gain +4 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count |
8 + 7 |
Charged Defense [Combat Start] Gain +1 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count |
Unlike the human encounters fought in Line 1: MADNESS, the T Corp. Class 3 Collectors behave in a manner similar to other humanoid focused encounters from Canto IV: The Unchanging, such as the battles with Dongbaek. The encounter has a fixed attack behavior, as well as a sanity mechanic.
As mentioned above, the T Corp. Collectors have a Sanity gauge. Likewise, they have the Unstable panic type. SP can only be consistently reduced through the use of Sinking.
The upper-most Collector follows the following looping rotation:
- Interlocking Moment, Interlocking Moment, Siphon Time
- Siphon Time, Interlocking Moment, Interlocking Moment
- Accelerating Moment, Charged Defense, Siphon Time
Info | |||||
---|---|---|---|---|---|
Core | 459 |
Status | |||||
---|---|---|---|---|---|
372 | 1~4 | 48 | |||
Stagger Thresholds | |||||
50% (186) - 0% (0) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.5] |
Ineff. [x0.5] |
Ineff. [x0.5] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
5 + 5 |
Interlocking Moment [Clash Lose] Spend 2 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. [On Hit] Inflict 1 Interlocking Time Interlocking Time
Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn. [Heads Hit] Inflict 3 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. |
6 + 8 |
Siphon Time Skill Power +1 for every 3 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Use] Gain +4 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Gain 3 Borrowed Time of the Fathoms Borrowed Time of the Fathoms
Turn End: Gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down next turn [On Hit] Inflict 3 Bind Bind Speed -X for this turn. next turn |
6 + 6 |
Accelerating Moment Skill Power +1 for every Borrowed Time of the Fathoms Borrowed Time of the Fathoms Turn End: Gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down [Clash Lose] Spend 3 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Inflict 2 Interlocking Time Interlocking Time Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn. [On Hit] Inflict 2 Bind Bind Speed -X for this turn. next turn [On Hit] Deal +20% damage for every Borrowed Time of the Fathoms Borrowed Time of the Fathoms
Turn End: Gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down [On Hit] Gain +4 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count |
8 + 7 |
Charged Defense [Combat Start] Gain +1 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count |
The lower T Corp collector is technically a different instance of the enemy. It has a weaker body and starts off with more powerful attacks.
The lower-most Collector follows the following looping rotation:
- Interlocking Moment, Charged Defense, Accelerating Moment
- Interlocking Moment, Siphon Time, Siphon Time
- Interlocking Moment, Siphon Time, Siphon Time