Merciless Bloodbag Cleanup Agent
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Gain +1 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count every time this unit is hit
Turn End: consume 3 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on self to gain 1 Coagulated Blood Coagulated Blood
Gain Offense Level and Defense Level equal to the value (max 5)
Prioritizes targets with Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile Fragile
Take +(X*10)% damage this turn. (Max 100%) and 2 Offense Level Up Offense Level Up
Offense Level +X for this turn. next turn
Take 20% less damage from Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. (rounded down)
On Hit, if target has Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal 15% of the damage dealt
When hit, if the attacker used a Skill that gains Charge Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., the attacker steals 1 Charge Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count from this unit.
(Once per Skill. Does not activate if this unit does not have Charge Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.)
Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1
Merciless Bloodbag Cleanup Agent
Merciless Bloodbag Cleanup Agent
Faction | Traits | ||||
---|---|---|---|---|---|
Cassetti | W Corp. | ||||
Status | |||||
212 | 2~4 | 45 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 2 | 3 | 3 | ||
Stagger Thresholds | |||||
60% (127) - 10% (21) - 0% (0) | |||||
Resistances | |||||
Normal [x1] |
Endure [x0.75] |
Weak [x1.5] |
Normal [x1] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Weak [x1.5] |
Skills
5 + 5 |
Rip Amt. x1 [On Use] Gain +2 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Gain +2 Charge Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
5 + 4 |
Stab Down Amt. x1 [On Use] Gain +5 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Gain +2 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Gain +2 Charge Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
5 + 4 |
Hardblood Weapon Amt. x1 [On Use] Consume all Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self and consume 2(15 - Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed)% HP to gain Coin Power +2 [On Hit] Inflict 6 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 6 Defense Level Down Defense Level Down
Defense Level -X for this turn. [On Hit] Absorb up to 10 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency from the target and heal (Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency absorbed x 2)% HP (this effect does not lower the target's Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency under 1) |
8 + 4 |
Guard Amt. x1 [On Use] Base Power +1 for every 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on self (max 2) |
Passives
Blood Coagulation
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count every time this unit is hit
Turn End: consume 3 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on self to gain 1 Coagulated Blood Coagulated Blood
Gain Offense Level and Defense Level equal to the value (max 5)
Thirst for Blood
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile Fragile
Take +(X*10)% damage this turn. (Max 100%) and 2 Offense Level Up Offense Level Up
Offense Level +X for this turn. next turn
Rough Bloodsucking
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. (rounded down)
On Hit, if target has Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal 15% of the damage dealt
Power Leakage
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., the attacker steals 1 Charge Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count from this unit.
(Once per Skill. Does not activate if this unit does not have Charge Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.)
Tenacious