Imagined T Corp. Class 3 Collector
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At the end of the turn, if the HP is between 12% and 24%, instantly heal up to 65% of Max HP, and recover from stagger. (One-time only)
After activating Golden Time, gain 3 Fragile Fragile
Take +(X*10)% damage this turn. (Max 100%) at turn end.
Imagined T Corp. Class 3 Collector
Imagined T Corp. Class 3 Collector
Faction | Traits | ||||
---|---|---|---|---|---|
T Corp. Collectors | T Corp. | ||||
Status | |||||
220 | 2~6 | 49 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 2 | 2 | 2 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Dejection | Gain 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%); In a clash, if any Coin lands tails, Clash Power -1 for the clash. |
Gain 3 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%); In a clash, if any Coin lands tails, Clash Power -3 for the clash. | |||
Stagger Thresholds | |||||
30% (66) - 0% (0) | |||||
Resistances | |||||
Ineff. [x0.5] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Skills
5 + 9 |
Interlocking Moment Amt. x3 [On Use] Gain +1 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Inflict 1 Interlocking Time Interlocking Time
Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn. [On Hit] Spend 2 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to inflict 3 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. |
6 + 10 |
Siphon Time Amt. x1 [On Use] Gain +1 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Gain 1 Haste Haste
Speed +X for this turn.; Inflict 2 Bind Bind Speed -X for this turn. next turn |
8 + 4 |
Accelerating Moment Amt. x1 [Combat Start] Gain +3 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Use] At 5+ Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Clash Power +2 Become immobilized next turn [On Hit] Inflict 1 Bind Bind Speed -X for this turn. next turn [On Hit] At 5+ Charge Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, spend all Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to deal +10% damage for each Count [On Hit] Inflict 1 Interlocking Time Interlocking Time Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn. |
8 + 7 |
Borrow Time Amt. x1 [Combat Start] Gain 3 Borrowed Time of the Fathoms Borrowed Time of the Fathoms Turn End: Gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down Count and +1 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count |
Passives
Golden Time
Time Reversion Retroaction
Take +(X*10)% damage this turn. (Max 100%) at turn end.