Imagined T Corp. Class 3 Collector

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Imagined T Corp. Class 3 Collector

Imagined T Corp. Class 3 Collector
T Corp. Class 3 Collector - Suppress Idle Sprite.png
Faction Traits
T Corp. Collectors T Corp.
Status
HP.png 220 SPEED.png 2~6 Defense.png 49
EmptyAction.png Actions
Wave 1 Wave 2 Wave 3 Max Actions
1 2 2 2
Sanity.png Panic Type
Name Low Morale Panic
Dejection
Gain 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
; In a clash, if any Coin lands tails, Clash Power -1 for the clash.


Gain 3 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
; In a clash, if any Coin lands tails, Clash Power -3 for the clash.

StaggerAction.png Stagger Thresholds
30% (66HP.png) - 0% (0HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Fatal
[x2]
Normal
[x1]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]
Skills
Interlocking Moment Imagined T Corp. Class 3 Collector.png
5 Blunt.png + 9
Coin.png
Interlocking Moment  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x3
[On Use] Gain +1 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
CoinEffect1.png
[On Hit] Inflict 1 Interlocking Time.pngInterlocking TimeInterlocking Time.png Interlocking Time
Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn.

[On Hit] Spend 2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count to inflict 3 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
Siphon Time Imagined T Corp. Class 3 Collector.png
6 Pierce.png + 10
Coin.png
Siphon Time  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x1
[On Use] Gain +1 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
CoinEffect1.png
[On Hit] Gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
; Inflict 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
Accelerating Moment Imagined T Corp. Class 3 Collector.png
8 Blunt.png + 4
Coin.pngCoin.png
Accelerating Moment  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x1
[Combat Start] Gain +3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
[On Use] At 5+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, Clash Power +2
Become immobilized next turn
CoinEffect1.png
[On Hit] Inflict 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
CoinEffect2.png
[On Hit] At 5+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, spend all Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count to deal +10% damage for each Count
[On Hit] Inflict 1 Interlocking Time.pngInterlocking TimeInterlocking Time.png Interlocking Time
Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn.
Borrow Time Imagined T Corp. Class 3 Collector.png
8 Guard.png + 7
Coin.png
Borrow Time  
SkillDefense.png 49 (45+4) Atk Weight ⯀
Amt. x1
[Combat Start] Gain 3 Borrowed Time.pngBorrowed Time of the FathomsBorrowed Time.png Borrowed Time of the Fathoms
Turn End: Gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down
Count and +1 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
Passives
Golden Time  
At the end of the turn, if the HP is between 12% and 24%, instantly heal up to 65% of Max HP, and recover from stagger. (One-time only)
Time Reversion Retroaction  
After activating Golden Time, gain 3 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
at turn end.