Feral Bloodbag Cleanup Agent

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Feral Bloodbag Cleanup Agent

Feral Bloodbag Cleanup Agent
Feral Bloodbag Cleanup Agent Idle Sprite.png
Faction Traits
Cassetti W Corp.
Status
HP.png 181 SPEED.png 2~4 Defense.png 45
EmptyAction.png Actions
Wave 1 Wave 2 Wave 3 Max Actions
1 2 3 3
StaggerAction.png Stagger Thresholds
60% (109HP.png) - 10% (18HP.png) - 0% (0HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Endure
[x0.75]
Weak
[x1.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Weak
[x1.5]
Skills
Thrust Feral Bloodbag Cleanup Agent.png
5 Pierce.png + 5
Coin.png
Thrust  
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x1
[On Use] Gain +2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
CoinEffect1.png
[On Hit] Gain +2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Cleave Feral Bloodbag Cleanup Agent.png
5 Slash.png + 4
Coin.pngCoin.png
Cleave  
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x1
[On Use] Gain +5 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
CoinEffect1.png
[On Hit] Gain +2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect2.png
[On Hit] Gain +2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Hardblood Weapon Feral Bloodbag Cleanup Agent.png
5 Slash.png + 4
Coin.pngCoin.png
Hardblood Weapon  
SkillAttack.png 49 (45+4) Atk Weight ⯀
Amt. x1
[On Use] Consume all Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count on self and consume 2(15 - Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count consumed)% HP to gain Coin Power +2
CoinEffect1.png
[On Hit] Inflict 6 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

[On Hit] Inflict 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
CoinEffect2.png
[On Hit] Absorb up to 10 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency from the target and heal (Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency absorbed x 2)% HP (this effect does not lower the target's Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency under 1)
Evade Feral Bloodbag Cleanup Agent.png
4 Evade.png + 8
Coin.png
Evade  
SkillDefense.png 45 (45+0) Atk Weight ⯀
Amt. x1
[On Use] Base Power +1 for every 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count on self (max 2)
Passives
Blood Coagulation  
Gain +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count every time this unit is hit
Turn End: consume 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count on self to gain 1 Coagulated Blood.pngCoagulated BloodCoagulated Blood.png Coagulated Blood
Gain Offense Level and Defense Level equal to the value (max 5)
Thirst for Blood  
Prioritizes targets with Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn
Rough Bloodsucking  
Take 20% less damage from Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
(rounded down)
On Hit, if target has Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, heal 15% of the damage dealt
Power Leakage  
When hit, if the attacker used a Skill that gains Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
, the attacker steals 1 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count from this unit.
(Once per Skill. Does not activate if this unit does not have Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
)
Tenacious  
Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1