Fanghunt Office Fixer Hong Lu

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Bloodfiends are not only vile, they're also very persistent. So~ we should make sure we have everything ready to take them on, right?

–Hong Lu, Fanghunt Office Fixer

Fanghunt Office Fixer Hong Lu Full.png
Fanghunt Office Fixer Hong Lu Full Uptied.png
Switch Art

Info
Rarity IDNumber2.png World World of Fanghunt Office Icon.png
World of Fanghunt Office

This Mirror World's name and icon are unofficial
and based on the in-game world groupings.
Season Season 5 - Oblivion Release 2024.10.17
Traits Fixer Fanghunt Office
Status
HP.png 224 SPEED.png 3~6 Defense.png 60
Stagger Thresholds
70% (156HP.png) - 40% (89HP.png) - 20% (44HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Ineff.
[x0.5]
Normal
[x1]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Gluttony1.png
Slam Hong Lu Icon.png
Gluttony1BG.png
3 Blunt.png + 4
Coin.pngCoin.png
Slam
SkillAttack.png 61 (60+1) Atk Weight ⯀
Amt. x3
If target has 6+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
CoinEffect1.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[Heads Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[Heads Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Pride2.png
Bonecrusher Hong Lu Icon.png
Pride2BG.png
4 Blunt.png + 5
Coin.pngCoin.png
Bonecrusher
SkillAttack.png 62 (60+2) Atk Weight ⯀
Amt. x2
If target has 6+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
[On Use] If target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and 3+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count: this Skill does not inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count; instead, gain Coin Power +1
- If target is a <Bloodfiend> or a <Bloodbag>, gain an additional Coin Power +1
[Clash Win] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect1.png
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[Heads Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[On Hit] Inflict 2 HP Healing Down.pngHP Healing DownHP Healing Down.png HP Healing DownHeal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) next turn
Wrath3.png
A Cheerful Hunt's End Hong Lu Icon.png
Wrath3BG.png
4 Blunt.png + 3
Coin.pngCoin.pngCoin.png
A Cheerful Hunt's End
SkillAttack.png 63 (60+3) Atk Weight ⯀
Amt. x1
If target has 6+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
[On Use] If target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and 3+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count: this Skill does not inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count; instead, gain Coin Power +1
- If target is a <Bloodfiend> or a <Bloodbag>, gain an additional Coin Power +1
[Clash Win] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect1.png
[Heads Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[Heads Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
[On Hit] If target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., or has less than 30% HP, Reuse this Coin (once per Skill)
Wrath1.png
Emergency Styptics Hong Lu Icon.png
Wrath1BG.png
10 Guard.png + 4
Coin.png
Emergency Styptics
SkillDefense.png 60 (60+0) Atk Weight ⯀
[Combat Start] Lose 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on self (3 times per turn. If Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency drops to 0 or less, the Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. effect expires)
Combat Passive
How to Hunt Cheerfully
LcbSinGluttony.png × 4 Owned
If the target is a <Bloodfiend>, <Bloodbag>, or if the target has 10+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., deal +10% damage
On Skill Use, if this unit has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. On Hit (2 times per turn)
Support Passive
Bloodfiend Hunting Manual - Styptics
LcbSinGluttony.png × 5 Owned
Combat Start: 1 ally with the highest sum of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and Count loses 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
When 1 ally with the fastest Speed hits an enemy with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (2 times per turn)


Uptie

Uptie Info
Slam
Tier2.png
  • Skill Effects:
    If target has 6+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
  • Coin Effects:
    CoinEffect2.png
    [On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Tier3.png
  • Coin Power: +3 > +4

Tier4.png
  • Coin Effects:
    CoinEffect1.png
    [Heads Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
    CoinEffect2.png
    [Heads Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Bonecrusher
Tier2.png
  • Skill Effects:
    [On Use] If target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and 3+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count: this Skill does not inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count; instead, gain Coin Power +1
    [Clash Win] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
    CoinEffect2.png
    [On Hit] Inflict 1 HP Healing Down.pngHP Healing DownHP Healing Down.png HP Healing DownHeal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) next turn

Tier3.png
  • Coin Power: +4 > +5

Tier4.png
  • Skill Effects:
    If target has 6+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
    [On Use] If target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and 3+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count: this Skill does not inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count; instead, gain Coin Power +1
    - If target is a <Bloodfiend> or a <Bloodbag>, gain an additional Coin Power +1
  • Coin Effects:
    CoinEffect1.png
    [Heads Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
    CoinEffect2.png
    [On Hit] Inflict 1 > 2 HP Healing Down.pngHP Healing DownHP Healing Down.png HP Healing DownHeal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) next turn

A Cheerful Hunt's End
Tier4.png
  • Base Power: 3 > 4
  • Skill Effects:
    If target has 6+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
    [On Use] If target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and 3+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count: this Skill does not inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count; instead, gain Coin Power +1
    - If target is a <Bloodfiend> or a <Bloodbag>, gain an additional Coin Power +1
    [Clash Win] Inflict +1 > +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
  • Coin Effects:
    CoinEffect3.png
    [On Hit] If target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., or has less than 30% HP, Reuse this Coin (once per Skill)


Emergency Styptics
Tier2.png

Tier3.png

Tier4.png
  • Sin Affinity: None > LcbSinWrath.png
  • Skill Effects:
    [Combat Start] Lose 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on self (3 times per turn. If Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency drops to 0 or less, the Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. effect expires)

Passives
Tier2.png
  • Speed: 2~5 > 2~6

Tier3.png
  • Speed: 2~6 > 3~6

Tier4.png
  • How to Hunt Cheerfully:
    If the target is a <Bloodfiend>, <Bloodbag>, or if the target has 10+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., deal +10% damage
    On Skill Use, if this unit has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. On Hit (once > 2 times per turn)

Notes:
  • Skill 3 is unlocked at Uptie Tier III+.
  • Combat Passives that require E.G.O Resources are unlocked at Uptie Tier II+, ones that do not are unlocked by default.
  • Support Passives are unlocked at Uptie Tier III+.

Trivia

  • In this Mirror World, Hong Lu is a Fixer from the Fanghunt Office from the main story.
    • While this Identity may be intended to mirror Romero, given that he is the only named member of the Office, there is nothing that alludes to him specifically.
  • This Identity originally belonged to the World of La Manchaland Mirror World prior to the October 31, 2024 update.

Gallery

Navigation

Identities LCB Sinner Hong Lu Profile.png Kurokumo Clan Wakashu Hong Lu Profile.png Liu Assoc. South Section 5 Hong Lu Profile.png W Corp. L2 Cleanup Agent Hong Lu Profile.png Hook Office Fixer Hong Lu Profile.png Tingtang Gang Gangleader Hong Lu Profile.png K Corp. Class 3 Excision Staff Hong Lu Profile.png Dieci Assoc. South Section 4 Hong Lu Profile.png District 20 Yurodivy Hong Lu Profile.png Full-Stop Office Rep Hong Lu Profile.png R Corp. 4th Pack Reindeer Hong Lu Profile.png The Lord of Hongyuan Hong Lu Profile.png 
E.G.O Land of Illusion Hong Lu Icon.png Roseate Desire Hong Lu Icon.png Soda Hong Lu Icon.png Cavernous Wailing Hong Lu Icon.png Lasso Hong Lu Icon.png Dimension Shredder Hong Lu Icon.png Effervescent Corrosion Hong Lu Icon.png To Remain Oneself 宁作吾 Hong Lu Icon.png Tears of the Tarnished Blood 汚血泣淚 Hong Lu Icon.png