The following article covers content that has not yet been released. Details will be determined in time.
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(TBD)
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–Hong Lu, Fanghunt Office Fixer
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Fanghunt Office Fixer Hong Lu
Skills
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50 (50+0) Atk Weight ⯀Amt. x2 If the target has X+ Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., gain Coin Power [On Use] If the target has X+ Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. and Y+ Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count: this Skill does not inflict Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. or Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count, but gains Coin Power - If the target is a <Bloodfiend> or a <Bloodbag>, gain more Coin Power [Clash Win] Inflict Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [On Hit] Inflict Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [Heads Hit] Inflict Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [On Hit] Inflict Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. [On Hit] Inflict HP Healing Down HP Healing Down Heal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) next turn
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50 (50+0) Atk Weight ⯀Amt. x1 If the target has X+ Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., gain Coin Power [On Use] If the target has X+ Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. and Y+ Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count: this Skill does not inflict Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. or Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count, but gains Coin Power - If the target is a <Bloodfiend> or a <Bloodbag>, gain more Coin Power [Clash Win] Inflict Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [Heads Hit] Inflict Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. [Heads Hit] Inflict Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. [On Hit] If the target has X+ Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., of if the target has less than Y% HP, Reuse this Coin
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Combat Passive
If the target is a <Bloodfiend>, <Bloodbag>, or if the target has X+ Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., deal more damage On Skill Use, if this unit has Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., inflict Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. On Hit
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Support Passive
Bloodfiend Hunting Manual - Styptics Combat Start: 1 ally with the highest sum of Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and Count loses Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count When 1 ally with the fastest Speed hits an enemy with Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., inflict Defense Level Down Defense Level Down Defense Level -X for this turn.
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Uptie
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