Status | |||||
---|---|---|---|---|---|
585 | 3-5 | 42 | |||
Stagger Thresholds | |||||
0% (0) - -20% (-117) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Weak [x1.5] |
Ineff. [x0.5] |
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
Fatal [x2] |
Weak [x1.5] |
Normal [x1] |
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | ??-??-??-?? | |||
Core | 585 | Traits | Technology Liberation Alliance |
Status | |||||
---|---|---|---|---|---|
585 | 3-5 | 42 | |||
Stagger Thresholds | |||||
0% (0) - -20% (-117) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Weak [x1.5] |
Ineff. [x0.5] |
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
Fatal [x2] |
Weak [x1.5] |
Normal [x1] |
3 + 3 |
Stinging Memories [Clash Win] Heal 8 SP [Clash Lose] Lose 5 SP [On Hit] Inflict 2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and 2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. next turn [On Hit] Inflict 2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and 2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. next turn [On Hit] Inflict 2 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and 2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. next turn |
5 + 4 |
Thorny Memories [Clash Win] Heal 8 SP [Clash Lose] Lose 5 SP [On Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict +2 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count |
10 - 5 |
Self-defense [Clash Lose] Lose 8 SP and gain 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict 2 Bind Bind
Speed -X for this turn. and 2 Attack Power Down Attack Power Down Attack Skill Final Power -X for this turn. next turn |
13 - 4 |
Aching Heart [On Hit] Inflict 3 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. [On Hit] Inflict +3 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count. [On Hit] Raise Stagger Threshold by 50% of damage dealt |
26 - 10 |
Sink It All [On Use] Lose 30 SP and gain 5 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.); Gain Corroding Heart Corroding Heart Turn Start: Gain 2 Attack Power Down, 2 Fragile, and 5 Bind next turn [On Hit] Target loses 15 SP.
[On Hit] Inflict 8 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and 8 Poison Poison Turn End: Take X fixed damage, then halve the Count. next turn |
8 - 5 |
Get It Away [Failed Evade] Lose 8 SP |
20 - 5 |
Don't Touch Me...! [Combat Start] Gain Thorns Thorns When hit, return 50% of the damage taken to the attacker |
Dongbaek has an attack pattern primarily based around her sanity, which is represented through her passives Perilous Heart Perilous Heart
Turn Start: Gain 2 Attack Power Up and 3 Bind and Faltering Heart.
Dongbaek has the following default attack pattern:
- Stinging Memories, Stinging Memories, Thorny Memories/Self-defense, Get It Away
- Stinging Memories, Thorny Memories, Self-defense, Get It Away
Where on Thorny Memories/Self-defense, it has a 50/50 chance of being either of the two skills.
At Low Morale, Dongbaek gains the Perilous Heart Perilous Heart
Turn Start: Gain 2 Attack Power Up and 3 Bind status, and instead has the following attack pattern:
- Arching Heart, Arching Heart, Arching Heart, Stinging Memories, Stinging Memories
- Arching Heart, Arching Heart, Arching Heart, Self-defense, Get It Away
After 3 turns of attacking, Dongbaek will summon 4 Dongbaek Umbrella that are incapable of combat for 1 turn, and then use the following skill rotation for the next 3 turns:
- Don't Touch Me...!
- Sink It All, Arching Heart, Arching Heart, Thorny Memories
- Get It Away, Get It Away, Get It Away, Thorny Memories, Stinging Memories
After this, she will go back to either her default rotation, or her Low Morale rotation.
Like most abnormality encounters with human enemies, Dongbaek is made up of just the body part, making the additional parts mechanic a formality. The part will never break as it shares a health pool with Dongbaek herself.
Summons | |
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Related | |