Lobotomy E.G.O::Sunshower - Dongbaek

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Lobotomy E.G.O::Sunshower - Dongbaek

LcbSinGluttony.pngLobotomy E.G.O::Sunshower - Dongbaek
Lobotomy E.G.O Sunshower - Dongbaek Idle Sprite.png
Info
Risk Level

??? Risk Label.png

Code ??-??-??-??
Core HP.png 500 Traits Technology Liberation Alliance E.G.O Gear
Sanity.png Panic Type
Name Low Morale Panic
Unstable Panic.png
Unstable

Turn Start: Gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 3 Bind.pngBindBind.png BindSpeed -X for this turn..


Turn Start: Become staggered.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Parts

Abno Part Body.png Status
HP.png 500 SPEED.png 3-5 Defense.png 32
Stagger Thresholds
0% (0HP.png) - -20% (-101HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Weak
[x1.5]
LcbSinWrath.png
Ineff.
[x0.5]
LcbSinLust.png
Ineff.
[x0.5]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Weak
[x1.5]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Body
Sloth2.png
Stinging Memories Sunshower - Dongbaek.png
Sloth2BG.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.png
Stinging Memories
SkillAttack.png 34 (35-1) Atk Weight ⯀
[Clash Win] Heal 8 SP
[Clash Lose] Lose 5 SP
CoinEffect1.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Abno Part Body.png Body
Gluttony2.png
Thorny Memories Sunshower - Dongbaek.png
Gluttony2BG.png
5 Pierce.png + 4
Coin.pngCoin.png
Thorny Memories
SkillAttack.png 34 (35-1) Atk Weight ⯀
[Clash Win] Heal 8 SP
[Clash Lose] Lose 5 SP
CoinEffect1.png
[On Hit] Inflict +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
CoinEffect2.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
Abno Part Body.png Body
Gluttony2.png
Self-defense Sunshower - Dongbaek.png
Gluttony2BG.png
10 Blunt.png - 5
Coin.png
Self-defense
SkillAttack.png 34 (35-1) Atk Weight ⯀
[Clash Lose] Lose 8 SP and gain 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect1.png
[On Hit] Inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. and 2 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn. next turn
Abno Part Body.png Body
Gloom2.png
Aching Heart Sunshower - Dongbaek.png
Gloom2BG.png
13 Pierce.png - 4
Coin.pngCoin.png
Aching Heart
SkillAttack.png 38 (35+3) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count.
[On Hit] Raise Stagger Threshold by 50% of damage dealt
Abno Part Body.png Body
Gloom2.png
Sink It All Sunshower - Dongbaek.png
Gloom2BG.png
26 Pierce.png - 10
Coin.png
Sink It All
SkillAttack.png 38 (35+3) Atk Weight ⯀⯀⯀⯀⯀⯀⯀
[On Use] Lose 30 SP and gain 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.); Gain Corroding Heart.pngCorroding HeartCorroding Heart.png Corroding HeartTurn Start: Gain 2 Attack Power Down, 2 Fragile, and 5 Bind next turn
CoinEffect1.png
[On Hit] Target loses 15 SP.
[On Hit] Inflict 8 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and 8 Poison.pngPoisonPoison.png PoisonTurn End: Take X fixed damage, then halve the Count. next turn
Abno Part Body.png Body
Def1.png
Get It Away Sunshower - Dongbaek.png
Def1BG.png
8 Evade.png - 5
Coin.png
Get It Away
SkillDefense.png 38 (35+3) Atk Weight ⯀
[Failed Evade] Lose 8 SP
Abno Part Body.png Body
Def1.png
Don't Touch Me...! Sunshower - Dongbaek.png
Def1BG.png
20 Guard.png - 5
Coin.png
Don't Touch Me...!
SkillDefense.png 38 (35+3) Atk Weight ⯀
[Combat Start] Gain Thorns.pngThornsThorns.png ThornsWhen hit, return 50% of the damage taken to the attacker
Passives
Lobotomy E.G.O
Starts the battle with 1200 Shield HP
Perilous Mind
At the end of each turn, lose 10 SP.
Perilous Heart
While in low morale, gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 3 Bind.pngBindBind.png BindSpeed -X for this turn..
Faltering Heart
In panic, become staggered.
Determination
When recovering from panic, fully heal SP, and gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn..
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.

Behavior

Attack Pattern

Dongbaek has an attack pattern primarily based around her Sanity, which is represented through her Passives Perilous Heart and Faltering Heart.

Dongbaek has the following default attack pattern:

  • Stinging Memories, Stinging Memories, Thorny Memories/Self-defense, Get It Away
  • Stinging Memories, Thorny Memories, Self-defense, Get It Away

Where on Thorny Memories/Self-defense, it has a 50/50 chance of being either of the two skills.

At Low Morale, Dongbaek gains the Perilous Heart.pngPerilous HeartPerilous Heart.png Perilous HeartTurn Start: Gain 2 Attack Power Up and 3 Bind status, and instead has the following attack pattern:

  • Arching Heart, Arching Heart, Arching Heart, Stinging Memories, Stinging Memories
  • Arching Heart, Arching Heart, Arching Heart, Self-defense, Get It Away

After 3 turns of attacking, Dongbaek will summon 4 Old Umbrella that are incapable of combat for 1 turn, and then use the following skill rotation for the next 3 turns:

  • Don't Touch Me...!
  • Sink It All, Arching Heart, Arching Heart, Thorny Memories
  • Get It Away, Get It Away, Get It Away, Thorny Memories, Stinging Memories


After this, she will go back to either her default rotation, or her Low Morale rotation.

Parts

Like most focused encounters with human enemies, Dongbaek is made up of just the body part, making the additional parts mechanic a formality. The part will never break as it shares a health pool with Dongbaek herself.

Gallery

Battle Screening Room 1 BG.png